Please consider alternate skill effects to CC immune bosses

Tannus15
Tannus15
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Hi ZoS,

Could you please consider adding alternate effects to a skill when the boss is immune to the CC?

If a boss is immune to immobilise, let that skill proc a different effect, like vulnerable. So many skills are ignored because when it really matters the additional affects literally don't do anything, meaning pure DPS builds are superior to CC builds when it comes to every boss fight in the game.

For example, the warden skill gripping shards. It's "thing" is the immobilise. If the boss is immune to immobilise then it could cause minor vulnerability instead for the same duration.
  • Izaki
    Izaki
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    Different skills for different situations.

    The two morphs of Dawnbreaker are a perfect example of this: Flawless Dawnbreaker is great for PvE as a passive front bar ultimate which you never use, whereas Dawnbreaker of Smiting is a very widely used ultimate in PvP because of it's stun. Uppercut is better to have in PvP since it has a CC attached, while Wrecking Blow is more useful in PvE where you can safely land your hits. I don't think that having additional effects for CC immune targets is necessary.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Tannus15
    Tannus15
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    @Izaki So the argument is that CC is for PVP and pure DPS is for PVE?
  • Izaki
    Izaki
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    Tannus15 wrote: »
    @Izaki So the argument is that CC is for PVP and pure DPS is for PVE?

    The argument is that different skills are better than others in different situations.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Tannus15
    Tannus15
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    Izaki wrote: »
    Tannus15 wrote: »
    @Izaki So the argument is that CC is for PVP and pure DPS is for PVE?

    The argument is that different skills are better than others in different situations.

    Yeah, I agree. But no CC skills are ever good vs a boss, which means they are mostly useless in PvE and PvE builds should never take the CC morph or slot skills which are CC focused.
  • Izaki
    Izaki
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    Tannus15 wrote: »
    Izaki wrote: »
    Tannus15 wrote: »
    @Izaki So the argument is that CC is for PVP and pure DPS is for PVE?

    The argument is that different skills are better than others in different situations.

    Yeah, I agree. But no CC skills are ever good vs a boss, which means they are mostly useless in PvE and PvE builds should never take the CC morph or slot skills which are CC focused.

    I mean Incap for example is very good on bosses and it's primary morph function is the fact that it CC's... Just as an example ^^
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Tannus15
    Tannus15
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    Izaki wrote: »
    Tannus15 wrote: »
    Izaki wrote: »
    Tannus15 wrote: »
    @Izaki So the argument is that CC is for PVP and pure DPS is for PVE?

    The argument is that different skills are better than others in different situations.

    Yeah, I agree. But no CC skills are ever good vs a boss, which means they are mostly useless in PvE and PvE builds should never take the CC morph or slot skills which are CC focused.

    I mean Incap for example is very good on bosses and it's primary morph function is the fact that it CC's... Just as an example ^^

    Incap is a very cheap ult that hits hard and increases your damage by 20% for 6 seconds. Oh, and it has a CC. It's a pretty poor example of why it's ok that CC mechanics can be ignored.

    Lets have a look at Eruption. It deals 30% of the damage of liquid lightning or 66% of the damage of refreshing path and costs significantly more. It's objectively worse in every way except that it has an awesome 70% snare ... which is completely irrelevant in a lot of fights.
  • NoMoreChillies
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    Bosses immune to skills is one of the reasons nobody like playing tanks/healers.

    DPS wins again.
    Insulting people on the internet is cowardly.
  • Izaki
    Izaki
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    Tannus15 wrote: »
    Izaki wrote: »
    Tannus15 wrote: »
    Izaki wrote: »
    Tannus15 wrote: »
    @Izaki So the argument is that CC is for PVP and pure DPS is for PVE?

    The argument is that different skills are better than others in different situations.

    Yeah, I agree. But no CC skills are ever good vs a boss, which means they are mostly useless in PvE and PvE builds should never take the CC morph or slot skills which are CC focused.

    I mean Incap for example is very good on bosses and it's primary morph function is the fact that it CC's... Just as an example ^^

    Incap is a very cheap ult that hits hard and increases your damage by 20% for 6 seconds. Oh, and it has a CC. It's a pretty poor example of why it's ok that CC mechanics can be ignored.

    Lets have a look at Eruption. It deals 30% of the damage of liquid lightning or 66% of the damage of refreshing path and costs significantly more. It's objectively worse in every way except that it has an awesome 70% snare ... which is completely irrelevant in a lot of fights.

    Oh I'm not saying that everything is fine! Some skills (like Eruption) are just plain bad and need a rework. But back to my Incap example: what I was saying is that the 6 second Empower, the Major Defile and the heavy base damage are all part of the base skill. The primary morph function of Incap is the fact that it stuns, which is why I used it as an example. Obviously, its not a perfect example by any means, just one off the top of my head.

    Now list to me all of the skills that could be potentially useful in a PvE DPS rotation that aren't usable because of the CC (or more because of the lack of a secondary effect). I can't think of many. Talons? Encase? Grippling shards? Eruption? I can't think of any others. Those skills are meant for Crowd Control (aside from Eruption) and their primary function is Crowd Control, which means that those skills are meant to be useful in situations where Crowd Control can be beneficial to the group and not so useful in situations where there are CC immune enemies. Meaning that against bosses they may be indeed useless, but against mob packs and large scale PvP groups they have massive utility.

    Now Eruption is just plain bad compared to other ground AoEs because its base damage is too low and the snare is useless in basically all situations considering how small the AoE is. When it acted like a DK house with Major Evasion, it indeed had some sort of utility in both PvE tanking and PvP.

    Thing is I'm not saying that every skill is fine, I'm saying that some skills just aren't meant for DPS but shine in other applications.
    Bosses immune to skills is one of the reasons nobody like playing tanks/healers.

    DPS wins again.

    The thing about tanks and healers that people don't seem to understand is that in this game, aside from doing the basic functions of taunting and healing, these two roles have to buff the group and debuff the bosses. Frankly, that's already plenty of things to focus on if you want to reach high uptimes on said buffs and debuffs. Another thing is that the fact that bosses are immune to CCs shouldn't stop you from Crowd Controlling the situation by placing yourself and the boss in a manner that is beneficial to the group. Plus the only things that bosses are immune to is Immobilizes and Stuns, which is pretty logical. Add pulls are still the majority of the trial, and in those situations Immobilizes are useful.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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