TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Huh? They’re amazingly easy to get. PvP is one of the best ways to do it as well.
Peekachu99 wrote: »
TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Huh? They’re amazingly easy to get. PvP is one of the best ways to do it as well.
Peekachu99 wrote: »
TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Yeah, this is going to really shake up the meta. I'm looking forward to the fresh new concepts.
Really hoping for a solid balance pass from Wrobel's team as well.
TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
PVP is a different game and the drop rate in things like normal dungeons got nerfed to hell about five minutes after the system was released. ZoS have made it so abundantly clear they're aiming transmutation at end gamers and PVPers and stuff the rest that I can't understand why anybody would argue. It's a fact. But I say it's a bad, bad system because its emphasis is entirely misplaced. The emphasis should be on crafters. And likewise jewelry transmutation should be about crafters but it won't be, which is why I say it will be as wrecked as the current transmutations system is.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
PVP is a different game and the drop rate in things like normal dungeons got nerfed to hell about five minutes after the system was released. ZoS have made it so abundantly clear they're aiming transmutation at end gamers and PVPers and stuff the rest that I can't understand why anybody would argue. It's a fact. But I say it's a bad, bad system because its emphasis is entirely misplaced. The emphasis should be on crafters. And likewise jewelry transmutation should be about crafters but it won't be, which is why I say it will be as wrecked as the current transmutations system is.
Transmutation is only needed in end game.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
PVP is a different game and the drop rate in things like normal dungeons got nerfed to hell about five minutes after the system was released. ZoS have made it so abundantly clear they're aiming transmutation at end gamers and PVPers and stuff the rest that I can't understand why anybody would argue. It's a fact. But I say it's a bad, bad system because its emphasis is entirely misplaced. The emphasis should be on crafters. And likewise jewelry transmutation should be about crafters but it won't be, which is why I say it will be as wrecked as the current transmutations system is.
Transmutation is only needed in end game.
Not if you're a crafter.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
PVP is a different game and the drop rate in things like normal dungeons got nerfed to hell about five minutes after the system was released. ZoS have made it so abundantly clear they're aiming transmutation at end gamers and PVPers and stuff the rest that I can't understand why anybody would argue. It's a fact. But I say it's a bad, bad system because its emphasis is entirely misplaced. The emphasis should be on crafters. And likewise jewelry transmutation should be about crafters but it won't be, which is why I say it will be as wrecked as the current transmutations system is.
Transmutation is only needed in end game.
Not if you're a crafter.
Why would you need them as a crafter?
TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
PVP is a different game and the drop rate in things like normal dungeons got nerfed to hell about five minutes after the system was released. ZoS have made it so abundantly clear they're aiming transmutation at end gamers and PVPers and stuff the rest that I can't understand why anybody would argue. It's a fact. But I say it's a bad, bad system because its emphasis is entirely misplaced. The emphasis should be on crafters. And likewise jewelry transmutation should be about crafters but it won't be, which is why I say it will be as wrecked as the current transmutations system is.
Transmutation is only needed in end game.
Not if you're a crafter.
Why would you need them as a crafter?
Crafters make and modify things for other players.
TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
PVP is a different game and the drop rate in things like normal dungeons got nerfed to hell about five minutes after the system was released. ZoS have made it so abundantly clear they're aiming transmutation at end gamers and PVPers and stuff the rest that I can't understand why anybody would argue. It's a fact. But I say it's a bad, bad system because its emphasis is entirely misplaced. The emphasis should be on crafters. And likewise jewelry transmutation should be about crafters but it won't be, which is why I say it will be as wrecked as the current transmutations system is.
Transmutation is only needed in end game.
Not if you're a crafter.
Why would you need them as a crafter?
Crafters make and modify things for other players.
Oakmontowls_ESO wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
PVP is a different game and the drop rate in things like normal dungeons got nerfed to hell about five minutes after the system was released. ZoS have made it so abundantly clear they're aiming transmutation at end gamers and PVPers and stuff the rest that I can't understand why anybody would argue. It's a fact. But I say it's a bad, bad system because its emphasis is entirely misplaced. The emphasis should be on crafters. And likewise jewelry transmutation should be about crafters but it won't be, which is why I say it will be as wrecked as the current transmutations system is.
Transmutation is only needed in end game.
Not if you're a crafter.
Why would you need them as a crafter?
Crafters make and modify things for other players.
But transmutation is only for crafters. You have to have the trait researched in order to transmute.
Oakmontowls_ESO wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »TheRealPotoroo wrote: »IZZESparkling wrote: »TheRealPotoroo wrote: »People are looking at it just from the perspective of Craftable gear being able to be used alot easier in setups....But you're not realizing how crazy its going to get.
You can change the trait on all jewelry now via Transmutation. That means EVERY single Heavy Armor set now will be able to have its trait changed to Stamina/Magicka or one of the 6 new traits.
How precisely are they going to implement jewelry transmutation? Are they going to wreck it like they did armour/weapon transmutation? Because that system is an abomination that should never have seen the light of day.
Not sure how it is wrecked. I am just hoping the jewerly crafting won't require outrageous amount of mats.
ZoS wrecked it by making it an end-game player thing instead of a crafting thing, which it is and should be. 99% of players will never see a transmutation stone other than the free ones they get with new characters and that's wrong. And I'll bet they'll stuff up jewelry crafting too.
Um... What? Its very easy to get transmutation stones. Doing PvP is the easiest and fastest way to get them. You can start PvPing at level 10. Then you have normal dungeons, normal arenas, normal trials, battlegrounds, etc. Very easy to get. Plus you only ever need the transmutation once you're past CP160, before that its utterly useless.
PVP is a different game and the drop rate in things like normal dungeons got nerfed to hell about five minutes after the system was released. ZoS have made it so abundantly clear they're aiming transmutation at end gamers and PVPers and stuff the rest that I can't understand why anybody would argue. It's a fact. But I say it's a bad, bad system because its emphasis is entirely misplaced. The emphasis should be on crafters. And likewise jewelry transmutation should be about crafters but it won't be, which is why I say it will be as wrecked as the current transmutations system is.
Transmutation is only needed in end game.
Not if you're a crafter.
Why would you need them as a crafter?
Crafters make and modify things for other players.
But transmutation is only for crafters. You have to have the trait researched in order to transmute.
Right but you can only transmute items for yourself, not for others. The only point where it makes sense to do this is end game.