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Is Jewelry Crafting enough?

SirDopey
SirDopey
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So when Morrowind came out I excused ZOS for being greedy and calling it a Chapter instead of DLC because it introduced an entire new Class.

From the brief intro of Summerset Isle, it looks like the only thing that this "Chapter" is bringing that wouldn't normally be found in a DLC is Jewelry Crafting - and even that is a bit of a stretch because we got transmutation with Clock Work City.

My initial feelings are that ZOS just isn't bringing enough to the table this time for this to be considered a chapter over a DLC
NA PC | AD
xx Doc Holliday xx
  • Aliyavana
    Aliyavana
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    Yes
  • RupzSkooma
    RupzSkooma
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    No.
    Not heavy on crafting and doesn't care about meta.
    Edited by RupzSkooma on March 21, 2018 10:09PM
    Elder Kings II is a Role Playing Elder Scrolls mod for Crusader Kings III.
  • Seraphayel
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    Jewelry Crafting should have never been a Chapter exclusive feature. This should be a base game update.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lynx7386
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    Morrowind added a class (3 skill lines).

    Summerset is adding jewelcrafting and a psijic skill line (2 skill lines).

    It looks like it's 10$ cheaper though, and might have more 'other' things to account for the loss. Both chapters had trials and 4 man content.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
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    Leonin - Khajiit Warden - Tank
  • Turelus
    Turelus
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    SirDopey wrote: »
    So when Morrowind came out I excused ZOS for being greedy and calling it a Chapter instead of DLC because it introduced an entire new Class.

    From the brief intro of Summerset Isle, it looks like the only thing that this "Chapter" is bringing that wouldn't normally be found in a DLC is Jewelry Crafting - and even that is a bit of a stretch because we got transmutation with Clock Work City.

    My initial feelings are that ZOS just isn't bringing enough to the table this time for this to be considered a chapter over a DLC
    It's bigger than Morrowind in area and story size (30 hours over 20 I believe someone else said), a new skill line, a new trial, jewellery crafting (not sure if base game yet).
    I think it hits the points their expansions are expected to, for me at least. Everyone has to judge for themselves if the product is worth their money.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Faulgor
    Faulgor
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    I'd say it's even less interesting than the transmutation system which we got with a DLC and the outfit system which we got with a base game update. For a chapter it's laughable.

    As I said elsewhere, I think we need to let this idea go that chapters add big new things. They are just large zones that are unjustly marketed as expansions. The real worthwhile updates are in DLC and base game patches.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • SirDopey
    SirDopey
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    Turelus wrote: »
    SirDopey wrote: »
    So when Morrowind came out I excused ZOS for being greedy and calling it a Chapter instead of DLC because it introduced an entire new Class.

    From the brief intro of Summerset Isle, it looks like the only thing that this "Chapter" is bringing that wouldn't normally be found in a DLC is Jewelry Crafting - and even that is a bit of a stretch because we got transmutation with Clock Work City.

    My initial feelings are that ZOS just isn't bringing enough to the table this time for this to be considered a chapter over a DLC
    It's bigger than Morrowind in area and story size (30 hours over 20 I believe someone else said), a new skill line, a new trial, jewellery crafting (not sure if base game yet).
    I think it hits the points their expansions are expected to, for me at least. Everyone has to judge for themselves if the product is worth their money.

    Yes, but Wrothgar was apparently 25 hours of play, introduced the first solo arena and Thieves Guild and Dark Brotherhood both added skill lines.

    Morrowind also added BattleGrounds, a new PVP experience for those not interested purely in the PVE story. Morrowind brought a LOT more to the table.
    NA PC | AD
    xx Doc Holliday xx
  • jypcy
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    They’ve also mentioned new group pve content (sorry pvp) called Abyssal Geysers. I’m assuming these will be little more than remodeled dark anchors, but I haven’t heard any additional details regarding them beyond the name and context. There is potential these could be more significant. At my most optimistic I would hope these are similar to zombie game modes, surviving as long as you can against rounds of enemies in a group instance. But I have a feeling they’d have mentioned these in the stream if they were anything more significant than simple overland events.
  • SilverIce58
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    If you're trying to decide whether or not to get Summerset based on jewelrycrafting/ the new psijic skill line, then you must be insane. Apart from its first pixelated appearance in Elder Scrolls Arena, Summerset has never been seen before, and honestly, that's a BIG reason to buy it. Just to explore the biggest isle in the Summeset Isles.
    PC - NA
    CP 1125
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  • SirAxen
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    I don't think people are grasping just how big of a deal Jewelrycrafting actually is. It's going to change a LOT.
  • SirDopey
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    If you're trying to decide whether or not to get Summerset based on jewelrycrafting/ the new psijic skill line, then you must be insane. Apart from its first pixelated appearance in Elder Scrolls Arena, Summerset has never been seen before, and honestly, that's a BIG reason to buy it. Just to explore the biggest isle in the Summeset Isles.

    Either way I'll end up getting it, that's not what's at debate here. It's more whether there is enough content for it to be a "Chapter" in it's own right vs a DLC like Wrothgar, Gold Coast, Hews Bane etc.
    NA PC | AD
    xx Doc Holliday xx
  • MLGProPlayer
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    Summerset is $10 cheaper than Morrowind was, while also being a bigger PvE zone.

    I'm quite happy with this announcement. Creating too many new systems can be a headache to balance.
    Edited by MLGProPlayer on March 21, 2018 11:10PM
  • Voxicity
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    No, it should be part of the base game

    It's not even a feature
  • nTranced
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    SirDopey wrote: »
    Either way I'll end up getting it, that's not what's at debate here. It's more whether there is enough content for it to be a "Chapter" in it's own right vs a DLC like Wrothgar, Gold Coast, Hews Bane etc.

    Wrothgar, given it's size, the rebuilding of Orsinium as you progress and Maelstrom Arena would likely have been the first Chapter, if that was the business model ZOS was using at the time.

    Edited by nTranced on March 21, 2018 11:22PM
  • Vaoh
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    Seraphayel wrote: »
    Jewelry Crafting should have never been a Chapter exclusive feature. This should be a base game update.

    I’m sure there’s going to be a new craft station for this which can be placed in homes. Highly doubt people who don’t buy Summerset will have zero access.
  • ArchMikem
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    Of course it is. Honestly it's more than what this community deserves..
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Turelus
    Turelus
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    SirDopey wrote: »
    Turelus wrote: »
    SirDopey wrote: »
    So when Morrowind came out I excused ZOS for being greedy and calling it a Chapter instead of DLC because it introduced an entire new Class.

    From the brief intro of Summerset Isle, it looks like the only thing that this "Chapter" is bringing that wouldn't normally be found in a DLC is Jewelry Crafting - and even that is a bit of a stretch because we got transmutation with Clock Work City.

    My initial feelings are that ZOS just isn't bringing enough to the table this time for this to be considered a chapter over a DLC
    It's bigger than Morrowind in area and story size (30 hours over 20 I believe someone else said), a new skill line, a new trial, jewellery crafting (not sure if base game yet).
    I think it hits the points their expansions are expected to, for me at least. Everyone has to judge for themselves if the product is worth their money.

    Yes, but Wrothgar was apparently 25 hours of play, introduced the first solo arena and Thieves Guild and Dark Brotherhood both added skill lines.

    Morrowind also added BattleGrounds, a new PVP experience for those not interested purely in the PVE story. Morrowind brought a LOT more to the table.
    Morrowind also cost more IIRC.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • zParallaxz
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    ArchMikem wrote: »
    Of course it is. Honestly it's more than what this community deserves..

    Lol gtfo bro, this community deserves this and more with the amount of bugs and connectivity issues. Stop wanking Zos to be the best developers. On top of me calling BS that updates can’t be released simultaneously on all platforms several times on the forums, they finally prove my point with this global release. It’s so funny the amount of times they said we can’t do simultaneous platform release because of the Microsoft and Sony certification.
    Edited by zParallaxz on March 21, 2018 11:38PM
  • MasterSpatula
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    Jewelry crafting plus a new skill line is a pretty big gameplay update.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • ADarklore
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    SOLD! Digital Collector's Upgrade!! ;)
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Mettaricana
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    Sold for the jewelry crafting i have so many combos im ready for to try hell may actually beable to make a hybrid since all the hybrid sets are crafted and previously unpairable due to no crafted jeweler options also excited to try 5pc nmg and hundings or tbs and hundings etc julianos and torugs all the fun ima bout to have without relying on grinders trying to learn trials etc
  • ArchMikem
    ArchMikem
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    zParallaxz wrote: »
    ArchMikem wrote: »
    Of course it is. Honestly it's more than what this community deserves..

    Lol gtfo bro, this community deserves this and more with the amount of bugs and connectivity issues. Stop wanking Zos to be the best developers. On top of me calling BS that updates can’t be released simultaneously on all platforms several times on the forums, they finally prove my point with this global release. It’s so funny the amount of times they said we can’t do simultaneous platform release because of the Microsoft and Sony certification.

    Did I strike a chord?

    If you're so sure what we deserve then by all means, go work for ZOS and give us what you think we deserve. Or maybe take your beliefs to a different video game.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Dojohoda
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    I don't know. I am looking forward to checking it out on PTS when they make it available!
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • xaraan
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    I guess.

    At one time zones like Wrothgar were part of the sub DLCs we got, then they became chapters like MW and we only got smaller zones as expansions like CC or Gold Coast, etc. With MW they threw in a class and BGs to beef up the value (and a trial, but Wrothgar had MA) - so I guess if you view BGs and Warden Class equal to Jewelry crafting and a piece of a class in adding a Psijiic guild skill line, then I guess it's as good as MW. We definitely aren't going back to the days of getting Wrothgar sized content anymore, that will be these yearly expansions. So I guess if they layer on these extra features with it, then at least it helps it feel like a real expansion and not just a zone.

    I could see how some might feel like those couple extras fall short of a whole new class, but for me, it's close enough. Hopefully it just doesn't keep shrinking as they add feature expansions.
    -- @xaraan --
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  • phaneub17_ESO
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    As a casual player who doesn't do Vet Dungeons or Trials, crafting is my primary way of getting new gear and while I don't actually need to upgrade for the content that I do it doesn't mean I don't like having better items. Being able to craft Jewelry, even if its just Epic quality, is a huge step in refining my combinations even further instead of having to rely on random drops or shopping around on guild traders.
  • Rohamad_Ali
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    I'll need to explore it on TC but from the promo it looks in comparison to Marrowind to be bigger but the closer is it comes with a free copy of Marrowind . That makes it a value for those not liking new chapters . Besides it will be on sale by Christmas I bet .
  • Qbiken
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    Not 100% sure how the jewellery crafting is going to work, but if it´s for already existing sets then ZOS threw balance out the window.......
  • LadyAstrum
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    Deep down I would've liked more. I guess it's only just sinking in that ESO chapters are not expansions, but bigger DLC's, which means my expectations will be adjusted accordingly for future chapters.

    That said, I've only been playing for five months, and jewellery crafting was the second thing I wanted to see in ESO (first was housing storage), so in that regard ZoS is actually meeting my desires.

    Also, I can't complain about the price.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • Elsterchen
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    Actually I am very happy the new skills are not linked to a new class. They are available to everyone, which I think is fine... well ... I can think of many scenarios when we will experience bugs and thus try not to think about PVP atm, or wether ZOS did manage to think about stamina users this time, or... ... ... . I guess we will see how it plays out on PTS.

    As for the price itself. 30 hours gameplay is fine, the new zone looks amazing, the storyline including well-known characters just have to be fun. Yes, one can be grumpy and point out that this is DLC-sized (compared to wrothar) and should not have a price tag at all, but that argument is getting old. ZOS changed their buissness model long ao and received many complains for doing so. The price itself is fair, I guess and those that wait a bit will get an even fairer price, as usual.

    So, its not only jewellery crafting, which itself is pretty amazing tbh.
  • Raudgrani
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    Haven't had much time to catch up in this. Jewelry crafting, so what's that? Being able of crafting jewelry for/from the crafted sets, like Eternal Hunt, Julianos, Kagrenac's Hope etc? Will we be able of improving for example a blue Spell Power Cure ring to purple or even gold quality? Or can we only set quality/improve those we craft? Will it be made at Alchemy or Enchanting tables at these locations, or is it an entirely new skill line?
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