Dapper Dinosaur wrote: »Problem 1: People trying to complete quests in dungeons but the whole group leaves too early and they get kicked out.
Solution A: Zenimax re-codes it so people have more time to finish the quest.
Solution B: People travel out of the dungeon manually, THEN leave the group. This gives questers at least a full additional minute to complete it. Problem solved.
Problem 2: PuGs are completely awful at dungeons/trials and cause uncountable hours' worth of delays to everyone else they play with.
Solution: LOOK UP A DAMN GUIDE FOR ANY CONTENT YOU HAVEN'T PLAYED YET. It should take you less than 20 minutes to find an Alcast guide or something and read it from start to finish. This will help you learn mechanics without costing everyone else massive delays.
Problem 3 (ties into problem 2): People are entering vet DLC dungeons at FAR too low of a level.
Solution: Grind some more CP and follow instructions from Problem 2. Simple. You don't NEED to run vet Cradle the second you hit champion 200, nor will you ever. NO group is going to sit there and let you bog them down like that, because you WILL bog them down.
Just the slightest consideration for others from the playerbase would solve all of these huge issues. Zenimax doesn't even have to do anything, these problems are ours to fix.
Ragnarock41 wrote: »If your dps is lower than 15k game should not allow you to que for dps.
But then there are fake tanks n healers...
duendology wrote: »Ragnarock41 wrote: »If your dps is lower than 15k game should not allow you to que for dps.
But then there are fake tanks n healers...
You're too good. I am saying let's not allow to que for dungeons unless you're maxed cp, trillions dps on dummy, golden gear, and own arena perfect weapon....oh, oh, and also, submit the certification that they spent hours perfecting their "dungeoning".
Dude at first glance your post sounds like "dear noobs, quit wasting my *** and git gud"
but...
This thread is shedding light on something ive been noticing since One Tamriel..
A giant chasm of player skill and experience, between the long standing community and the newcomers.... to a point that we are seeing a "new generation" of players who have very little understanding of the game, whereas the rest of us toiled through challenging game content and devloped our playmanship THROUGH GUILDS.
Im not unearthing the CP argument here, BUT in the specific case of Group Finder, it needs a CP range limiter, where you can select the minimum CP for your group members... unfortunately too few tanks/healers for this to be effective.
TLDR - Join a guild and learn through community fellowship.
Dapper Dinosaur wrote: »Hes done it so much. Why should he take a few minuets (apparently that's bending over backwards, the horror) to help? Nope, that player is lazy for trying to up his game...like that makes any sense whatsoever.
Players like you are why new players don't give this game a chance. You are toxic.
A few minutes PER OCCASION that someone doesn't know what they're doing can add up to 30+ minutes per dungeon run. I have sat through MANY dungeons teaching people things instead of just kicking them and getting someone competent from the get-go. I'm not willing to make that sacrifice every day anymore.
I joined a pick up group earlier which wiped at the first boss, Leader asked if everyone knew the mechanics, I was the only one to answer and said no. I was hoping/expecting to be told at this point - instead I was unceremoniously kicked (I'm dps so don't consider myself as critical as a tank or healer). I'm not sure how new players like myself are supposed to learn - I certainly don't have the time to read up on every dungeon that might pop up on a random queue!
disintegr8 wrote: »I joined a pick up group earlier which wiped at the first boss, Leader asked if everyone knew the mechanics, I was the only one to answer and said no. I was hoping/expecting to be told at this point - instead I was unceremoniously kicked (I'm dps so don't consider myself as critical as a tank or healer). I'm not sure how new players like myself are supposed to learn - I certainly don't have the time to read up on every dungeon that might pop up on a random queue!
Unusual, must have been a vet dungeon. Most people don't think tanks and healers are important in normal dungeons.
At the end of the day...
YOU are only responsible for your OWN enjoyment.
While it would be nice if players with the experience would teach players without, it is ultimately NOT their responsibility. They play for their own enjoyment not yours.
While it would be nice if players without experience would, spend hours researching every dungeon before setting foot in it bring at least 700 CP for easy mode, and not ask to complete any quests, however again ultimately YOUR enjoyment is NOT their responsibility.
Want to improve the community?
Then offer assistance IN GAME instead of arguing how lazy everybody is except yourself in the forums.
That is directed at everyone (including myself) in this thread and not just the OP.
No, the timer is there so if you get kicked, you don't get the option to linger in the instance, preventing your replacement from showing up.Dapper Dinosaur wrote: »The timer is there so that the activity finder doesn't put people in dungeons that are finished. When you go in solo you never set it up to be found. Is this bad design? Yes, but the problem would disappear overnight if people would just stop leaving group the second the final boss dies and just travel out first.
Dapper Dinosaur wrote: »The timer is there so that the activity finder doesn't put people in dungeons that are finished.
The only people it seems to inconvenience are the elitists, which in my opinion, are an insignificant and toxic part of the player base. Us filthy casuals tend to have a laugh when we wipe or attempt to figure out what we did wrong. I remember spending about an hour on a single boss as me and other filthy game ruining casuals attempted to figure out the boss mechanics and then through a process of trial and error figured it out and coordinated enough to accomplish it. It was extremely satisfying not to have to "cheat" and look up the answer. And it was even more satisfying we didnt have a crybaby elitist complaining about us "not knowing mechanics" and " not doing enough DPS".Dapper Dinosaur wrote: »At a certain point, people that end up in difficult DLC dungeons cause so much widespread inconvenience that it's only the responsible thing to do to NOT QUEUE FOR THOSE DUNGEONS, or to leave immediately if you queue for random vet and it puts you in there if you are not ready for it. Take a little responsibility for yourself and consideration for others.
Dapper Dinosaur wrote: »"I'm not going to study to play a game" Then why are you going into the hardest content, basically with the intent to inconvenience everyone else there? If someone comes into my group that has no idea what to do, I'm voting to kick. I've wasted hours of my time guiding people through already, I'm sick of it, I'm not going to hold everybody's hand for them anymore.
Dapper Dinosaur wrote: »The game literally does remember your last used setting. Set your group difficulty to normal and then watch how, almost by some kind of witchcraft, you will never enter a veteran dungeon without manually entering for one. If people had the brain capacity to look at the words on their screen, they would not make that mistake. I have NEVER made that mistake and I've been playing since console release. Again, RESPONSIBILITY FOR YOURSELF.
Dapper Dinosaur wrote: »"CP level is mostly irrelevant" This is a stupid myth and it needs to stop spreading. As a healer, I know the difference when multiple people get hit by the same attacks and the person 300 CP down loses an extra 25% to the same hit, causing a death.
Ragnarock41 wrote: »
again I find it hard to understand why everyone is so triggered to the OP.
Do you know what happens to those bad DDs?
They get kicked, or shouted at, %80 of the time.
This is an issue for them, not for us.
Dapper Dinosaur wrote: »You want to be a true community? Take your nose out of the air, stop throwing out insults and lend a helping handThink about that next time you complain about a pug group. Instead of being annoyed and a ass, explain the mechanics, call out the things that are gonna happen. Ask people about there character give some advice. You will see that people are exctually eager to learn if you treat them nicely.
I've already done this literally hundreds of times for a myriad of dungeons and am simply tired of doing it. Why am I the one that has to be punished for bending over backwards to cater to lazy/inept players? Why should I continue to waste hundreds of hours of time to explain it all for the thousandth time, or wait while someone else does? Why can't those awful players just do the right thing and prepare themselves properly for the extremely difficult content that they just signed themselves up for, or better yet, not sign up for it?
I have better things to do with my time than to explain the proper method for dealing with (using an example here) Velideth's Shadow Sense attack for the millionth time.