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Completely INVISIBLE players in group dungeons!

exiars10
exiars10
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This happened last night and it's not the first time. I saw other report this and it was "fixed" in one of the patch.

I had the famous old bug when I didn't see teammate, but I saw his health bar and name. At least I know where he was.

Now? COMPLETELY invisible!!! This tank came into dungeon and I only saw his pet.
I left dungeon...

EDIT
I don't know how to upload properly screenshot on this forum. I added it on Attach image and it didn't show up.
Here is direct link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1332109537

EDIT 2
Finally managed:
i0f0tahf5hwz.jpg
Edited by exiars10 on March 16, 2018 10:49AM
I don't play ESO since 15.06. because Cyrodiil is broken since Summerset (PvE isn't much better, too)...

Aldmeri Dominion (PC Europe via Steam)

The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    What would make you leave the dungeon? Just port to one of them. Ezpz. Makes it so you can see them. Such drama for so little.

    And honestly, you do not need to actually see the other players. As long as they interact with the mobs in the dungeon, you would be fine.
    Edited by Lightspeedflashb14_ESO on March 16, 2018 8:51AM
  • Marabornwingrion
    Marabornwingrion
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    What would make you leave the dungeon? Just port to one of them. Ezpz. Makes it so you can see them. Such drama for so little.

    Problem is, that sometimes porting doesn't solve the problem. If I'm invisible in a dungeon to a healer, I can port on him or he can port on me, and he still doesn't see me. Usually passing the door inside dungeon/trial helps more that teleports.
    And honestly, you do not need to actually see the other players. As long as they interact with the mobs in the dungeon, you would be fine.

    They NEED to see each other. In last vHoF I was invisible to healer for a half of trial (passing one of the doors helped), he didn't even see my health bar so his job was much more difficult.
  • Morgul667
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    Happens in PVE but also PVP and other activities such as BG, so yes it is an issue.

    reported here

    https://forums.elderscrollsonline.com/en/discussion/395445/bug-cant-see-your-teammates-in-dungeon#latest

    no reply
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Astrid_V wrote: »
    What would make you leave the dungeon? Just port to one of them. Ezpz. Makes it so you can see them. Such drama for so little.

    Problem is, that sometimes porting doesn't solve the problem. If I'm invisible in a dungeon to a healer, I can port on him or he can port on me, and he still doesn't see me. Usually passing the door inside dungeon/trial helps more that teleports.
    And honestly, you do not need to actually see the other players. As long as they interact with the mobs in the dungeon, you would be fine.

    They NEED to see each other. In last vHoF I was invisible to healer for a half of trial (passing one of the doors helped), he didn't even see my health bar so his job was much more difficult.

    Your health bar is on the top left at all times when you are grouped. You don't need to see your character to know you need healing. Trust me. I have healed for 77+ in game days in my templar healer. I have seen it all, man.

    I have also never not had just porting to a person not work. So I am going to need to see that happening before I believe you.
    Edited by Lightspeedflashb14_ESO on March 16, 2018 10:28AM
  • exiars10
    exiars10
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    Added screenshot.
    Morgul667 wrote: »
    Happens in PVE but also PVP and other activities such as BG, so yes it is an issue.

    reported here

    https://forums.elderscrollsonline.com/en/discussion/395445/bug-cant-see-your-teammates-in-dungeon#latest

    no reply
    I rememeber that thread but I couldn't find it (forgto name...) so I opened another one.
    I don't play ESO since 15.06. because Cyrodiil is broken since Summerset (PvE isn't much better, too)...

    Aldmeri Dominion (PC Europe via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • Morgul667
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    Np the more noise we do the better chance we have to see ZOS reply and fix it
  • commdt
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    Not only in Dungeons, but in BGs too, which is more disturbing
    Rawr
  • Apache_Kid
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    Astrid_V wrote: »
    What would make you leave the dungeon? Just port to one of them. Ezpz. Makes it so you can see them. Such drama for so little.

    Problem is, that sometimes porting doesn't solve the problem. If I'm invisible in a dungeon to a healer, I can port on him or he can port on me, and he still doesn't see me. Usually passing the door inside dungeon/trial helps more that teleports.
    And honestly, you do not need to actually see the other players. As long as they interact with the mobs in the dungeon, you would be fine.

    They NEED to see each other. In last vHoF I was invisible to healer for a half of trial (passing one of the doors helped), he didn't even see my health bar so his job was much more difficult.

    Your health bar is on the top left at all times when you are grouped. You don't need to see your character to know you need healing. Trust me. I have healed for 77+ in game days in my templar healer. I have seen it all, man.

    I have also never not had just porting to a person not work. So I am going to need to see that happening before I believe you.

    It's gotten worse since Dragon Bones. Sometimes has taken me multiple travels from both people to make the characters visible to each-other. Travels will fix it eventually but I've had to do it 3-4 times since the DB patch when this happens. This is rampant on Xbox.
  • Lotka
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    I mean, at least before, the health bar was in the ground. Now it's non-existent. LOL Rezing is SUPER fun when you can't see a health bar OR a person. DPS decreases because you can't rez, before you know it, another person dies and you have to restart the boss fight. :#
    Edited by Lotka on March 16, 2018 2:09PM
    PC NA Server
  • Apache_Kid
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    Lotka wrote: »
    I mean, at least before, the health bar was in the ground. Now it's non-existent. LOL Rezing is SUPER fun when you can't see a health bar OR a person. DPS decreases because you can't rez, before you know it, another person dies and you have to restart the boss fight. :#

    Yup many times I don't even see the health-bar anymore.
  • Shadowshire
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    What would make you leave the dungeon? Just port to one of them. Ezpz. Makes it so you can see them. Such drama for so little.

    And honestly, you do not need to actually see the other players. As long as they interact with the mobs in the dungeon, you would be fine.
    Oh, you do need to see the other players, especially if you want to heal or resurrect them. Synergies are often affected by this, too. Interacting with the mobs in the dungeon is not enough, except for a player who remains a solo player regardless of whether their character is in a group.

    In my experience, porting to another player's character is meaningless if both characters are already inside the dungeon. It has never resolved a problem, and there is a risk of making the situation worse.

    One problem with the "megaserver" is that a player character which ports to another sometimes will not arrive in the same "instance". When that happens, all a player sees is the marker above the head of the other character(s) -- assuming that option is enabled. The usual remedy is for the player who cannot see the characters of the others to log-out to Character Select, then select the same character to play. That should place the character in the same "instance' of the dungeon, and at the same area in the dungeon where the player logged-out. However, re-logging sometimes places their character in the same "instance", but at the start of the dungeon, regardless.

    Ordinarily "travel to" another player's character does work when the respective player characters are not inside a delve, dungeon, or trial.* In that case, the character who is teleported arrives at the Wayshrine that is nearest to the other player's location (unless there is an error, and the teleport will either fail or have some weird outcome).

    Ordinarily, teleporting also works as expected when a player character who is outside a dungeon "travels to" a player character who is already inside the dungeon. But they will not necessarily be at the same location, i.e., within sight of one another. Usually the character who travels will arrive inside the dungeon near the physical entrance to it. For example, when a replacement player is chosen via the Group tool, their character almost always arrives just inside the entrance to the dungeon, regardless of where any other member(s) of the group are currently located. And I've seen outcomes in which a replacement player's character arrived in a different "instance" of the dungeon, too.

    There are other situations when porting your character to another character will place yours in a different "instance". One is the final quest in the Main Quest series, in which the player's character who undertakes the quest can be accompanied only by the Prophet and the other Companions. That is, the quest (among other "solo" quests) cannot be done by a group.

    Consequently, when another player's character travels to the one which is engaged in the quest, their character might arrive at the same location (or be able to move to the quester's location from where their character arrives). But they won't be able to see one another, or interact with one another. They can usually communicate via the zone chat channel. At best, each respective player's character might be able to see the outcome of an action by the other player's character.
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    * For what it is worth, I have never attempted to have my character "travel to" another player's character while either of our characters were inside the "instance" of a Homestead, a Battleground, or an Arena. The outcome should probably be the same as "travel to" another player character who is inside a delve, dungeon, or trial -- i.e., if it works properly.

    Edited by Shadowshire on March 16, 2018 10:39PM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
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    ....
    Your health bar is on the top left at all times when you are grouped. You don't need to see your character to know you need healing. Trust me. I have healed for 77+ in game days in my templar healer. I have seen it all, man.
    ....
    Which add-on are you using to display health bars "on the top left at all times when you are grouped"? Or maybe I should ask, on which platform and megaserver are you playing TESO?

    In my experience on PC NA, health bars are always displayed above the head of each and every other character(s). But that might be the result of a Settings option which I've enabled (or disabled). The alternative could be to display them in a group, such as you describe.

    That said, when I play my Breton Templar healer:
    • While my healer is in combat and/or a potential target(s) is in combat, a health bar for each and every other "friendly" character is displayed above each head, respectively, regardless of whether my character is in a group with them.
    • Sometimes a health bar is displayed above the head of another player character, while neither that character nor the healer is in combat -- usually while the other character's Health is less than 100%. But such an ad hoc encounter is inherently incidental and usually brief, and I cannot ascertain whether a health bar should be displayed but it isn't.
    So far, my healer has been healing other player characters while in World Boss groups and while fighting at Dolmens. Occasionally he also heals another player character(s) in a delve or Public Dungeon, but not while in a group with them or with others.

    Also, I have installed Healer's Group Frame , but my healer has not been in a group while it was enabled. At the time, it was out-of-date and I wasn't sure whether the data it displayed in combat at Dolmens was timely or accurate. Heal Counter apparently did not affect the location of Health Bars when I used it a few weeks ago. I disabled it because it had a bug, which has since been corrected.

    Edited by Shadowshire on March 16, 2018 9:58PM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
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