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Off balance nerf

Somber97866
Somber97866
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Tell me what you think
Edited by Somber97866 on March 19, 2018 12:20PM

Off balance nerf 119 votes

Needed
11%
rosendoichinoveb17_ESOactoshCustos91LylithBeardimusTasearSirMewserNarvuntiengetemshaunaKikkeBigBadVolkmenschikov2GodHawkArmatesz 14 votes
Not needed
36%
InklingsSkuathomas1970b16_ESOTroneonHoushikiMrCray78AquanovaPatoufLupusdiabolusRandomchaosADarkloreVaohGoodFella146Pink_ViolinzVercingetorixGargathdotmeThe_LexTheHsNFloppyTouch 44 votes
What were they thinking!
36%
Moloch1514Bowsercoplannb16_ESODracaneSeptimus_Magnalonewolf26Amourdawgyg999Robo_HoboVahrokhCh4mpTWGrabmooremadchuska83reiverxBlackbird_VMic1007DojohodaDKsUniteTheDominionRachele 44 votes
Brings diversity
14%
ArobainWuffyCeruleixenowarrior92eb17_ESORagnaroek93WuuffyyFerrumnCutemdatgladiatahShadowasrialScallanKeiruNicromInsanepirate01HamburglarjoneszsbanBeamer_MiasmaJXNwarriorLunaOMPr0fischimmler 17 votes
  • Somber97866
    Somber97866
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    What were they thinking!
    Just my opinion. Curious how everyone else feels about it.
  • srfrogg23
    srfrogg23
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    They nerfed it?
  • Jim_Pipp
    Jim_Pipp
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    Not needed
    Honestly I haven't played my mag sorc or mag dk since these changes, because of these changes.

    Maybe the nerf isn't that bad (I haven't tested, and stam DPS is really fun this patch) but it is really disappointing because I had built my magsorc and DK around maximum off-balance up-time, so those builds just don't appeal anymore.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Qbiken
    Qbiken
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    Not needed
    srfrogg23 wrote: »
    They nerfed it?

    Long story short:

    * A nerf for PvE: More or less killed magicka DK in PvE (still useable but far from competitive in trials)

    * A buff for PvP: If you know how to utilize it, off-balance is a very powerful tool to play around with.
  • coplannb16_ESO
    coplannb16_ESO
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    What were they thinking!
    for me it was a nerf to PvE and PvP (RIP Power Lash)
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • ccfeeling
    ccfeeling
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    Not needed
    But sustain buff
  • Apache_Kid
    Apache_Kid
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    Not needed
    They need to stop trying to come up with ways to reduce overall group DPS. It's extremely disheartening as a player to log in and realize some of your characters instantly became weaker overnight because some dude in an office somewhere decided players were clearing content too quickly.

    My favorite part about it was i remember in the PTS patch notes it was all like "We are trying to make the off-balance feature more useful for everyone." Like as if drastically reducing the potential up-time of off-balance was making it more useful for everyone in the slightest.... I wish they would just be honest and say they want to nerf our DPS instead of just lying through their teeth.
  • Adambaker25
    Adambaker25
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    What were they thinking!
    For me it was a nerf and since i havent really played my PvE mag sorc as it was based on off-balance... RIP
    Edited by Adambaker25 on March 19, 2018 1:35PM
    [PS4/EU] CP 1088
    Dixie Normous MagBlade PvE [The Flawless Conqueror] DC
    Jab-Jab Binks MagPlar/Mastercrafter PvE [The Flawless Conqueror] EP
    Power Surge StamSorc PvE [The Flawless Conqueror] AD
    Black Panther StamSorc PvP AD
    High Voltage MagSorc PvE [The Flawless Conqueror] EP
    Tank Me Daddy MagDK PvE [Voice of Reason/Divayth Fry's Coadjutor] AD
    Xenon MagSorc PvP [Former Emperor] AD
    Tabella MagBlade PvE AD
    Xanthos StamDK PvP AD
    Subzero MagDen PvE AD
    Morning Glory StamBlade PvP AD
    Flappy Flapp StamDK PvE [Blackrose Executioner] AD
    You're A Lizard Harry MagDen PvP AD
    Praise The Sun StamPlar PvP AD
    Panther Stamblade PvE AD
    Xenon StamNecro PvP AD
    Kowalski StamPlar PvP DC
    Sawllow Sould PvP EP [Former Emperor] AD


    Trials I've Completed
    VAA -=+=- VSO -=+=- VHRC -=+=- VMOL -=+=- VHOF -=+=- VAS HM-=+=-VBRP
  • brandonv516
    brandonv516
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    Whatever the nerf was, I don't notice it. I only PvP though.
  • Numerikuu
    Numerikuu
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    What were they thinking!
    Me @ ESO, to the tune of the Kaiser Chiefs: Every nerf I love you less and less.
  • red_emu
    red_emu
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    What were they thinking!
    Apache_Kid wrote: »
    They need to stop trying to come up with ways to reduce overall group DPS. It's extremely disheartening as a player to log in and realize some of your characters instantly became weaker overnight because some dude in an office somewhere decided players were clearing content too quickly.

    My favorite part about it was i remember in the PTS patch notes it was all like "We are trying to make the off-balance feature more useful for everyone." Like as if drastically reducing the potential up-time of off-balance was making it more useful for everyone in the slightest.... I wish they would just be honest and say they want to nerf our DPS instead of just lying through their teeth.

    this one gets it! I love when they nerf an ability, make is useless or deal a fraction of the damage and call it USEFUL to all players? Yes. We love feeling less powerful. That is very useful to us when we hit that Alt + F4 :lol:
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • madchuska83
    madchuska83
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    What were they thinking!
    Made a MagBlade. Still not as fun as my Sorc, you ***!
  • BigBadVolk
    BigBadVolk
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    Needed
    It was needed, it made exploiter too strong, plus its simply bad design if one class needs it to "sustain", but it was too early or too late could have changed stuff before they nerfed it like giving better sustain passives to certain classes or just simply lowering some skill costs
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Apache_Kid
    Apache_Kid
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    Not needed
    BigBadVolk wrote: »
    It was needed, it made exploiter too strong, plus its simply bad design if one class needs it to "sustain", but it was too early or too late could have changed stuff before they nerfed it like giving better sustain passives to certain classes or just simply lowering some skill costs

    Why was it "too strong"?
  • Qbiken
    Qbiken
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    Not needed
    BigBadVolk wrote: »
    It was needed, it made exploiter too strong, plus its simply bad design if one class needs it to "sustain", but it was too early or too late could have changed stuff before they nerfed it like giving better sustain passives to certain classes or just simply lowering some skill costs

    I think it´s funny that off-balance setups started out as niched builds for magDK in order to be somewhat viable after the sustain nerfs in Morrowind. A few groups and players then jumped on the train since they realised it could be good for a raid-group in order to raise group DPS. Shortly after this ZOS changed how heavy attacks worked on off-balanced targets (aka more damage). That´s when the "off-balance" meta started.

    But claiming it was overperforming is false if you ask me. That 10% boost from the exploiter passive was closer to 5-7%. Once again the "everyone is using it, therefor it must be overperforming" -logic was applied. The "real" reason off-balance was strong was not due to the exploiter passive, but rather the changes to how much extra damage heavy attacks did to OB targets.

    But I fully agrees that magDK should´ve gotten some love before ZOS made the changes to off-balance. The change might have occurred sooner or later as you say, but it happened way to early.
  • firedrgn
    firedrgn
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    It would be nice if we all woke up one day to a new chapter and thought ... wow thats why they mafe all these changes this is going to work really well with new content.

    And then i woke up for real and slapped myself.
  • Vaoh
    Vaoh
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    Not needed
    There’s so much wrong with the system. Most annoying is that:
    1. The new Off Balance system is a nerf to all DPS, especially for my poor Mag Sorc (who has lost 5K+ DPS since one year ago :unamused:)
    2. The 5sec Off Balance timer does not line up well in actual use. I can get off only *one* Lightning Staff Heavy Attack as a Mag Sorc (for 2x resources) once OB visually appears before it runs out. If I’m lucky, I can get two off with back-to-back Heavy Attacks. But what if it doesn’t perfectly line up in my rotation? Well too bad, you missed it. And if you start spamming Heavy Attacks once your DoTs run out, you just lost whatever DPS those extra resources would’ve provided you.

    I find my gameplay revolving around when OB is back up. I’m constantly looking not at the game itself, but a tiny icon that tell me when to spam Heavy Attacks.

    It’s not fun.... definitely makes combat in PvE less enjoyable and a lot more controlled/boring mainly as a Mag DPS.
  • Apache_Kid
    Apache_Kid
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    Not needed
    Vaoh wrote: »
    There’s so much wrong with the system. Most annoying is that:
    1. The new Off Balance system is a nerf to all DPS, especially for my poor Mag Sorc (who has lost 5K+ DPS since one year ago :unamused:)
    2. The 5sec Off Balance timer does not line up well in actual use. I can get off only *one* Lightning Staff Heavy Attack as a Mag Sorc (for 2x resources) once OB visually appears before it runs out. If I’m lucky, I can get two off with back-to-back Heavy Attacks. But what if it doesn’t perfectly line up in my rotation? Well too bad, you missed it. And if you start spamming Heavy Attacks once your DoTs run out, you just lost whatever DPS those extra resources would’ve provided you.

    I find my gameplay revolving around when OB is back up. I’m constantly looking not at the game itself, but a tiny icon that tell me when to spam Heavy Attacks.

    It’s not fun.... definitely makes combat in PvE less enjoyable and a lot more controlled/boring mainly as a Mag DPS.

    This exactly. For us console players that don't have crutch add-ons that bascially tell us all of our queues in easy to see notifications, the off-balance text is small and not a color that is easy to be seen. Because of this i almost NEVER get two heavies in during the OB window. This has made long PvE fights even more frustrating.
  • magictucktuck
    magictucktuck
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    red_emu wrote: »
    Apache_Kid wrote: »
    They need to stop trying to come up with ways to reduce overall group DPS. It's extremely disheartening as a player to log in and realize some of your characters instantly became weaker overnight because some dude in an office somewhere decided players were clearing content too quickly.

    My favorite part about it was i remember in the PTS patch notes it was all like "We are trying to make the off-balance feature more useful for everyone." Like as if drastically reducing the potential up-time of off-balance was making it more useful for everyone in the slightest.... I wish they would just be honest and say they want to nerf our DPS instead of just lying through their teeth.

    this one gets it! I love when they nerf an ability, make is useless or deal a fraction of the damage and call it USEFUL to all players? Yes. We love feeling less powerful. That is very useful to us when we hit that Alt + F4 :lol:

    I get it its obviously not as useful with less up time for US, for people who know all the mechanics and follow everything. but for 90 percent of the player base they don't even know what it does. now they know you see spinning rings over their head do a heavy attack. (assuming someone mentioned it to them once so they know) where before even if someone told them they still didn't understand what was happening. but more resources on heavy attack when you see rings is a no brainer

    so i see why they did it, make it more standard so more of the player base can understand mechanics and not just the diehards
    Edited by magictucktuck on March 19, 2018 4:29PM
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Apache_Kid
    Apache_Kid
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    Not needed
    red_emu wrote: »
    Apache_Kid wrote: »
    They need to stop trying to come up with ways to reduce overall group DPS. It's extremely disheartening as a player to log in and realize some of your characters instantly became weaker overnight because some dude in an office somewhere decided players were clearing content too quickly.

    My favorite part about it was i remember in the PTS patch notes it was all like "We are trying to make the off-balance feature more useful for everyone." Like as if drastically reducing the potential up-time of off-balance was making it more useful for everyone in the slightest.... I wish they would just be honest and say they want to nerf our DPS instead of just lying through their teeth.

    this one gets it! I love when they nerf an ability, make is useless or deal a fraction of the damage and call it USEFUL to all players? Yes. We love feeling less powerful. That is very useful to us when we hit that Alt + F4 :lol:

    I get it its obviously not as useful with less up time for US, for people who know all the mechanics and follow everything. but for 90 percent of the player base they don't even know what it does. now they know you see spinning rings over their head do a heavy attack. (assuming someone mentioned it to them once so they know) where before even if someone told them they still didn't understand what was happening. but more resources on heavy attack when you see rings is a no brainer

    so i see why they did it, make it more standard so more of the player base can understand mechanics and not just the diehards

    It was a creative way to lower overall group DPS. That's it. They thought this would be a clever way to disguise it as to not upset the player-base as much as they do with other nerfs.

    I can see your reasoning and yes it makes sense totally. I just don't think that was their initial goal. I think that was just a side product of them wanting to reduce overall DPS without totally pissing off the community.
    Edited by Apache_Kid on March 19, 2018 4:51PM
  • datgladiatah
    datgladiatah
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    Brings diversity
    I don't feel like it tackles the issue with certain classes being more useful with it than others. I think they should change the nature of that whip morph because it seemed really cool to use but it's funny that they couldn't even proc it without going off theme and using lightning abilities. Idk. it was 18% damage with an 80% up time that was not challenging or interesting to receive. That being said they should create more abilities and morphs that interact with other status effects and buff teams in more interesting and challenging ways. This was just something the devs should have saw was an issue a while ago.
  • Somber97866
    Somber97866
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    What were they thinking!
    This is how you know ZOS is clueless to how players operate and make builds. Look at the build advisor system. Has anyone tried it and seen what kind of build you get from it? I don't know about you but from what I've seen it's a disaster. Just compare them with alcast builds ( and even alcast builds aren't total meta)
  • BigBadVolk
    BigBadVolk
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    Needed
    Qbiken wrote: »
    BigBadVolk wrote: »
    It was needed, it made exploiter too strong, plus its simply bad design if one class needs it to "sustain", but it was too early or too late could have changed stuff before they nerfed it like giving better sustain passives to certain classes or just simply lowering some skill costs

    I think it´s funny that off-balance setups started out as niched builds for magDK in order to be somewhat viable after the sustain nerfs in Morrowind. A few groups and players then jumped on the train since they realised it could be good for a raid-group in order to raise group DPS. Shortly after this ZOS changed how heavy attacks worked on off-balanced targets (aka more damage). That´s when the "off-balance" meta started.

    But claiming it was overperforming is false if you ask me. That 10% boost from the exploiter passive was closer to 5-7%. Once again the "everyone is using it, therefor it must be overperforming" -logic was applied. The "real" reason off-balance was strong was not due to the exploiter passive, but rather the changes to how much extra damage heavy attacks did to OB targets.

    But I fully agrees that magDK should´ve gotten some love before ZOS made the changes to off-balance. The change might have occurred sooner or later as you say, but it happened way to early.

    I know but I always hated that lightning staff meta, and am happy to back with inferno staff, even though its 5-7% but every build ran lightning staff to have offbalance and exploiter, true it wasnt OP and such but still there was no other option to allocate your CP or even if someone did, that was weaker then runing lightning staff shock enchant and getting offbalance then exploiter
    In short, I wouldnt really much cared for offbalance(exploiter) if there were any alternatives for it, or if they were left it untouched for now till they fix things with DK Sorc and templar (here mean damage and sustain on mag) and maybe warden (dont know that class never really made one)
    In short: I think overall its bad design if every class and spec is dependent on one things uptime (let it be off balance or any other thing)
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Somber97866
    Somber97866
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    What were they thinking!
    There wasn't a problem with magbuilds until the witch hunt of 2017. That's when magbuilds started having to find new was to compete in damage output
  • Cage_Lizardman
    Cage_Lizardman
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    What were they thinking!
    Nerfing the cp passive made sense. But it was a heavy blow to my mag sorc, which did not need more nerfs.
  • D0PAMINE
    D0PAMINE
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    I only notice a cooldown on my Magplar.
  • Blackbird_V
    Blackbird_V
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    What were they thinking!
    It was needed, however this is a bit too much of a nerf. Should be 8 seconds cd
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • ak_pvp
    ak_pvp
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    What were they thinking!
    Can they just revert it. I liked the easiness of powerlash for vMA.

    It might be a situational buff for PvP, but I like my powerlash to actually hit if the enemy fails to stop my setup twice.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ol_BANK_lo
    ol_BANK_lo
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    What were they thinking!
    Tell me what you think

    It's a feature in the game, that had we never known about it, we wouldn't miss anything. I don't care (per se) that it is virtually irrelevant now, but that they said they added the "feature" of double heavy attack resources while off balance IS up. But in a real trial trying to get a fully charged heavy attack in the window while mechanics are going on, is nearly impossible. And quite frankly, people have already made their heavy attack builds since the ridiculous sustain nerf during Morrowind. So, they took away damage, killed the stam DK, and added a feature that gets no use.
  • Bowser
    Bowser
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    What were they thinking!
    I think off-balance currently is too unpredictable and doesn't last long enough to be useful in PvE now.

    It would be great if dungeon and trial bosses could only be affected by off-balance when players perform mechanics correctly. Instead of being completely random, off-balance could come from simply blocking a heavy attack or interrupting an ability, to killing a critical add, or even something like the entire group avoiding a one-shot mechanic.

    This could actually benefit both new and experienced players. The newbies have a shot at getting more resources back if they get it right, and the meta crowd will figure out how to maximize the damage bonus.

    Plus it would be really cool if there were more off-balance specific abilities like Power Lash.
    @King-Koopa
    World First DK Tank Execute on Rakkhat HM
    Play how you want - no meta allowed!
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