I still can't think of one positive aspect Spell crafting could bring us. It would be either underwhelming and useless or overpowered and cheesy.
The game wouldn't be any more fun or even remotely balanced. Leave the Morrowind nostalgia and face the truth: Spell crafting would hurt the game!
Seraphayel wrote: »I still can't think of one positive aspect Spell crafting could bring us. It would be either underwhelming and useless or overpowered and cheesy.
The game wouldn't be any more fun or even remotely balanced. Leave the Morrowind nostalgia and face the truth: Spell crafting would hurt the game!
It would add diversity. And diversity is exactly the thing this game needs.
I hope spell crafting never makes it into the game. It will give an enormous advantage to the players that sit and grind their game 10-15 hours every single day or make tons of gold by grinding some more, in comparison to players with busy lives or their own companies that have been developing their character for years, a few hours a week. This system would be nearly impossible to balance and if it does ever come out and mean that people who can spend 40-50 hours a week on this game can access or craft the best spells available in the game, that's the day I hit 'Uninstall'.
Seraphayel wrote: »I still can't think of one positive aspect Spell crafting could bring us. It would be either underwhelming and useless or overpowered and cheesy.
The game wouldn't be any more fun or even remotely balanced. Leave the Morrowind nostalgia and face the truth: Spell crafting would hurt the game!
It would add diversity. And diversity is exactly the thing this game needs.
You can't have diversity when everything is forced to appeal to the LCD (read: consoles).
Ever wonder why you can only have 5 skills? Only so many buttons on a controller. Why you can't click anything? Vast majority of console players don't use a mouse. Absence of real sub-bars (e.g. pet management?) See above.
ZoS has a skeleton crew of real software engineers at this point, maybe even significant dev work is done by offshore contractors. They just don't have the capacity to do large features. Looks like they've prioritized art and assets over deveolpment in their budget.
That said, if what little dev expertise they have left is currently working on spellcrafting I will be very disappointed. There's so many more important tasks they could do, like fix performance.
wenchmore420b14_ESO wrote: »ZoS has a skeleton crew of real software engineers at this point, maybe even significant dev work is done by offshore contractors. They just don't have the capacity to do large features. Looks like they've prioritized art and assets over deveolpment in their budget.
That said, if what little dev expertise they have left is currently working on spellcrafting I will be very disappointed. There's so many more important tasks they could do, like fix performance.
Well, considering Bethesda just opened a new Battlecry studio in Austin, ESO doing a Superbowl ad last year($3mill +), gave away a million USD to a contest winner, and Zen Media winning a half billion dollar lawsuit with Zukerberg and Oculas, I really don't think lack of revenue is a problem.
The system that Nick designed is a great system, easy to balance, and is already coded. I hold faith that it will still make it to game someday.
#MissSagesShirts
grizzledcroc wrote: »I mean there was new assets being added throughout the years as recent as dragonbones, they just may not have it ready for summerset and prob can add it in dlc kinda like how clockwork city added transmutation .
^^^
Yup
Not a dead system yet. It’ll absolutely release one day. This is just another “no ETA” situation similar to Murkmire still not being released.