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Magicka sorcerers.

  • Tannus15
    Tannus15
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    Sorc tanks are kinda ok.

    Would be nice if they had some avenue of stam recovery that can be done while blocking. Dark Deal is great, but not really usable in most tanking situations.

    Sorc healers need love. Having to rely on a pet for their primary heal is absurd. At the very least make the heal morph of the twilight auto spawn like the warden bear morph so the healer always has that heal ready.
  • ak_pvp
    ak_pvp
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    They are just barely OK, predictable, clunkier/slow and kind of weak offensively. OK ability to spam streak as a run away button, group support and petsorc in duels is what keeps it sort of viable. They need buffs and a class revamp quite desperately. The only classes that don't are NB and warden (Which still needs a bit for PvE.)

    However I hate shields, because boring repetitive spam and lack of counterplay (Often down to a you vs them, whoever makes a mistake first, you can't really "outplay" them, unless running shieldbreaker) I say return more legacy stuff, like complete revert frag, better mobility and better mines.
    Edited by ak_pvp on March 16, 2018 12:13AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Jsmalls
    Jsmalls
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    Just personally don't feel competitive on my magSorc anymore, in 1v1/X scenarios that is.

    Group play is fine, offers a silence, execution debuff, and curse which works great with team burst.

    But as a class that depends on high damage due to no spammable, no defile, no instant burst ultimate, no major debuffs, we're just now lacking in that high damage department. It may have been the c-frag nerf that both took away damage and versatility or it may have been the shift of a tankier meta, that we just can't really counter.

    Regardless of what it is, MagSorcs are just not in a great spot. I've mained a MagSorc since console release, and I still duel my friends on my main, but frags aren't a threat anymore, and curse is a great skill but it has no compliment right now. We've gone from back and forth wins to a rather one sided win. Only class I even enjoy dueling anymore are stamblades and Stam sorcs, and that's because they usually chose cloak and offensive healing over pure tankiness. You just can't put down a tanky character as a MagSorc anymore, unless the skill gap between the two is massive.

    Here's to hoping for better days.
  • Vahrokh
    Vahrokh
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    Sorcs have been thoroughly ruined by an endless stream of dumb changes.
    I won't cover PvP, because I have played real RvR games. Compared to them, ESO PvP is not worth wasting time with.

    In PvE ZOS turned us into a 4 button class for dimwits, where what you can choose whether to double bar XX + YY or YY + ZZ. Your cat can achieve more or less your same results by rolling on your keyboard.

    They removed our class defining ability both in damage and CC.
    Of course they ALWAYS ruin PvE and ALWAYS because of PVP.

    Sorcs nowdays is bland and sucks. HA spam and get bored (and immobile) to tears or CS spam + frags proc and get out of magicka in no time.
    But hey, we got the Wrobelized even more. Even by spamming expensive tri-pots, you still have to use heavy attack.

    Class is so "diverse and varied", "play as you want", that in PvE everybody and their dog MUST stick to the same 4 (four) abilities. Those who want to squeeze out 500 more DPS can choose to give up on something cool and prove how good the sorc abilities are:

    - use wall of elements => not a sorc ability
    - use crushing shock => not a sorc ability
    - use destructive reach / clench => not a sorc ability
    - or use Lightweight Beast Trap => not a sorc ability
    - and of course elemental rage ultimate => not a sorc ability

    or

    - shooting star => not a sorc ability

    or

    - storm atronach => became viable only starting from Dragon Bones patch.


    What is in common with these abilities? That 80% of the sorcs share of the same hotbars or they cannot be competitive and have to use non class skills, because sorc skills suck hard balls since release. We don't even get a basic spammable, nothing.


    But hey!

    The eBil sorc casts 3 shields in PeeeeVeeeePeeee so they don't auto-die to every potato rookie => neeeeerfffff!!!!
    Edited by Vahrokh on March 16, 2018 1:17AM
  • Izaki
    Izaki
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    I do wish the sorc kit allowed for greater build variety though. Seems all sorcs play mostly the same.

    Every class plays mostly the same.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Minalan
    Minalan
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    Izaki wrote: »
    I do wish the sorc kit allowed for greater build variety though. Seems all sorcs play mostly the same.

    Every class plays mostly the same.

    Read above, PVE Sorc is especially bad. It’s bad because our class skills aren’t as good as what’s available on a destruction staff FFS. And the rest is double barred junk.
  • technohic
    technohic
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    OdinForge wrote: »
    I think sorc should get a pretty hefty redesign (neither nerf nor buff, just to open more build variety), but that will never happen.

    I feel like with the right gear grinded out, sorc is pretty good in pvp. They do feel so limited to specific play-styles more than other classes. I'm finding myself playing my sorc more now versus my other classes. They have such high pug killing potential combined with superb kiting capability that doesn't require you to build tanky or use cloak.

    I like playing sorc despite the shields I don’t care for stacking. It’s just feels forced to do so while people tend to whine about it
  • ccfeeling
    ccfeeling
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    I am pretty enjoy to play Magsorc , easy and strong :smile:

    I think my Magsorc is better than my Magblade , especially in hard content performance .

    When you guys said MB was OP , maybe in Trial ? For 4 men content I sure Magsorc is better and higher survivability !
  • Tannus15
    Tannus15
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    @Vahrokh I actually think this is one of the strengths of a mag sorc.

    If someone wants to "git gud" i pretty much always recommend sorc because it's straight forward and you'll establish the basics for every magi dps build.

    Crushing shock light attack weave, watch for frag procs, keep curse, lightning and wall up.

    when you're running low on resources, skip the front bar and heavy attack.

    It's soooooo simple yet so many people can't do it initially.
    you can literally just tell them to practise that and eventually they get decent numbers and are ready to start looking at the more intricate classes.
  • Celestro
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    Yep, mSorcerers are good for beginners given the less effort on their part in dishing out decent damage. With their cost reduction and damage/stat boosting passive, they can hold on their decently enough but they shouldn't be worthy of necessarily being on equal footing to Magblades and their kit as a whole. As mentioned, about half of the passives are useless for sorcs, with pet sorcs having the greatest benefits, then non-pet sorc and lastly stam sorc.

    Not the weakest class but not the best either. I almost feel like if templars and dks were fixed and/or balanced sufficiently, sorcs would likely decline in class rankings overall unless their own kit gets looked at as well.
  • RebornV3x
    RebornV3x
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    Weak and pigeonholed into certain playstyles mag sorc can be boring to play and every class can outperform sorcs right now in any role you name it

    Also its almost impossible to dps down tanky enemies solo.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Celestro wrote: »
    Yep, mSorcerers are good for beginners given the less effort on their part in dishing out decent damage. With their cost reduction and damage/stat boosting passive, they can hold on their decently enough but they shouldn't be worthy of necessarily being on equal footing to Magblades and their kit as a whole.

    Sorry if I missunderstand this, but do you actually say that magsorcs should be worse than e.g. nightblades because mS playstyle is bland, boring and somewhat easy?
  • Maulkin
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    Izaki wrote: »
    I do wish the sorc kit allowed for greater build variety though. Seems all sorcs play mostly the same.

    Every class plays mostly the same.

    In PvE, agreed. In PvP, no.
    EU | PC | AD
  • Thogard
    Thogard
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    If mag nb didn’t exist, mag sorc would be OK. Not great, but OK.

    But mag NB does exist.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • QuebraRegra
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    pieratsos wrote: »
    boring

    I thought it was just me...
  • Oreyn_Bearclaw
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    I still think Magic Sorc is the best class for players looking to break into end game PVE DPS. They are also probably your best class to run VMA the first time. They have essentially gone from one of the most skilled classes in the game to a noob DPS class.

    They are no longer a top tier DPS class/spec, and really havent been for some time. They do have one of the better effort/DPS ratios when using a Heavy Attack Rotation. They need some sort of buff to the more dynamic version (FP/Frags) of their rotation, and like almost every other class, they need a better way to sustain. Dark Conversion is just not practical in a DPS rotation. It seems silly that a sorc FP/Frag rotation gets obliterated by a NB funnel health rotation. Sorcs also got hit really hard with the off balance changes.

    In PVP, they are frankly not in a great spot. Shields just arent the damage mitigation tool they used to be. Magic Sorc is one of the worst classes for mitigating damage from multiple sources. Frankly, wardens have a more powerful class shield than sorcs at this point. I think they also suffer from limited options in terms of bar space. They have a lot of cool skills, but missing anyone of them can make your build fall apart in a hurry. Overload bars are handy, but they can be problematic mid fight. They do have good mobility and great ranged burst, so again, its not the worst class to test the waters in PVP, but I certainly dont fear a good sorc on the battlefield like I do a good stamblade or stamplar.

    Ultimately, a sorcs biggest problem in the current meta is that their access to major/minor buffs is laughable compared to any other class. They are in dead last (by a long shot) for this metric. They compensate with raw stats, but raw stats only get you so far, especially in PVP.

    Some Ideas (obviously doing all at once would be OP):

    Boundless Storm: Give it a temporary snare removal like mist or forward momentum.

    Streak: I would slightly increase the distance traveled, slightly reduce the stack cost, and perhaps, give immunity to gap closers for 1-2 seconds after cast. Gap closers nullify streak as an escape tool.

    Dark Conversion: I would shorten the cast, but obviously decrease the cost and resource return. I think you could also have it give a buff like empower or something similiar. This might actually make it useful in combat for both PVE and PVP. Currently, its used in PVE maybe on an overload bar for between rounds in VMA, and in PVP, its usually something you spam out of combat. Sure good players can use LOS to get on off from time to time, but using it mid combat can often be your death sentence.

    Toggles: Sorcs have 3 freakin toggle abilities. Knock it off already, ZOS. Toggles are stupid, make them long duration skills instead or remove the requirement that they be double barred.

    Pets: While your at it with the toggles, Pets need to be completely redesigned from the ground up. As far as I am concerned, they simply need to be immune to any top of boss mechanic in PVE.

    Bound Armor: If you arent willing to change the toggle, make sorc passives (expert summoner) treat bound armor like a summoned pet. You should definitely get the health boost. I think you could also re work the Rebate passive to somehow effect this as well. The Rebate passive is a joke.

    Frags: It needs some love. I could take or leave the stun, but it needs something. The closet skill to compare it to is merciless resolve, and it's not even close to as powerful. A sorc would swap skills in an instant if they could. I think you could potentially use this skill to help with resources. Make the skill free to cast when proced, and return resources on a crit (or something like that).

    Passives: The Devs need to look at sorc passives and the access to major minor buffs from other classes and figure out a way to make it balanced. It is currently not even close.
    Edited by Oreyn_Bearclaw on March 16, 2018 5:03PM
  • NyassaV
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    Frags needs it's damage back

    (BTW I don't even play a sorc)
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Vahrokh
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    Tannus15 wrote: »
    @Vahrokh I actually think this is one of the strengths of a mag sorc.

    If someone wants to "git gud" i pretty much always recommend sorc because it's straight forward and you'll establish the basics for every magi dps build.

    Crushing shock light attack weave, watch for frag procs, keep curse, lightning and wall up.

    when you're running low on resources, skip the front bar and heavy attack.

    It's soooooo simple yet so many people can't do it initially.
    you can literally just tell them to practise that and eventually they get decent numbers and are ready to start looking at the more intricate classes.

    No, it's not a "strength".
    It'd be a "perk" if we had a "beginner friendly class mage" class and an "advanced class mage".

    But we don't have that. We have people who are really committed to magic range damage.
    I play "mages" in MMOs since 2003 and don't intend to "upgrade to nightblade" or "upgrade to a real class". I have grown tired of this bullsh... in other MMOs and I've promptly dropped them. I have invested 4 (four) years in my class. Crates, endless trials and 4 men runs to get it BiS...

    ...all of this just to be told: "though luck. In 2014 you picked a class that in 2018 we decided it's for beginners only and thus it does not deserve to be competitive, but just to be easy".


    There is a TINY amount of classes in ESO, they HAVE to be good. It's not like Warhammer, where we had like 16 (sixteen!) PvP classes and therefore balancing them was a nightmare (rigthly so). In ESO you either have class balance or you are out for a year, before the "nerf to garbage status => fix a tiny bit a month => become new FOTM" typical ESO cycle runs around.

    So, what choice is left to us, who don't want a "toy class for noobs"?

    I don't accept the common excuse that nightblades are entitled by divine rights to 45k+ self buffed DPS because they have an hard rotation and sorcs aren't because they have an easy rotation.

    Give us sorcs an hard rotation choice then, so we don't feel ashamed to join a trial group.

    We don't want an easy class, we want a pure DPS class that pulls a competitive performance.
    Edited by Vahrokh on March 17, 2018 1:29AM
  • ccfeeling
    ccfeeling
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    So u want sorc pet, big shield, surge, dark exchange, class execuation, Lighting perk and complex rotation to pull higher dps, is it?

    :D:D:D
  • Malamar1229
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    I'd rather have frags give defile instead of its dmg back :)

    There's like 10 sorc skills no one uses that should get reworked too.
  • Celestro
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    Celestro wrote: »
    Yep, mSorcerers are good for beginners given the less effort on their part in dishing out decent damage. With their cost reduction and damage/stat boosting passive, they can hold on their decently enough but they shouldn't be worthy of necessarily being on equal footing to Magblades and their kit as a whole.

    Sorry if I missunderstand this, but do you actually say that magsorcs should be worse than e.g. nightblades because mS playstyle is bland, boring and somewhat easy?

    Not necessarily saying that they should be for that reason. At the same time though, stamblades and magblades both have more dynamic oriented rotations that require a little more skill to handle than most of the other classes. If you play them right, you should indeed be rewarded with a higher ceiling for damage.
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