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Blazing Shield is useless scaling off health

Datolite
Datolite
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It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.

Using it as a damage source is not viable if you pour your attributes into health and have min magicka.

Magplars in light armor could benefit the most from the skill but are deterred by the health requirement.

It's not strong enough in damage or shielding to be used at all in PvP unless you intend on tickling the zerg for a few seconds.

No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.

Why even have it anymore?

Just a useless... super duper useless skill.
  • Seraphayel
    Seraphayel
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    Well, Blazeplars have been a thing and were incredibly potent in PvP. That's why they nerfed it.
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    Aldmeri Dominion
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  • Datolite
    Datolite
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    Seraphayel wrote: »
    Well, Blazeplars have been a thing and were incredibly potent in PvP. That's why they nerfed it.

    Yeah into the ground. It's time to rework this ability so it's balanced and useful.
  • Arobain
    Arobain
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    useless because its not meta? lmao
  • Datolite
    Datolite
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    Arobain wrote: »
    useless because its not meta? lmao

    Can you name a good use for it other than wasting magicka?
  • Checkmath
    Checkmath
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    Tanking?
  • Reverb
    Reverb
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    Even for tanking it is the weakest damage Shield in the toolkit.

    It used to be useful for Templars of almost every spec, without being notably powerful. But there were 4-5 Templars who had strong builds completely centered around BS, and were effective at killing dumb people with it. Since it's unreasonable to ask people to not be dumb, or to learn counters to the things that kill them, the obvious solution was to Nerf it into uselessness.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Checkmath
    Checkmath
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    Right and thats why it gets used like other health related damage shields in the game: tanking in pve. Its also a good skills for healer in extreme situations like vAS HM. And is solely used by the few bubbletrouble guys out there in pvp. But every other health related damage shield has not more utility dann blazing shield.
  • Datolite
    Datolite
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    Never seen a templar tank build that needed BS. There are way better options.

    Also why would a healer use it if it's health scaled? They have the light armor shield.
  • Checkmath
    Checkmath
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    Ever played healer in vAS HM?
    Some of them wear plague doctor and have more rhan 34k health to withstand liquid lightning and teleport fields. Blazing shield then gives a damage shield of 10k minimum.
  • Datolite
    Datolite
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    Well, I guess I was wrong. The skill has a use after all. They should call it liquid lightning shield.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I strongly disagree with the notion that they should change Blazing Shield in this way. This skill should remain a health based skill.
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    <And plenty more>
  • DocFrost72
    DocFrost72
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    Maths
    Blazing shield gives a 30% max health shield base with 4% more dmg shield per enemy hit. Radiant give 6%.

    Igneous shield gives roughly 30% of your health as a damage shield (and 10% to nearby allies).

    With 40k health (little chunky, but average tank) that means a shield of 12000 base for dk and templar. If an enemy is hit, that becomes either 12720 or 14400, depending on multiplication and it's function. Tip: go radiant for pve tanking.

    In trash packs, you're discussing up to six targets, oooor a whopping 16320 to 26400 shield, again depending on how the 'extra 6%' is calculated.

    Now, igneous has more utility (and lasts 1.2 seconds longer). It grants stamina return and generates ultimate. If you go igenous, it also gives 2.5 seconds (one to two gcds) of major mending, and hits other group members for a lower rate of 4k-ish. So, this is the clear better shield right?

    Not *quite*.

    Templars bringing in their rune focus can all but spam radiant shield. This is going to result in a much higher damage shield uptime, making you far tankier than a DK with igneous shield In the same gear. Templars also get the same bonus spell resistance dks get through balanced warrior, and they also enjoy more benefit from the cp perk bastion.

    TL;DR: Sun shield is a tank shield, not a utility shield. While it does come with some benefits, its main purpose is to protect you, which it exceeds all other health based damage shields in doing in damage shield size and uptime.
  • Minno
    Minno
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    I think the shield is ok in pve. But PvP it took too many nerfs because battlespirit + CP DMG creep kills the design intent of the shield.

    30% shield off health is decent; it rewards you for stacking health instead of DMG stats. But it also helps rangplars Defense against melee toons. 30% shield off 23k health is 6900 (6300 for 21k).

    This 30% shield plus having access to major evaison would help magplar and stamplar survive in PvP situations.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ak_pvp
    ak_pvp
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    Give sun shield a blinding flashes-esque 15% miss chance. So staring at the sun actually hurts.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Nelson_Rebel
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    ak_pvp wrote: »
    Give sun shield a blinding flashes-esque 15% miss chance. So staring at the sun actually hurts.

    While I understand your reasoning on this.


    Miss chance up to this time, has been relegated only to blessed meridia.


    Putting it actively on a damage shield spammable ability would be far to overpowered. Especially on a templar in pvp, whose self healing and ability to cleanse are second to none.

    The class would literally instantly become 10x more powerful than the old DK at PC launch.


    The damage shield works well in PvE and is still a very potent weapon on blazplars who adjusted with new sets
    Edited by Nelson_Rebel on March 28, 2018 5:33PM
  • Minno
    Minno
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    ak_pvp wrote: »
    Give sun shield a blinding flashes-esque 15% miss chance. So staring at the sun actually hurts.

    While I understand your reasoning on this.


    Miss chance up to this time, has been relegated only to blessed meridia.


    Putting it actively on a damage shield spammable ability would be far to overpowered. Especially on a templar in pvp, whose self healing and ability to cleanse are second to none.

    The class would literally instantly become 10x more powerful than the old DK at PC launch.


    The damage shield works well in PvE and is still a very potent weapon on blazplars who adjusted with new sets

    As opposed to major evasion being essentially spamable?

    Somewhere in the Templar kit, major evaison has to be added but a few other changes as well to mimic our loss of miss chance.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ZeroXFF
    ZeroXFF
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    I've been playing a templar tank for over 2 years. The only reason I have it on my bar is to activate the Spear Wall passive (in trials only, in dungeons I use Puncturing Sweep, because I don't have to permablock there, and even PS is a better form of mitigation than BS if you get to cast it occasionally). If they change shields so that they are applied after armor and block, it might be useful, but the 10k shield I get from this joke of a skill is a complete waste, and I'm much better off using a heal after I get hit, because that is about a 10x more effective use of my magicka (heals for more than the shield would protect, and applies to damage taken after all forms of mitigation).

    Maybe it would be useful to a tank stacking health, but I can't imagine that kind of templar tank being any good, because they would have no sustain of any kind, and pretty much dead within seconds if a healer isn't focusing on them, and being able to survive when healer is disabled or dead is pretty much a requirement for anyone who is serious about tanking (think of Ozara in vSO, if both healers are pinned, for example).
  • Datolite
    Datolite
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    I thought it was 15% in PvP... are the tooltips fckin with me again?
  • Nelson_Rebel
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    Minno wrote: »
    ak_pvp wrote: »
    Give sun shield a blinding flashes-esque 15% miss chance. So staring at the sun actually hurts.

    While I understand your reasoning on this.


    Miss chance up to this time, has been relegated only to blessed meridia.


    Putting it actively on a damage shield spammable ability would be far to overpowered. Especially on a templar in pvp, whose self healing and ability to cleanse are second to none.

    The class would literally instantly become 10x more powerful than the old DK at PC launch.


    The damage shield works well in PvE and is still a very potent weapon on blazplars who adjusted with new sets

    As opposed to major evasion being essentially spamable?

    Somewhere in the Templar kit, major evaison has to be added but a few other changes as well to mimic our loss of miss chance.

    Major evasion is an entirely different mechanic to "miss mechanic"


    Dodge does not work on AOE effects or any skill that says cannot be "dodged"

    The "miss mechanic" Does not have this limitation, if you use blessed meridia you will see this in action for yourself, it causes ANY attack, both direct and indirect (including any and ALL cc's, aoes's, etc) to both not damage the individual or affect the individual in any way.


    Now if you wanted a minor evasion like Wardens have, then the skill can no longer give some of the other effects (like removing the shield on it) in order to balance the skill out from being overpowered.


    Now if your line of reasoning is "templars lost it so we need it back"

    Then by that logic, since DK's evasion was removed from ash cloud, then DK's should ALSO have theirs back. Since they had it initially but removed.


    I'm not saying the skill couldnt use some tweaks, but lets be reasonable here and not ask to be overpowered lol
    Edited by Nelson_Rebel on March 29, 2018 12:46AM
  • Arobain
    Arobain
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    It gives offense from stacking a defense oriented playstyle, you just need to build for it, which it seems by your post you haven't figured out how yet
    Edited by Arobain on March 29, 2018 12:51AM
  • Minno
    Minno
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    Minno wrote: »
    ak_pvp wrote: »
    Give sun shield a blinding flashes-esque 15% miss chance. So staring at the sun actually hurts.

    While I understand your reasoning on this.


    Miss chance up to this time, has been relegated only to blessed meridia.


    Putting it actively on a damage shield spammable ability would be far to overpowered. Especially on a templar in pvp, whose self healing and ability to cleanse are second to none.

    The class would literally instantly become 10x more powerful than the old DK at PC launch.


    The damage shield works well in PvE and is still a very potent weapon on blazplars who adjusted with new sets

    As opposed to major evasion being essentially spamable?

    Somewhere in the Templar kit, major evaison has to be added but a few other changes as well to mimic our loss of miss chance.

    Major evasion is an entirely different mechanic to "miss mechanic"


    Dodge does not work on AOE effects or any skill that says cannot be "dodged"

    The "miss mechanic" Does not have this limitation, if you use blessed meridia you will see this in action for yourself, it causes ANY attack, both direct and indirect (including any and ALL cc's, aoes's, etc) to both not damage the individual or affect the individual in any way.


    Now if you wanted a minor evasion like Wardens have, then the skill can no longer give some of the other effects (like removing the shield on it) in order to balance the skill out from being overpowered.


    Now if your line of reasoning is "templars lost it so we need it back"

    Then by that logic, since DK's evasion was removed from ash cloud, then DK's should ALSO have theirs back. Since they had it initially but removed.


    I'm not saying the skill couldnt use some tweaks, but lets be reasonable here and not ask to be overpowered lol

    I'm just looking for that defense back so I don't have to crutch on healing spells, which are utility not defenses. Evaison is a step towards the passive defense that templars were designed around.

    50% miss chance is OP. But 15-25% dodge chance with minor resist buffs are not. Not to mention dodge roll is harder to maintain on magplar so it's not like they are instantly going to become rollerblades who can chain dodge rolls with their chance.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
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    The problem with designs like this spell is the niche builds that use them don;t want to give them up and 90% of the other people who play templars are stuck with only 14 skills to choose from.

    OK, then have 1 morph based of health and have 1 morph something that works for "meta" builds.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Swen_von_Walhallion
    It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.

    No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.

    Why even have it anymore?

    Just a useless... super duper useless skill.

    you are wrong, you dont se it on tmplrs only bc most of tanks are DK, but when you play tankplar you cannot exist without sunshild, its give you huge HP buffer and and you have bonus for blocking mele dmg only by slot this. Its amazing when tank mutliple mobs due to dmg retur which help you hold agro ( as axes in AA) or let you survive comon boss atack i dugeon wthout blocking, which alow you use HA to replenis stamina. And on Stamplar its rly helpful on solo content as vMA bc it offer you protection without drain your stamina pool.
    Adraria Argentum Draco - imperial Stamplar
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  • Checkmath
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    The skills usage is very limited to tanks, bubbletrouble guys and in a few cases for healers. Probably it would be a good idea to change one of the morphs into something everyone has more benefit from. So for the tanks we stay with health dependent shield, an explosion when it expires and probably also the increased size from the other morph too. That would also benefit bubble trouble builds, since aoe caps in pvp are gone. The other morph should gain some additional effects like evasion or also mobility, since light normally moves freely and fast through the atmosphere. How about a light explosion when it expires, which causes minor maim to nearby enemies. Or similar to a dodgeroll, that all enemy atracks in the next second miss.
  • Datolite
    Datolite
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    I would settle for a mag based morph with zero damage tbh. Anything is better than what we have for magplars.
  • Checkmath
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    That would create the sorcplar era, where magplars start to shieldstack and go for sorc playstyle
  • ZeroXFF
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    It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.

    No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.

    Why even have it anymore?

    Just a useless... super duper useless skill.

    you are wrong, you dont se it on tmplrs only bc most of tanks are DK, but when you play tankplar you cannot exist without sunshild, its give you huge HP buffer and and you have bonus for blocking mele dmg only by slot this. Its amazing when tank mutliple mobs due to dmg retur which help you hold agro ( as axes in AA) or let you survive comon boss atack i dugeon wthout blocking, which alow you use HA to replenis stamina. And on Stamplar its rly helpful on solo content as vMA bc it offer you protection without drain your stamina pool.

    Please refer to my previous post. Sunshield is useless to me as a tank. I'd much rather use the magicka on BoL. And you don't shield up and heavy attack, you do that between boss attacks, or you risk being knocked back and annihilated in seconds, because that shield of yours is a joke. In vAA I never actually use Sunshield either except to enable the passive, because again, that magicka is better used on BoL or the ranged taunt. And there are other skills that can be used to enable the passive. In it's current form I wouldn't miss the skill if it was just removed from the game without a replacement.

    For this skill to be useful it would have to scale a lot better with additional targets, at least 30% for each additional target and not 4/6, or it would have to do some CC when it does damage (something that templar tanks sorely lack), or as previously suggested, apply minor maim.
  • Checkmath
    Checkmath
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    I heavenly doubt that your breath of life heals for 10k...
  • WuffyCerulei
    WuffyCerulei
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    If one of the morphs scaled off max magicka, that would be awesome. Have another class that has its own shield rather than just sorcs.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Merlin13KAGL
    Merlin13KAGL
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    You're assuming Magplars always wear light and have access to Harness...

    My Templar tank finds Blazing just fine the way it is.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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