KingYogi415 wrote: »Of course,
Elder Scrolls Online is a business, not a soup kitchen.
KingYogi415 wrote: »Of course,
Elder Scrolls Online is a business, not a soup kitchen.
KingYogi415 wrote: »Of course,
Elder Scrolls Online is a business, not a soup kitchen.
Anyone who wants to buy their strengths is probably bad and making this a standard is stupid. Selling DLCs, cosmetics, utility etc is more than enough. You know they can keep balance separate from monetization, and the only reason they don't is because people buy it anyway, and it takes SWBF2 levels of outrage to change it.
May as well add vMA weapons because its not a soup kitchen ye?
KingYogi415 wrote: »Of course,
Elder Scrolls Online is a business, not a soup kitchen.
Anyone who wants to buy their strengths is probably bad and making this a standard is stupid. Selling DLCs, cosmetics, utility etc is more than enough. You know they can keep balance separate from monetization, and the only reason they don't is because people buy it anyway, and it takes SWBF2 levels of outrage to change it.
May as well add vMA weapons because its not a soup kitchen ye?
KingYogi415 wrote: »Of course,
Elder Scrolls Online is a business, not a soup kitchen.
Anyone who wants to buy their strengths is probably bad and making this a standard is stupid. Selling DLCs, cosmetics, utility etc is more than enough. You know they can keep balance separate from monetization, and the only reason they don't is because people buy it anyway, and it takes SWBF2 levels of outrage to change it.
May as well add vMA weapons because its not a soup kitchen ye?
RaddlemanNumber7 wrote: »I am 100% expecting that Jewellery crafting will be part of the base game. I don't see how an entire craft skill line can work any other way.
KingYogi415 wrote: »Of course,
Elder Scrolls Online is a business, not a soup kitchen.
Anyone who wants to buy their strengths is probably bad and making this a standard is stupid. Selling DLCs, cosmetics, utility etc is more than enough. You know they can keep balance separate from monetization, and the only reason they don't is because people buy it anyway, and it takes SWBF2 levels of outrage to change it.
May as well add vMA weapons because its not a soup kitchen ye?
RaddlemanNumber7 wrote: »I am 100% expecting that Jewellery crafting will be part of the base game. I don't see how an entire craft skill line can work any other way.
MLGProPlayer wrote: »You will only be able to craft and upgrade jewllery if you own Summerset.
If you don't own the expansion, you will still be able to trade for jewllery with other players who can craft it.
I would suspect that in order to craft or add the traits using the transmute, then you would have to have the chapter.
Question is will they allow people to purchase from crafters and use the pieces without owning the chapter. My guess is that they would as it does make the new items available to all.
MLGProPlayer wrote: »You will only be able to craft and upgrade jewllery if you own Summerset.
If you don't own the expansion, you will still be able to trade for jewllery with other players who can craft it.
Seraphayel wrote: »Jewelrycrafting should be a base game update. It's pretty lame to lock something so basic behind a paywall.
I would suspect that in order to craft or add the traits using the transmute, then you would have to have the chapter.
Question is will they allow people to purchase from crafters and use the pieces without owning the chapter. My guess is that they would as it does make the new items available to all.
You can transmute items if you don't own Clockwork City if you or your guild has a Transmute station. You can craft from stations attuned to DLC sets that you do not own.
Since jewelry will be added to crafting stations that already exist, I don't see how this would NOT be part of the base game.MLGProPlayer wrote: »You will only be able to craft and upgrade jewllery if you own Summerset.
If you don't own the expansion, you will still be able to trade for jewllery with other players who can craft it.
You can transmute items if you don't own Clockwork City if you or your guild has a Transmute station. You can craft from stations attuned to DLC sets that you do not own.
Since jewelry will be added to crafting stations that already exist, I don't see how this would NOT be part of the base game.
And yes, as with any other craft, jewelers will be able to sell their wares to other players who do not own the DLC.
To be fair, they can make the stations unusable if you don't have Summerset. We already have thieves troves in base game zones that you can't open without the DLC.Yolokin_Swagonborn wrote: »For those people saying yes, where are the jewelry crafting stations going to be? If I want to craft hunding's rage jewelry, do I not go to the hunding's rage world location?