Maintenance for the week of April 21:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 21, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – April 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· PlayStation®: NA and EU megaservers for patch maintenance – April 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
This is a real shame, in WoW I would often use this to troubleshoot issues within my own network. Especially when PvPing and the PS4 decides to kick off a huge download causing a massive latency spike. With the combat system in this game this makes it even more relevant.
I would consider this to be basic functionality and certainly there is no good reason to hide this information from the end user.
@korkibucek It's certainly a useful thing to have, but it can also alarm people who don't fully understand how latency works. I feel like latency issues are infrequent enough for most people that the information is unnecessary. Combined with the ability to ping from almost every operating system in the world, it's a short command prompt away from identifying the problem.
@beerface World of Warcraft is a staple of the MMO genre, it's not really something to mock.
Edited by Pawkette on March 31, 2014 4:09PM
I love Lua Mac: Pawkette< Templar, DC > PS4: Pawkette< Templar, AD >
@Pawkette I understand that this can cause issues for support, but well that really depends on how well implemented it is. I believe wow actually spilt home and server latency.
Besides I would be more interested in my actual latency from the application rather than over ICMP, this would provide a more realistic view of my ion latency.