joaaocaampos wrote: »we need jewelry crafting
spell crafting is humbug
Jewelry Crafting? NO. Never. Never do it, ZOS! That would break the need to make Veteran Dungeon to get purple jewelry and the NPC "The Golden".
So stop. In addition, if ZOS wanted (to make the game more casual than it already is), ZOS would have already done so.
Seraphayel wrote: »I hope Spellcrafting will require an extensive amount of exploration and revisiting "old" places, e.g. components hidden in ruins and you need to revisit every ancient delve to complete your Spellcrafting book.
Seraphayel wrote: »I hope Spellcrafting will require an extensive amount of exploration and revisiting "old" places, e.g. components hidden in ruins and you need to revisit every ancient delve to complete your Spellcrafting book.
Please no, I already have to go back to every delve and shack in the game every time I need skillpoints and mage's guild for a new toon. I would much prefer that they are given as rewards for completing vet HM on dungeons or something, or for completing PvP objectives...the better the skill(or skill fragment) the harder the content required to get it(ultimate strength skills require vet DLC dungeon HM completion as an example). Give people a reason to actually improve their skills...the more skillful you are, the more you can expand your toolbox. To be clear...weaker versions of the skills(spells) would be available for easier achievements.
Seraphayel wrote: »I hope Spellcrafting will require an extensive amount of exploration and revisiting "old" places, e.g. components hidden in ruins and you need to revisit every ancient delve to complete your Spellcrafting book.
Please no, I already have to go back to every delve and shack in the game every time I need skillpoints and mage's guild for a new toon. I would much prefer that they are given as rewards for completing vet HM on dungeons or something, or for completing PvP objectives...the better the skill(or skill fragment) the harder the content required to get it(ultimate strength skills require vet DLC dungeon HM completion as an example). Give people a reason to actually improve their skills...the more skillful you are, the more you can expand your toolbox. To be clear...weaker versions of the skills(spells) would be available for easier achievements.
i reasently read a datamine topic on reddid which includet this magical word "spellcrafting" for the summerset isles
whithout any detailed info i started to think about how it could be and which problems can ocure with such a system
after some time of thinking.. im sure such, a system can affect skills only in a minor way.. if not, the game would go out of controll balance wise
lets take a comon class skill morph like puncturing sweep for eg. i think the system will allow to add some minor effect to it like a small slow or small elemental effect but wont change the entire skill to something new
what do u guys think about it?
WarMasterCyp wrote: »i reasently read a datamine topic on reddid which includet this magical word "spellcrafting" for the summerset isles
whithout any detailed info i started to think about how it could be and which problems can ocure with such a system
after some time of thinking.. im sure such, a system can affect skills only in a minor way.. if not, the game would go out of controll balance wise
lets take a comon class skill morph like puncturing sweep for eg. i think the system will allow to add some minor effect to it like a small slow or small elemental effect but wont change the entire skill to something new
what do u guys think about it?
Settle down.. you don't know what it will be.
https://www.youtube.com/watch?v=_Jk7LrLgRfg&t=3173s&list=PLgAMhJBJInPdFMVCMfT-N_OEeaUK9YLuH&index=73 wenchmore420b14_ESO wrote: »WarMasterCyp wrote: »i reasently read a datamine topic on reddid which includet this magical word "spellcrafting" for the summerset isles
whithout any detailed info i started to think about how it could be and which problems can ocure with such a system
after some time of thinking.. im sure such, a system can affect skills only in a minor way.. if not, the game would go out of controll balance wise
lets take a comon class skill morph like puncturing sweep for eg. i think the system will allow to add some minor effect to it like a small slow or small elemental effect but wont change the entire skill to something new
what do u guys think about it?
Settle down.. you don't know what it will be.
Yes we do. It has been coded, programed and tested since 2014. Here it is again in case you didn't click on it before. Watch. This is Spellcrafting.
And yes, it will be "Exploration based". And Yes, it will be tied to the Mage Guild so everyone can use it.
TLDR: Be just like Glyph Enchanting with 3 base stats combined to make a tablet of X potency.
Just watch the darn video!!! Lol.. It shows and tells all!! Huzzah!!https://www.youtube.com/watch?v=_Jk7LrLgRfg&t=3173s&list=PLgAMhJBJInPdFMVCMfT-N_OEeaUK9YLuH&index=73
Seraphayel wrote: »wenchmore420b14_ESO wrote: »WarMasterCyp wrote: »i reasently read a datamine topic on reddid which includet this magical word "spellcrafting" for the summerset isles
whithout any detailed info i started to think about how it could be and which problems can ocure with such a system
after some time of thinking.. im sure such, a system can affect skills only in a minor way.. if not, the game would go out of controll balance wise
lets take a comon class skill morph like puncturing sweep for eg. i think the system will allow to add some minor effect to it like a small slow or small elemental effect but wont change the entire skill to something new
what do u guys think about it?
Settle down.. you don't know what it will be.
Yes we do. It has been coded, programed and tested since 2014. Here it is again in case you didn't click on it before. Watch. This is Spellcrafting.
And yes, it will be "Exploration based". And Yes, it will be tied to the Mage Guild so everyone can use it.
TLDR: Be just like Glyph Enchanting with 3 base stats combined to make a tablet of X potency.
Just watch the darn video!!! Lol.. It shows and tells all!! Huzzah!!https://www.youtube.com/watch?v=_Jk7LrLgRfg&t=3173s&list=PLgAMhJBJInPdFMVCMfT-N_OEeaUK9YLuH&index=73
I would love Spellcrafting to be like they said in that video (almost 4 years ago) but I really doubt it. Important people left ZOS and the former "head" of Spellcrafting did so as well. I would be very surprised (and pleased) when Spellcrafting gets implemented the way they announced it but I doubt it.
wenchmore420b14_ESO wrote: »Seraphayel wrote: »wenchmore420b14_ESO wrote: »WarMasterCyp wrote: »i reasently read a datamine topic on reddid which includet this magical word "spellcrafting" for the summerset isles
whithout any detailed info i started to think about how it could be and which problems can ocure with such a system
after some time of thinking.. im sure such, a system can affect skills only in a minor way.. if not, the game would go out of controll balance wise
lets take a comon class skill morph like puncturing sweep for eg. i think the system will allow to add some minor effect to it like a small slow or small elemental effect but wont change the entire skill to something new
what do u guys think about it?
Settle down.. you don't know what it will be.
Yes we do. It has been coded, programed and tested since 2014. Here it is again in case you didn't click on it before. Watch. This is Spellcrafting.
And yes, it will be "Exploration based". And Yes, it will be tied to the Mage Guild so everyone can use it.
TLDR: Be just like Glyph Enchanting with 3 base stats combined to make a tablet of X potency.
Just watch the darn video!!! Lol.. It shows and tells all!! Huzzah!!https://www.youtube.com/watch?v=_Jk7LrLgRfg&t=3173s&list=PLgAMhJBJInPdFMVCMfT-N_OEeaUK9YLuH&index=73
I would love Spellcrafting to be like they said in that video (almost 4 years ago) but I really doubt it. Important people left ZOS and the former "head" of Spellcrafting did so as well. I would be very surprised (and pleased) when Spellcrafting gets implemented the way they announced it but I doubt it.
True, but ZoS LOVES to make money and SAVE money.
This system has the art, coding. programining, everything ALREADY made!
Why would they spend the time and money to redo it?
Yes, I know Nick Konkle left. So did Paul Sage at about the same time. (Personal note: Love you Rich & Matt, but I really miss Paul's Shirts and miss "The Konk".)
Plus, this system, granted is pre 1T, but it is good, balanced, already made and ready to implement, so WHY would they do something totally different?