Do you want alternate skill and CP templates per character?

  • JinMori
    JinMori
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    Yes. We need alternate specs.
    I Suggested this quite some time ago, and i still think it's a good idea.
  • Iselin
    Iselin
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    Yes. We need alternate specs.
    Reading some other threads, especially the ones about overland content being too easy, it'd also be handy to have an "on/off" CP toggle. Good for testing purposes too.
  • TheShadowScout
    TheShadowScout
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    No. It's fine how it is.
    BuddyAces wrote: »
    Then you can opt to not use it. This whole "I don't like it so no one should have it" way of thinking is just really bad.
    Oh?
    How about they add pay to win stuff then?
    People could still opt to not use it, right?
    And if this whole "I don't like it so no one should have it" way of thinking is just really bad... then it should not be a problem for those who think that sort of thing would demean the game for them, right?
    ...because that's basically the gist of your argument.

    I happen to think a game is -better- if you cannot "specialize in everything" through templates, but have to make -choices- and then play with some drawback somewhere.

    Of course, its a matter of degree. I mean, I would not complain overly much if they did it like the outfit system... have the first "template" free, and charge people through the nose for the second - 5000 crowns per additional "template" and I will be quiet. Of course, that -would- be stepping close to pay to win anyhow, would it not?
  • BuddyAces
    BuddyAces
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    BuddyAces wrote: »
    Then you can opt to not use it. This whole "I don't like it so no one should have it" way of thinking is just really bad.
    Oh?
    How about they add pay to win stuff then?
    People could still opt to not use it, right?
    And if this whole "I don't like it so no one should have it" way of thinking is just really bad... then it should not be a problem for those who think that sort of thing would demean the game for them, right?
    ...because that's basically the gist of your argument.

    I happen to think a game is -better- if you cannot "specialize in everything" through templates, but have to make -choices- and then play with some drawback somewhere.

    Of course, its a matter of degree. I mean, I would not complain overly much if they did it like the outfit system... have the first "template" free, and charge people through the nose for the second - 5000 crowns per additional "template" and I will be quiet. Of course, that -would- be stepping close to pay to win anyhow, would it not?

    There's a difference between quality of life additions to the game compared to pay to win.

    We already have the ability to change at will, what they want are templates. But keep throwing out things that have nothing to do with this, sure.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • exeeter702
    exeeter702
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    Yes. We need alternate specs.
    No.

    I happen to think people should have to make choices, and have their choices mean something...

    You should have to choose to either specialize for PvE and then perform subpar in PvP, or specialize for PvP and then loose some PvE effectiveness, or pick some half-half setup and then can do well enough but not exceptional in both...
    And not have multiple setups that allow you to pick "the best" for each occasion and avoid -any- drawbacks.

    I hate to break it to you but people quickly swap out skills and abilities all the time on both pc and console.

    No one is talking about morph changing mid fight and ***. Just to have a streamlined in game feature that is already handled on pc with mods.

    It has nothing to do with choice. If they game lets you freely swap out gear and skills, and reallocate cp all when out of combat, than implementing a way to do so without being time consuming / tedious is purely a win win scenario.

    Some people man....
  • exeeter702
    exeeter702
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    Yes. We need alternate specs.
    BuddyAces wrote: »
    Then you can opt to not use it. This whole "I don't like it so no one should have it" way of thinking is just really bad.
    Oh?
    How about they add pay to win stuff then?
    People could still opt to not use it, right?
    And if this whole "I don't like it so no one should have it" way of thinking is just really bad... then it should not be a problem for those who think that sort of thing would demean the game for them, right?
    ...because that's basically the gist of your argument.

    I happen to think a game is -better- if you cannot "specialize in everything" through templates, but have to make -choices- and then play with some drawback somewhere.

    Of course, its a matter of degree. I mean, I would not complain overly much if they did it like the outfit system... have the first "template" free, and charge people through the nose for the second - 5000 crowns per additional "template" and I will be quiet. Of course, that -would- be stepping close to pay to win anyhow, would it not?

    What are you talking about, seriously. Paying to save yourself a few seconds when out of combat to swap gear and skills is bordering on p2w? Ffs man.
  • jedtb16_ESO
    jedtb16_ESO
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    No. It's fine how it is.
    No.

    I happen to think people should have to make choices, and have their choices mean something...

    You should have to choose to either specialize for PvE and then perform subpar in PvP, or specialize for PvP and then loose some PvE effectiveness, or pick some half-half setup and then can do well enough but not exceptional in both...
    And not have multiple setups that allow you to pick "the best" for each occasion and avoid -any- drawbacks.

    i agree with this...

    choices have consequences, live with it.
  • exeeter702
    exeeter702
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    Yes. We need alternate specs.
    No.

    I happen to think people should have to make choices, and have their choices mean something...

    You should have to choose to either specialize for PvE and then perform subpar in PvP, or specialize for PvP and then loose some PvE effectiveness, or pick some half-half setup and then can do well enough but not exceptional in both...
    And not have multiple setups that allow you to pick "the best" for each occasion and avoid -any- drawbacks.

    i agree with this...

    choices have consequences, live with it.

    Changing gear and swaping skills in town or out of combat are not and have never been permament or heavily invested choices.
  • jedtb16_ESO
    jedtb16_ESO
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    No. It's fine how it is.
    exeeter702 wrote: »
    No.

    I happen to think people should have to make choices, and have their choices mean something...

    You should have to choose to either specialize for PvE and then perform subpar in PvP, or specialize for PvP and then loose some PvE effectiveness, or pick some half-half setup and then can do well enough but not exceptional in both...
    And not have multiple setups that allow you to pick "the best" for each occasion and avoid -any- drawbacks.

    i agree with this...

    choices have consequences, live with it.

    Changing gear and swaping skills in town or out of combat are not and have never been permament or heavily invested choices.

    no,

    but picking them in the first place have.
  • BuddyAces
    BuddyAces
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    exeeter702 wrote: »
    No.

    I happen to think people should have to make choices, and have their choices mean something...

    You should have to choose to either specialize for PvE and then perform subpar in PvP, or specialize for PvP and then loose some PvE effectiveness, or pick some half-half setup and then can do well enough but not exceptional in both...
    And not have multiple setups that allow you to pick "the best" for each occasion and avoid -any- drawbacks.

    i agree with this...

    choices have consequences, live with it.

    Changing gear and swaping skills in town or out of combat are not and have never been permament or heavily invested choices.

    no,

    but picking them in the first place have.

    Not sure anyone here is asking for a completely free system to change any morph on a whim every 2 seconds in game.

    Make it cost gold for all I care. Half an hour of running around a public dungeon nets you enough gold to completely respec your toon. We are asking for templates to save character setups with less hassle than always running to a shrine. QOL changes here folks. The sky isn't falling.

    Edit
    To address the quote directly: your choices of morphs/skills have NO meaning if you are able to already change them at will.
    Edited by BuddyAces on March 24, 2018 7:12PM
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • exeeter702
    exeeter702
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    Yes. We need alternate specs.
    exeeter702 wrote: »
    No.

    I happen to think people should have to make choices, and have their choices mean something...

    You should have to choose to either specialize for PvE and then perform subpar in PvP, or specialize for PvP and then loose some PvE effectiveness, or pick some half-half setup and then can do well enough but not exceptional in both...
    And not have multiple setups that allow you to pick "the best" for each occasion and avoid -any- drawbacks.

    i agree with this...

    choices have consequences, live with it.

    Changing gear and swaping skills in town or out of combat are not and have never been permament or heavily invested choices.

    no,

    but picking them in the first place have.

    You dont understand what is even being asked for here. Most are talking about loadout templates ie skills and geae equip swapping (which is already possible) out if combat to be saved as loadouts. No one is asking for instant free mobile skill remorph or respecs and having them be saved to builds.

    PC already has this feature via dressing room. It works flawlessly and there is zero reson to not simply create an in game refined feature of the same.
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