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QoL Change for Frost Tanking - Weakness to Elements Taunt/Rework

Avran_Sylt
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Gonna start this to prompt discussion, but will be absent from the thread for a few days.

Synopsis: Add a Taunt to the Frost Staff that exists separately from the Undaunted Inner Fire and the Ice Staff Heavy Attack. (Although it could be argued that Inner fire is enough in and of itself).

However, if a taunt were to be placed in the Destro Staff skill line, I'd place it in Weakness to Elements.

My Suggestion would be:
Add a Magicka cost to the skill: ~2400 Magicka (Spit-balling here)
(Price would need to be balanced around the Destruction Expert Passive (do you have to kill it, or just place the skill on it?)))

-Frost: Taunts the enemy
-Shock: Applies Minor Breach
-Fire: Low Damage DoT (Enough to about equal the 2% damage increase from Minor Breach (30k DPS), or around 600 Damage per second on a High-Spec build)

Add an increased Mana cost on the Elemental Susceptibility Morph (Duration refreshed on damage)

It would differentiate itself from the SnB taunt in being a fairly cost-effective method of taunting (Adds) at the downside of offering no Physical Resistance Reduction (Bosses). The Minor Breach addition for shock is added mainly for Healers/(SnB)Tanks utilizing a shock staff off-bar and because I couldn't think of a AoE Damage oriented effect for Shock that can function well with a morph that can be refreshed indefinitely.

Thoughts? Opinions? Suggestions?



Edited by Avran_Sylt on March 15, 2018 8:13AM
  • Illurian
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    Frost staff would still be bad as a tank option because it doesn't provide major fracture. The traditional S&B tank will always be preferred because of this.

    One could argue that you could just front/back bar S&B with your frost staff, but the fact that you'd have to do so only proves my point; frost staff would still not be on par with S&B as a tank weapon.
    Kiss the chaos.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Illurian wrote: »
    Frost staff would still be bad as a tank option because it doesn't provide major fracture. The traditional S&B tank will always be preferred because of this.

    One could argue that you could just front/back bar S&B with your frost staff, but the fact that you'd have to do so only proves my point; frost staff would still not be on par with S&B as a tank weapon.

    you would surprised at the amount of tanks in pve i come across that have that run ransack. i mean you are right, i would just make Elemental Susceptibility just give major fracture too, as i have literally seen no one with that morph, ever. simple.

    to the op, you cant take eledrain away. all your ideas are nice but eledrain is much more group support then the minor breach you suggest.
  • Avran_Sylt
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    Illurian wrote: »
    Frost staff would still be bad as a tank option because it doesn't provide major fracture. The traditional S&B tank will always be preferred because of this.

    One could argue that you could just front/back bar S&B with your frost staff, but the fact that you'd have to do so only proves my point; frost staff would still not be on par with S&B as a tank weapon.

    you would surprised at the amount of tanks in pve i come across that have that run ransack. i mean you are right, i would just make Elemental Susceptibility just give major fracture too, as i have literally seen no one with that morph, ever. simple.

    to the op, you cant take eledrain away. all your ideas are nice but eledrain is much more group support then the minor breach you suggest.

    This suggestion is for the base skill. Elemental drain would inherit what is suggested in addition to the minor Magicka steal.
  • DeadlyRecluse
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    Frost clench is another strong candidate for where to tuck the frost staff taunt, imo. And since it's less used in PvE, it would be easier to stick it there without disrupting too much, imo.
    Thrice Empress, Forever Scrub
  • Lynx7386
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    As long as we're not removing the heavy attack taunt, I'm all for having it added to one of the skills in the destruction staff line. However, I agree that frost clench would be a better fit for a taunt - elemental drain/susceptibility already offer group utility and adding cost to them would make them less valuable.

    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Danksta
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    You want to know what I think is dumb? Having DPS weapons and a "tanking" weapon lumped into the same skill line. And honestly I can't see how any reasonable person could disagree with this.
    BawKinTackWarDs PS4/NA

  • WrathOfInnos
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    I suggested this a while back, hopefully we can make it happen.

    https://forums.elderscrollsonline.com/en/discussion/375731/frost-staff-taunt-request#latest
  • Illurian
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    Lynx7386 wrote: »
    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.

    Having to slot another skill purely for major fracture is not a pro-frost staff tanking argument.

    The fact is, if you have to slot a separate skill just for major fracture, you might as well just use a S&B set up over frost staff. Specifically for wardens, subterranean assault costs stamina, so you might as well slot S&B and use the more reliable Pierce Armor for all 3 effects with no delay.
    Kiss the chaos.
  • Silver_Strider
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    Illurian wrote: »
    Lynx7386 wrote: »
    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.

    Having to slot another skill purely for major fracture is not a pro-frost staff tanking argument.

    The fact is, if you have to slot a separate skill just for major fracture, you might as well just use a S&B set up over frost staff. Specifically for wardens, subterranean assault costs stamina, so you might as well slot S&B and use the more reliable Pierce Armor for all 3 effects with no delay.

    Except the slot you're using Sub Assault/Mark/whatever on would be free since Frost Staff Heavy Attacks aren't a skill and doesn't need to be slotted. If you're saying that we'd need to slot Inner Fire + Another skill, wouldn't it be better to add Fracture/Breech to Inner Fire instead of forcing both a taunt AND Fracture/Breech into one of the Destruction Staff Skills? Then you have to consider, Sub Assault is an AoE Fracture/Breech, making it much more effective than a single target skill like Pierce for debuffing.

    The usual scenario for me is that I prep sub assault, load up a frost heavy, both going off at about the same time, using Inner Fire on a 2nd target and then Gripping Shards the runners on their way to my teammates. I now have 2 taunted enemies, several enemies with Fracture/Breech, most of which are now trapped by Gripping. Whereas on my SnB bar, I'd only get 1 taunted prior to Gripping Sharding them and having to use more time to get every debuffed with Piercing over Sub Assault. The delay on Sub Assault is not a negative since it allows for you to time everything up to execute you need to do in a much more effective manner as it lines up with Frost Heavy Attacks almost perfectly.
    Argonian forever
  • Illurian
    Illurian
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    Illurian wrote: »
    Lynx7386 wrote: »
    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.

    Having to slot another skill purely for major fracture is not a pro-frost staff tanking argument.

    The fact is, if you have to slot a separate skill just for major fracture, you might as well just use a S&B set up over frost staff. Specifically for wardens, subterranean assault costs stamina, so you might as well slot S&B and use the more reliable Pierce Armor for all 3 effects with no delay.

    Except the slot you're using Sub Assault/Mark/whatever on would be free since Frost Staff Heavy Attacks aren't a skill and doesn't need to be slotted. If you're saying that we'd need to slot Inner Fire + Another skill, wouldn't it be better to add Fracture/Breech to Inner Fire instead of forcing both a taunt AND Fracture/Breech into one of the Destruction Staff Skills? Then you have to consider, Sub Assault is an AoE Fracture/Breech, making it much more effective than a single target skill like Pierce for debuffing.

    The usual scenario for me is that I prep sub assault, load up a frost heavy, both going off at about the same time, using Inner Fire on a 2nd target and then Gripping Shards the runners on their way to my teammates. I now have 2 taunted enemies, several enemies with Fracture/Breech, most of which are now trapped by Gripping. Whereas on my SnB bar, I'd only get 1 taunted prior to Gripping Sharding them and having to use more time to get every debuffed with Piercing over Sub Assault. The delay on Sub Assault is not a negative since it allows for you to time everything up to execute you need to do in a much more effective manner as it lines up with Frost Heavy Attacks almost perfectly.

    Don't get me wrong, I have a warden healing tank that runs resto/Destro (ice) so I'm familiar with the rotation and set up. I frequently use it for 3 dps vet pledge runs.

    Adding major breech + major fracture to inner fire would certainly be a welcomed addition, and a potential solution. Perhaps adding major breech/fracture to frost staff heavy attacks instead of the shield?

    Your example has a few caveats: loading up sub assault and a heavy attack takes 2-3 seconds, during which you could cast pierce armor at least twice, so you'd effectively have at least 1 extra mob taunted than your scenario, with all of them having both major debuffs applied. Also, it's worth noting that sub assault is a line aoe, and while it has a decent area, there are many situations when the mob group you are attacking aren't lined up in your sub assault area. This means having to recast sub assault for the remaining mobs.

    It's also worth noting that sub assault is a stamina skill, while frost staff tanks are typically Magicka characters. This means your already limited stamina pool will have further drain on it, with no option for easy return through heavy attacks (unless you are already using S&B, which defeats the purpose of this discussion).

    As much as I would love for frost staff tanking to be viable in all scenarios, it simply isn't quite there yet.
    Kiss the chaos.
  • Liofa
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    This would make Shock Staff a tank weapon while keeping 1h/s on front , not Frost Staff . Reliable Minor Breach that can be up 100% uptime without needing a Stamplar ? Yes please ^^
  • Lynx7386
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    I disagree with the statement that "frost tanks are magic based and have low stamina". That's no more true than saying all 1h/shield tanks have tiny magicka pools. In many cases the opposite is true: you use one resource for blocking, and the other for all of you supporting abilities. Do tanks don't dump points into stamina (in most builds), they focus on magicka and magicka recovery so they can get the most use out of talons, eruption, chains, igneous shield, dragon blood, etc. And the stamina pool ends up being minimal, just enough to taunt and block and utilizing magicka to recover stamina as needed.

    Personally, I have an almost perfect even split between the two on my warden and use both the shield and frost staff. I fully utilize both resource pools as needed - whether for continued blocking or for debuffing/taunting. Imo this is the absolute most efficient setup for any tank, and is one of the reasons I'm such a big proponent of keeping frost staff as a tanking option .
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Silver_Strider
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    Illurian wrote: »
    Illurian wrote: »
    Lynx7386 wrote: »
    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.

    Having to slot another skill purely for major fracture is not a pro-frost staff tanking argument.

    The fact is, if you have to slot a separate skill just for major fracture, you might as well just use a S&B set up over frost staff. Specifically for wardens, subterranean assault costs stamina, so you might as well slot S&B and use the more reliable Pierce Armor for all 3 effects with no delay.

    Except the slot you're using Sub Assault/Mark/whatever on would be free since Frost Staff Heavy Attacks aren't a skill and doesn't need to be slotted. If you're saying that we'd need to slot Inner Fire + Another skill, wouldn't it be better to add Fracture/Breech to Inner Fire instead of forcing both a taunt AND Fracture/Breech into one of the Destruction Staff Skills? Then you have to consider, Sub Assault is an AoE Fracture/Breech, making it much more effective than a single target skill like Pierce for debuffing.

    The usual scenario for me is that I prep sub assault, load up a frost heavy, both going off at about the same time, using Inner Fire on a 2nd target and then Gripping Shards the runners on their way to my teammates. I now have 2 taunted enemies, several enemies with Fracture/Breech, most of which are now trapped by Gripping. Whereas on my SnB bar, I'd only get 1 taunted prior to Gripping Sharding them and having to use more time to get every debuffed with Piercing over Sub Assault. The delay on Sub Assault is not a negative since it allows for you to time everything up to execute you need to do in a much more effective manner as it lines up with Frost Heavy Attacks almost perfectly.

    Don't get me wrong, I have a warden healing tank that runs resto/Destro (ice) so I'm familiar with the rotation and set up. I frequently use it for 3 dps vet pledge runs.

    Adding major breech + major fracture to inner fire would certainly be a welcomed addition, and a potential solution. Perhaps adding major breech/fracture to frost staff heavy attacks instead of the shield?

    Your example has a few caveats: loading up sub assault and a heavy attack takes 2-3 seconds, during which you could cast pierce armor at least twice, so you'd effectively have at least 1 extra mob taunted than your scenario, with all of them having both major debuffs applied. Also, it's worth noting that sub assault is a line aoe, and while it has a decent area, there are many situations when the mob group you are attacking aren't lined up in your sub assault area. This means having to recast sub assault for the remaining mobs.

    It's also worth noting that sub assault is a stamina skill, while frost staff tanks are typically Magicka characters. This means your already limited stamina pool will have further drain on it, with no option for easy return through heavy attacks (unless you are already using S&B, which defeats the purpose of this discussion).

    As much as I would love for frost staff tanking to be viable in all scenarios, it simply isn't quite there yet.

    I use both Frost and SnB on my Warden Tank. I'm rarely on my SnB bar though, using it just to get Cloak, Netch, Leeching and Blast up before going back to my Frost Bar. I do keep Piercing on as a precaution as some situations have required permablocking that is impossible on Frost Staff alone (Warrior in vHRC being the most notable enemy as I was often bar swapping just to block with both resources and not die).

    I'm not against improvements for Frost Tanking but I don't believe taunting nor lack of Major Fracture/Breech are why it's problematic. It's more so the longer heavy animation of Frost Staff and lack of mobility associated with it that's more an issue. There are fights that its literally impossible to get a heavy attack in with Frost Staff but are just barely possible with SnB that makes it much better. 1st boss of vMoL comes to mind as I can just squeeze in a Heavy with SnB when he targets a player for pillars before he's back on me that I could NEVER hope to pull off with a Frost Staff. If Tri-Focus allowed for at least 30% faster heavy attacks with a Frost Staff and Ancient Knowledged allowed faster movement while blocking, it would be better in those departments.

    Then, there's also the loss of a 2nd 5 piece bonus that also hurts Frost Staff. Making an offhand for Magic Users would be invaluable for sure but it also means a new item to balance the game around, new thing to research, more diluted drop pools, etc. that I don't believe ZOS is welling (or able) to add into their spaghetti code.

    Frost Tanking is an uphill battle that ZOS undertook halfheartedly without a proper mindset and they're struggling to make it viable enough with the current tools instead of adding the necessary tools needed.
    Argonian forever
  • Lynx7386
    Lynx7386
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    Illurian wrote: »
    Illurian wrote: »
    Lynx7386 wrote: »
    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.

    Having to slot another skill purely for major fracture is not a pro-frost staff tanking argument.

    The fact is, if you have to slot a separate skill just for major fracture, you might as well just use a S&B set up over frost staff. Specifically for wardens, subterranean assault costs stamina, so you might as well slot S&B and use the more reliable Pierce Armor for all 3 effects with no delay.

    Except the slot you're using Sub Assault/Mark/whatever on would be free since Frost Staff Heavy Attacks aren't a skill and doesn't need to be slotted. If you're saying that we'd need to slot Inner Fire + Another skill, wouldn't it be better to add Fracture/Breech to Inner Fire instead of forcing both a taunt AND Fracture/Breech into one of the Destruction Staff Skills? Then you have to consider, Sub Assault is an AoE Fracture/Breech, making it much more effective than a single target skill like Pierce for debuffing.

    The usual scenario for me is that I prep sub assault, load up a frost heavy, both going off at about the same time, using Inner Fire on a 2nd target and then Gripping Shards the runners on their way to my teammates. I now have 2 taunted enemies, several enemies with Fracture/Breech, most of which are now trapped by Gripping. Whereas on my SnB bar, I'd only get 1 taunted prior to Gripping Sharding them and having to use more time to get every debuffed with Piercing over Sub Assault. The delay on Sub Assault is not a negative since it allows for you to time everything up to execute you need to do in a much more effective manner as it lines up with Frost Heavy Attacks almost perfectly.

    Don't get me wrong, I have a warden healing tank that runs resto/Destro (ice) so I'm familiar with the rotation and set up. I frequently use it for 3 dps vet pledge runs.

    Adding major breech + major fracture to inner fire would certainly be a welcomed addition, and a potential solution. Perhaps adding major breech/fracture to frost staff heavy attacks instead of the shield?

    Your example has a few caveats: loading up sub assault and a heavy attack takes 2-3 seconds, during which you could cast pierce armor at least twice, so you'd effectively have at least 1 extra mob taunted than your scenario, with all of them having both major debuffs applied. Also, it's worth noting that sub assault is a line aoe, and while it has a decent area, there are many situations when the mob group you are attacking aren't lined up in your sub assault area. This means having to recast sub assault for the remaining mobs.

    It's also worth noting that sub assault is a stamina skill, while frost staff tanks are typically Magicka characters. This means your already limited stamina pool will have further drain on it, with no option for easy return through heavy attacks (unless you are already using S&B, which defeats the purpose of this discussion).

    As much as I would love for frost staff tanking to be viable in all scenarios, it simply isn't quite there yet.

    I use both Frost and SnB on my Warden Tank. I'm rarely on my SnB bar though, using it just to get Cloak, Netch, Leeching and Blast up before going back to my Frost Bar. I do keep Piercing on as a precaution as some situations have required permablocking that is impossible on Frost Staff alone (Warrior in vHRC being the most notable enemy as I was often bar swapping just to block with both resources and not die).

    I'm not against improvements for Frost Tanking but I don't believe taunting nor lack of Major Fracture/Breech are why it's problematic. It's more so the longer heavy animation of Frost Staff and lack of mobility associated with it that's more an issue. There are fights that its literally impossible to get a heavy attack in with Frost Staff but are just barely possible with SnB that makes it much better. 1st boss of vMoL comes to mind as I can just squeeze in a Heavy with SnB when he targets a player for pillars before he's back on me that I could NEVER hope to pull off with a Frost Staff. If Tri-Focus allowed for at least 30% faster heavy attacks with a Frost Staff and Ancient Knowledged allowed faster movement while blocking, it would be better in those departments.

    Then, there's also the loss of a 2nd 5 piece bonus that also hurts Frost Staff. Making an offhand for Magic Users would be invaluable for sure but it also means a new item to balance the game around, new thing to research, more diluted drop pools, etc. that I don't believe ZOS is welling (or able) to add into their spaghetti code.

    Frost Tanking is an uphill battle that ZOS undertook halfheartedly without a proper mindset and they're struggling to make it viable enough with the current tools instead of adding the necessary tools needed.

    I completely agree.

    Imo they need to drop frost heavies to a 1 second cast time, even if it means they deal less damage per heavy and restore less resources. It should be the quickest staff heavy by far.

    Then they need to buckle and make all 2h weapon archetypes count as two set pieces. This goes for all staves, 2h melee, and bows.

    Lastly the movement speed issue while blocking - no clear answer for it but maybe it can be added in with one of the other passives.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Illurian
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    Lynx7386 wrote: »
    I disagree with the statement that "frost tanks are magic based and have low stamina". That's no more true than saying all 1h/shield tanks have tiny magicka pools. In many cases the opposite is true: you use one resource for blocking, and the other for all of you supporting abilities. Do tanks don't dump points into stamina (in most builds), they focus on magicka and magicka recovery so they can get the most use out of talons, eruption, chains, igneous shield, dragon blood, etc. And the stamina pool ends up being minimal, just enough to taunt and block and utilizing magicka to recover stamina as needed.
    This isn't even remotely true. Most traditional S&B tanks use Equilibrium for Magicka recovery, and thus do not need high Magicka pools (or high Magicka recovery for that matter) for most content. My traditional DK tank has 0 points in Magicka and a split between health and stamina, with a larger emphasis on health.
    Lynx7386 wrote: »
    Personally, I have an almost perfect even split between the two on my warden and use both the shield and frost staff. I fully utilize both resource pools as needed - whether for continued blocking or for debuffing/taunting. Imo this is the absolute most efficient setup for any tank, and is one of the reasons I'm such a big proponent of keeping frost staff as a tanking option .

    The frost staff does not add anything to a tank that is already utilizing the S&B. You will still be using pierce armor for the debuffs, heroic slash for ultimate generation and absorb magic for the passive block increase. The frost staff adds nothing to this set up except perhaps frost blockade that applies the enchant and minor maim. With even basic weaving, your backbar enchants will already be regularly applied, and there are very few fights where you will notice minor maim. The danger of frost staff back bar is the loss of one 5 piece bonus for the duration of your rotation on your back bar.

    You must not have read my post in its entirety if you think that I'm pushing for frost staves to be moved back to being a dps weapon.
    Edited by Illurian on March 16, 2018 8:25AM
    Kiss the chaos.
  • Illurian
    Illurian
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    Illurian wrote: »
    Illurian wrote: »
    Lynx7386 wrote: »
    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.

    Having to slot another skill purely for major fracture is not a pro-frost staff tanking argument.

    The fact is, if you have to slot a separate skill just for major fracture, you might as well just use a S&B set up over frost staff. Specifically for wardens, subterranean assault costs stamina, so you might as well slot S&B and use the more reliable Pierce Armor for all 3 effects with no delay.

    Except the slot you're using Sub Assault/Mark/whatever on would be free since Frost Staff Heavy Attacks aren't a skill and doesn't need to be slotted. If you're saying that we'd need to slot Inner Fire + Another skill, wouldn't it be better to add Fracture/Breech to Inner Fire instead of forcing both a taunt AND Fracture/Breech into one of the Destruction Staff Skills? Then you have to consider, Sub Assault is an AoE Fracture/Breech, making it much more effective than a single target skill like Pierce for debuffing.

    The usual scenario for me is that I prep sub assault, load up a frost heavy, both going off at about the same time, using Inner Fire on a 2nd target and then Gripping Shards the runners on their way to my teammates. I now have 2 taunted enemies, several enemies with Fracture/Breech, most of which are now trapped by Gripping. Whereas on my SnB bar, I'd only get 1 taunted prior to Gripping Sharding them and having to use more time to get every debuffed with Piercing over Sub Assault. The delay on Sub Assault is not a negative since it allows for you to time everything up to execute you need to do in a much more effective manner as it lines up with Frost Heavy Attacks almost perfectly.

    Don't get me wrong, I have a warden healing tank that runs resto/Destro (ice) so I'm familiar with the rotation and set up. I frequently use it for 3 dps vet pledge runs.

    Adding major breech + major fracture to inner fire would certainly be a welcomed addition, and a potential solution. Perhaps adding major breech/fracture to frost staff heavy attacks instead of the shield?

    Your example has a few caveats: loading up sub assault and a heavy attack takes 2-3 seconds, during which you could cast pierce armor at least twice, so you'd effectively have at least 1 extra mob taunted than your scenario, with all of them having both major debuffs applied. Also, it's worth noting that sub assault is a line aoe, and while it has a decent area, there are many situations when the mob group you are attacking aren't lined up in your sub assault area. This means having to recast sub assault for the remaining mobs.

    It's also worth noting that sub assault is a stamina skill, while frost staff tanks are typically Magicka characters. This means your already limited stamina pool will have further drain on it, with no option for easy return through heavy attacks (unless you are already using S&B, which defeats the purpose of this discussion).

    As much as I would love for frost staff tanking to be viable in all scenarios, it simply isn't quite there yet.

    I use both Frost and SnB on my Warden Tank. I'm rarely on my SnB bar though, using it just to get Cloak, Netch, Leeching and Blast up before going back to my Frost Bar. I do keep Piercing on as a precaution as some situations have required permablocking that is impossible on Frost Staff alone (Warrior in vHRC being the most notable enemy as I was often bar swapping just to block with both resources and not die).

    I'm not against improvements for Frost Tanking but I don't believe taunting nor lack of Major Fracture/Breech are why it's problematic. It's more so the longer heavy animation of Frost Staff and lack of mobility associated with it that's more an issue. There are fights that its literally impossible to get a heavy attack in with Frost Staff but are just barely possible with SnB that makes it much better. 1st boss of vMoL comes to mind as I can just squeeze in a Heavy with SnB when he targets a player for pillars before he's back on me that I could NEVER hope to pull off with a Frost Staff. If Tri-Focus allowed for at least 30% faster heavy attacks with a Frost Staff and Ancient Knowledged allowed faster movement while blocking, it would be better in those departments.

    Then, there's also the loss of a 2nd 5 piece bonus that also hurts Frost Staff. Making an offhand for Magic Users would be invaluable for sure but it also means a new item to balance the game around, new thing to research, more diluted drop pools, etc. that I don't believe ZOS is welling (or able) to add into their spaghetti code.

    Frost Tanking is an uphill battle that ZOS undertook halfheartedly without a proper mindset and they're struggling to make it viable enough with the current tools instead of adding the necessary tools needed.

    I'm actually in agreement with what you've said, barring only keeping pierce armor up as a precaution. Pierce armor is important for both major debuffs to be applied, and not just the taunt. In trials it's not such a huge issue since you will more often than not have a stamblade or stamdk applying major fracture for you, and healers applying major breach via ele drain.

    The problem is, if you're already utilizing S&B, frost staff brings nothing to the table you couldn't do better with the traditional S&B set up.

    Frost staff tanking was an afterthought, and had a half hearted/assed implementation.
    Kiss the chaos.
  • Lynx7386
    Lynx7386
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    I don't think you understand the value of a back bar weapon ilurian. The enchant there doesn't even matter - you put the crusher enchant on your 1h/shield bar. Using elemental blockade with a staff from the back bar and swap back to 1h/shield. The blockade will proc your front bar enchantment. This is one of two reasons why all meta tanks have been running a lightning staff back bar for more than a year now. The other reason was to proc off balance with lightning blockade - but with the 20 second cool down on off balance now its easy enough for healers or a single dps to keep up that effect.

    So in comparison to running a lightning staff back bar, the frost staff still gives you max enchant uptime but also provides far greater defense and utility. There was always the risk when running lightning back bar that every time you swap to use blockade you could get flattened because it provides no block mitigation or even extra armor like a frost staff does. With frost you can maintain permablock through the bar swap and while casting blockade.

    The only other setup that works for tanks is double barring 1h/shield, which imo just gives you fewer options and versatility.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Silver_Strider
    Silver_Strider
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    Illurian wrote: »
    Illurian wrote: »
    Illurian wrote: »
    Lynx7386 wrote: »
    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.

    Having to slot another skill purely for major fracture is not a pro-frost staff tanking argument.

    The fact is, if you have to slot a separate skill just for major fracture, you might as well just use a S&B set up over frost staff. Specifically for wardens, subterranean assault costs stamina, so you might as well slot S&B and use the more reliable Pierce Armor for all 3 effects with no delay.

    Except the slot you're using Sub Assault/Mark/whatever on would be free since Frost Staff Heavy Attacks aren't a skill and doesn't need to be slotted. If you're saying that we'd need to slot Inner Fire + Another skill, wouldn't it be better to add Fracture/Breech to Inner Fire instead of forcing both a taunt AND Fracture/Breech into one of the Destruction Staff Skills? Then you have to consider, Sub Assault is an AoE Fracture/Breech, making it much more effective than a single target skill like Pierce for debuffing.

    The usual scenario for me is that I prep sub assault, load up a frost heavy, both going off at about the same time, using Inner Fire on a 2nd target and then Gripping Shards the runners on their way to my teammates. I now have 2 taunted enemies, several enemies with Fracture/Breech, most of which are now trapped by Gripping. Whereas on my SnB bar, I'd only get 1 taunted prior to Gripping Sharding them and having to use more time to get every debuffed with Piercing over Sub Assault. The delay on Sub Assault is not a negative since it allows for you to time everything up to execute you need to do in a much more effective manner as it lines up with Frost Heavy Attacks almost perfectly.

    Don't get me wrong, I have a warden healing tank that runs resto/Destro (ice) so I'm familiar with the rotation and set up. I frequently use it for 3 dps vet pledge runs.

    Adding major breech + major fracture to inner fire would certainly be a welcomed addition, and a potential solution. Perhaps adding major breech/fracture to frost staff heavy attacks instead of the shield?

    Your example has a few caveats: loading up sub assault and a heavy attack takes 2-3 seconds, during which you could cast pierce armor at least twice, so you'd effectively have at least 1 extra mob taunted than your scenario, with all of them having both major debuffs applied. Also, it's worth noting that sub assault is a line aoe, and while it has a decent area, there are many situations when the mob group you are attacking aren't lined up in your sub assault area. This means having to recast sub assault for the remaining mobs.

    It's also worth noting that sub assault is a stamina skill, while frost staff tanks are typically Magicka characters. This means your already limited stamina pool will have further drain on it, with no option for easy return through heavy attacks (unless you are already using S&B, which defeats the purpose of this discussion).

    As much as I would love for frost staff tanking to be viable in all scenarios, it simply isn't quite there yet.

    I use both Frost and SnB on my Warden Tank. I'm rarely on my SnB bar though, using it just to get Cloak, Netch, Leeching and Blast up before going back to my Frost Bar. I do keep Piercing on as a precaution as some situations have required permablocking that is impossible on Frost Staff alone (Warrior in vHRC being the most notable enemy as I was often bar swapping just to block with both resources and not die).

    I'm not against improvements for Frost Tanking but I don't believe taunting nor lack of Major Fracture/Breech are why it's problematic. It's more so the longer heavy animation of Frost Staff and lack of mobility associated with it that's more an issue. There are fights that its literally impossible to get a heavy attack in with Frost Staff but are just barely possible with SnB that makes it much better. 1st boss of vMoL comes to mind as I can just squeeze in a Heavy with SnB when he targets a player for pillars before he's back on me that I could NEVER hope to pull off with a Frost Staff. If Tri-Focus allowed for at least 30% faster heavy attacks with a Frost Staff and Ancient Knowledged allowed faster movement while blocking, it would be better in those departments.

    Then, there's also the loss of a 2nd 5 piece bonus that also hurts Frost Staff. Making an offhand for Magic Users would be invaluable for sure but it also means a new item to balance the game around, new thing to research, more diluted drop pools, etc. that I don't believe ZOS is welling (or able) to add into their spaghetti code.

    Frost Tanking is an uphill battle that ZOS undertook halfheartedly without a proper mindset and they're struggling to make it viable enough with the current tools instead of adding the necessary tools needed.

    I'm actually in agreement with what you've said, barring only keeping pierce armor up as a precaution. Pierce armor is important for both major debuffs to be applied, and not just the taunt. In trials it's not such a huge issue since you will more often than not have a stamblade or stamdk applying major fracture for you, and healers applying major breach via ele drain.

    The problem is, if you're already utilizing S&B, frost staff brings nothing to the table you couldn't do better with the traditional S&B set up.

    Frost staff tanking was an afterthought, and had a half hearted/assed implementation.

    There's plenty that a Frost Staff brings to tanking, such as more damage, CC and AoE options that SnB doesn't have. Sure, I can supplement SnB with Class Skills but not every class has the tools to tank as effectively as one another. NB doesn't have an AoE root like DK or Warden so their best bet is to try and proc chilled to immobilize enemies with WoE. Then, there's scenarios that I like having the interrupt of Crushing Shock available, such as the Ogre twins in vScalecaller where my teammates were busy rezzing someone to interrupt the magic Ogre during his skeever summoning channel. Even Pulsar has seen periodic use on my bar as just an extra AoE I can throw out periodically for Minor Mangle and extra Chilled procs (admittedly, this has mix results as Minor Mangle appears bugged to only apply to 1 target per cast as opposed to all enemies hit but I digress.)

    I rarely use Pierce as I never felt the need to use it when Inner Fire+HA+Sub Assault are fine for Dungeons and in trials, as you stated, Fracture/Breech are already being applied by Healers and DPS on such a consistent basis that it's almost moot if you're using Inner Fire or Piercing as they're bothing being used almost exclusively for taunting purposes only with Piercing just slightly edging out over Inner Fire because of its cheaper cost and the extra few seconds Fracture/Breech can potentially fall off periodically due to a mechanic that interfered with the group from applying their Fracture/Breech.

    You're placing way too much stock into Piercing providing Fracture/Breech when both are common as dirty and easily supplemented with external means without fully considering what Frost Staff brings as a Utility weapon.
    Edited by Silver_Strider on March 16, 2018 5:00PM
    Argonian forever
  • Illurian
    Illurian
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    Lynx7386 wrote: »
    I don't think you understand the value of a back bar weapon ilurian. The enchant there doesn't even matter - you put the crusher enchant on your 1h/shield bar. Using elemental blockade with a staff from the back bar and swap back to 1h/shield. The blockade will proc your front bar enchantment. This is one of two reasons why all meta tanks have been running a lightning staff back bar for more than a year now. The other reason was to proc off balance with lightning blockade - but with the 20 second cool down on off balance now its easy enough for healers or a single dps to keep up that effect.

    So in comparison to running a lightning staff back bar, the frost staff still gives you max enchant uptime but also provides far greater defense and utility. There was always the risk when running lightning back bar that every time you swap to use blockade you could get flattened because it provides no block mitigation or even extra armor like a frost staff does. With frost you can maintain permablock through the bar swap and while casting blockade.

    The only other setup that works for tanks is double barring 1h/shield, which imo just gives you fewer options and versatility.

    I'm not entirely sure that a backbar WoE triggers the front bar enchant, but I'll test it when I can.

    Having said that, if it is indeed the case that a backbar WoE triggers the front bar enchant, that only further convinces me that it's not worth running. Your front bar enchant should be applied upon cool down anyway even with occasional weaving. Even in boss fights where you are in perma-block mode, Pierce Armor/Heroic Slash can be block casted, and applies the enchant. There is no benefit to having to bar swap to apply WoE only for it to apply your front bar enchant since it will be up anyway.

    Double barring S&B might give you less versatility (as with every BiS build), but it is more effective imo. Having a S&B backbar removes the downtime on a 5 piece set, and removes the necessity of stacking Magicka to use as a resource for blocking. Your Magicka can be used purely for buffs/debuffs/talons/chains etc, with equilibrium restoring it as and when you need it. You can then spend more attribute points in health and stamina.
    Kiss the chaos.
  • Illurian
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    Illurian wrote: »
    Illurian wrote: »
    Illurian wrote: »
    Lynx7386 wrote: »
    Also, it isn't always about your taunt also applying major fracture. A lot of anti-frost posters keep bringing this up as some kind of end all argument against frost tanking. Fact is, there are other sources of major breach and fracture that work well for the classes that are most likely to utilize frost staves for tanking: wardens have sub assault, nightblade has mark target.

    Having to slot another skill purely for major fracture is not a pro-frost staff tanking argument.

    The fact is, if you have to slot a separate skill just for major fracture, you might as well just use a S&B set up over frost staff. Specifically for wardens, subterranean assault costs stamina, so you might as well slot S&B and use the more reliable Pierce Armor for all 3 effects with no delay.

    Except the slot you're using Sub Assault/Mark/whatever on would be free since Frost Staff Heavy Attacks aren't a skill and doesn't need to be slotted. If you're saying that we'd need to slot Inner Fire + Another skill, wouldn't it be better to add Fracture/Breech to Inner Fire instead of forcing both a taunt AND Fracture/Breech into one of the Destruction Staff Skills? Then you have to consider, Sub Assault is an AoE Fracture/Breech, making it much more effective than a single target skill like Pierce for debuffing.

    The usual scenario for me is that I prep sub assault, load up a frost heavy, both going off at about the same time, using Inner Fire on a 2nd target and then Gripping Shards the runners on their way to my teammates. I now have 2 taunted enemies, several enemies with Fracture/Breech, most of which are now trapped by Gripping. Whereas on my SnB bar, I'd only get 1 taunted prior to Gripping Sharding them and having to use more time to get every debuffed with Piercing over Sub Assault. The delay on Sub Assault is not a negative since it allows for you to time everything up to execute you need to do in a much more effective manner as it lines up with Frost Heavy Attacks almost perfectly.

    Don't get me wrong, I have a warden healing tank that runs resto/Destro (ice) so I'm familiar with the rotation and set up. I frequently use it for 3 dps vet pledge runs.

    Adding major breech + major fracture to inner fire would certainly be a welcomed addition, and a potential solution. Perhaps adding major breech/fracture to frost staff heavy attacks instead of the shield?

    Your example has a few caveats: loading up sub assault and a heavy attack takes 2-3 seconds, during which you could cast pierce armor at least twice, so you'd effectively have at least 1 extra mob taunted than your scenario, with all of them having both major debuffs applied. Also, it's worth noting that sub assault is a line aoe, and while it has a decent area, there are many situations when the mob group you are attacking aren't lined up in your sub assault area. This means having to recast sub assault for the remaining mobs.

    It's also worth noting that sub assault is a stamina skill, while frost staff tanks are typically Magicka characters. This means your already limited stamina pool will have further drain on it, with no option for easy return through heavy attacks (unless you are already using S&B, which defeats the purpose of this discussion).

    As much as I would love for frost staff tanking to be viable in all scenarios, it simply isn't quite there yet.

    I use both Frost and SnB on my Warden Tank. I'm rarely on my SnB bar though, using it just to get Cloak, Netch, Leeching and Blast up before going back to my Frost Bar. I do keep Piercing on as a precaution as some situations have required permablocking that is impossible on Frost Staff alone (Warrior in vHRC being the most notable enemy as I was often bar swapping just to block with both resources and not die).

    I'm not against improvements for Frost Tanking but I don't believe taunting nor lack of Major Fracture/Breech are why it's problematic. It's more so the longer heavy animation of Frost Staff and lack of mobility associated with it that's more an issue. There are fights that its literally impossible to get a heavy attack in with Frost Staff but are just barely possible with SnB that makes it much better. 1st boss of vMoL comes to mind as I can just squeeze in a Heavy with SnB when he targets a player for pillars before he's back on me that I could NEVER hope to pull off with a Frost Staff. If Tri-Focus allowed for at least 30% faster heavy attacks with a Frost Staff and Ancient Knowledged allowed faster movement while blocking, it would be better in those departments.

    Then, there's also the loss of a 2nd 5 piece bonus that also hurts Frost Staff. Making an offhand for Magic Users would be invaluable for sure but it also means a new item to balance the game around, new thing to research, more diluted drop pools, etc. that I don't believe ZOS is welling (or able) to add into their spaghetti code.

    Frost Tanking is an uphill battle that ZOS undertook halfheartedly without a proper mindset and they're struggling to make it viable enough with the current tools instead of adding the necessary tools needed.

    I'm actually in agreement with what you've said, barring only keeping pierce armor up as a precaution. Pierce armor is important for both major debuffs to be applied, and not just the taunt. In trials it's not such a huge issue since you will more often than not have a stamblade or stamdk applying major fracture for you, and healers applying major breach via ele drain.

    The problem is, if you're already utilizing S&B, frost staff brings nothing to the table you couldn't do better with the traditional S&B set up.

    Frost staff tanking was an afterthought, and had a half hearted/assed implementation.

    There's plenty that a Frost Staff brings to tanking, such as more damage, CC and AoE options that SnB doesn't have. Sure, I can supplement SnB with Class Skills but not every class has the tools to tank as effectively as one another. NB doesn't have an AoE root like DK or Warden so their best bet is to try and proc chilled to immobilize enemies with WoE. Then, there's scenarios that I like having the interrupt of Crushing Shock available, such as the Ogre twins in vScalecaller where my teammates were busy rezzing someone to interrupt the magic Ogre during his skeever summoning channel. Even Pulsar has seen periodic use on my bar as just an extra AoE I can throw out periodically for Minor Mangle and extra Chilled procs (admittedly, this has mix results as Minor Mangle appears bugged to only apply to 1 target per cast as opposed to all enemies hit but I digress.)

    How much dps are we talking here?

    Strictly speaking if your group isn't interrupting a certain mob/boss and if you are using a skill slot for an interrupt anyway, you could also use shield charge as a ranged interrupt. I've never had a situation where I've had to do this, however.
    I rarely use Pierce as I never felt the need to use it when Inner Fire+HA+Sub Assault are fine for Dungeons and in trials, as you stated, Fracture/Breech are already being applied by Healers and DPS on such a consistent basis that it's almost moot if you're using Inner Fire or Piercing as they're bothing being used almost exclusively for taunting purposes only with Piercing just slightly edging out over Inner Fire because of its cheaper cost and the extra few seconds Fracture/Breech can potentially fall off periodically due to a mechanic that interfered with the group from applying their Fracture/Breech.
    In dungeons, it is purely dependent on what classes your DDs are. If you have anything but a stamblade or stamdk, you will be missing major fracture without pierce armor. This is a significant difference.
    You're placing way too much stock into Piercing providing Fracture/Breech when both are common as dirty and easily supplemented with external means without fully considering what Frost Staff brings as a Utility weapon.
    The only utility you have brought forward is a dps increase (the margin of which I'm unsure of), small CC (which is RNG controlled and only applicable to off-choice tanks) and AoE options (which every class has access to). I still don't see a convincing argument that a frost staff back bar would replace S&B back bar on a BiS build.

    The drawbacks (loss of a 5 piece set, low block mobility, slow taunt capability, lack of major debuffs) still outweigh the benefits, imo.
    Kiss the chaos.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Illurian I'm not entirely sure that a backbar WoE triggers the front bar enchant, but I'll test it when I can.


    it 100% does. i guarantee it.
    Edited by Lightspeedflashb14_ESO on March 17, 2018 1:40PM
  • Illurian
    Illurian
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    @Illurian I'm not entirely sure that a backbar WoE triggers the front bar enchant, but I'll test it when I can.


    it 100% does. i guarantee it.

    Great, thanks. Then the rest of my argument holds.
    Kiss the chaos.
  • Lynx7386
    Lynx7386
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    Illurian wrote: »
    Lynx7386 wrote: »
    I don't think you understand the value of a back bar weapon ilurian. The enchant there doesn't even matter - you put the crusher enchant on your 1h/shield bar. Using elemental blockade with a staff from the back bar and swap back to 1h/shield. The blockade will proc your front bar enchantment. This is one of two reasons why all meta tanks have been running a lightning staff back bar for more than a year now. The other reason was to proc off balance with lightning blockade - but with the 20 second cool down on off balance now its easy enough for healers or a single dps to keep up that effect.

    So in comparison to running a lightning staff back bar, the frost staff still gives you max enchant uptime but also provides far greater defense and utility. There was always the risk when running lightning back bar that every time you swap to use blockade you could get flattened because it provides no block mitigation or even extra armor like a frost staff does. With frost you can maintain permablock through the bar swap and while casting blockade.

    The only other setup that works for tanks is double barring 1h/shield, which imo just gives you fewer options and versatility.

    I'm not entirely sure that a backbar WoE triggers the front bar enchant, but I'll test it when I can.

    Having said that, if it is indeed the case that a backbar WoE triggers the front bar enchant, that only further convinces me that it's not worth running. Your front bar enchant should be applied upon cool down anyway even with occasional weaving. Even in boss fights where you are in perma-block mode, Pierce Armor/Heroic Slash can be block casted, and applies the enchant. There is no benefit to having to bar swap to apply WoE only for it to apply your front bar enchant since it will be up anyway.

    It does proc front bar enchants, hence why its been the meta for trials tanks.

    Pierce and heroic should not be getting spammed in any permablocking situation as both will run your stamina dry. You can't light weave in those cases either because you'll drop block. Each pierce or low slash only has a 20% chance to proc your enchant, while a single wall of elements has a 20% chance every second for 8 seconds and costs no stamina.

    I'm thoroughly convinced that you've never had to tank any serious content, every comment you make here goes directly against what top trials tanks have been doing since pre-morrowind.
    Double barring S&B might give you less versatility (as with every BiS build), but it is more effective imo. Having a S&B backbar removes the downtime on a 5 piece set, and removes the necessity of stacking Magicka to use as a resource for blocking. Your Magicka can be used purely for buffs/debuffs/talons/chains etc, with equilibrium restoring it as and when you need it. You can then spend more attribute points in health and stamina.

    The only good point you have here is losing a 5 piece, which depending on your sets is inconsequential for the short amount of time you're typically on the back bar. All top tanks drop 64 into health and manipulate their other stats with enchants and skills already. Max resource pools mean nothing for a tank - its always about recovery, which attributes don't effect in any way. High magicka recovery on a dk tank means endless stamina while blocking. On a warden, bull netch covers stamina recovery, so you can focus stats on magicka recovery. Natures gift covers both. A warden is more easily able to utilize both stamina and magicka for utility as well as blocking than a dk can - yet another reason they work well with both a shield and frost staff.

    Btw, reduced block cost from gear, champion passives, sturdy, and enchants effect both magicka and stamina blocking. A character who utilizes both a shield and a frost staff gets double benefit from all of those.

    The best setup for permablocking right now - even better than a dk imo - is a warden using both the shield and frost staff. I can block with my shield, gaining stamina from the netch, natures gift, and constitution, while my magicka is restored by magicka recovery, nature's gift, and constitution. When stamina runs low, I can maintain permablock with the frost staff while netch, natures gift, constitution, and stamina recovery restore my stamina pool, and then swap back - never losing or dropping block.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Illurian
    Illurian
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    Lynx7386 wrote: »
    Illurian wrote: »
    Lynx7386 wrote: »
    I don't think you understand the value of a back bar weapon ilurian. The enchant there doesn't even matter - you put the crusher enchant on your 1h/shield bar. Using elemental blockade with a staff from the back bar and swap back to 1h/shield. The blockade will proc your front bar enchantment. This is one of two reasons why all meta tanks have been running a lightning staff back bar for more than a year now. The other reason was to proc off balance with lightning blockade - but with the 20 second cool down on off balance now its easy enough for healers or a single dps to keep up that effect.

    So in comparison to running a lightning staff back bar, the frost staff still gives you max enchant uptime but also provides far greater defense and utility. There was always the risk when running lightning back bar that every time you swap to use blockade you could get flattened because it provides no block mitigation or even extra armor like a frost staff does. With frost you can maintain permablock through the bar swap and while casting blockade.

    The only other setup that works for tanks is double barring 1h/shield, which imo just gives you fewer options and versatility.

    I'm not entirely sure that a backbar WoE triggers the front bar enchant, but I'll test it when I can.

    Having said that, if it is indeed the case that a backbar WoE triggers the front bar enchant, that only further convinces me that it's not worth running. Your front bar enchant should be applied upon cool down anyway even with occasional weaving. Even in boss fights where you are in perma-block mode, Pierce Armor/Heroic Slash can be block casted, and applies the enchant. There is no benefit to having to bar swap to apply WoE only for it to apply your front bar enchant since it will be up anyway.

    It does proc front bar enchants, hence why its been the meta for trials tanks.

    Pierce and heroic should not be getting spammed in any permablocking situation as both will run your stamina dry. You can't light weave in those cases either because you'll drop block. Each pierce or low slash only has a 20% chance to proc your enchant, while a single wall of elements has a 20% chance every second for 8 seconds and costs no stamina.

    I'm thoroughly convinced that you've never had to tank any serious content, every comment you make here goes directly against what top trials tanks have been doing since pre-morrowind.

    You're quite right, the only vet trial I've tanked is vAA. I predominantly heal in trials. However, in every single trial I have run (every trial except vHoF so far), none of the tanks I have run with have used Frost staff backbar. Every single one uses S&B on both bars. Not to mention every tank guide advocates for double bar S&B. So I'm confident to say that I am at least on the side of the majority of trial tanks.


    Lynx7386 wrote: »
    All top tanks drop 64 into health and manipulate their other stats with enchants and skills already. Max resource pools mean nothing for a tank - its always about recovery, which attributes don't effect in any way. High magicka recovery on a dk tank means endless stamina while blocking. On a warden, bull netch covers stamina recovery, so you can focus stats on magicka recovery. Natures gift covers both. A warden is more easily able to utilize both stamina and magicka for utility as well as blocking than a dk can - yet another reason they work well with both a shield and frost staff.

    You are the one that advocated split attributes here, buddy. Here's the quote:
    Lynx7386 wrote: »
    Do tanks don't dump points into stamina (in most builds), they focus on magicka and magicka recovery so they can get the most use out of talons, eruption, chains, igneous shield, dragon blood, etc. And the stamina pool ends up being minimal, just enough to taunt and block and utilizing magicka to recover stamina as needed.

    Personally, I have an almost perfect even split between the two on my warden and use both the shield and frost staff. I fully utilize both resource pools as needed - whether for continued blocking or for debuffing/taunting. Imo this is the absolute most efficient setup for any tank, and is one of the reasons I'm such a big proponent of keeping frost staff as a tanking option .
    You literally said that tanks focus on magicka and magicka recovery by not "dumping points" into stamina. Make up your mind.

    Lynx7386 wrote: »
    Btw, reduced block cost from gear, champion passives, sturdy, and enchants effect both magicka and stamina blocking. A character who utilizes both a shield and a frost staff gets double benefit from all of those.

    The best setup for permablocking right now - even better than a dk imo - is a warden using both the shield and frost staff. I can block with my shield, gaining stamina from the netch, natures gift, and constitution, while my magicka is restored by magicka recovery, nature's gift, and constitution. When stamina runs low, I can maintain permablock with the frost staff while netch, natures gift, constitution, and stamina recovery restore my stamina pool, and then swap back - never losing or dropping block.

    Sure, whatever works for you bud. To be completely honest, I'm getting really bored of this discussion since it's not going anywhere.

    Like I said before, I too have a Warden Frost tank/healer that I use for 3 dps 6 key runs. I know how frost tanking works. I'll concede that perhaps you can use it in conjunction with the S&B, but it's far from ready from being able to replace S&B entirely. (Which is the main motive for my initial comment)


    Kiss the chaos.
  • Lynx7386
    Lynx7386
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    I don't expect frost staff tanking to replace shields in endgame content. Its viable as a replacement for the shield in some 4 man content (not all), my stance has always been using it as a supplementary weapon to a front bar 1h/shield. What I'm fighting against are all the people that want to ruin that in favor of adding another flavor of dps.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Avran_Sylt
    Avran_Sylt
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    @Illurian @Lynx7386

    From what I gather, it seems that you both think that the only method (or at least the best method) of making a frost staff as a viable tanking weapon is to make it a carbon copy of the SnB with different visuals.
  • Lynx7386
    Lynx7386
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    Avran_Sylt wrote: »
    @Illurian @Lynx7386

    From what I gather, it seems that you both think that the only method (or at least the best method) of making a frost staff as a viable tanking weapon is to make it a carbon copy of the SnB with different visuals.

    Did you not just see this?
    Lynx7386 wrote: »
    I don't expect frost staff tanking to replace shields in endgame content. Its viable as a replacement for the shield in some 4 man content (not all), my stance has always been using it as a supplementary weapon to a front bar 1h/shield. What I'm fighting against are all the people that want to ruin that in favor of adding another flavor of dps.

    I'm perfectly happy with the current state of the frost staff for tanking, though I wouldn't be opposed to some visual alterations (should definitely show a magic ward when blocking, or even a small ice wall effect when blocking like so many npcs do).

    I actually like having the heavy taunt, though its rarely useful once you're in a fight. It works well with some sets in PvP and is a free ranged taunt otherwise.

    The only real issue I want fixed for frost staves is regarding the loss of a 5 piece set. In my opinion ALL two-handed weapons (melee, bows, and all staves) should count for two set items. That would solve issues for a lot of other builds as well, not only frost tanking.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Avran_Sylt
    Avran_Sylt
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    @Lynx7386

    So the taunt attained from the Frost staff is niche, at best.

    You find it largely an off-hand tool because of the Enchantment procs on Wall of Elements, and the additional blocking resource.
  • Joy_Division
    Joy_Division
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    2400 cost on Elemental Drain?

    No thanks. I don't like that the destruction Staff skill line is being messed with just so 5% of the ESO community can try and inefficiently tank with a Frost Staff.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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