Too weak if you don´t use harness magica. Too strong if you do use it.
For open world pvp that is.
I posted this in another thread, but it's still accurate.Ok. Let’s have a look on these best passives in the game.
Rebate - Restore 1452 Magicka if a pet is killed. Very situational and as the base cost of a pet summon is 3495, doesn’t even refund a significant amount of the cost.
Power Stone - Reduce Ultimate cost by 15%. Very strong.
Daedric Protection - Increases health and stam recovery with a Daedric Summoning ability slotted. Nice, but not very powerful (stamSorcs seldom have one of these slotted, and magSorcs mostly run base stamina Regen).
Expert Summoner - increase health by 8% with an active pet. Again, situational, it’s nice on pet builds.
Unholy Knowledge - reduces Magicka and stamina costs of all abilities by 5%. Very good passive considering Alteration gives 6% and is a 5 pc set.
Blood magic - Hitting an enemy with a Dark Magic ability heals for 8% max health. The heal is negligible. Even with 24k health it’s a 1.920 heal before Battle Spirit. It’s not really noticeable.
Persistence - increase the duration of Dark Magic abilities by 20%. Most notably it’s an extra 2 seconds on negate and an extra 6 on mines. Not really awesome.
Exploitation - grants minor prophecy upon activating a dark magic ability. Good for group play as it’s one of the few sources of minor prophecy. However in PvP the worth of extra Spell Crit is not great.
Capacitor - Increase mag recovery by 10%. Good passive.
Energized - increase physical and shock damage by 5%. Good passive.
Implosion - 6% chance when dealing shock or physical damage to disintegrate an opponent while he is under 15% HP, dealing 4372 shock/physical damage. The most hated passive in the game I guess. A random proc execute. It‘s bad design and should be changed to something else that helps the Sorc kit.
Expert Mage - increase weapon and spell damage by 2% for each Sorcerer ability slotted. While that may sound great Sorcs are so tight on bar space (even if you consider overload) that you don’t get that much out of it.
So we have 5 really good passives. Out of 12.
Master Assassin - Increase your weapon and spell damage by 10% while you are sneaking or invisible. Stuns from sneak have a 100% duration increase.
Executioner - restore 1876 Mag or Stam if an enemy dies within 2 seconds of being damaged by an Assassination ability.
Pressure Points - increase weapon and spell crit by 438 for each Assassination ability slotted
Hemorrhage - Increase critical damage done by 10%, dealing critical damage grants you and your group minor savagery.
Refreshing Shadows - increase all recovery by 15%.
Shadow Barrier - casting a shadow ability grants Major Resolve and Major Ward for 6 seconds, duration increased by 25% for every piece of Heavy Armor.
Dark Vigor - Increase Max health by 3% for each shadow ability slotted
Dark Veil - Increase duration of shadow abilities by 15%
Catalyst - gain 20 ultimate after drinking a potion.
Magicka Flood - gain 8% Max Magicka while a siphoning ability is slotted
Soul Siphoner - Increase healing done by 3% for each siphoning ability slotted
Transfer - casting a siphoning ability generates 2 ultimate. 4 second cooldown.
I count at least 9 good ones. Out of 12. But yeah. Nerf Sorcs.
I posted this in another thread, but it's still accurate.Ok. Let’s have a look on these best passives in the game.
Rebate - Restore 1452 Magicka if a pet is killed. Very situational and as the base cost of a pet summon is 3495, doesn’t even refund a significant amount of the cost.
Power Stone - Reduce Ultimate cost by 15%. Very strong.
Daedric Protection - Increases health and stam recovery with a Daedric Summoning ability slotted. Nice, but not very powerful (stamSorcs seldom have one of these slotted, and magSorcs mostly run base stamina Regen).
Expert Summoner - increase health by 8% with an active pet. Again, situational, it’s nice on pet builds.
Unholy Knowledge - reduces Magicka and stamina costs of all abilities by 5%. Very good passive considering Alteration gives 6% and is a 5 pc set.
Blood magic - Hitting an enemy with a Dark Magic ability heals for 8% max health. The heal is negligible. Even with 24k health it’s a 1.920 heal before Battle Spirit. It’s not really noticeable.
Persistence - increase the duration of Dark Magic abilities by 20%. Most notably it’s an extra 2 seconds on negate and an extra 6 on mines. Not really awesome.
Exploitation - grants minor prophecy upon activating a dark magic ability. Good for group play as it’s one of the few sources of minor prophecy. However in PvP the worth of extra Spell Crit is not great.
Capacitor - Increase mag recovery by 10%. Good passive.
Energized - increase physical and shock damage by 5%. Good passive.
Implosion - 6% chance when dealing shock or physical damage to disintegrate an opponent while he is under 15% HP, dealing 4372 shock/physical damage. The most hated passive in the game I guess. A random proc execute. It‘s bad design and should be changed to something else that helps the Sorc kit.
Expert Mage - increase weapon and spell damage by 2% for each Sorcerer ability slotted. While that may sound great Sorcs are so tight on bar space (even if you consider overload) that you don’t get that much out of it.
So we have 5 really good passives. Out of 12.
Master Assassin - Increase your weapon and spell damage by 10% while you are sneaking or invisible. Stuns from sneak have a 100% duration increase.
Executioner - restore 1876 Mag or Stam if an enemy dies within 2 seconds of being damaged by an Assassination ability.
Pressure Points - increase weapon and spell crit by 438 for each Assassination ability slotted
Hemorrhage - Increase critical damage done by 10%, dealing critical damage grants you and your group minor savagery.
Refreshing Shadows - increase all recovery by 15%.
Shadow Barrier - casting a shadow ability grants Major Resolve and Major Ward for 6 seconds, duration increased by 25% for every piece of Heavy Armor.
Dark Vigor - Increase Max health by 3% for each shadow ability slotted
Dark Veil - Increase duration of shadow abilities by 15%
Catalyst - gain 20 ultimate after drinking a potion.
Magicka Flood - gain 8% Max Magicka while a siphoning ability is slotted
Soul Siphoner - Increase healing done by 3% for each siphoning ability slotted
Transfer - casting a siphoning ability generates 2 ultimate. 4 second cooldown.
I count at least 9 good ones. Out of 12. But yeah. Nerf Sorcs.
i'm okay with sorcs damage, buff their frags by 20% for all i care.
my problem is about their defenses, a glass cannon shouldn't have same damage mitigation as a tank.
It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
i'm okay with sorcs damage, buff their frags by 20% for all i care.
my problem is about their defenses, a glass cannon shouldn't have same damage mitigation as a tank.
i'm okay with sorcs damage, buff their frags by 20% for all i care.
my problem is about their defenses, a glass cannon shouldn't have same damage mitigation as a tank.
i'm okay with sorcs damage, buff their frags by 20% for all i care.
my problem is about their defenses, a glass cannon shouldn't have same damage mitigation as a tank.
Seraphayel wrote: »It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
1. I agree. Nightblade has some of the best melee abilities in game. Sorc has some situational abilities that can be used in melee range and are quite strong (Mines) but I agree, their melee toolkit is worse overall. I know many of you think Streak is weak but granted how clunky and bugged Cloak is I'd prefer Streak. That's personal taste.
2. NB HoTs in PvP are really underwhelming. No NB stays alive with Path or Funnel HoTs. Most (if not all) use either Resto Staff or the light armour Shield as well. Sorcs have a quite strong heal with Matriarch and Surge is quite strong as well (I'd say Surge heals for the same amount if not more than the mentioned NB HoTs).
3. I'd say the difference is trivial in PvP.
4. What? The Sorc ranged kit is a lot better than the NB ranged kit imho. Frags, Curse, Wrath vs. Assassin, Cripple and Impale. On top of that the Sorc ultimates are so much stronger in group play (Negate Magic in PvP is still one of the best ultimates).
The difference between Sorc and NB is just not as big as you want it to make. I play more or less both and they're still different classes each having different (dis-)advantages.
Seraphayel wrote: »It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
1. I agree. Nightblade has some of the best melee abilities in game. Sorc has some situational abilities that can be used in melee range and are quite strong (Mines) but I agree, their melee toolkit is worse overall. I know many of you think Streak is weak but granted how clunky and bugged Cloak is I'd prefer Streak. That's personal taste.
2. NB HoTs in PvP are really underwhelming. No NB stays alive with Path or Funnel HoTs. Most (if not all) use either Resto Staff or the light armour Shield as well. Sorcs have a quite strong heal with Matriarch and Surge is quite strong as well (I'd say Surge heals for the same amount if not more than the mentioned NB HoTs).
3. I'd say the difference is trivial in PvP.
4. What? The Sorc ranged kit is a lot better than the NB ranged kit imho. Frags, Curse, Wrath vs. Assassin, Cripple and Impale. On top of that the Sorc ultimates are so much stronger in group play (Negate Magic in PvP is still one of the best ultimates).
The difference between Sorc and NB is just not as big as you want it to make. I play more or less both and they're still different classes each having different (dis-)advantages.
Did you just turn a post about build diversity into it being about which is stronger?
And number 4 is about DW. Show me the sorc anytime - the one that can be used with a DW build?
Seraphayel wrote: »Seraphayel wrote: »It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
1. I agree. Nightblade has some of the best melee abilities in game. Sorc has some situational abilities that can be used in melee range and are quite strong (Mines) but I agree, their melee toolkit is worse overall. I know many of you think Streak is weak but granted how clunky and bugged Cloak is I'd prefer Streak. That's personal taste.
2. NB HoTs in PvP are really underwhelming. No NB stays alive with Path or Funnel HoTs. Most (if not all) use either Resto Staff or the light armour Shield as well. Sorcs have a quite strong heal with Matriarch and Surge is quite strong as well (I'd say Surge heals for the same amount if not more than the mentioned NB HoTs).
3. I'd say the difference is trivial in PvP.
4. What? The Sorc ranged kit is a lot better than the NB ranged kit imho. Frags, Curse, Wrath vs. Assassin, Cripple and Impale. On top of that the Sorc ultimates are so much stronger in group play (Negate Magic in PvP is still one of the best ultimates).
The difference between Sorc and NB is just not as big as you want it to make. I play more or less both and they're still different classes each having different (dis-)advantages.
Did you just turn a post about build diversity into it being about which is stronger?
And number 4 is about DW. Show me the sorc anytime - the one that can be used with a DW build?
I did not want to talk about who is stronger and who isn't. I just said that Sorc is not necessarily less diverse than NB when it comes to useful builds.
Too weak if you don´t use harness magica. Too strong if you do use it.
For open world pvp that is.
Seraphayel wrote: »I posted this in another thread, but it's still accurate.Ok. Let’s have a look on these best passives in the game.
Rebate - Restore 1452 Magicka if a pet is killed. Very situational and as the base cost of a pet summon is 3495, doesn’t even refund a significant amount of the cost.
Power Stone - Reduce Ultimate cost by 15%. Very strong.
Daedric Protection - Increases health and stam recovery with a Daedric Summoning ability slotted. Nice, but not very powerful (stamSorcs seldom have one of these slotted, and magSorcs mostly run base stamina Regen).
Expert Summoner - increase health by 8% with an active pet. Again, situational, it’s nice on pet builds.
Unholy Knowledge - reduces Magicka and stamina costs of all abilities by 5%. Very good passive considering Alteration gives 6% and is a 5 pc set.
Blood magic - Hitting an enemy with a Dark Magic ability heals for 8% max health. The heal is negligible. Even with 24k health it’s a 1.920 heal before Battle Spirit. It’s not really noticeable.
Persistence - increase the duration of Dark Magic abilities by 20%. Most notably it’s an extra 2 seconds on negate and an extra 6 on mines. Not really awesome.
Exploitation - grants minor prophecy upon activating a dark magic ability. Good for group play as it’s one of the few sources of minor prophecy. However in PvP the worth of extra Spell Crit is not great.
Capacitor - Increase mag recovery by 10%. Good passive.
Energized - increase physical and shock damage by 5%. Good passive.
Implosion - 6% chance when dealing shock or physical damage to disintegrate an opponent while he is under 15% HP, dealing 4372 shock/physical damage. The most hated passive in the game I guess. A random proc execute. It‘s bad design and should be changed to something else that helps the Sorc kit.
Expert Mage - increase weapon and spell damage by 2% for each Sorcerer ability slotted. While that may sound great Sorcs are so tight on bar space (even if you consider overload) that you don’t get that much out of it.
So we have 5 really good passives. Out of 12.
Master Assassin - Increase your weapon and spell damage by 10% while you are sneaking or invisible. Stuns from sneak have a 100% duration increase.
Executioner - restore 1876 Mag or Stam if an enemy dies within 2 seconds of being damaged by an Assassination ability.
Pressure Points - increase weapon and spell crit by 438 for each Assassination ability slotted
Hemorrhage - Increase critical damage done by 10%, dealing critical damage grants you and your group minor savagery.
Refreshing Shadows - increase all recovery by 15%.
Shadow Barrier - casting a shadow ability grants Major Resolve and Major Ward for 6 seconds, duration increased by 25% for every piece of Heavy Armor.
Dark Vigor - Increase Max health by 3% for each shadow ability slotted
Dark Veil - Increase duration of shadow abilities by 15%
Catalyst - gain 20 ultimate after drinking a potion.
Magicka Flood - gain 8% Max Magicka while a siphoning ability is slotted
Soul Siphoner - Increase healing done by 3% for each siphoning ability slotted
Transfer - casting a siphoning ability generates 2 ultimate. 4 second cooldown.
I count at least 9 good ones. Out of 12. But yeah. Nerf Sorcs.
On my NB I would trade 2-3 passives for Power Stone. That's how great it is. NB passives are as situational as most Sorc passives. I agree that the pet passives are not that great and should also benefit non-pet-players. Nevertheless, compared to DK (where most passives are abysmal) I'd say Sorc and NB is fine when it comes to that. In the last battleground I got killed twice through Implosion. I hate and love that passive at the same time. The proc chance might seem low but it is proccing frequently and doing massive damage, even in PvP.
Seraphayel wrote: »It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
1. I agree. Nightblade has some of the best melee abilities in game. Sorc has some situational abilities that can be used in melee range and are quite strong (Mines) but I agree, their melee toolkit is worse overall. I know many of you think Streak is weak but granted how clunky and bugged Cloak is I'd prefer Streak. That's personal taste.
2. NB HoTs in PvP are really underwhelming. No NB stays alive with Path or Funnel HoTs. Most (if not all) use either Resto Staff or the light armour Shield as well. Sorcs have a quite strong heal with Matriarch and Surge is quite strong as well (I'd say Surge heals for the same amount if not more than the mentioned NB HoTs).
3. I'd say the difference is trivial in PvP.
4. What? The Sorc ranged kit is a lot better than the NB ranged kit imho. Frags, Curse, Wrath vs. Assassin, Cripple and Impale. On top of that the Sorc ultimates are so much stronger in group play (Negate Magic in PvP is still one of the best ultimates).
The difference between Sorc and NB is just not as big as you want it to make. I play more or less both and they're still different classes each having different (dis-)advantages.
Seraphayel wrote: »It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
1. I agree. Nightblade has some of the best melee abilities in game. Sorc has some situational abilities that can be used in melee range and are quite strong (Mines) but I agree, their melee toolkit is worse overall. I know many of you think Streak is weak but granted how clunky and bugged Cloak is I'd prefer Streak. That's personal taste.
2. NB HoTs in PvP are really underwhelming. No NB stays alive with Path or Funnel HoTs. Most (if not all) use either Resto Staff or the light armour Shield as well. Sorcs have a quite strong heal with Matriarch and Surge is quite strong as well (I'd say Surge heals for the same amount if not more than the mentioned NB HoTs).
3. I'd say the difference is trivial in PvP.
4. What? The Sorc ranged kit is a lot better than the NB ranged kit imho. Frags, Curse, Wrath vs. Assassin, Cripple and Impale. On top of that the Sorc ultimates are so much stronger in group play (Negate Magic in PvP is still one of the best ultimates).
The difference between Sorc and NB is just not as big as you want it to make. I play more or less both and they're still different classes each having different (dis-)advantages.
You conveniently forgot Funnel from the ranged toolkit of NBs.
Also Surge is far inferior as heals to anything NB has, bad perhaps malevolent offering. To state otherwise, is to advertise your own lack of knowledge. Many sorcs have dropped it altogether for PvP. It’s also dropped for PvE these days.
You can cast funnel or path and go defensive while receiving heals!as a NB. You can cloak or dodge or shield spam and keep getting heals. The moment you stop dealing damage as a sorc, you stop getting heals. It’s like relying on Siphoning Attack as your heal. The moment you go defensive, your HoTs are 0.
You can use Matriarch but that is not a HoT. It’s a burst heal from a skill that needs double barring and basically building around it. And it costs 4K per heal. Nowhere near as efficient as HoTs.
Priyasekarssk wrote: »Seraphayel wrote: »It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
1. I agree. Nightblade has some of the best melee abilities in game. Sorc has some situational abilities that can be used in melee range and are quite strong (Mines) but I agree, their melee toolkit is worse overall. I know many of you think Streak is weak but granted how clunky and bugged Cloak is I'd prefer Streak. That's personal taste.
2. NB HoTs in PvP are really underwhelming. No NB stays alive with Path or Funnel HoTs. Most (if not all) use either Resto Staff or the light armour Shield as well. Sorcs have a quite strong heal with Matriarch and Surge is quite strong as well (I'd say Surge heals for the same amount if not more than the mentioned NB HoTs).
3. I'd say the difference is trivial in PvP.
4. What? The Sorc ranged kit is a lot better than the NB ranged kit imho. Frags, Curse, Wrath vs. Assassin, Cripple and Impale. On top of that the Sorc ultimates are so much stronger in group play (Negate Magic in PvP is still one of the best ultimates).
The difference between Sorc and NB is just not as big as you want it to make. I play more or less both and they're still different classes each having different (dis-)advantages.
You conveniently forgot Funnel from the ranged toolkit of NBs.
Also Surge is far inferior as heals to anything NB has, bad perhaps malevolent offering. To state otherwise, is to advertise your own lack of knowledge. Many sorcs have dropped it altogether for PvP. It’s also dropped for PvE these days.
You can cast funnel or path and go defensive while receiving heals!as a NB. You can cloak or dodge or shield spam and keep getting heals. The moment you stop dealing damage as a sorc, you stop getting heals. It’s like relying on Siphoning Attack as your heal. The moment you go defensive, your HoTs are 0.
You can use Matriarch but that is not a HoT. It’s a burst heal from a skill that needs double barring and basically building around it. And it costs 4K per heal. Nowhere near as efficient as HoTs.
No ways its valid argument. Pet heals are not viable in PVP. You never done PVP ? I can kill bird in 1 hit . Nerfing shields hit Scorers very hard in PVP area. They have no sustain or escape for magicka scorer. A NB can kill scorer on 1v1 with no support in cyrodil on same skill level. If you cant do it , someone has to teach . Magicka scorere have no burst damage.
NB can always cloak away when situation is not favorite and outnumbered. Scorer can only play in group in PVPs now. Again this is in PVP area cyrodil. In PVE its neck to neck fight. Only stamina wardern can counter nightblades effectively at the moment. A NB on your back you are good as dead in cyrodil , unless you have tank build to survive.
Seraphayel wrote: »Chilly-McFreeze wrote: »Seraphayel wrote: »Why should Sorcerer be limited more than other classes when it comes to playstyles? Would love to see an example here, please.
Every class is pretty limited in their playstyle not just Sorc. Unfortunately that's the nature of ESO.
With a look at PvP, I can use my magblade as ganker or brawler. I can use light or heavy armor, I can go melee or ranged. I can run different sets, destro, resto, DW even 2h and still get good results.
Now try running a heavy armor mag sorc, look how difficult it got to run a DW mSorc. Or just think that every set up for mSorcs look nearly the same. At the moment, they are not just forced into really, really similar bar setups, they are even forced to use a specific weapon to make up for the stun removal on frags.
In my mind, most limiting factors are the missing class spam and the frag nerf on top of the need to double slot many skills. Plus shield stacking is annoying for everyone involved, but it's still necessary since ranged combat and mobility are easily countered by one gap closer.
Thanks for your post! So... how doesn't apply this to Sorcerer as well? You can play it the same way as a Nightblade. You are not forced to use skill A or armour Z, you've got mostly the same choices as a Nightblade. I agree that diversity might be a bit better for NBs at the moment but Sorcerers aren't in such a bad spot like some of you want it to make. To be fair the removal of Frags stun was necessary. The skill was OP. There were several ways ZOS could have nerfed it (less damage, lower proc chance, no CC) and they choose the no CC route which hurts PvP more than PvE - it still was a necessary nerf overall. Am I missing it on my Sorc? Sure. Nevertheless the skill overperformed a lot.
madchuska83 wrote: »Lost 4k with no change in gear or rotation.
What would be nice? Equalization of Bolt Escape and morph distance traveled with gapclosers or adding increasing cost for gapclosers (not as big as for Bolt Escape but still) because right now when mag sorc gets into gapcloser range it stays there no matter what.
Septimus_Magna wrote: »Priyasekarssk wrote: »Seraphayel wrote: »It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
1. I agree. Nightblade has some of the best melee abilities in game. Sorc has some situational abilities that can be used in melee range and are quite strong (Mines) but I agree, their melee toolkit is worse overall. I know many of you think Streak is weak but granted how clunky and bugged Cloak is I'd prefer Streak. That's personal taste.
2. NB HoTs in PvP are really underwhelming. No NB stays alive with Path or Funnel HoTs. Most (if not all) use either Resto Staff or the light armour Shield as well. Sorcs have a quite strong heal with Matriarch and Surge is quite strong as well (I'd say Surge heals for the same amount if not more than the mentioned NB HoTs).
3. I'd say the difference is trivial in PvP.
4. What? The Sorc ranged kit is a lot better than the NB ranged kit imho. Frags, Curse, Wrath vs. Assassin, Cripple and Impale. On top of that the Sorc ultimates are so much stronger in group play (Negate Magic in PvP is still one of the best ultimates).
The difference between Sorc and NB is just not as big as you want it to make. I play more or less both and they're still different classes each having different (dis-)advantages.
You conveniently forgot Funnel from the ranged toolkit of NBs.
Also Surge is far inferior as heals to anything NB has, bad perhaps malevolent offering. To state otherwise, is to advertise your own lack of knowledge. Many sorcs have dropped it altogether for PvP. It’s also dropped for PvE these days.
You can cast funnel or path and go defensive while receiving heals!as a NB. You can cloak or dodge or shield spam and keep getting heals. The moment you stop dealing damage as a sorc, you stop getting heals. It’s like relying on Siphoning Attack as your heal. The moment you go defensive, your HoTs are 0.
You can use Matriarch but that is not a HoT. It’s a burst heal from a skill that needs double barring and basically building around it. And it costs 4K per heal. Nowhere near as efficient as HoTs.
No ways its valid argument. Pet heals are not viable in PVP. You never done PVP ? I can kill bird in 1 hit . Nerfing shields hit Scorers very hard in PVP area. They have no sustain or escape for magicka scorer. A NB can kill scorer on 1v1 with no support in cyrodil on same skill level. If you cant do it , someone has to teach . Magicka scorere have no burst damage.
NB can always cloak away when situation is not favorite and outnumbered. Scorer can only play in group in PVPs now. Again this is in PVP area cyrodil. In PVE its neck to neck fight. Only stamina wardern can counter nightblades effectively at the moment. A NB on your back you are good as dead in cyrodil , unless you have tank build to survive.
Mate, you dont have a clue how you're talking to...
here we go again?
all these guys don't know what they say. I literally met several times magsorcs that troll me by staying still and letting me attack them constantly, while they just spam the absorb shield and damage me so much i must play defensively.
and don't come with ur L2P useless [snip], i already do whatever u already intend to say.
nerf absorb shields (not really sorc)
@Seraphayel
Between Catalyst, Combat Frenzy and general ultimate gain through fighting the very cheap NB Ultimates (hello Incap) are almost spammables. NBs certainly don't need Power Stone. As for Sorcs every Ultimate costs 200+ before Power Stone with the exception of Overload. It really is comparing apples to oranges.
I posted this in another thread, but it's still accurate.Ok. Let’s have a look on these best passives in the game.
Rebate - Restore 1452 Magicka if a pet is killed. Very situational and as the base cost of a pet summon is 3495, doesn’t even refund a significant amount of the cost.
Power Stone - Reduce Ultimate cost by 15%. Very strong.
Daedric Protection - Increases health and stam recovery with a Daedric Summoning ability slotted. Nice, but not very powerful (stamSorcs seldom have one of these slotted, and magSorcs mostly run base stamina Regen).
Expert Summoner - increase health by 8% with an active pet. Again, situational, it’s nice on pet builds.
Unholy Knowledge - reduces Magicka and stamina costs of all abilities by 5%. Very good passive considering Alteration gives 6% and is a 5 pc set.
Blood magic - Hitting an enemy with a Dark Magic ability heals for 8% max health. The heal is negligible. Even with 24k health it’s a 1.920 heal before Battle Spirit. It’s not really noticeable.
Persistence - increase the duration of Dark Magic abilities by 20%. Most notably it’s an extra 2 seconds on negate and an extra 6 on mines. Not really awesome.
Exploitation - grants minor prophecy upon activating a dark magic ability. Good for group play as it’s one of the few sources of minor prophecy. However in PvP the worth of extra Spell Crit is not great.
Capacitor - Increase mag recovery by 10%. Good passive.
Energized - increase physical and shock damage by 5%. Good passive.
Implosion - 6% chance when dealing shock or physical damage to disintegrate an opponent while he is under 15% HP, dealing 4372 shock/physical damage. The most hated passive in the game I guess. A random proc execute. It‘s bad design and should be changed to something else that helps the Sorc kit.
Expert Mage - increase weapon and spell damage by 2% for each Sorcerer ability slotted. While that may sound great Sorcs are so tight on bar space (even if you consider overload) that you don’t get that much out of it.
So we have 5 really good passives. Out of 12.
Master Assassin - Increase your weapon and spell damage by 10% while you are sneaking or invisible. Stuns from sneak have a 100% duration increase.
Executioner - restore 1876 Mag or Stam if an enemy dies within 2 seconds of being damaged by an Assassination ability.
Pressure Points - increase weapon and spell crit by 438 for each Assassination ability slotted
Hemorrhage - Increase critical damage done by 10%, dealing critical damage grants you and your group minor savagery.
Refreshing Shadows - increase all recovery by 15%.
Shadow Barrier - casting a shadow ability grants Major Resolve and Major Ward for 6 seconds, duration increased by 25% for every piece of Heavy Armor.
Dark Vigor - Increase Max health by 3% for each shadow ability slotted
Dark Veil - Increase duration of shadow abilities by 15%
Catalyst - gain 20 ultimate after drinking a potion.
Magicka Flood - gain 8% Max Magicka while a siphoning ability is slotted
Soul Siphoner - Increase healing done by 3% for each siphoning ability slotted
Transfer - casting a siphoning ability generates 2 ultimate. 4 second cooldown.
I count at least 9 good ones. Out of 12. But yeah. Nerf Sorcs.
Priyasekarssk wrote: »Septimus_Magna wrote: »Priyasekarssk wrote: »Seraphayel wrote: »It simply doesn't..
If we start with a basis of Magblade playing like a standard sorc.. ranged, light armour, shields, then look at what a magblade changes to play different ways...
1. Melee. NB has a some strong melee-specific anytime, and ulti, an ability which both snares his opponent and gives major exped to the NB, cloak to safely get into melee range and a good disengage mechanic with shade/cloak. Sorc has 0 melee attacks - and so no point going melee.
2. Drop shield-based defence for resists/healing. NB gets access to a LOT of heals over time. a lot. Which works well with heavy since the less damage you take, the less you need to heal. NB's also have the sustain tools to do this in heavy, and shade giving more damage reduction. Sorc doesn't have anywhere near the heals to do this, nor the sustain to sustain it. It very quickly becomes apparent that you're better off in light/shields.
3. Spell-dmg builds. Not relying on shields lets you have lower mag and higher spell-damage (ie more build options). Since sorcs still need those shields, magica is always a priority.
4. DW builds. Magblade has great class-based ranged and melee anytimes. Sorc has none.
Basically, sorc only does ranged for attack (stuck with destro due to lack of anytime), shields for defence - cos its all they have, stuck with resto for heals (cos its all they have) - and mobility (which takes 2-3 abilities to make the best of it). This kind of dictates what almost all of your skillbar contains and therefore forces what your build and playstyle is.
Don't get me wrong - it is possible to build and play differently - but i comes with a huge drop in effectiveness - to the point where it just isn't worth it.
NB can do melee or ranged, destro or DW, light or heavy, focus defence on either cloak, or shields or mitigation/heals. And various combinations of.. And be effective in all of them.
1. I agree. Nightblade has some of the best melee abilities in game. Sorc has some situational abilities that can be used in melee range and are quite strong (Mines) but I agree, their melee toolkit is worse overall. I know many of you think Streak is weak but granted how clunky and bugged Cloak is I'd prefer Streak. That's personal taste.
2. NB HoTs in PvP are really underwhelming. No NB stays alive with Path or Funnel HoTs. Most (if not all) use either Resto Staff or the light armour Shield as well. Sorcs have a quite strong heal with Matriarch and Surge is quite strong as well (I'd say Surge heals for the same amount if not more than the mentioned NB HoTs).
3. I'd say the difference is trivial in PvP.
4. What? The Sorc ranged kit is a lot better than the NB ranged kit imho. Frags, Curse, Wrath vs. Assassin, Cripple and Impale. On top of that the Sorc ultimates are so much stronger in group play (Negate Magic in PvP is still one of the best ultimates).
The difference between Sorc and NB is just not as big as you want it to make. I play more or less both and they're still different classes each having different (dis-)advantages.
You conveniently forgot Funnel from the ranged toolkit of NBs.
Also Surge is far inferior as heals to anything NB has, bad perhaps malevolent offering. To state otherwise, is to advertise your own lack of knowledge. Many sorcs have dropped it altogether for PvP. It’s also dropped for PvE these days.
You can cast funnel or path and go defensive while receiving heals!as a NB. You can cloak or dodge or shield spam and keep getting heals. The moment you stop dealing damage as a sorc, you stop getting heals. It’s like relying on Siphoning Attack as your heal. The moment you go defensive, your HoTs are 0.
You can use Matriarch but that is not a HoT. It’s a burst heal from a skill that needs double barring and basically building around it. And it costs 4K per heal. Nowhere near as efficient as HoTs.
No ways its valid argument. Pet heals are not viable in PVP. You never done PVP ? I can kill bird in 1 hit . Nerfing shields hit Scorers very hard in PVP area. They have no sustain or escape for magicka scorer. A NB can kill scorer on 1v1 with no support in cyrodil on same skill level. If you cant do it , someone has to teach . Magicka scorere have no burst damage.
NB can always cloak away when situation is not favorite and outnumbered. Scorer can only play in group in PVPs now. Again this is in PVP area cyrodil. In PVE its neck to neck fight. Only stamina wardern can counter nightblades effectively at the moment. A NB on your back you are good as dead in cyrodil , unless you have tank build to survive.
Mate, you dont have a clue how you're talking to...
Hehe. No more wasting time for me for people who always looks for cheese, with no data points. Let me tell you how to kill a magicka sorc with stamina NB with cheese . Get stamina drain poison. Apply in bow with poison injection. Get on back magick sorc in PVP area. Apply poison injection with stamina drain with full effect , combined with CC, Magicka sorc can break only 1 CC max , even with potion uptime. CC again , if he break, mostly cant.. In PVP area stamina pool is even lower. Practice 100 ways of killing a magicka sorc. On groups this could be tricky. On 1v1 forget it , no chance unless there is skill difference.
@Seraphayel
Between Catalyst, Combat Frenzy and general ultimate gain through fighting the very cheap NB Ultimates (hello Incap) are almost spammables. NBs certainly don't need Power Stone. As for Sorcs every Ultimate costs 200+ before Power Stone with the exception of Overload. It really is comparing apples to oranges.
Also the nb ult generation over siphoning and potion passives results in more ultgain than powerstone can possibly save you...