you reference an example in the fits poll option which to everyone not experienced to that game, has no clue what you are talking about. Examples should be in the bodied of the text, not in a poll.
edit: The tool should include the friends and blacklist in the finder function. Friends also queued at same time be weighted to be matched more likely and blacklisted to be excluded altogether.
Peekachu99 wrote: »you reference an example in the fits poll option which to everyone not experienced to that game, has no clue what you are talking about. Examples should be in the bodied of the text, not in a poll.
edit: The tool should include the friends and blacklist in the finder function. Friends also queued at same time be weighted to be matched more likely and blacklisted to be excluded altogether.
I’m pretty sure most people with an interest in online gaming and tackling high end PVE challenges know what an LFG panel should look like, and likely have seen or heard of FFXIV’s, too (which is flawless). Here’s the Cole’s notes version (also added to the poll).
https://ffxiv.consolegameswiki.com/wiki/Party_Finder
DieAlteHexe wrote: »Peekachu99 wrote: »you reference an example in the fits poll option which to everyone not experienced to that game, has no clue what you are talking about. Examples should be in the bodied of the text, not in a poll.
edit: The tool should include the friends and blacklist in the finder function. Friends also queued at same time be weighted to be matched more likely and blacklisted to be excluded altogether.
I’m pretty sure most people with an interest in online gaming and tackling high end PVE challenges know what an LFG panel should look like, and likely have seen or heard of FFXIV’s, too (which is flawless). Here’s the Cole’s notes version (also added to the poll).
https://ffxiv.consolegameswiki.com/wiki/Party_Finder
Thanks for the link. Oh and I've never played any of the FF series, nor has anyone I know so...
That does look to be a good interface indeed.
Peekachu99 wrote: »DieAlteHexe wrote: »Peekachu99 wrote: »you reference an example in the fits poll option which to everyone not experienced to that game, has no clue what you are talking about. Examples should be in the bodied of the text, not in a poll.
edit: The tool should include the friends and blacklist in the finder function. Friends also queued at same time be weighted to be matched more likely and blacklisted to be excluded altogether.
I’m pretty sure most people with an interest in online gaming and tackling high end PVE challenges know what an LFG panel should look like, and likely have seen or heard of FFXIV’s, too (which is flawless). Here’s the Cole’s notes version (also added to the poll).
https://ffxiv.consolegameswiki.com/wiki/Party_Finder
Thanks for the link. Oh and I've never played any of the FF series, nor has anyone I know so...
That does look to be a good interface indeed.
Haha fair enough. I was a die-hard anime/ FF junkie growing up so that game was like crack to me. It does set the gold standard for social tools, though, and has an incredible raiding scene as a result. If you want top-tier PVE and can deal with a slightly slower pace of combat, you should check it out. I just hate their progression system, even if everything else is pretty good—story is just about the best on the market, too. On par or better than ESO’s with really over-the-top set piece cinematic involving your toon.
NewBlacksmurf wrote: »1. i don’t want ESO to become pieces of every other popular game
2. I do agree the game needs to offer different but better tools to gather groups but your suggestions aren’t what i consider better. It’s just what another game did which i don’t think is best for this game. There is a lot about Final Fantasy that’s VERY different in terms of the UI and what you can see about others that this game intentionally doesn’t offer. I’m O K with most of it.
Consider there are better ways to offer solution other than copying another developers style ESPECIALLY when this developer cannot create and add grouping and social features because I believe this game should’ve been a bit more of what many consider a MMORPG game to be.
Another piece is MMORPG is just a role playing game on a server not X,Y and Z features and functions.
Apache_Kid wrote: »One thing you are for sure correct about is that QoL achievements are slow as **** for console. PC has all the fluff already with the add-ons while us on console are still in the stone-age. I was so incredibly happy when i finished all my motif pages a few months back so i no longer had to permanently scar my eyeballs by searching traders for hours and hours. We just got a MINOR crafting interface upgrade at the smithing, clothing, and woodworking stations that were LONG over-due so I would imagine it is going to be a very long time before we get anything else like that.
I've never played FFXIV and had no idea about their grouping tools (OP: for future reference there are a lot of ESO players who have never played another MMO, and even those who have are unlikely to have played all of them, it's never a good idea to assume everyone else has the same experience and knowledge you do - always better to explain what you're proposing).
But looking at the link provided it seems like a more controlled version of what Guild Wars 2 has. In that game you can use the LFG tool for any content, and if you're starting a group you select the content you want to do from a list and then have a free text box to put up a short description of what you're doing/who you want to join you. So for example one person could select a dungeon, and say "path 2, experienced level 80 players only, warrior & mesmer needed" and another person could say "looking for other low levels to do story mode with me" and someone else could say "grinding tokens - any path - everyone welcome".
Then other people can see all the available groups and choose which they want to join, or create their own if none of them fit.
That choice is the important difference for me. With ESO's current system you're dumped into whichever group has a space and just have to hope they're planning to play the same way you are and will accept you. Add in the inevitable toxic players and you get a system that's only really suitable for max level players doing speed clears because anyone else is in danger of being not just kicked from groups but yelled at for "wasting their time" by attempting to use the tool to find a group that fits them.
Whereas if we could choose groups to join everyone could use it with minimal conflict - elitists would be able to specify exactly what they want and have a valid reason to kick people who didn't read the requirements and casual players could use the tool too without intruding on the elitists because they'd be making and joining completely separate listings.
Being able to use it for more than just dungeons would be an added bonus. I'd especially like to be able to use it for world bosses and public dungeon bosses, I never know if I'm hanging around waiting for someone else because I can't solo it while someone else is doing the exact same thing in a different copy of the map. This way we could find each other and take it down together.
Peekachu99 wrote: »NewBlacksmurf wrote: »1. i don’t want ESO to become pieces of every other popular game
2. I do agree the game needs to offer different but better tools to gather groups but your suggestions aren’t what i consider better. It’s just what another game did which i don’t think is best for this game. There is a lot about Final Fantasy that’s VERY different in terms of the UI and what you can see about others that this game intentionally doesn’t offer. I’m O K with most of it.
Consider there are better ways to offer solution other than copying another developers style ESPECIALLY when this developer cannot create and add grouping and social features because I believe this game should’ve been a bit more of what many consider a MMORPG game to be.
Another piece is MMORPG is just a role playing game on a server not X,Y and Z features and functions.
Sometimes I feel like you just like to be contrary for the sake of it. I didn’t say: “copy FXIV down to the aesthetic and UI”. I suggested that as an ideal model of what a LFG interface should incorporate for FEATURES and not as what it should be verbatim and shoved into ESO. That would be ridiculous. This game is four years old now and leagues behind something as ancient as WoW in terms of how it brings people together. That’s it.
Edit: Also, regarding the bolded, if that were true we wouldn’t be playing a “massively multiplayer” game would we? Nor would we have dungeons, Trials or group PVP.
NewBlacksmurf wrote: »Peekachu99 wrote: »NewBlacksmurf wrote: »1. i don’t want ESO to become pieces of every other popular game
2. I do agree the game needs to offer different but better tools to gather groups but your suggestions aren’t what i consider better. It’s just what another game did which i don’t think is best for this game. There is a lot about Final Fantasy that’s VERY different in terms of the UI and what you can see about others that this game intentionally doesn’t offer. I’m O K with most of it.
Consider there are better ways to offer solution other than copying another developers style ESPECIALLY when this developer cannot create and add grouping and social features because I believe this game should’ve been a bit more of what many consider a MMORPG game to be.
Another piece is MMORPG is just a role playing game on a server not X,Y and Z features and functions.
Sometimes I feel like you just like to be contrary for the sake of it. I didn’t say: “copy FXIV down to the aesthetic and UI”. I suggested that as an ideal model of what a LFG interface should incorporate for FEATURES and not as what it should be verbatim and shoved into ESO. That would be ridiculous. This game is four years old now and leagues behind something as ancient as WoW in terms of how it brings people together. That’s it.
Edit: Also, regarding the bolded, if that were true we wouldn’t be playing a “massively multiplayer” game would we? Nor would we have dungeons, Trials or group PVP.
@Peekachu99
It’s interesting that you feel that way. Perhaps it should be more than obvious from my posts within this forum that I’m more interested in playing a game that doesn’t have the many familiriaties of the MMORPG genre. If so I’d not be here as I’d argue there are other games that do it better if that was my interest.
On this topic, I’m saying if it looks anything like what you’ve referenced, my point of view is No thanks.
Lastly, MMORPG does literally mean a RPG on a server. The fact is the acronym is Massively Multiplayer Online Role Playing Game.....it’s an RPG played on a server.
I’ve observed that a lot of people in this website seem to have experienced server rpgs during the times when WoW was being created and until it’s launch as well as during the many copying games to follow. The crowds who seems to jump from server rpg to server rpg for whatever rhyme or reason and come back making suggestions to change this as a result of another experience.
It’s important to me that this game stay different. The example even in a different UI is clutter.
I don’t want another version of Excel sheets online.
Edit typo’s
NewBlacksmurf wrote: »Peekachu99 wrote: »NewBlacksmurf wrote: »1. i don’t want ESO to become pieces of every other popular game
2. I do agree the game needs to offer different but better tools to gather groups but your suggestions aren’t what i consider better. It’s just what another game did which i don’t think is best for this game. There is a lot about Final Fantasy that’s VERY different in terms of the UI and what you can see about others that this game intentionally doesn’t offer. I’m O K with most of it.
Consider there are better ways to offer solution other than copying another developers style ESPECIALLY when this developer cannot create and add grouping and social features because I believe this game should’ve been a bit more of what many consider a MMORPG game to be.
Another piece is MMORPG is just a role playing game on a server not X,Y and Z features and functions.
Sometimes I feel like you just like to be contrary for the sake of it. I didn’t say: “copy FXIV down to the aesthetic and UI”. I suggested that as an ideal model of what a LFG interface should incorporate for FEATURES and not as what it should be verbatim and shoved into ESO. That would be ridiculous. This game is four years old now and leagues behind something as ancient as WoW in terms of how it brings people together. That’s it.
Edit: Also, regarding the bolded, if that were true we wouldn’t be playing a “massively multiplayer” game would we? Nor would we have dungeons, Trials or group PVP.
@Peekachu99
It’s interesting that you feel that way. Perhaps it should be more than obvious from my posts within this forum that I’m more interested in playing a game that doesn’t have the many familiriaties of the MMORPG genre. If so I’d not be here as I’d argue there are other games that do it better if that was my interest.
On this topic, I’m saying if it looks anything like what you’ve referenced, my point of view is No thanks.
Lastly, MMORPG does literally mean a RPG on a server. The fact is the acronym is Massively Multiplayer Online Role Playing Game.....it’s an RPG played on a server.
I’ve observed that a lot of people in this website seem to have experienced server rpgs during the times when WoW was being created and until it’s launch as well as during the many copying games to follow. The crowds who seems to jump from server rpg to server rpg for whatever rhyme or reason and come back making suggestions to change this as a result of another experience.
It’s important to me that this game stay different. The example even in a different UI is clutter.
I don’t want another version of Excel sheets online.
Edit typo’s

I'm just looking for the most basic QoL improvements. An example is the queue indicator for cyrodil but nothing for dungeon finder. It would be nice to know what place in queue I am whether a dps or tank, I would like to know where in line I am. I remember the estimated time a while back but was soo inaccurate that I'm happy it got nerfed.