I like the concept of NB, but am no master, however I have done some tests and played the game enough to know what is/isn't strong. The meta is mitigate and mobility>Stand and tank, which NB does the former greatly. They are probably the best "balanced" class in the game, with a unique, well scaling (to skills and against numbers) defense, and a solid offense. But as we know, its a little overloaded. Specifically stam which has the benefit of better out of class mechanics. I personally think incap is fine, it is an ult, and single target, it has solid counters, but is strong.
What IMO is overperforming is cloak. Before you jump me, don't get me wrong. Cloak in principle is great for the reasons I mentioned above, and the base invisibility is fine, even if it was just the invisibility it'd probably be the best defense in game, but the other mechanics are poorly written.
The crit:
The crit on cloak is buggy: It is meant to buff (I say buff, but guarantee crit) the next attack, which you would assume to be a direct one that breaks the cloak, so only counts once however It bugs out with dots and healing, possibly buffing all ticks of vigor, but if there is a dot on, it doesn't buff the next attack. Source:
@DDuke (If I got anything wrong there correct me)
I feel like they should run with this theme, and make dc a period of hyperfocus, where all your attacks crit, heals, dots, and the first direct attack. IIRC it was kind of like that before.
Wait, that is a buff? Yeah but its a fair one that fits with the theme, and will be made up for in the next possible change.
The DoT suppression:
Again, in theory it is good, it helps NBs be less squishy as they are generally built for higher damage. However in principle it has issues. Being able to completely stop dots is a little too strong, as direct attacks cannot hit, it allows an NB safety to heal whilst taking no damage from something that would and should hit them, it is invisibility, not invincibility. This band aid fix was not good. It also brings problems for the NB, when they cloak/recloak, the "miss" marker appears where they were, which sets a path out.
The dot supression should be reduced to 50% and placed on the protection morph. That way it has a definite defensive morph. But not one what completely shuts down dot builds. These two changes would establish a more offensive and defensive morph, with a risk/reward factor. Also fix the miss trail, only show it when cloak is broken and reentered instead of refreshed.
The counters:
As said, AoEs are a good start counter, easily accessible, but less effective, though a little too costly imo. Detect pots/mark aren't. They are 0-100, and make cloak too weak when active.
Cloak should now only be properly broken by AoEs, and you shouldn't be able to reenter cloak if currently on an AoE like caltrops, atm you can tap it to force miss still. Detect pots should be longer, but only work for the user, and allow you to see and hit them without revealing them from cloak to others, same with mark, and in addition, so should soul trap, as a weaker version of mark. This stops cloak from becoming useless, but maintains a solid counter for the user. You could use coordination to hunt them down, but your team wouldn't be able to hit them if they don't slot a method themselves.