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I hope mountains aren't a thing again.

Casdha
Casdha
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First off, I've already purchased so this isn't that big of a thing to me but after last time I thought I'd pose a couple of questions.

1) Did anyone else pay attention to all of the cliffs and rocky mountainous areas in the trailer for Summerset?

2) Even though it is a larger map, what percentage of it do you think will be available for travel vs. impassable terrain.
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  • ArchMikem
    ArchMikem
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    Im guessing at worst 60-40. Majority will be accessible but in order to give us a larger zone while cutting down on memory use quite a bit will be pretty filler.
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  • Nemesis7884
    Nemesis7884
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    what really drives me nuts about morrowind and other maps are the walls/mountains that are constantly used to gate you in some way and limit your freedom of movement for NO reason other than just being insanely annoying
  • Lylith
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    what really drives me nuts about morrowind and other maps are the walls/mountains that are constantly used to gate you in some way and limit your freedom of movement for NO reason other than just being insanely annoying

    cyrodil shares that same designer sadism in some areas.
  • Faulgor
    Faulgor
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    I suspect the south and the area around Cloudrest/Eton Nir will be largely inaccessible.

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  • LadyAstrum
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    Casdha wrote: »
    First off, I've already purchased so this isn't that big of a thing to me but after last time I thought I'd pose a couple of questions.

    1) Did anyone else pay attention to all of the cliffs and rocky mountainous areas in the trailer for Summerset?

    2) Even though it is a larger map, what percentage of it do you think will be available for travel vs. impassable terrain.

    As to question one, yes, I did pay attention to them and thought the same as you. As for question two, I can only hope the impassable mountainous terrain is kept to a minimum. I expect some, but too much becomes irksome.
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  • Seraphayel
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    Faulgor wrote: »
    I suspect the south and the area around Cloudrest/Eton Nir will be largely inaccessible.

    DY7cZhVXkAE1eu7.jpg:large

    I hope you're wrong but I fear you're right. It just would fit into ZOS zone design for Chapters.

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  • Slick_007
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    what really drives me nuts about morrowind and other maps are the walls/mountains that are constantly used to gate you in some way and limit your freedom of movement for NO reason other than just being insanely annoying

    so youd rather just walk off the edge of the planet?
  • Casdha
    Casdha
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    Slick_007 wrote: »

    so youd rather just walk off the edge of the planet?

    That you can actually do in this game ;)
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  • xaraan
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    Similar to MW, I'm thinking about half the map will be cut off in creative ways and there will be a lot of locked away doors.
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  • Jhalin
    Jhalin
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    Casdha wrote: »
    Slick_007 wrote: »

    so youd rather just walk off the edge of the planet?

    That you can actually do in this game ;)

    You can also sink straight through the ground on occasion, or find yourself launched directly into solid objects.
  • strangeradnd
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    Jhalin wrote: »
    Casdha wrote: »
    Slick_007 wrote: »

    so youd rather just walk off the edge of the planet?

    That you can actually do in this game ;)

    You can also sink straight through the ground on occasion, or find yourself launched directly into solid objects.

    Yup, I actually spawned up to my waist in a stone walkway last night in Hew's Bane. I had to exit the game to get out.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Seraphayel wrote: »
    quoI hope you're wrong but I fear you're right. It just would fit into ZOS zone design for Chapters.

    "It's the biggest map we've ever done! (but you can't access 60% of it because [reasons]...)

    FTFY

    Edited by Enemy-of-Coldharbour on March 23, 2018 5:14PM
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  • srfrogg23
    srfrogg23
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    I’ll take mountains over invisible walls any day of the week.
  • strangeradnd
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    srfrogg23 wrote: »
    I’ll take mountains over invisible walls any day of the week.

    This I agree with, although invisible walls are better than countdowns like some games have where you just die a couple seconds after you leave the zone.
  • srfrogg23
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    srfrogg23 wrote: »
    I’ll take mountains over invisible walls any day of the week.

    This I agree with, although invisible walls are better than countdowns like some games have where you just die a couple seconds after you leave the zone.

    That is true. I guess slaughterfish are a slight improvement.
  • LittlePinkDot
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    what really drives me nuts about morrowind and other maps are the walls/mountains that are constantly used to gate you in some way and limit your freedom of movement for NO reason other than just being insanely annoying

    Its natural topography. Just means you have to find away around. Ive hike 57km over 3 mountains :wink:
    Land is so much prettier when it isnt just flat and boring. Nobody from elsewhere in the world goes to see the prairies, they want to see the rockies.
    As long as theres stuff to do ON the actually mountains and ridges then I dont care.
    Edited by LittlePinkDot on March 23, 2018 5:47PM
  • strangeradnd
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    I’ll take mountains over invisible walls any day of the week.

    This I agree with, although invisible walls are better than countdowns like some games have where you just die a couple seconds after you leave the zone.

    That is true. I guess slaughterfish are a slight improvement.

    I like the slaughterfish. :) At least that is a reason not like, "Oops, I forgot to tell you don't go there or you die, for no reason, from something you can't see, just because we couldn't think of a better way to keep you over here."
  • QuebraRegra
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    what really drives me nuts about morrowind and other maps are the walls/mountains that are constantly used to gate you in some way and limit your freedom of movement for NO reason other than just being insanely annoying

    my fav from MORROWIND are all the buildings that can't be entered... we could enter all of them in the original MORROWIND.

    minimal effort.
  • Donari
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    Rich said in the stream that a lot more of Summerset will be explorable than in Morrowind. I don't remember the exact quote but he definitely stated we'd get more.
  • Okiir
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    Donari wrote: »
    Rich said in the stream that a lot more of Summerset will be explorable than in Morrowind. I don't remember the exact quote but he definitely stated we'd get more.

    He mentioned that Summerset and Artaeum combined was larger than Vvardenfell.
  • Kimda
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    srfrogg23 wrote: »
    I’ll take mountains over invisible walls any day of the week.

    This I agree with, although invisible walls are better than countdowns like some games have where you just die a couple seconds after you leave the zone.

    They might have slaughtergoats living at the top of mountains
  • NoTimeToWait
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    Definitely looks like the southern area would be mostly impassable (especially, if you recall the older map that resurfaced in the thread nearby, where summerset was divided in two, and the lower part looked roughly the same shape as the mountainous area on the picture)

    @LittlePinkDot A bit offtopic: you probably haven't seen a proper sea of grass where you could gaze tens of kilometers around and see not a soul. And, maybe some summer storm brooding far far away.

    But I like mountainous landscapes ingame
  • Casdha
    Casdha
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    Like I said it doesn't really matter to me, but I do hope I can travel from place to place without always having to stay close to the road.
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  • thedude33
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    what really drives me nuts about morrowind and other maps are the walls/mountains that are constantly used to gate you in some way and limit your freedom of movement for NO reason other than just being insanely annoying

    That is likely my biggest complaint of the game to be honest.
  • LittlePinkDot
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    Definitely looks like the southern area would be mostly impassable (especially, if you recall the older map that resurfaced in the thread nearby, where summerset was divided in two, and the lower part looked roughly the same shape as the mountainous area on the picture)

    @LittlePinkDot A bit offtopic: you probably haven't seen a proper sea of grass where you could gaze tens of kilometers around and see not a soul. And, maybe some summer storm brooding far far away.

    But I like mountainous landscapes ingame

    I remember passing through the prairies on my way west... early November. -10C and terrible wind chill over that flat expanse. Froze my ass off.

    The most beautiful views of fields of alpine flowers, tumbling glaciers and fresh glacier water you can drink straight from the waterfalls are in the mountains. But too many people are either just too attached to modern comforts or too out of shape to discover it. Got to get away from the car. Its kinda a L2P issue lol.
  • SirAndy
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    Slick_007 wrote: »
    so youd rather just walk off the edge of the planet?

    Everyone knows you can't walk off the edge of the planet because the ice barrier is guarded by the military ...
    huh.gif
  • Grizza709
    Grizza709
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    For as large as Morrowind was 40 percent definitely felt like it was the Red Mountain in the center.
  • clocksstoppe
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    Lylith wrote: »
    what really drives me nuts about morrowind and other maps are the walls/mountains that are constantly used to gate you in some way and limit your freedom of movement for NO reason other than just being insanely annoying

    cyrodil shares that same designer sadism in some areas.

    For cyrodiil the point is creating chokepoints like the bridges where you are very likely to run into an enemy
    Edited by clocksstoppe on March 24, 2018 10:01AM
  • platonicidealgirlfriend
    the whole game has inaccessible doors and all the mountains can be skyrimhorsed right over. please give us a fresh complaint to read instead of retreading positively elderly discussions.
  • Narvuntien
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    I mean Rivenspire is all blocked off with mountains and no one complained about that. Bangkorai has a mountain range in the middle splitting it in half. Even Greenshade and Reaper's march split up their maps with cliffs and mountains forcing you to go around.

    I understand complaining about the huge red mountain in morrowind and all the locked doors but using mountains to direct you through the zone is used in almost all the zones in the game.

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