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Jewellery crafting and power creep

VonNelson
VonNelson
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Can someone explain why people are worried about things getting overpowered with the new crafting system? I literally need someone to spell it out to me. Not sure I grasp the core concepts
  • Xuhora
    Xuhora
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    in a short form: until now there was no way to wear 5 craftet sets + monsterset, because you couldnt craft jewelry. with the announcement of jewelrycrafting we can now do that. so we have a whole lot of new potentially powerfull combinations of sets.
    The first example that comes to my mind is for a tank. with the update you could possibly wear histbark and tavas favour with bloodspawn. until now this was in no way possible and since histbark and tavas favour synergize so brilliant its going to have a big potential to be overpowered (i guess)
    Now the thing is: there will be more powerfull combinations with the ability to craft jewelry not only that one combination for the tank. I guess thats why the discussion about overpowered things come from.

    hope that did help
  • The_Protagonist
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    Overpowered? No, not in my opinion. I believe that there will more diversity and the floor has been raised further up and the roof further down. Jewelry crafting was bound to come sooner or later and I am very happy that it's happening now.

    There will be some BiS combinations that are already being worked on by min maxers and this will make crafters a little relevant again, at least to themselves if not for the market depending on how the jewelry system will be implemented.

    I could be wrong about jewelry crafting not creating a power creep, even if it does, it was long overdue and I am happy that it is being implemented.
  • Turelus
    Turelus
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    I don't think it's going to add to the creep in the same way CP and new sets do, but it's going to give the game a lot more options and shake the meta a little (which is needed).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • commdt
    commdt
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    Not likely. I tested Tavas on Rakkat previously with 100% uptime on evasion. The result was 0.6 ult/sec. So toss away both sets and go with Werewolf with solid 1 ult/sec if you need it.
    For now i see 2 possibilities
    - Hunding + NMG for beginners, not to farm trash sets for the time being
    - Acuity + NMG which is often needed in a trial
    Rawr
  • Xuhora
    Xuhora
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    @commdt i've tested tanking with both: tavas + evasion and tavas + hist without evasion. Now i know its the same freakin buff evasion and histbark provides, but i sure felt that histbark dodged more than evasion. was a long time ago thou and i didnt have CM to capture the real numbers. would be worth i shot again i suppose.
    Anyway, it just was the first setcombo that came to my mind trying to explain why the discussion of OP combos came up over night.
    I like the fact, that this system is going to allow more diversity and hopefully helping to shift away from the cookiecutter builds.
  • VonNelson
    VonNelson
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    Oh I see. That makes sense in terms of crafted sets. What about changes resulting from changing the traits on dropped sets?
  • Xuhora
    Xuhora
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    Hard to speculate about that @VonNelson since we only know the three existing traits + the one example trait, which empowers dmg against low life enemies. if most of the new traits end up like invigorating, then there is nothing to worry about i suppose.
  • Marabornwingrion
    Marabornwingrion
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    I'm sure they're gonna nerf some crafted sets in this update...
  • Maura_Neysa
    Maura_Neysa
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    I'll just be happy for upgrading jewelry to Legendary instead of waiting a year for Adhazabi Aba-daro to bring them around.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • VonNelson
    VonNelson
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    No more grinding dolmens for that elusive purple drop either
  • Xuhora
    Xuhora
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    But grinding other things to get the materials to improve jewelry. I honestly doubt that ZOS will implement simple nodes to gather ressources from. And we have to grind for the transmutation cristals, alot of them if the trait change on jewelry happens to be 50 like on the other armorpieces.
    Lots of work coming up, still existed thou.
  • Qbiken
    Qbiken
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    Turelus wrote: »
    I don't think it's going to add to the creep in the same way CP and new sets do, but it's going to give the game a lot more options and shake the meta a little (which is needed).

    Personally I think it will cause a bigger power-creep than CP ever did.
    Astrid_V wrote: »
    I'm sure they're gonna nerf some crafted sets in this update...

    A rebalance would be needed if you ask me. Certain combinations of crafted sets have potential to create some really nasty/un-balanced builds. I think PvP will notice it the most.

    But we don´t know 100% how it will be implemented, so I´m not going to say too much yet.
  • SugaComa
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    It won't change anything for some people ...

    A lot people feel best gear should only be sent by playing end game content ... For me I've always enjoyed games where end game content is played for fun and challenges after you've got the best gear ... jewellery crafting will allow someone to learn Nmol get blue jewelry, weapons and armour upgrade it then attempt vmol with new powerful gear and learnt mechanics ... Hopefully it's a way of stealing us all towards game mechanics and not just a DPS race , while I see the need for high DPS not everyone can attain the figures some guilds are wanting ... This should help in some way ... Enjoy it
  • Maura_Neysa
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    Xuhora wrote: »
    But grinding other things to get the materials to improve jewelry. I honestly doubt that ZOS will implement simple nodes to gather ressources from. And we have to grind for the transmutation cristals, alot of them if the trait change on jewelry happens to be 50 like on the other armorpieces.
    Lots of work coming up, still existed thou.

    Yeah I'm expecting to need 8 of whatever gold material that will cost on the order of 5-10k for just 1 pieces. There will still be a grind, but there will actually be a grind, unlike trying to get Gold jewelry of anything outside of Trials and Adhazabi Aba-daro
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Xuhora
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    There will have to be a raw material to craft rings from, I wonder how grindy it will be to get it. Inb4 gather 100pcs of flyspec, and refine into 1 glipglop, then combine 100 glipglops into 1 flipflop, etc.

    Thats how @Yolokin_Swagonborn wrote it in a different thread in general ESO discussions and its written funny as hell.
    But i dont think they will implement a "craft 100 of that to then craft 1 of that" mechanic, that would be something new to ESO. i think it will be more like transmutation stones. Allthough that will lead to a new currency kind.

    Another thing could be that we find the materials in the allready existing nodes, like from iron you get gems, from runes you will get the powerstones, leather and cloth could be needed for inbedding or something like that. would be cool in my opinion
    Edited by Xuhora on March 22, 2018 12:03PM
  • Maura_Neysa
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    Xuhora wrote: »
    There will have to be a raw material to craft rings from, I wonder how grindy it will be to get it. Inb4 gather 100pcs of flyspec, and refine into 1 glipglop, then combine 100 glipglops into 1 flipflop, etc.

    Thats how @Yolokin_Swagonborn wrote it in a different thread in general ESO discussions and its written funny as hell.
    But i dont think they will implement a "craft 100 of that to then craft 1 of that" mechanic, that would be something new to ESO. i think it will be more like transmutation stones. Allthough that will lead to a new currency kind.

    Another thing could be that we find the materials in the allready existing nodes, like from iron you get gems, from runes you will get the powerstones, leather and cloth could be needed for inbedding or something like that. would be cool in my opinion

    I except it to work exactly like Clothing/Blacksmithing/Woodworking. With the same ratios. Maybe even just using Tempers too. If it isn't just Tempers, I expect it to be an addition like Homestead, where you get regulus, etc from already existing nods to use
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Smith4HirePmMe2Order
    TBH im super happy, and i dont care about the fears or fallout.
    mostly cuz i dont think their will be any worth noting. I can only see the positives of adding this system.

    Jeweler crafting is something ive wanted for ages and they literally NUKED my mind when they announced it. so im UBER happy to hear that we will beable to craft AND UPGRADE jewellery, as well as get new skills to go with it.

    Imo once we get jewlery crafting, the only other thing that needs to happen is the housing item limit needs to get doubled or preferably tripped, and the game will be freaking perfect.

    Im extremely happy crafting is relevent in this game, and the gear crafted is useful at endgame levels. If it was like any other game where you couldnt/wouldnt want to use crafted gear at endgame i wouldnt play, because theirs NO point in working on being a master cratfer.

    I did my research before buying this game, and i GOT IT BECAUSE the crafting system was so good, this only makes it better and reaffirms my decision to get it,and renews my love for Zos in full!
    Best Devs ever!

    <3 zos.

    Ps: plz triple the housing limit then merry me lol..
    U complete me zos =P

    : // end cringe.exe lol
    Edited by Smith4HirePmMe2Order on March 22, 2018 4:19PM
    Quality of life changes that desperately need to happen in order make ESO Better for everyone!
    Forget new content for awhile & forget adding new DLC, this is a list of what is actually needed in the game.
    1: Change the ESO+ Housing item limit from 2x to 3x. (preferably 4x)
    2: Add a working Exit wayshrine item for housing.
    (Needs to be added as a special achievement item for finding all wayshrines in the game, & should use the same slots & operate the exit shrines in cyro, where you cant port to them but you can use them to leave the house and go anywhere u want)
    3: Add a GUILD Banker & Store NPC for housing.
    (willing to pay 5k crowns if it does both Or 2.5k crowns each if they split them and have 2 Npcs(1 for each banker/store))
    4: Add Writ boards and Writ Drop-off's for housing.
    (willing to pay 2.5k crowns for each board+1k crowns per Drop off box=11k total crowns
    5: Cut the crown price of Mundus stones IN HALF, and refund the difference in crowns to the few people who have already bought them.
    (If Zo$ was my dog, ied roll up a news paper and smack you in the nose repeatedly for this. 4k per stone x13 stones? what were you thinking?!!
    6: Multi Attuneable crafting stations. (this one change will solve so many issues with item limits. Make it so you have to 'feed' existing attuned tables to the new station to unlock its drop down effects. This kills 2 birds with 1 stone.)
    7: Change the amount of transmutation gems needed to change a trait from 50 to 10, Increase the drop rates of all Geode sources by 10x.
    8: Release more crafting recipes in the game for housing, Dark elf bed of coals/Outdoor and indoor fires/Orcish Column Brazier/Imperial Forge/Beehives/Grape vinyards/smaller greenhouse than the one currently ingame (half the size), We know they are already in the game. These were on the original housing PTS then like 60% of the good stuff disappeared when housing hit the live server.
    9: ESO+ life time membership option.
    10: Permanent craft bag unlock for crowns.
    11: REMOVE BIND ON PICKUP FOR EVERYTHING EXCEPT QUEST ITEMS! PLZ ABOLISH THIS TRASH RESTRICTION!!! Change all current non quest BOP items to BOE. PvPers don't like being forced to run pve for gear, and pve-ers don't like being forced to run pvp for their gear either. The solution is so simple let people run the content they like and trade their drops on the open market..
    12: Add New Fishing rods that you can unlock with bonuses for catching rate fish. spending 6 hours trying to get ONE blue fish using all of the buffs currently available is cancer, especially when you have to do this for 12 fish per zone times 40+ zones. In-fact just overhaul fishing totally and make it like Farcry 5 where you KNOW exactly which holes and locations the each of the rares will spawn. Make the T2 bait ACTUALLY & NOTICEABLY WORK, and combine it with better rods & better fishing related food buff so we can just reel in the rare fish like crazy. Even with all that its still gonna take a week or more of grinding to get all the fish, but thats better than a LITERAL FREAKING YEAR of fishing just for a housing boat item that doesn't even do anything...
    13: Playable Games inside houses (basically just make all the decorative game furnishings actually intractable so we can play against other players. This would give a nice bump to housing utility and community building, RPers would also probably appreciate this).
    14: A 'Port to Guild House' Option on the main guild page.
    15: Add Functional Things to housing/guild halls that your guild can contribute to unlock as a group effort. An example of stuff would be like a 5% damage buff during overland content for all guild members, or buffs for dungeons/trails. Another example would be unlock tokens for people with super hard to get achievements like someone with the grand master fisher, they could donate a token to the guild that unlocks usable fishing plots inside the guild that the GM/House owner could place down. This would then let people travel to the guild hall and collect a Daily account Limit from housing harvesting nodes. Nothing crazy that would break the economy, just like 30 or so resources from each daily harvest able nodes for each of the skills. It would be even better if they were special enhanced versions of the normal ore/wood etc. that gave a refining bonus for tempers like double the chance to get tempers. (double the chance to get tempers on such a small amount of resources wouldn't actually make a big impact on economy, but the COOL factor would be off the charts so i see no reason why this couldn't be done).
    16: Solo Dungeons, Much like solo trials this would be a 1 person equivalent of a 4 person dungeon. It would be even cooler if you could have your new companion NPC come with you on these, but we will have to see how good that companion system is first.
  • WrathOfInnos
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    Jewelry crafting will not cause power creep for end game players. There is no combination of 2 5-piece crafted sets that can beat trials gear and monster sets. There are some fun combinations, niche builds, and well-geared new players that will benefit from this, but I don't see any change to the ceiling.

    One interesting implication is that gold jewelry from vet trials is no longer needed, since armor pieces can be farmed on normal and crafted jewelry can be worn. This likely will reduce the number of people running vet trials, but only for those that never actually wanted to run them. Anyone that enjoys trials will still run them for fun (since most jewelry gets vendored after awhile anyway). I don't think there's anything wrong with allowing lower skilled players to get fully geared from normal trials, maybe they will be more confident to learn vet if they feel like they have the right equipment first.

    As for overpowered combinations, I'm highly skeptical. Crafted healer sets are pretty bad, and tank sets provide no group support. DPS sets are the most likely to be combined: Julianos, Hundings, Night Mothers, Mechanical Acuity, but none of these combine well. Acuity is weak when paired with any of the other 3 listed because they all have 2 crit bonuses. NMG and Hundings could be decent, but it's no more powerful than Sunder + Hundings or Briar + NMG (both of which are available already). I've seen some talk of TBS, but the set is pretty terrible since the Mundus Stone nerfs.

    The only builds that really get more powerful are hybrid DPS, that can combine 2 of the many hybrid crafted sets. I highly doubt that these builds will be able to compete with single resource builds even with this small buff.

    I would love to hear some examples of OP combinations from anyone concerned about it.
    Edited by WrathOfInnos on March 22, 2018 2:27PM
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    Jewelry crafting will not cause power creep for end game players. There is no combination of 2 5-piece crafted sets that can beat trials gear and monster sets. There are some fun combinations, niche builds, and well-geared new players that will benefit from this, but I don't see any change to the ceiling.

    One interesting implication is that gold jewelry from vet trials is no longer needed, since armor pieces can be farmed on normal and crafted jewelry can be worn. This likely will reduce the number of people running vet trials, but only for those that never actually wanted to run them. Anyone that enjoys trials will still run them for fun (since most jewelry gets vendored after awhile anyway). I don't think there's anything wrong with allowing lower skilled players to get fully geared from normal trials, maybe they will be more confident to learn vet if they feel like they have the right equipment first.

    As for overpowered combinations, I'm highly skeptical. Crafted healer sets are pretty bad, and tank sets provide no group support. DPS sets are the most likely to be combined: Julianos, Hundings, Night Mothers, Mechanical Acuity, but none of these combine well. Acuity is weak when paired with any of the other 3 listed because they all have 2 crit bonuses. NMG and Hundings could be decent, but it's no more powerful than Sunder + Hundings or Briar + NMG (both of which are available already). I've seen some talk of TBS, but the set is pretty terrible since the Mundus Stone nerfs.

    The only builds that really get more powerful are hybrid DPS, that can combine 2 of the many hybrid crafted sets. I highly doubt that these builds will be able to compete with single resource builds even with this small buff.

    I would love to hear some examples of OP combinations from anyone concerned about it.

    Mechanical Acuity and War Machine, currently you can't have both active at the same time, only hoping to proc the 6 sec crit on the back bar, with the ability to craft MA jewelry you could run a 5-5 and 100% uptime on both sets. Not saying it is broken, I am looking forward to this and from a lore perspective it makes sense. I can make a wooden staff that can be infused with the power of lightning but I can't make a ring?
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • WrathOfInnos
    WrathOfInnos
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    Jewelry crafting will not cause power creep for end game players. There is no combination of 2 5-piece crafted sets that can beat trials gear and monster sets. There are some fun combinations, niche builds, and well-geared new players that will benefit from this, but I don't see any change to the ceiling.

    One interesting implication is that gold jewelry from vet trials is no longer needed, since armor pieces can be farmed on normal and crafted jewelry can be worn. This likely will reduce the number of people running vet trials, but only for those that never actually wanted to run them. Anyone that enjoys trials will still run them for fun (since most jewelry gets vendored after awhile anyway). I don't think there's anything wrong with allowing lower skilled players to get fully geared from normal trials, maybe they will be more confident to learn vet if they feel like they have the right equipment first.

    As for overpowered combinations, I'm highly skeptical. Crafted healer sets are pretty bad, and tank sets provide no group support. DPS sets are the most likely to be combined: Julianos, Hundings, Night Mothers, Mechanical Acuity, but none of these combine well. Acuity is weak when paired with any of the other 3 listed because they all have 2 crit bonuses. NMG and Hundings could be decent, but it's no more powerful than Sunder + Hundings or Briar + NMG (both of which are available already). I've seen some talk of TBS, but the set is pretty terrible since the Mundus Stone nerfs.

    The only builds that really get more powerful are hybrid DPS, that can combine 2 of the many hybrid crafted sets. I highly doubt that these builds will be able to compete with single resource builds even with this small buff.

    I would love to hear some examples of OP combinations from anyone concerned about it.

    Mechanical Acuity and War Machine, currently you can't have both active at the same time, only hoping to proc the 6 sec crit on the back bar, with the ability to craft MA jewelry you could run a 5-5 and 100% uptime on both sets. Not saying it is broken, I am looking forward to this and from a lore perspective it makes sense. I can make a wooden staff that can be infused with the power of lightning but I can't make a ring?

    You can already have Mechanical Acuity and War Machine active all the time. War Machine has jewelry.

  • DeadlyRecluse
    DeadlyRecluse
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    Jewelrycrafting would have been HUGE a couple years ago.

    Now it will be nice, but hardly as amazing as people anticipate, as 1Tamriel made the availability of dropped sets for almost every niche available. I don't think 2x crafted 5 pieces is going to suddenly become the meta, but I guess we'll see (and obviously there are some "new" combinations that people will play with, like Hist Bark+Tavas).

    It will be amazingly convenient to have the option of crafting jewelry and farming armor (or some mix of that) rather than strictly needing 3 jewelry drops for those wearing 1 dropped and 1 crafted set.
    Thrice Empress, Forever Scrub
  • VonNelson
    VonNelson
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    And being able to improve blue jewellery rather than having to feel like a complete failure when trying to run certain vet content
  • DHale
    DHale
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    I am not worried at all about power creep. I was much more powerful two years ago than I am today. If every one gets stronger at the same time then no is too powerful.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • idk
    idk
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    VonNelson wrote: »
    Oh I see. That makes sense in terms of crafted sets. What about changes resulting from changing the traits on dropped sets?

    We have no way of knowing how traits will affect game play yet.
  • magictucktuck
    magictucktuck
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    I just want my gold agility and willpower.... i just use those with shacklebreaker and a monster helm and I outperform all the "meta" stuff i see. but maybe it just matched my play style the most and I'm comfortable with it. although i will probably end up making 100's of crafted jewelry sets anyways..
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
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