What's annoying about IC at the moment is that you can no longer leave a character there. If you log out in IC (or in Cyrdiil) you log back in to the game at your last location outside of Cyrodiil even if the campaign you were in is empty.
Before that only happened if the campaign was full.
So you could leave one of your characters there and log on to them when you wanted to continue working on whatever that character was doing regardless of how much time you had. Now you need to block off a chunk of time to make the trip worth it.
Imperial City should be its own instance.
Combine all the separate ones into one instance, increasing the population to full.
Make the bosses in the sewer give just as much telvar as top side bosses to encourage battles in the ENTIRE zone.
Make it Non-CP to discourage immortal Zerg group play.
duendology wrote: »Yep, you should have the option to teleport straightly to the city rather than galloping through your alliance's entire zone to get there.
VelociousLegend wrote: »NewBlacksmurf wrote: »VelociousLegend wrote: »NewBlacksmurf wrote: »In multiple other threads I lay out some ideas...
-Imperial City-
Should be removed entirely from the Cyrodil campaigns and be accessible via a PvE and PvP version.
I still think some campaigns should trigger access in the ways they do but that's for player choice.
Cyrodil needs to have a PvE non-campaign version but more of being broken into 3 parts for PvE only (still keep the PvP versions tho) and in a background sim that resets a few times daily, each PvE faction should be able to go in and play a castle siege with other players and NPCs to gain access to Imperial City.
I just think that makes sense......
Within Imperial City, you would keep the way it works for PvP and perhaps also have a PvE version but major adjustments need to apply
PvE version of IC and Cyrodiil? Wandering in an area that is supposed to be torn by warfare for the ruby throne and not seeing another opposing solider (or seeing them and not engaging in combat).... immersion broken
@VelociousLegend
People seem to read PvE version of Cyrodil and create some other concept.
PvE as in today when you're not in Cyrodil.....there are NPCs that you fight. The same would apply in a PvE version of Cyrodil, it would be more akin to Imperial City experiences minus other players...which would actually make more sense because no one has an account locked by factions whereas being at war with the same NPCs prior to One Tamriel made sense.
That concept, not yours
lol
There are plenty of other places to PvE without worry for getting murdered by other players. How about they fix the current PvP content before making new PvE centric versions of it...
What's annoying about IC at the moment is that you can no longer leave a character there. If you log out in IC (or in Cyrdiil) you log back in to the game at your last location outside of Cyrodiil even if the campaign you were in is empty.
Before that only happened if the campaign was full.
So you could leave one of your characters there and log on to them when you wanted to continue working on whatever that character was doing regardless of how much time you had. Now you need to block off a chunk of time to make the trip worth it.
Not true. Just last Saturday/Sunday I was farming in IC sewers. Would quit the game and come back hours later to the same spot in IC sewers.
On the topic of thread: I like the horse ride to IC, makes it feel isolated. However I do support them being separated because the pop of IC should not count against the pop of Cyrodiil.
I can literally not think of any downsides for doing this and it is such a wanted thing...
Would lower Cyrodiil queues and might help IC get very populated again considering it would be easier to get to and there would probably be less instances of the place. I still got hope