Three unblocked hits from a regular land mob and my Dragonknight is dead in spite of having up-to-level armor, Deadly Cloak & Flames of Oblivion active, and all defensive passives in Ardent Flame, Earthen Heart, Dual Wield, Medium Armor, Vampire, and Redguard. Granted all my attribute points are in stamina, but all the meta DK builds are like that boasting of no defense or health issues.
Up to CP 120, I have followed this build to the letter and have been struggling to stay alive from levels 1 to 50 often resorting to spamming Resolving Vigor to avoid a respawn trip to a wayshrine. Am I doing something wrong, or is there a better and more basic DK build for me? The dual wield skills in this build are mostly enhancements rather than direct physical weapon attacks; I am mainly using venom claw and heavy attack neglecting so many other attack skills. Also, I am not a fan of builds that require furious button mashing to maintain a rotation like a music rhythm game in which one must not miss one beat. Can anyone offer some advice or a better build to a new player? Thanks in advance!
Here is the build:https://www.xynodegaming.com/murder-of-fire
High sustain
High survivability (20.7k health)
High effortless damage
EVERYTHING you do procs your sets
NO trials loot required
Buyable tradeable gear for very fast building of the setup
above all....SOOO MUCH FUN!!
Skills:
Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
We are using the Warrior mundus stone with this also to make sure we get as much weapon damage as possible towards our skills, light attacks, heavy attacks, and of course our procs which CANNOT critically strike.
We are an Imperial but other races are also usable. Redguard or ORC are good substitutes, also some people like the khajiit.
Dual wield
1) Venom Claw
2) Rearming trap
3) Flames Of Oblivion
4) Deadly Cloak (can swap for steel
tornado or blood thirst)
5) Blood Craze
Ultimate - Flawless Dawnbreaker
Bow
1) Resolving Vigor
2) Poison Injection
3) Razor Caltrops or swap for Noxious Breath
4) Molten Armaments Or Igneous shields
5) Endless Hail
Ultimate - Standard Of Might OR Corrosive Armour
Champion Points
Blue Stuff: 19 Physical Weapons Expert - 56 Master At Arms - 56 Mighty - 40 Thurmaturge - 36 Piercing 23 Precise Strikes
Green Stuff: 75 Tenacity - 75 Mooncalf - 34 Warlord - 44 Tumbling - 2 Shadow Ward
Red Stuff: 11 Quick Recovery - 75 Hardy - 75 Elemental defender - 51 Thick Skinned - 18 Ironclad
Rotation
Front bar: Heavy attack, Venom Claw, Heavy attack, Bloodcraze, Heavy attack, Deadly Cloak, Light attack, Flames of Oblivion, Light attack, Re-arming Trap, Weapon Swap.
Back bar: Endless Hail, Light attack, Poison Injection, Light attack, Molten Armaments, Block (QUICKLY! during the animation to cancel it) Caltops, Weapon swap.
Note: molten armaments is only used every SECOND rotation. This will take a little bit of practice but is also explained in the video.