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One thing about Warden you would fix...

phaneub17_ESO
phaneub17_ESO
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Edited by phaneub17_ESO on March 18, 2018 7:57AM

One thing about Warden you would fix... 36 votes

The persistent combat after combat ends.
22%
dsalterLynx7386CloudlesszykFischblutTalrolphileunderx2pauli133 8 votes
Increase the damage to be on par with all other classes.
61%
AlienSlofCh4mpTWVDoom1VaohFrostFallFoxWrecking_Blow_SpamVanthras79red_emuNarvuntienAlienatedGoatRR_DF_RaptorRedOnefrkncrzypopejlmurra2stileanimaThannazzarVilniusNastavnikHankJohnsonkisazekyMaura_NeysaNocturnal_Annoyance 22 votes
Add a regular Pet ability option.
16%
Kendaricphaneub17_ESONoMoreChilliesDieAlteHexePeekachu99Seraphayel 6 votes
  • Maryal
    Maryal
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    What is persistent combat after combat ends supposed to mean?
    Increase what damage, be on par how?
    A regular pet ability option for what? For the bear ultimate? For the bird? The shulks? What is a regular pet ability option?

    I'd like to help you out by answering your poll, but the way it's written makes no sense.
    Edited by Maryal on March 18, 2018 8:07AM
  • AlienatedGoat
    AlienatedGoat
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    Increase the damage to be on par with all other classes.
    PvE warden DD is ***.
    PC-NA Goat - Bleat Bleat Baaaa
  • DieAlteHexe
    DieAlteHexe
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    Add a regular Pet ability option.
    Maryal wrote: »
    What is persistent combat after combat ends supposed to mean?
    Increase what damage, be on par how?
    A regular pet ability option for what? For the bear ultimate? For the bird? The shulks? What is a regular pet ability option?

    I'd like to help you out by answering your poll, but the way it's written makes no sense.

    1. Not 100% sure but I think it's when you finish combat, you still have your weapon at the ready.

    2. The guardian is currently in the ultimate slot. Some would prefer to have the pet more like sorcs'

    3. Can't say much about dmg. as I do okay (I do not PvP so can't address that).

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • SydneyGrey
    SydneyGrey
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    I'd re-do the entire Winter's Embrace skill line. Really, Frost Cloak and the ultimate are the only good skills in that whole tree.


    (In my opinion, that is.)
    Edited by SydneyGrey on March 18, 2018 8:46AM
  • phaneub17_ESO
    phaneub17_ESO
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    Add a regular Pet ability option.
    Maryal wrote: »
    What is persistent combat after combat ends supposed to mean?
    Increase what damage, be on par how?
    A regular pet ability option for what? For the bear ultimate? For the bird? The shulks? What is a regular pet ability option?

    I'd like to help you out by answering your poll, but the way it's written makes no sense.

    1. It's inconsistent effect, but basically when you finish combat you're unable to interact with objects like resource nodes, locked chests, quest givers, doors, inability to mount, etc for up to an additional 60 seconds. It's especially annoying when you're in a dungeon like Tempest where each section is separated by doors, everyone else in the party can open the door and move on while the Warden can sometimes be stopped from going through because the game still thinks you're in combat. The rest of the party has to wait for you anywhere between 10 seconds to a minute because you cannot open the door.

    2. The Warden's damage is about 5k Average lower than other classes while you have the Bear ultimate, it's worse if you choose to use anything OTHER than the Bear ultimate as its execute is quite strong and cost effective. Warden also has long term sustain issues compared to other classes.

    3. Either Dive or Scorch could fit as a permanent combat pet while retaining the same ability it does now. Dive could be a summoned Cliff Racer that fights with you with its activation ability to Leap Attack your target much like the way NPC Clannfear mobs do. Scorch could summon a Shalk that fights by your side with its activation ability being a line attack, the Stamina Morph could be a Scrib or Kwama that spits corrosive poison damage that reduces Physical and Spell Resists while the Magicka Morph can be a Fire Shalk or Thunder Bug that stuns the first target in its path.
  • Maura_Neysa
    Maura_Neysa
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    Increase the damage to be on par with all other classes.
    Maryal wrote: »
    What is persistent combat after combat ends supposed to mean?
    Increase what damage, be on par how?
    A regular pet ability option for what? For the bear ultimate? For the bird? The shulks? What is a regular pet ability option?

    I'd like to help you out by answering your poll, but the way it's written makes no sense.

    Because of the Animal Companions passive that heals you when a pet de-spawns then Wardens stay in combat long after others are out. Particularly the Netch. Learned this after doing my 4-Man skins run. I was ALWAYS the last through the door. If how every you keep up you Netch even after combat is over, you have much better chance making it through the door with everyone else..

    I vote damage, but really its only the Magwarden that is behind. StamWarden is competitive with the rest of the DPS class. It worst its in need of love the way MagDK, Magplar are. Mag Warden would all rejoice if they could hit those two classes numbers
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Maura_Neysa
    Maura_Neysa
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    Increase the damage to be on par with all other classes.
    Maryal wrote: »
    What is persistent combat after combat ends supposed to mean?
    Increase what damage, be on par how?
    A regular pet ability option for what? For the bear ultimate? For the bird? The shulks? What is a regular pet ability option?

    I'd like to help you out by answering your poll, but the way it's written makes no sense.

    1. It's inconsistent effect, but basically when you finish combat you're unable to interact with objects like resource nodes, locked chests, quest givers, doors, inability to mount, etc for up to an additional 60 seconds. It's especially annoying when you're in a dungeon like Tempest where each section is separated by doors, everyone else in the party can open the door and move on while the Warden can sometimes be stopped from going through because the game still thinks you're in combat. The rest of the party has to wait for you anywhere between 10 seconds to a minute because you cannot open the door. Its your Netch, don't let it die. Because of the passive that heals you, then your Netch de-spawning draws you back into combat.

    2. The Warden's damage is about 5k Average lower than other classes while you have the Bear ultimate, it's worse if you choose to use anything OTHER than the Bear ultimate as its execute is quite strong and cost effective. Warden also has long term sustain issues compared to other classes.If you can actually get to 40k on your Magden even with the Bear, I'm impressed

    3. Either Dive or Scorch could fit as a permanent combat pet while retaining the same ability it does now. Dive could be a summoned Cliff Racer that fights with you with its activation ability to Leap Attack your target much like the way NPC Clannfear mobs do. Scorch could summon a Shalk that fights by your side with its activation ability being a line attack, the Stamina Morph could be a Scrib or Kwama that spits corrosive poison damage that reduces Physical and Spell Resists while the Magicka Morph can be a Fire Shalk or Thunder Bug that stuns the first target in its path. For the love of Akatosh, NO. Don't screw with the 2 skills that are 80% of the Wardens combat. Warden already has a pet just like Sorcs, the Bear. They do not need to loose more slots by double barring any other skills.
    SydneyGrey wrote: »
    I'd re-do the entire Winter's Embrace skill line. Really, Frost Cloak and the ultimate are the only good skills in that whole tree.


    (In my opinion, that is.)

    Wow really? Winters Reach is Higher DPS than nonVMA Wall. People have being crying NERF to Shimmering Shield since launch. Frozen Gate pulls bigger enemies than Chains and applies Major Maim, Arctic is a very nice heal, on a Tank with 40k it is a 8k total over 10seconds assuming no crits.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • phaneub17_ESO
    phaneub17_ESO
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    Add a regular Pet ability option.
    It's not just the Netch or Pet skills, I have a Mag Warden Tank that I'm leveling right now that has no pet skills slotted, has one healing spell and is using mostly the Ice Magic with 1H+SH and Ice Staff, it still happens to him after combat both in the overland and in dungeons.

    The combat bug happens at all levels, it doesn't appear to be ability specific either. I've tried without the pets, without the class heals, and without the Frost spells. I have 3 Wardens, 2 of which are max level on various combinations; it's something with the class itself.
    Edited by phaneub17_ESO on March 18, 2018 10:00AM
  • Maura_Neysa
    Maura_Neysa
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    Increase the damage to be on par with all other classes.
    It's not just the Netch or Pet skills, I have a Mag Warden Tank that I'm leveling right now that has no pet skills slotted, has one healing spell and is using mostly the Ice Magic with 1H+SH and Ice Staff, it still happens to him after combat both in the overland and in dungeons.

    Why in the world do you not have a Companions skill slotted. A - 12% Mag/Stam regen for having one. B - You are going to NEED Netch to Tank, so the sooner you have the Skill Line leveled up the sooner you can get the Netch.

    As for you experancing the bug. Hmm... I never experience/noticed it while I was still leveling. And now that I am good at recasting the Netch even after the boss fight, I have a lot less door issues.
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


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