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Is it finally time to disconnect Imperial City from Cyrodiil PvP?

  • Sevn
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    AlnilamE wrote: »
    What's annoying about IC at the moment is that you can no longer leave a character there. If you log out in IC (or in Cyrdiil) you log back in to the game at your last location outside of Cyrodiil even if the campaign you were in is empty.

    Before that only happened if the campaign was full.

    So you could leave one of your characters there and log on to them when you wanted to continue working on whatever that character was doing regardless of how much time you had. Now you need to block off a chunk of time to make the trip worth it.

    Been a while since I've been in IC, but theoretically, couldn't this be used to farm stones, log out and not have to worry about making it back to a safe zone to deposit said stones?

    Edit- nvm, just got my answer above lol.
    Edited by Sevn on March 28, 2018 8:33PM
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  • Wing
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    yes, its about time!
    Skoomah wrote: »
    Imperial City should be its own instance.

    Combine all the separate ones into one instance, increasing the population to full.

    Make the bosses in the sewer give just as much telvar as top side bosses to encourage battles in the ENTIRE zone.

    Make it Non-CP to discourage immortal Zerg group play.

    I would imagine at least 2 servers, one being CP one being no CP
    ESO player since beta.
    game got too disappointing.
  • Troneon
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    yes, its about time!
    duendology wrote: »
    Yep, you should have the option to teleport straightly to the city rather than galloping through your alliance's entire zone to get there.

    This ^^
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  • Rex-Umbra
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    yes, its about time!
    Yes
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • NewBlacksmurf
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    yes, its about time!
    In multiple other threads I lay out some ideas...

    -Imperial City-
    Should be removed entirely from the Cyrodil campaigns and be accessible via a PvE and PvP version.

    I still think some campaigns should trigger access in the ways they do but that's for player choice.

    Cyrodil needs to have a PvE non-campaign version but more of being broken into 3 parts for PvE only (still keep the PvP versions tho) and in a background sim that resets a few times daily, each PvE faction should be able to go in and play a castle siege with other players and NPCs to gain access to Imperial City.

    I just think that makes sense......

    Within Imperial City, you would keep the way it works for PvP and perhaps also have a PvE version but major adjustments need to apply

    PvE version of IC and Cyrodiil? Wandering in an area that is supposed to be torn by warfare for the ruby throne and not seeing another opposing solider (or seeing them and not engaging in combat).... immersion broken :trollface:

    @VelociousLegend

    People seem to read PvE version of Cyrodil and create some other concept.
    PvE as in today when you're not in Cyrodil.....there are NPCs that you fight. The same would apply in a PvE version of Cyrodil, it would be more akin to Imperial City experiences minus other players...which would actually make more sense because no one has an account locked by factions whereas being at war with the same NPCs prior to One Tamriel made sense.

    That concept, not yours

    lol

    There are plenty of other places to PvE without worry for getting murdered by other players. How about they fix the current PvP content before making new PvE centric versions of it...

    @VelociousLegend

    No where did any of my comments above suggest they should do what i commented because I’m hoping to avoid getting murdered.

    Also perhaps you don’t comprehnd that a large part of the Cyrodil PvP issue is that it’s too much other stuff going on in the zone.

    The actual solution would be to remove ALL PvE from Cyrodil literally as step 1.

    Step 2: has to do with truly separating the cause and effects on any and all skills and attributes in PvE vs PvP.

    Step 3: is going back to some of the original character designs where we were suppose to need others as some form of support as well as being required to not go 90% in any one focus....I think it was around 70% or so before you hit overcharged.


    The game in terms of PvP has issues due to very poor developer decisions and a few influential devs leaving early on and the existing devs trying to change things away from what did work well

    Imperial City was supposed to be like Darkness Falls in Dark Age of Camelot ...a PvE zone unlocked as a result of PvP where PvP occurred but only to flush out others.

    Instead they changed that....a mess still in what they did.
    Edited by NewBlacksmurf on March 28, 2018 10:19PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • OrdoHermetica
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    Didn't vote because my answer is "Other."

    I see two ways it can go and work better than the current setup: either it gets disconnected from Cyrodiil OR it's actually fully integrated into the Alliance campaign, so that what happens in Cyrodiil affects IC and vice versa (maybe tie Emp in with control of IC districts somehow, for example).

    I'd rather it be the latter, because I'd really like IC to be a microcosm to Cyrodiil's macrocosm of the Alliance War. I think it'd be neat to encourage people to go in and out of IC for reasons other than simply farming. But if that's just not feasible, then yes, they should be disconnected from one another. They don't have anything to do with each other at this point anyway.
  • Syncronaut
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    yes, its about time!
    I would love to see a pve version of city (mostly just to finish a damn group quest for skill point). They could also make it that person who goes to cap the flag becomes pvp killeable.

    I am perfectly fine with 50% reduction, but they should increase loss from monsters then. (to make it a bit challange)
    Cp version would have it reduced, while non-cp version would be for low lvls.

    Now the reason why pve version? There are people araund that will group up in zerg and just go araund the city, wiping anyone on map. Personaly they should make pvp version more rewarding when solo and huge drop when in party of zerg. For example:
    1 player = 50% of enemy player stones
    2 players = 10% of enemy player stones split to each person
    3 players = 3% of enemy player stones split into 3
  • Volsers
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    yes, its about time!
    I can literally not think of any downsides for doing this and it is such a wanted thing...
    Would lower Cyrodiil queues and might help IC get very populated again considering it would be easier to get to and there would probably be less instances of the place. I still got hope :smile:
  • ArchMikem
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    yes, its about time!
    I'd love to be able to transit directly there without having to connect through a Campaign first. The Imperial City should have it's own instance, and the players inside shouldn't take up slots in the Campaigns.

    Plus I'd LOVE to be able to PvE there in peace for once..
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • KingYogi415
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    I would play there more if I could port right in and it would be full!
  • ZiRM
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    yes, its about time!
    Yes!
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • AlnilamE
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    Kanar wrote: »
    AlnilamE wrote: »
    What's annoying about IC at the moment is that you can no longer leave a character there. If you log out in IC (or in Cyrdiil) you log back in to the game at your last location outside of Cyrodiil even if the campaign you were in is empty.

    Before that only happened if the campaign was full.

    So you could leave one of your characters there and log on to them when you wanted to continue working on whatever that character was doing regardless of how much time you had. Now you need to block off a chunk of time to make the trip worth it.

    Not true. Just last Saturday/Sunday I was farming in IC sewers. Would quit the game and come back hours later to the same spot in IC sewers.

    On the topic of thread: I like the horse ride to IC, makes it feel isolated. However I do support them being separated because the pop of IC should not count against the pop of Cyrodiil.

    That is amazing! I will take one of my characters there as soon as I figure out who still needs skyshards and such.
    The Moot Councillor
  • Vapirko
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    yes, its about time!
    It needs its own population counter that is separate from cyro.
  • Wing
    Wing
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    yes, its about time!
    Volsers wrote: »
    I can literally not think of any downsides for doing this and it is such a wanted thing...
    Would lower Cyrodiil queues and might help IC get very populated again considering it would be easier to get to and there would probably be less instances of the place. I still got hope :smile:

    totally agree, its always so empty being tied with overland, I would love to pvp in a pop capped IC again like when it first launched.
    ESO player since beta.
    game got too disappointing.
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