ESO combat mechanic is far to complex for 99% of players to figure out the details of.BigBadVolk wrote: »It was needed, it made exploiter too strong, plus its simply bad design if one class needs it to "sustain", but it was too early or too late could have changed stuff before they nerfed it like giving better sustain passives to certain classes or just simply lowering some skill costs
I think it´s funny that off-balance setups started out as niched builds for magDK in order to be somewhat viable after the sustain nerfs in Morrowind. A few groups and players then jumped on the train since they realised it could be good for a raid-group in order to raise group DPS. Shortly after this ZOS changed how heavy attacks worked on off-balanced targets (aka more damage). That´s when the "off-balance" meta started.
But claiming it was overperforming is false if you ask me. That 10% boost from the exploiter passive was closer to 5-7%. Once again the "everyone is using it, therefor it must be overperforming" -logic was applied. The "real" reason off-balance was strong was not due to the exploiter passive, but rather the changes to how much extra damage heavy attacks did to OB targets.
But I fully agrees that magDK should´ve gotten some love before ZOS made the changes to off-balance. The change might have occurred sooner or later as you say, but it happened way to early.
It was badly done.
PvE is all about rotations, stopping a rotation to do a HA during OB is a bad idea. If it lines up with your rotation well great, if not then you just keep going.
Also it had a negative effect on one of the weakest Magicka DPS classes in the game, so doubly bad in that sense.