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What new traits are you guys hoping to see?

  • redspecter23
    redspecter23
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    I wouldn't mind seeing some of the staples like infused and training on jewelry as well. Some non combat bonuses might be nice such as sneak and pick pocket increases, but I just can't see it happening. They would be "swap in" pieces regardless of your regular set and I'm not sure ZOS is big on that.
  • Violynne
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    I'd like to see a Ring of the Server, whose traits include "Reduce Latency by 80%" and its main trait being "Removes All Lag From The Game".

    ZoS, please make it so. >:)
  • Yolokin_Swagonborn
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    I'm looking for a trait called "Best in slot" because there is definitely going to be one, and ZOS has been disgustingly coy about whether you can transmute traits on jewelry. If you can't, they have created a new grind.
  • Silver_Strider
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    Usually, I'm all over these kinds of discussions but I'm almost totally blank here. I'm shocked and disappointed in myself :disappointed:
    Edited by Silver_Strider on April 3, 2018 1:53AM
    Argonian forever
  • SexualCabbage
    SexualCabbage
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    I want a trait that increases my likelihood of items with a better trait dropping.
    Jyggalag in the streets, Sheogorath in the sheets.
  • DoctorESO
    DoctorESO
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    Empowered - 10% chance to instantly kill the target.
  • phaneub17_ESO
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    I think they're all going to be situational like increased healing received if your health falls below X%
  • VaxtinTheWolf
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    Well.. There is already mention of the bloodthirsty trait that increases damage to low health targets or something, and the one that improves synergies you use. in addition to those i would like things like:
    • Infused; Same as live.
    • A trait that increases the effectiveness of your ultimate by some amount.
    • 25% chance per trait(Additive) when you block an attack you restore [1/1.5/2/2.5/3%] of your maximum Magicka and Stamina.
    • When you critically heal an ally while in combat, have a [2/4/6/8/10%] chance to gain 3 ultimate. (This might make decisive trait slightly more appealing on weapons)
    • Gluttony; Increase the effectiveness of your applied Food/Drink by some percentage.
    • When you critically heal missing health, you have a [1/2/3/4/5%] chance to remove 1 Negative effect from the target.

    I also like the idea taken from someone else's comment. Maybe take Prosperous and reintroduce it with increasing your chance at looting something like set gear traits we actually want by 3% or 4% per each jewelry piece at legendary quality.
    Edited by VaxtinTheWolf on April 3, 2018 3:26AM
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Sheezabeast
    Sheezabeast
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    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Would these traits override the current arcane, robust and healthy? Or are they an added bonus?
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.

    I really am against traits like this. If you want this sort of thing, ask for a set that does this. Don't pollute the rng trait table with noncombat stuff.
  • Sheezabeast
    Sheezabeast
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    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.

    I really am against traits like this. If you want this sort of thing, ask for a set that does this. Don't pollute the rng trait table with noncombat stuff.

    Ya but what of people with dedicated crafters/farmers? If they don't need to stack max stats, then a jewelry passive that boosts decon yields by a small amount, I see no harm in adding that to the game. Represent everyone.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Cinbri
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    I'm looking for a trait called "Best in slot" because there is definitely going to be one, and ZOS has been disgustingly coy about whether you can transmute traits on jewelry. If you can't, they have created a new grind.

    Already said you can retrait jewelries.
  • Nightfall12
    Nightfall12
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    Sparklee


    Reflects light and catches enemies off guard +% to dodge And gets you a 10% discount on any purchase from in game venders


    just so i see people wanting sparkle rings in zone chatter...
    Edited by Nightfall12 on April 3, 2018 5:05AM
    Ummm stuff… about stuff…or something.
  • Nihility42
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    wolfxspice wrote: »
    a trait that gives more weapon or spell damage based on the damage you do, (similar to two fanged snake) i think this would promote aggressive game play, and punish running, (because you would have to build up your stacks again)

    So basically backtracking on the removal of the wrath passive from heavy armor.
  • Jeremy
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    Unless I missed it, there are still 5 unannounced traits. I'm hoping that will see something original that will open up new build possibilities.

    Some I've thought about:



    NImble: increases dodge chance by 3-5%

    Finessed: Decreases LA/HA (or perhaps all) cooldowns by x%

    Functional: Basically a prismatic trait that provides all 3 resources

    Profane: You're attacks have a chance to crit as oblivion damage

    Priceless: Increases critical damage done by 5%, and also provides 330 critical resistance

    Refined: adds 10 percentage penetration



    I'd like a weapon trait that makes my staff count as two pieces of a set instead of just one.
    Edited by Jeremy on April 3, 2018 5:25AM
  • Lightspeedflashb14_ESO
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    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.

    I really am against traits like this. If you want this sort of thing, ask for a set that does this. Don't pollute the rng trait table with noncombat stuff.

    Ya but what of people with dedicated crafters/farmers? If they don't need to stack max stats, then a jewelry passive that boosts decon yields by a small amount, I see no harm in adding that to the game. Represent everyone.

    Like I said, ask for armor sets that do this, like the speed bonuses from night mother's and fjords and stuff like that. The rng in this game is bad enough, even with retaiting it is very tedious do get useful rolls. We don't need vicious ophidian or moondancer jewelry droping with a trait that is only good when you decon something.
  • generalmyrick
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    I actually want something that increases gold gain or something that would make farming gold fun\viable. Let me get a dropped gold bonus.

    Pickpocket bonuses sounds good.

    Chest one sounds good.

    Heroic = ulty gen increased by 1% (something along those lines)

    Karma/Art of war = (1/(moving average of buttons pressed per minute during combat))% chance to add 100 weapon/spell damage to your next attack.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Toast_STS
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    Nimble: 10% greater chance for butterfly and other nodes not to be empty. Probably OP but damn it's hard to farm butterflies.
    Edited by Toast_STS on April 3, 2018 5:49AM
    VR14 DK Leaps-in-keeps
  • Sheezabeast
    Sheezabeast
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    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.

    I really am against traits like this. If you want this sort of thing, ask for a set that does this. Don't pollute the rng trait table with noncombat stuff.

    Ya but what of people with dedicated crafters/farmers? If they don't need to stack max stats, then a jewelry passive that boosts decon yields by a small amount, I see no harm in adding that to the game. Represent everyone.

    Like I said, ask for armor sets that do this, like the speed bonuses from night mother's and fjords and stuff like that. The rng in this game is bad enough, even with retaiting it is very tedious do get useful rolls. We don't need vicious ophidian or moondancer jewelry droping with a trait that is only good when you decon something.

    Don't Moon Dancer and VO always drop in the same trait? How would adding a boon to crafters effect that? With retraiting/transmuting jewelry coming, your scenario is unaffected.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Riddari
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    Would love a perk that essentially creates a paladin...

    Thinking either:

    %incoming damage heals nearby allies for x amount in x meters

    OR

    %resources spent heals nearby allies for x amount in x meters

    Either one of those would be amazing I don't care how I get them.
  • generalmyrick
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    The Force = detection radius increased by x%
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Runefang
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    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.

    I really am against traits like this. If you want this sort of thing, ask for a set that does this. Don't pollute the rng trait table with noncombat stuff.

    Ya but what of people with dedicated crafters/farmers? If they don't need to stack max stats, then a jewelry passive that boosts decon yields by a small amount, I see no harm in adding that to the game. Represent everyone.

    Like I said, ask for armor sets that do this, like the speed bonuses from night mother's and fjords and stuff like that. The rng in this game is bad enough, even with retaiting it is very tedious do get useful rolls. We don't need vicious ophidian or moondancer jewelry droping with a trait that is only good when you decon something.

    Don't Moon Dancer and VO always drop in the same trait? How would adding a boon to crafters effect that? With retraiting/transmuting jewelry coming, your scenario is unaffected.

    Do you believe that after jewellery crafting becomes a thing that this will stay? Or will jewellery now have random traits like all other gear?
  • Sheezabeast
    Sheezabeast
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    Runefang wrote: »
    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.

    I really am against traits like this. If you want this sort of thing, ask for a set that does this. Don't pollute the rng trait table with noncombat stuff.

    Ya but what of people with dedicated crafters/farmers? If they don't need to stack max stats, then a jewelry passive that boosts decon yields by a small amount, I see no harm in adding that to the game. Represent everyone.

    Like I said, ask for armor sets that do this, like the speed bonuses from night mother's and fjords and stuff like that. The rng in this game is bad enough, even with retaiting it is very tedious do get useful rolls. We don't need vicious ophidian or moondancer jewelry droping with a trait that is only good when you decon something.

    Don't Moon Dancer and VO always drop in the same trait? How would adding a boon to crafters effect that? With retraiting/transmuting jewelry coming, your scenario is unaffected.

    Do you believe that after jewellery crafting becomes a thing that this will stay? Or will jewellery now have random traits like all other gear?

    random jewelry drops like basic rings/necks you get from chests or off of mobs, the ones not in sets, yes I believe those will drop with the new traits.

    existing sets, sets that only drop one trait, should continue to drop in that trait, but then again that's my logic not Zos logic.

    being able to transmute jewelry traits will remedy any issue with that though.
    Edited by Sheezabeast on April 3, 2018 6:16AM
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.

    I really am against traits like this. If you want this sort of thing, ask for a set that does this. Don't pollute the rng trait table with noncombat stuff.

    Ya but what of people with dedicated crafters/farmers? If they don't need to stack max stats, then a jewelry passive that boosts decon yields by a small amount, I see no harm in adding that to the game. Represent everyone.

    Like I said, ask for armor sets that do this, like the speed bonuses from night mother's and fjords and stuff like that. The rng in this game is bad enough, even with retaiting it is very tedious do get useful rolls. We don't need vicious ophidian or moondancer jewelry droping with a trait that is only good when you decon something.

    Don't Moon Dancer and VO always drop in the same trait? How would adding a boon to crafters effect that? With retraiting/transmuting jewelry coming, your scenario is unaffected.

    Right now they do but you can sure if that as soon as they can, zos will be expanding the loot table for them, the reason is 2 fold, so you don't need to retrait them and so you have to grind a bit longer for the "best" trait, either by way of running the content over and over or by getting enough stones to retrait to the "best". Which leads me into why you are wrong about it being unaffected, if you want the "best" trait and it drop in your hypothetical trait that only provides a boost to crafting, you then need to spend time getting the stones to retrait it. This can be a pain for people that people that don't PvP and don't have the time to grind them out in pve, I manage about one retrait a week, so your way would have me dealing with an off trait for at least a week before I could use said jewelry. In my ideal scenario, all traits would be useful in the actual content of the game, combat, In some way, obviously there would still be "best" but they all have some improvement to you completing content.

    Now what I would be okay with is if the trait you are talking about be like nirnhoned is, as in doesn't drop on any armor but one piece you get at the end of a long quest chain and doesn't dilute the rng jewelry pool and is exclusive to crafted sets. You could agree to that right?
  • Sheezabeast
    Sheezabeast
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    Perhaps something like Smelter: Deconstructing items yields a bonus % of mats back, similar to Intricate items but applied to anything you decon.

    I really am against traits like this. If you want this sort of thing, ask for a set that does this. Don't pollute the rng trait table with noncombat stuff.

    Ya but what of people with dedicated crafters/farmers? If they don't need to stack max stats, then a jewelry passive that boosts decon yields by a small amount, I see no harm in adding that to the game. Represent everyone.

    Like I said, ask for armor sets that do this, like the speed bonuses from night mother's and fjords and stuff like that. The rng in this game is bad enough, even with retaiting it is very tedious do get useful rolls. We don't need vicious ophidian or moondancer jewelry droping with a trait that is only good when you decon something.

    Don't Moon Dancer and VO always drop in the same trait? How would adding a boon to crafters effect that? With retraiting/transmuting jewelry coming, your scenario is unaffected.

    Right now they do but you can sure if that as soon as they can, zos will be expanding the loot table for them, the reason is 2 fold, so you don't need to retrait them and so you have to grind a bit longer for the "best" trait, either by way of running the content over and over or by getting enough stones to retrait to the "best". Which leads me into why you are wrong about it being unaffected, if you want the "best" trait and it drop in your hypothetical trait that only provides a boost to crafting, you then need to spend time getting the stones to retrait it. This can be a pain for people that people that don't PvP and don't have the time to grind them out in pve, I manage about one retrait a week, so your way would have me dealing with an off trait for at least a week before I could use said jewelry. In my ideal scenario, all traits would be useful in the actual content of the game, combat, In some way, obviously there would still be "best" but they all have some improvement to you completing content.

    Now what I would be okay with is if the trait you are talking about be like nirnhoned is, as in doesn't drop on any armor but one piece you get at the end of a long quest chain and doesn't dilute the rng jewelry pool and is exclusive to crafted sets. You could agree to that right?

    I can see how the idea of Zos changing all jewelry drops to include every new trait would be detrimental. I get it. I just don't think Zos would change the drop variety of sets like trial gear and end game gold pvp gear just because they introduce new traits and the ability to change trait and deconning post-patch jewelry.

    Lately Zos has been doing some things that don't agree with my sense of logic. Making transmute gems unbankable, limiting them to 200, making transmuted items bound...so we really have no idea what to expect with this when it comes to the PTS. I hope people thoroughly test it out so we know exactly how much Zos is changing jewelry and the methods to obtain said jewelry.

    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I just don't think Zos would change the drop variety of sets like trial gear and end game gold pvp gear just because they introduce new traits and the ability to change trait and deconning post-patch jewelry.

    This is literally what zos did when they changed vMA to always drop a weapon at the end, when it was not guaranteed the weapons would only drop in defending, sharpened, precise or nirn. Then they guaranteed a weapon and put the other 4 traits in the rng pool making it harder to get a good combat related one.
    Edited by Lightspeedflashb14_ESO on April 3, 2018 6:35AM
  • Sheezabeast
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    I just don't think Zos would change the drop variety of sets like trial gear and end game gold pvp gear just because they introduce new traits and the ability to change trait and deconning post-patch jewelry.

    This is literally what zos did when they changed vMA to always drop a weapon at the end, when it was not guaranteed the weapons would only drop in defending, sharpened, precise or nirn. Then they guaranteed a weapon and put the other 4 traits in the rng pool making it harder to get a good combat related one.

    well there ya go, Zos logic for ya. We really have no idea what they will and won't do, literally :( We just gotta hope for the best and hope that people testing the PTS raise enough of a stink if its horrible so it doesn't go live. I'd like to believe they could add a trait to help with crafting/farming, and it not negatively effect anyone else's gameplay that doesn't craft/farm. That is my wish.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • blacksghost
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    Journeyman.. this enables the wearer to safely harvest nodes, get skyshards and pootle about unmolested in Cyrodiil prevents the wearer taking part in pvp either as victim or antagonist.
    Everything will be alright in the end, if its not alright its not the end.
  • MehrunesFlagon
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    MyKillv2.0 wrote: »
    Training..... :D:D:D

    or training
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