I heavenly doubt that your breath of life heals for 10k...
I heavenly doubt that your breath of life heals for 10k...
It actually heals for much more than that in raids. More like 15k. But it would only need to heal for 5k to be better than Sun Shield with any setup, because that healing heals damage that was mitigated by block and armor, whereas the shield applies before armor and block. So on a 60k HP tank with 0 points in magicka and no spell damage bonuses on gear it would still be better most of the time. For tanks who have less health than that and much more magicka, this shield becomes even more useless. My tank has 33k HP and 28k magicka, with 2 set bonuses for +spell damage. You can imagine what a joke sun shield is with this setup.
Seraphayel wrote: »Well, Blazeplars have been a thing and were incredibly potent in PvP. That's why they nerfed it.
(Snipped) ... In vAA I never actually use Sunshield either except to enable the passive, because again, that magicka is better used on BoL or the ranged taunt- (snip)Swen_von_Walhallion wrote: »datoliteb16_ESO wrote: »It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.
No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.
Why even have it anymore?
Just a useless... super duper useless skill.
you are wrong, you dont se it on tmplrs only bc most of tanks are DK, but when you play tankplar you cannot exist without sunshild, its give you huge HP buffer and and you have bonus for blocking mele dmg only by slot this. Its amazing when tank mutliple mobs due to dmg retur which help you hold agro ( as axes in AA) or let you survive comon boss atack i dugeon wthout blocking, which alow you use HA to replenis stamina. And on Stamplar its rly helpful on solo content as vMA bc it offer you protection without drain your stamina pool.
Yes exactly thats the point. First off, your build is not a real tank build. Tanks nowadays, at least those for endgame content run a bit more health, which would benefit sun shield. Second there are a lot of types of mitigation, that comes before the damage shield, so damage to the shield already is mitigated by minor maim and protection for example. You know why tanks use damage shields? Because there are bosses hitting so hard in this game, that you wont survive long without them. Sun shield would be very strong for tanks dedicated to do this kind of content and will be a life safer. On a tank with 60k health, the shield size can surpass 20k with just a hit of cp allocation easely, while his breath of life heals probably for 6k. And yours wont heal for that much more as long as you dont get buffed by your group. This is rather the pve perspective and if you tanked the warrior on vet or asylum in vet and you made it out of there without dying a lot, then you are lucky with your healers. For pvp again sun shield is amazing when you build for it. First of you wont get critical hits, second you return a nice amount of damage.
DocFrost72 wrote: »(Snipped) ... In vAA I never actually use Sunshield either except to enable the passive, because again, that magicka is better used on BoL or the ranged taunt- (snip)Swen_von_Walhallion wrote: »datoliteb16_ESO wrote: »It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.
No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.
Why even have it anymore?
Just a useless... super duper useless skill.
you are wrong, you dont se it on tmplrs only bc most of tanks are DK, but when you play tankplar you cannot exist without sunshild, its give you huge HP buffer and and you have bonus for blocking mele dmg only by slot this. Its amazing when tank mutliple mobs due to dmg retur which help you hold agro ( as axes in AA) or let you survive comon boss atack i dugeon wthout blocking, which alow you use HA to replenis stamina. And on Stamplar its rly helpful on solo content as vMA bc it offer you protection without drain your stamina pool.
It will never cease to amaze me that people use an example where something is good to prove it is not.
In vAA, on the axes, do you know why some dk tanks use ash cloud? You can soft aggro mobs, so long as you're the only one hitting them and hitting them consistently. Wanna know the skill that does that and protects you?
DocFrost72 wrote: »(Snipped) ... In vAA I never actually use Sunshield either except to enable the passive, because again, that magicka is better used on BoL or the ranged taunt- (snip)Swen_von_Walhallion wrote: »datoliteb16_ESO wrote: »It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.
No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.
Why even have it anymore?
Just a useless... super duper useless skill.
you are wrong, you dont se it on tmplrs only bc most of tanks are DK, but when you play tankplar you cannot exist without sunshild, its give you huge HP buffer and and you have bonus for blocking mele dmg only by slot this. Its amazing when tank mutliple mobs due to dmg retur which help you hold agro ( as axes in AA) or let you survive comon boss atack i dugeon wthout blocking, which alow you use HA to replenis stamina. And on Stamplar its rly helpful on solo content as vMA bc it offer you protection without drain your stamina pool.
It will never cease to amaze me that people use an example where something is good to prove it is not.
In vAA, on the axes, do you know why some dk tanks use ash cloud? You can soft aggro mobs, so long as you're the only one hitting them and hitting them consistently. Wanna know the skill that does that and protects you?
How is it good if I only use it for the passive that I can get by slotting literally any other skill from that tree?
...
And the protection that it gives is negligible as I thoroughly explained in previous posts.
UppGRAYxDD wrote: »Blazing shield has been nerfed into nonexistence in PvP and for the most part in PvE as well. The dmg nerf was unwarranted and really affected the main reason to run in in PvE, damage. I used to run a blazing shield in vDSA solely to tank/dps the final boss and would be able to solo burn him from 70% to >30% before the rest of the squad could handle the mini bosses. As for making the ability scale off magicka, this is a bad idea. It would immediately make magplars way too strong. If there was going to be a change, I would suggest making the other morph "radiant ward" grant either a 15 sec evasion bonus or 5 second blinding light and keep the cost the same.
DocFrost72 wrote: »DocFrost72 wrote: »(Snipped) ... In vAA I never actually use Sunshield either except to enable the passive, because again, that magicka is better used on BoL or the ranged taunt- (snip)Swen_von_Walhallion wrote: »datoliteb16_ESO wrote: »It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.
No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.
Why even have it anymore?
Just a useless... super duper useless skill.
you are wrong, you dont se it on tmplrs only bc most of tanks are DK, but when you play tankplar you cannot exist without sunshild, its give you huge HP buffer and and you have bonus for blocking mele dmg only by slot this. Its amazing when tank mutliple mobs due to dmg retur which help you hold agro ( as axes in AA) or let you survive comon boss atack i dugeon wthout blocking, which alow you use HA to replenis stamina. And on Stamplar its rly helpful on solo content as vMA bc it offer you protection without drain your stamina pool.
It will never cease to amaze me that people use an example where something is good to prove it is not.
In vAA, on the axes, do you know why some dk tanks use ash cloud? You can soft aggro mobs, so long as you're the only one hitting them and hitting them consistently. Wanna know the skill that does that and protects you?
How is it good if I only use it for the passive that I can get by slotting literally any other skill from that tree?
...
And the protection that it gives is negligible as I thoroughly explained in previous posts.
Wanted to politely address these two points. The first is easily fixed- slot it and try it. Defensive abilities are always going to get compared to healing. "Why would I ever use this shield if a heal does more" is an argument that leaves out very important points to consider.
Old saying goes you can't heal one shots. This is true. There's not amount of healing that will help you recover from instantaneous death. There is however, a threshold where shielding will save you from one shots (votory of velidreth, poorly timed heavy attack on the warrior, etc).
Now, I can already imagine that this isn't enough for you to use a shield. After all, it doesn't benefit from block and armor, so it is essentially a naked hit right?
Nope.
Block base is 50%. We'll be generous and give you armor cap, since most tanks don't have it when their proc set is on cool down it should also stand in for a decent amount of the templar passive for slotting sun shield and morphs. Armor cap is another 50%. Sword and board offers another 20% mitigation. Champion passives (properly set up) also give 19% and 11% from direct damage/dot and physical or magic damage.
So,
A 40k hit incoming won't kill me with 40k health, because I'm a tank. Let's see how hard it hits, shall we?
Blocking, no ward: 40k x (.5) (.5) (.8) (.81) (.89) (.85) = 4902.12 assuming block, armor cap, sword and shield passive, cp, cp, and minor main.
Blocking, ward: 40k (.81) (.89) (.85) - (12,480 x 1.16) = 10,033.8 (let's round up for simplicity to 10,040).
Now the actual damage incoming is 10,040 and with the above calculation becomes 1,230.4.
So the difference between ward and no ward is I don't need healing with ward. A mutagen tick heals me to full and then some. For emphasis, not using a ward means your incoming damage was actually 4x, making your comparison to BoL being 4x as effective an amusing coincidence
Calculation formula credit: Paulsimonps's post here: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1
DocFrost72 wrote: »DocFrost72 wrote: »(Snipped) ... In vAA I never actually use Sunshield either except to enable the passive, because again, that magicka is better used on BoL or the ranged taunt- (snip)Swen_von_Walhallion wrote: »datoliteb16_ESO wrote: »It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.
No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.
Why even have it anymore?
Just a useless... super duper useless skill.
you are wrong, you dont se it on tmplrs only bc most of tanks are DK, but when you play tankplar you cannot exist without sunshild, its give you huge HP buffer and and you have bonus for blocking mele dmg only by slot this. Its amazing when tank mutliple mobs due to dmg retur which help you hold agro ( as axes in AA) or let you survive comon boss atack i dugeon wthout blocking, which alow you use HA to replenis stamina. And on Stamplar its rly helpful on solo content as vMA bc it offer you protection without drain your stamina pool.
It will never cease to amaze me that people use an example where something is good to prove it is not.
In vAA, on the axes, do you know why some dk tanks use ash cloud? You can soft aggro mobs, so long as you're the only one hitting them and hitting them consistently. Wanna know the skill that does that and protects you?
How is it good if I only use it for the passive that I can get by slotting literally any other skill from that tree?
...
And the protection that it gives is negligible as I thoroughly explained in previous posts.
Wanted to politely address these two points. The first is easily fixed- slot it and try it. Defensive abilities are always going to get compared to healing. "Why would I ever use this shield if a heal does more" is an argument that leaves out very important points to consider.
Old saying goes you can't heal one shots. This is true. There's not amount of healing that will help you recover from instantaneous death. There is however, a threshold where shielding will save you from one shots (votory of velidreth, poorly timed heavy attack on the warrior, etc).
Now, I can already imagine that this isn't enough for you to use a shield. After all, it doesn't benefit from block and armor, so it is essentially a naked hit right?
Nope.
Block base is 50%. We'll be generous and give you armor cap, since most tanks don't have it when their proc set is on cool down it should also stand in for a decent amount of the templar passive for slotting sun shield and morphs. Armor cap is another 50%. Sword and board offers another 20% mitigation. Champion passives (properly set up) also give 19% and 11% from direct damage/dot and physical or magic damage.
So,
A 40k hit incoming won't kill me with 40k health, because I'm a tank. Let's see how hard it hits, shall we?
Blocking, no ward: 40k x (.5) (.5) (.8) (.81) (.89) (.85) = 4902.12 assuming block, armor cap, sword and shield passive, cp, cp, and minor main.
Blocking, ward: 40k (.81) (.89) (.85) - (12,480 x 1.16) = 10,033.8 (let's round up for simplicity to 10,040).
Now the actual damage incoming is 10,040 and with the above calculation becomes 1,230.4.
So the difference between ward and no ward is I don't need healing with ward. A mutagen tick heals me to full and then some. For emphasis, not using a ward means your incoming damage was actually 4x, making your comparison to BoL being 4x as effective an amusing coincidence
Calculation formula credit: Paulsimonps's post here: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1
LOL. You're talking about 1-shots, yet you bring an example with a hit that literally a magsorc could survive without lifting his staff to block? If you are talking about potential tank 1-shots, how about you do the same math with 100-150k unmitigated damage? We'll see how good your shield is then. Because with anything less than that the term "1-shot" when talking about tanks is laughable.
Also, the only mitigation that your dmg shield benefits from is effects that are on your enemy (minor maim, mending set etc). It does not benefit from effects on your character (CPs, minor protection etc), so I have no clue why there is more than 1 multiplier on the damage in your calculation before the shield. Besides, by using the "above calculation" after the shield you counted minor maim twice.
And you don't need a heal because you already spent your magicka on that shield of yours (which in fact may have been wasted because you avoided that hit you were expecting in other ways, but that's a topic for another day), of which you probably have way less than I do. So your "not needing a heal" argument is just wrong on every level.
And yes, my templar is armor capped, and has a permanent minor protection buff due to the vampire cloak set (though I do switch it out for ebon if we don't have an OT to wear it and the group requires it, in which case my healing gets buffed anyways). So you were not being generous, you actually unjustly left out the templar passive, and you didn't account for minor protection.
Well, of course the hit is smaller with a shield. But those 3k are 20% of my heal. Are you beginning to see how incredibly weak it is for it's cost in comparison to pretty much everything else? Yes, it allows you to survive a marginally small amount of damage more in a 1-hit scenario, but its effect is not worth the magicka cost, because nothing 1-shots an armor capped tank with 33-35k HP that wouldn't 1-shot one with 45k. Your magicka is wasted on something that you can get at little over 1/4 of the cost. In your AoE fire damage example that would be down to about 1/2 the cost, which is still a waste-
It costs about 10% more, but is about 5-6 times more effective. With the most shield-oriented build, foregoing all other stats you'll get it down to maybe 2x, but healing will still be better by a mile per magicka point. The shield is just a complete waste, no matter your build, so it makes a hell of a lot more sense to focus on something else, if you don't want to intentionally gimp your char for no reason.
DocFrost72 wrote: »It costs about 10% more, but is about 5-6 times more effective. With the most shield-oriented build, foregoing all other stats you'll get it down to maybe 2x, but healing will still be better by a mile per magicka point. The shield is just a complete waste, no matter your build, so it makes a hell of a lot more sense to focus on something else, if you don't want to intentionally gimp your char for no reason.
I think we're going to have to agree to disagree. I see advantages in a proactive defense that can prevent a death, you are happy with a retroactive recovery system that tops you off after being hit.
Both work, and have specific advantages and disadvantages. You are welcome to disagree, of course. I don't know what you would like to hear to convince you otherwise, so I'm going to go do something else now
https://www.youtube.com/watch?v=jN_-N0H1zMU&t=1s
https://www.youtube.com/watch?v=MwekyiWiATA datgladiatah wrote: »Fighting for the design based around a templar tank is pointless because no one wants to use them and no one ever really does. They give no utility to their team, they have no cc, they can just taunt and give weak heals due to their forced focus into HP.
A morph designed around max health is fine but it would also be a good idea to make it scale on magicka and provide a different utility around it. A major evasion mechanic would be sensible because it does resemble a radiant sun, but it's on the spear line.
Overall, it's useless on any templar as of now. No tanks exist to bother with it and no stamplar or magplar would use it over their other options. Until they bring back what makes tanks good (buffing, debuffing, CC) then you might as well change it and flat out agree the templar has no place in tanking. Which i doubt is the intended design, but that's what ZOS is going for when they took away spearshards/blinds/ etc.
Interesting, i'll check thatSavos_Saren wrote: »Also, if you like playing a BlazePlar- trying building a health Warden.