Bbsample197 wrote: »as you said this game is already too much on instanced playthrough are we really going to isolate the playerbase further?
TheGreatDebunker wrote: »So I know there have been a lot of posts from people saying that the game is too easy and a lot of backlash from the community saying that they should quit their whining and just use low level gear. I can see both sides as to change the difficulty for all players would be unfair for people who like it how it is.
However, as the game is heavily instanced already (players are separated from one another by how far through the quest line they are) I was thinking it would (probably) be super easy for ESO to just instance the game a little bit further and allow players to chose to play in instances of hostile environments (outside of towns and cities) where the enemies do more damage. People who enjoy the game as it's currently balanced are unaffected while people who seek a bit more challenge in the games that they play can enjoy the lore and story of the questlines without feeling they could be playing it by wielding chopsticks with their feet.
MLGProPlayer wrote: »Just give us veteran isntances of delves, public dungeons, and story quests. These are already instanced so it shouldn't be a problem.
NewBlacksmurf wrote: »I’d much rather they offer in our options to disable cp and some other thing to make it harder. I standing isn’t the best way ad they did a lot to remove that long ago.
SGT_Wolfe101st wrote: »MLGProPlayer wrote: »Just give us veteran isntances of delves, public dungeons, and story quests. These are already instanced so it shouldn't be a problem.
Delves and Public Dungeons are not instanced, unless what you meant was to give us instanced versions of those? I think if monsters scaled to a level post CP160, to like dungeon level, all enemies have 45K HP and up depending on who or what they where. A level 49 sees the 22.5K HP enemy, I see the 45-60-80K enemy. Keep the level scaling pre - CP increase it post, everyone wins.
Motherball wrote: »If they ever do make a more difficult version of overland or delves, I hope they have the same exact loot table so we don't get players in there just for the loot instead of the increased challenge. Also, not sure why players cant just try soloing group dungeons or world bosses if they want more challenge. Options are good, but the game cant do it all for you, try and make it more challenging for yourself, imo.
Doctordarkspawn wrote: »Too much effort for a vocal minority who wont stop here.
These people want 'difficulty', that wont come from scaling changes.

NewBlacksmurf wrote: »I’d much rather they offer in our options to disable cp and some other thing to make it harder. I standing isn’t the best way ad they did a lot to remove that long ago.
There is no need to achieve this by using more instances. The game has built in to it level adjustment, it just needs a toggle for player to up the difficulty to hard mode.
Doing it this way a hard mode player could play with other on normal, have their enjoyment at being more of a challenge. The Normal mode player would not be overwhelmed either.
Highly instanced games isolate players from each other too much. Makes it difficult for those that need help to get it.