Can we confirm? Did Spellcrafting die with the departure of the Konk?

rophez_ESO
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Seems like all new systems are being developed only if they can plug into the current game. I sure was hopeful that I was wrong about that when I heard Spellcrafting was actually coming. Now my dreams are on hold again. I miss that spunky whippersnapper, Konkle.
  • Enemy-of-Coldharbour
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    Can't confirm, but, most likely. As much as I want spell crafting, the original way they proposed it seemed like a terrible grind, especially for new players.

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  • grizzledcroc
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    I mean there was new assets being added throughout the years as recent as dragonbones, they just may not have it ready for summerset and prob can add it in dlc kinda like how clockwork city added transmutation .
  • JD2013
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    According to a tweet last year it was not dead yet.
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  • Vaoh
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    I mean there was new assets being added throughout the years as recent as dragonbones, they just may not have it ready for summerset and prob can add it in dlc kinda like how clockwork city added transmutation .

    ^^^
    Yup

    Not a dead system yet. It’ll absolutely release one day. This is just another “no ETA” situation similar to Murkmire still not being released.
  • Nihility42
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    I'm sure that they've been playing with it and it's a possibility, but I am certain that they will never actually release it because of the giant cluster of ducks it'd be to balance. Anyone who truly believes they'll release it is high.
  • leothedino
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    I would take an educated guess that 'Spellcrafting' or something very similiar, is still coming. One of the main reasons it might not feature in a Chapter is likely the stigma that a chapter is paid content, and even ESO+ members have to pay for it.

    What will likely suit a system like Spellcrafting would be introducing it as a base game update for a DLC, making a big deal out of it (like Homestead) where it's the main and center feature of that patch. Not only that, they can then add in something creative like 'a new spell to unlock for every zone' for replay-ability of vanilla content and have the stretch of that patch to watch for balance and quality of life to the system. A chapter has too much and is way too busy to nurse such a potentially awesome combat system.

    Have hope, it's a massively sought after and loved system, it will arrive. One day.
  • rophez_ESO
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    leothedino wrote: »
    I would take an educated guess that 'Spellcrafting' or something very similiar, is still coming. One of the main reasons it might not feature in a Chapter is likely the stigma that a chapter is paid content, and even ESO+ members have to pay for it.

    What will likely suit a system like Spellcrafting would be introducing it as a base game update for a DLC, making a big deal out of it (like Homestead) where it's the main and center feature of that patch. Not only that, they can then add in something creative like 'a new spell to unlock for every zone' for replay-ability of vanilla content and have the stretch of that patch to watch for balance and quality of life to the system. A chapter has too much and is way too busy to nurse such a potentially awesome combat system.

    Have hope, it's a massively sought after and loved system, it will arrive. One day.

    I sure hope you're right, my pal.
  • Gilvoth
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    @52.42 of presentation they tell us about spell crafting and they said it was going to happen.

    https://youtu.be/1gNVxn80j4g?t=52m42s
  • rophez_ESO
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    That video is from 2014. I think the Konk was still kicking back then...
  • Kendaric
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    I definitely hope the system is still alive and coming later this year.
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    • Seraphayel
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      I mean there was new assets being added throughout the years as recent as dragonbones, they just may not have it ready for summerset and prob can add it in dlc kinda like how clockwork city added transmutation .

      This. And the Tweet last May from ZOS that Spellcrafting isn't dead and they still think about adding it to the game.
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    • NewBlacksmurf
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      To answer the OP.

      Yes development did stop when they left.
      Last year it was suggested they will resume work on it again......but not to any extent that promises it "soon" so don't allow the data-mined speculation folks take what was said and make it something different.

      Will it come....shrug....not sure if its at a point where its a main focus or if its something they are considering.

      Tweet:


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      It's not dead yet! ;)

      Spellcrafting is still something we're thinking about adding to #ESO in the future.


      11:48 AM - 19 May 2017

      Data mine reference: www.eso-rp.com/forum/m/9324623/viewthread/31669600-eso-chapter-summerset-datamine/post/134508060

      user post:
      I'd like to echo Gina Bruno's disclaimer: anything datamined is subject to change.

      The spellcrafting datamine isn't new (one Redditor says that it's been in the game files since Morrowind), and there isn't any hard evidence to place it with Summerset, so don't get your hopes up. Sure, it would fit well with the Psijic theme, but better to go into this with lowered expectations in my opinion.

      I would also take any speculation about a new Psijic class from Part 3 (posted today) with a grain of salt. The basis for this is that there is a Psijic filename that follows the same format as the Warden unlock icon, but developers can and will be inconsistent with file naming conventions--I see it on a weekly basis at my day job. What we do have is assets that paint Psijics pretty clearly as a joinable faction, which is in scientific terms completely radical, but I doubt we're getting a class.

      Disclaimers out of the way, I applaud the UESP team for their hard work in the data mines.
      Posted Feb 18, 18


      http://elderscrolls.wikia.com/wiki/Spellcrafting_(Online)

      Confirmation that it was stopped: https://www.elderscrollsonline.com/en-gb/news/post/25563

      "Spellcrafting is on the back burner for now. It is a fun and interesting system, but it is not in our current plans to bring it to you in the coming year. We really like the design and what it contributes to the game, though, so we will do what we can in the future to make it happen and do it right."
      Edited by NewBlacksmurf on March 22, 2018 7:09PM
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    • Seraphayel
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      To answer the OP.

      Yes development did stop when they left.
      Last year it was suggested they will resume work on it again......but not to any extent that promises it "soon" so don't allow the data-mined speculation folks take what was said and make it something different.

      Will it come....shrug....not sure if its at a point where its a main focus or if its something they are considering.

      No, it did not die. That's just not true. Why should they have made this tweet just 10 months ago if it's dead and why are they constantly adding new Spellcrafting assets?

      https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de
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    • NewBlacksmurf
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      Seraphayel wrote: »
      To answer the OP.

      Yes development did stop when they left.
      Last year it was suggested they will resume work on it again......but not to any extent that promises it "soon" so don't allow the data-mined speculation folks take what was said and make it something different.

      Will it come....shrug....not sure if its at a point where its a main focus or if its something they are considering.

      No, it did not die. That's just not true. Why should they have made this tweet just 10 months ago if it's dead and why are they constantly adding new Spellcrafting assets?

      https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de

      @Seraphayel
      I've made edits while you quoted me but I think it was more important to respond to how they asked the question. That response was Yes, because it did die technically when the dev left. That was almost 4 years ago.....

      Their Tweet actually says its not dead "yet" and something they are thinking about in the future. Nowhere have I seen them say they are actively working on it....

      That statement was taken and with data-mine posts the community (some) decided to convey they are working on it for the June update......such was never communicated so for now, the answer is, development did stop when the dev left, and they are thinking about it for the future.

      that's it....for now...we will have to wait and see.
      Edited by NewBlacksmurf on March 22, 2018 7:15PM
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    • Seraphayel
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      Seraphayel wrote: »
      To answer the OP.

      Yes development did stop when they left.
      Last year it was suggested they will resume work on it again......but not to any extent that promises it "soon" so don't allow the data-mined speculation folks take what was said and make it something different.

      Will it come....shrug....not sure if its at a point where its a main focus or if its something they are considering.

      No, it did not die. That's just not true. Why should they have made this tweet just 10 months ago if it's dead and why are they constantly adding new Spellcrafting assets?

      https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de

      @Seraphayel
      I've made edits while you quoted me but I think it was more important to respond to how they asked the question. That response was Yes, because it did die technically when the dev left. That was almost 4 years ago.....

      Their Tweet actually says its not dead "yet" and something they are thinking about in the future. Nowhere have I seen them say they are actively working on it....

      That statement was taken and with data-mine posts the community (some) decided to convey they are working on it for the June update......such was never communicated so for now, the answer is, development did stop when the dev left, and they are thinking about it for the future.

      that's it....for now...we will have to wait and see.

      Again, ZOS is constantly adding new assets for Spellcrafting that have been datamined in most of the recent major updates. There were two options for Chapter II: either it's Spellcrafting or it's a Psijic skill line. We got the latter. That doesn't mean the first isn't coming later this year or maybe next year. The possibility of Spellcrafting as a Chapter II feature was as likely as the Psijic skill line (when it comes to datamining).

      I don't agree on the bold part. We don't know if they're working on it at the moment. At least they still consider it as an upcoming addition to the game which indicates that they're either working on it to implement it sooner or later or they are not working on it but still keep the idea alive.
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    • Faulgor
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      Seraphayel wrote: »
      Seraphayel wrote: »
      To answer the OP.

      Yes development did stop when they left.
      Last year it was suggested they will resume work on it again......but not to any extent that promises it "soon" so don't allow the data-mined speculation folks take what was said and make it something different.

      Will it come....shrug....not sure if its at a point where its a main focus or if its something they are considering.

      No, it did not die. That's just not true. Why should they have made this tweet just 10 months ago if it's dead and why are they constantly adding new Spellcrafting assets?

      https://mobile.twitter.com/tesonline/status/865640403571101701?lang=de

      @Seraphayel
      I've made edits while you quoted me but I think it was more important to respond to how they asked the question. That response was Yes, because it did die technically when the dev left. That was almost 4 years ago.....

      Their Tweet actually says its not dead "yet" and something they are thinking about in the future. Nowhere have I seen them say they are actively working on it....

      That statement was taken and with data-mine posts the community (some) decided to convey they are working on it for the June update......such was never communicated so for now, the answer is, development did stop when the dev left, and they are thinking about it for the future.

      that's it....for now...we will have to wait and see.

      Again, ZOS is constantly adding new assets for Spellcrafting that have been datamined in most of the recent major updates. There were two options for Chapter II: either it's Spellcrafting or it's a Psijic skill line. We got the latter. That doesn't mean the first isn't coming later this year or maybe next year. The possibility of Spellcrafting as a Chapter II feature was as likely as the Psijic skill line (when it comes to datamining).

      I don't agree on the bold part. We don't know if they're working on it at the moment. At least they still consider it as an upcoming addition to the game which indicates that they're either working on it to implement it sooner or later or they are not working on it but still keep the idea alive.

      Well, they added UI for it (presumably) recently, so at least someone over there is working on something.
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    • Corrinos
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      Serious question - Does ESO have the technical capabilities/resources to produce anything innovative anymore? Everything seems to be a re-skinned or recycled variant (see mounts, skins, houses, dungeon content, mechanics, etc.) Yes, some new art has come online (e.g. Morrowind), but nothing earth shattering. Even jewelry crafting is just an extension of the existing crafting system.
    • Yolokin_Swagonborn
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      This game is run by marketers now, not developers.

      They will do the bare minimum and not add high risk, high effort systems if they can avoid it and make enough money selling $150 caves to whales.

      We can even see this trend in Bummerset. Bummerset is a lot less ambitious than Moronwind, because it only adds one trial and a skill line instead of an full class, a trial, and battlegrounds. But the ESO population is used to the concept of "chapters" now so they don't have to try as hard.

      Eventually, when the game faces some severe competition, and the playerbase starts to dwindle, they will drag out spell crafting to try to pump more life into the game. All future game elements are just sitting on a shelf right now waiting for the marketing department to decide on when to use them for max cash.

      The actual real development of this game died after craglorn and the departure of paul sage and nick konkle. All you need to know about what this game could have been, you can see in that quakecon video, Justice system PvP. PvP neglect started at that time too.
      Edited by Yolokin_Swagonborn on March 22, 2018 7:47PM
    • Moloch1514
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      This game is run by marketers now, not developers.

      They will do the bare minimum and not add high risk, high effort systems if they can avoid it and make enough money selling $150 caves to whales.

      Eventually, when the game faces some severe competition, and the playerbase starts to dwindle, they will drag out spell crafting to try to pump more life into the game. All future game elements are just sitting on a shelf right now waiting for the marketing department to decide on when to use them for max cash.

      The actually real development of this game died after craglorn and the departure of paul sage and nick konkle. All you need to know about what this game could have been, you can see in that quakecon video, Justice system PvP. PvP neglect started at that time too.

      Truth. When ZOS hired "the Lady" (not allowed to use name of actual person apparently) from SWTOR cash shop, the company signaled Marketing runs the ship. Last 2 years suggests this is true.
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    • Mettaricana
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      They can release it just maybe not as much flexibility as they worded it cuz that much freedom may cause ossues balancing
    • rophez_ESO
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      My fear is that when they announced thieves guild PVP and spellcrafting, they had devs presenting that could actually pull it off. It seems that when they dismissed all those top devs, they had to really scale back innovation. I was hoping it was just taking more time, but... is it maybe never going to happen?
    • Yolokin_Swagonborn
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      Moloch1514 wrote: »
      This game is run by marketers now, not developers.

      They will do the bare minimum and not add high risk, high effort systems if they can avoid it and make enough money selling $150 caves to whales.

      Eventually, when the game faces some severe competition, and the playerbase starts to dwindle, they will drag out spell crafting to try to pump more life into the game. All future game elements are just sitting on a shelf right now waiting for the marketing department to decide on when to use them for max cash.

      The actually real development of this game died after craglorn and the departure of paul sage and nick konkle. All you need to know about what this game could have been, you can see in that quakecon video, Justice system PvP. PvP neglect started at that time too.

      Truth. When ZOS hired "the Lady" (not allowed to use name of actual person apparently) from SWTOR cash shop, the company signaled Marketing runs the ship. Last 2 years suggests this is true.

      Funny. Even I think that people bash Wrobel too much. But ZOS allows Wrobel to take so much fire for the game's direction and then forbids us to talk about other ZOS employes with possibly more leverage over the game's direction? Wow.
    • Corrinos
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      rophez_ESO wrote: »
      My fear is that when they announced thieves guild PVP and spellcrafting, they had devs presenting that could actually pull it off. It seems that when they dismissed all those top devs, they had to really scale back innovation. I was hoping it was just taking more time, but... is it maybe never going to happen?

      Not enough money in innovation.
    • Carbonised
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      This game is run by marketers now, not developers.

      They will do the bare minimum and not add high risk, high effort systems if they can avoid it and make enough money selling $150 caves to whales.

      We can even see this trend in Bummerset. Bummerset is a lot less ambitious than Moronwind, because it only adds one trial and a skill line instead of an full class, a trial, and battlegrounds. But the ESO population is used to the concept of "chapters" now so they don't have to try as hard.

      Eventually, when the game faces some severe competition, and the playerbase starts to dwindle, they will drag out spell crafting to try to pump more life into the game. All future game elements are just sitting on a shelf right now waiting for the marketing department to decide on when to use them for max cash.

      The actual real development of this game died after craglorn and the departure of paul sage and nick konkle. All you need to know about what this game could have been, you can see in that quakecon video, Justice system PvP. PvP neglect started at that time too.

      You're so right about this I can't believe they haven't tried to hire you yet :p
    • neverwalk
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      Chapter 3 will start as the Psijic Order sends you to College of Winterhold in Skyrim to investigate some magical stuff that will bring spell-crafting into game and open Skyrim. I'm allowed to Dream.
    • idk
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      Zos did state awhile ago it was shelved and last year, I think, they stated they were looking at it again. However, that doesn’t mean it actually moved off the shelf.
    • Grabmoore
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      I still can't think of one positive aspect Spell crafting could bring us. It would be either underwhelming and useless or overpowered and cheesy.

      The game wouldn't be any more fun or even remotely balanced. Leave the Morrowind nostalgia and face the truth: Spell crafting would hurt the game!
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    • Seraphayel
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      Grabmoore wrote: »
      I still can't think of one positive aspect Spell crafting could bring us. It would be either underwhelming and useless or overpowered and cheesy.

      The game wouldn't be any more fun or even remotely balanced. Leave the Morrowind nostalgia and face the truth: Spell crafting would hurt the game!

      It would add diversity. And diversity is exactly the thing this game needs.
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    • NewBlacksmurf
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      idk wrote: »
      Zos did state awhile ago it was shelved and last year, I think, they stated they were looking at it again. However, that doesn’t mean it actually moved off the shelf.

      This is what my understanding was as well. Seems people inserted something that was never suggested.

      The question was is it gone for good....
      The answer was No

      They only suggested that IF it was added, it needed to be done in the future and done right. (Suggests they aren’t working on it now)

      Perhaps you can argue the new story would allow it but that’s not what we see yet.
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    • Kalante
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      if takes this long to create a simple system there is not much hope for zos when it comes to anything new. They are content selling 150 dollar caves, 50 dollar statues, and scam crates. When it comes to the health of the game they don't care because it's not affecting their bottom line. The mutiplayer pvp of this game is broken and that's a sad truth zos does not want to face much less acknowledge.
      Edited by Kalante on March 23, 2018 3:41PM
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