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Why is my level 50 Dragonknight so squishy? Build help.

Jax777
Jax777
Soul Shriven
Three unblocked hits from a regular land mob and my Dragonknight is dead in spite of having up-to-level armor, Deadly Cloak & Flames of Oblivion active, and all defensive passives in Ardent Flame, Earthen Heart, Dual Wield, Medium Armor, Vampire, and Redguard. Granted all my attribute points are in stamina, but all the meta DK builds are like that boasting of no defense or health issues.

Up to CP 120, I have followed this build to the letter and have been struggling to stay alive from levels 1 to 50 often resorting to spamming Resolving Vigor to avoid a respawn trip to a wayshrine. Am I doing something wrong, or is there a better and more basic DK build for me? The dual wield skills in this build are mostly enhancements rather than direct physical weapon attacks; I am mainly using venom claw and heavy attack neglecting so many other attack skills. Also, I am not a fan of builds that require furious button mashing to maintain a rotation like a music rhythm game in which one must not miss one beat. Can anyone offer some advice or a better build to a new player? Thanks in advance!

Here is the build:

https://www.xynodegaming.com/murder-of-fire

High sustain
High survivability (20.7k health)
High effortless damage
EVERYTHING you do procs your sets
NO trials loot required
Buyable tradeable gear for very fast building of the setup
above all....SOOO MUCH FUN!!

Skills:

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants and of course, traits!
We are using the Warrior mundus stone with this also to make sure we get as much weapon damage as possible towards our skills, light attacks, heavy attacks, and of course our procs which CANNOT critically strike.
We are an Imperial but other races are also usable. Redguard or ORC are good substitutes, also some people like the khajiit.

Dual wield

1) Venom Claw
2) Rearming trap
3) Flames Of Oblivion
4) Deadly Cloak (can swap for steel
tornado or blood thirst)
5) Blood Craze
Ultimate - Flawless Dawnbreaker

Bow

1) Resolving Vigor
2) Poison Injection
3) Razor Caltrops or swap for Noxious Breath
4) Molten Armaments Or Igneous shields
5) Endless Hail
Ultimate - Standard Of Might OR Corrosive Armour

Champion Points

Blue Stuff: 19 Physical Weapons Expert - 56 Master At Arms - 56 Mighty - 40 Thurmaturge - 36 Piercing 23 Precise Strikes
Green Stuff: 75 Tenacity - 75 Mooncalf - 34 Warlord - 44 Tumbling - 2 Shadow Ward
Red Stuff: 11 Quick Recovery - 75 Hardy - 75 Elemental defender - 51 Thick Skinned - 18 Ironclad

Rotation

Front bar: Heavy attack, Venom Claw, Heavy attack, Bloodcraze, Heavy attack, Deadly Cloak, Light attack, Flames of Oblivion, Light attack, Re-arming Trap, Weapon Swap.

Back bar: Endless Hail, Light attack, Poison Injection, Light attack, Molten Armaments, Block (QUICKLY! during the animation to cancel it) Caltops, Weapon swap.

Note: molten armaments is only used every SECOND rotation. This will take a little bit of practice but is also explained in the video.
Edited by Jax777 on March 14, 2018 9:58PM
  • fred4
    fred4
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    You picked an end-game build, designed for 12-man trials with dedicated healers. While an experienced player might use the same build for overland content, it really is the wrong thing while you are leveling a character and are below CP160. Dual-wield / bow is for maximum damage, but for better healing I'd go with dual wield / 2H. Assuming medium armor, try something like:

    Bloodthirst
    Resolving Vigor
    Igneous Shield
    Steel Tornado
    Flames of Oblivion
    Ultimate: Rend

    Stampede
    Rally
    Shuffle
    Volatile Armor
    Dragon Fire Scales
    Ultimate: Corrosive Armor

    Bloodthirst heals you. You can basically just spam this, and that alone may heal you enough to deal with overland mobs.

    Use Vigor, if your health starts dropping. Use Igneous Shield just afterwards, for healing buff, as necessary. Note you can't spam Vigor.

    Use Steel Tornado for groups of mobs. This skill is somewhat expensive. It is useful to do heavy attacks between each Steel Tornado for the sustain.

    Flames of Oblivion is mostly there passively. Activate it for added damage, if you want.

    Rend is the 2H ultimate. 16 seconds of damage and healing, when fully leveled.

    Stampede is just fun to rush between enemy groups - and you might want this in PvP (if any).

    Rally is your damage buff, heal over time, and burst heal. Always make sure this is active. Activate again after it's been running for at least 10 seconds for a burst heal.

    Keep Shuffle and Volatile Armor active for greater tankiness.

    Dragon Fire Scales are fun, although a magicka hog. You may want to use drinks, if using these.

    Corrosive Armor is basically your get out of jail free card.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Tried wearing 2x heavy and 5x medium? I breeze through overland like that and only had a dragon knight for 6 days and finished main questline and the dominion one without issues.
  • Asardes
    Asardes
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    From my experience I've concluded that 2H is better for survival when playing solo and getting against hard hitting enemies since you have all the buffs & a burst heal - if you pick Molten Armaments you need to get Major Brutality from somewhere, and using crafted potions for overland trash is a bad deal, so pick Rally instead - a decent shield - Brawler - and an execute - Reverse Slice - in group PvE it's usually other classes doing the executing, like Sorcerer and NB, not DK.

    The skill setup I use when going solo with 2H is:
    Front bar: Reverse Slice | Venomous Claw | Brawler | Rally | Camouflaged Hunter || Flawless Dawnbreaker
    Back bar: Poison Injection | Endless Hail | Resolving Vigor | Molten Armaments | Volatile Armor || Corrosive Armor

    The gear I use is 5 Hunding's Rage 5 Vicious Serpent 1 Velidreth but you can really combo any 2 damage sets, or 1 damage and 1 sustain and not be very far off. Notice that it has a lot of buff and heal skills, and less pure damage skills, so DPS is far lower than my potion-powered, optimal DPS one. But it has great sustain and survivability. I've tested it on dummy and it barely hits 22K on the 6M dummy.

    Compared to the optimal 2W one:
    Front Bar: Noxious Breath | Venomous Claw | Rending Slashes | Deadly Cloak | Rearming Trap || Flawless Dawnbreaker
    Back bar: Razor Caltrops | Endless Hail | Poison Injection | Flames of Oblivion | Molten Armaments || Standard of Might

    which uses 5 Hunding's Rage 5 Sunderflame or Morag Tong and 2 Velidreth or Spawn of Mephala and it's about 37K on the 6M dummy, so 50% higher than the 2H one. But notice it has no defense, and no heals, and you are almost entirely dependent on healer. I sometimes swap Flames of Oblivion for Resolving Vigor in harder dungeons and trials, but is nowhere as survivable as the 2H build.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • boombazookajd
    boombazookajd
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    Jax777 wrote: »
    Three unblocked hits from a regular land mob and my Dragonknight is dead
    Considering your health is something like 13k unbuffed, yep. Try blocking or dodge-rolling and get out of the red. It's not a build issue, its a l2p issue.

    Your build, even though it is spec'd for a 12 man raid, isn't going to fix you standing around. Vigor or Green Dragon Blood is just fine. You also will need to pop a health pot every once and again. Especially if you pull a large mob. You're also using Blood Craze which should still keep you alive. If you are pulling too big a mob, no matter what your build, at low CP's you are going to get smacked. Just learn what you can and can't pull.


    Build wise:
    I'm partial to Alcast's "Venom" build but you're just fine using this one although you want noxious breath AND poison injection, not either or. https://alcasthq.com/eso-stamina-dragonknight-build-pve/

    Front bar:
    Noxious Breath-Rending Slashes/Blood Craze-Venom Claw-FoO-Blade Cloak-dawnbreaker
    Back bar:
    trap-endless hail-poison injection-caltrops--molten weapons-standard of might

    1. Don't swap Blade Cloak for steel tornado, it's a damage mitigation skill, steel tornado is great for trash mobs but no one really runs it and when they do, they are usually spamming rapid strikes.

    2. Put trap on your back bar..you only need to cast is every second rotation as it lasts for quite awhile. It also is useless on boss fights as they are immune to the trap and the damage it causes. I may be wrong but you also don't get the bonus from casting it, the crit bonus or whatever it is. Personally, trap to me is best swapped for Vigor/Dragon Blood.

    3. You aren't swapping Caltrops for Noxious Breath...first Nox breath applies fracture, thats always fun to have. Second, Caltrops is one of your best (and largest) AOE's which is buffed by CP's. Ground AOE's are your friend!

    Xynodes set up is a lot of fun, especially with Skoria and Red Mountain, both of which I run on mine. Volcanos and meteors everywhere!

    Up to 160 CP, gear isn't that important yet but as a basic setup, Hundings is a crafted set you'll need. Spriggans and Sunderflame are two sets that are relatively easy to find and/or cheap to buy at guild traders.

    edited for formatting
    Edited by boombazookajd on March 15, 2018 1:40PM
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • fred4
    fred4
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    I forgot about Brawler. People who suggest 2H as the main weapon are right. When I was playing my very first character, that skill got me through a lot of trash fights, as it puts up a bigger and bigger shield the more mobs you hit. 2H is a very self-contained skill line, great for leveling, that tends to get relegated a bit in end-game builds, which is where I was coming from. As an AOE skill, Brawler is safer than Steel Tornado. With the latter, you need to keep an eye on your health and Vigor as needed.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Yeah, it's definitely more of a playstyle issue than a build issue. That build is basically the meta trial build with proc sets instead of stat and penetration sets. I am sure for overland content it works just fine.

    I have a feeling it is an issue with how you are pulling the mobs, and my guess is you are getting behind in the fight early on. Lets start with the fact that a stam DK with DW/Bow is going to have high damage and poor heals. As others have said, you can certainly go to a 2H or even a sword and board on one bar, but it really shouldnt be necessary. 2H is better than DW if your goal is to be tanky and solo stuff, but if PVE is your goal, I would figure it out on DW because that is what you will run at end game.

    Few things to think about.

    First, buff before you fight, and that includes vigor.

    Vigor is NOT a burst heal, its a Heal over Time (HOT) of short duration. Practically, that means you should cast it before you take a bunch of damage, not after. It doesnt make sense to spam this skill, but it can certainly be cast about every 5-6 seconds on cooldown.

    Deadly Cloak is an extremely powerful damage mitigation tool, make sure you cast it pre-fight, and reapply when it cools down. Almost no overland mobs should be alive long enough to where you have to worry about reapplying buffs.

    Flames of Oblivion
    Not going to help healing directly, but again, make sure its up pre-fight. If not running Weapon Power Pots (which you shouldnt need in overland content) you really want this for the crit (heals crit too so it does help indirectly).

    Molten Armaments This is one of those skills that BARELY makes sense in an end game rotation. You really are casting it for the passives. It gives minor brutality and returns stamina when you cast (if you are low on stamina and high on magic, you can spam this if you need to). The reason end game players choose this morph is that they are already running weapon pots, so they dont care about the major brutality, and opt for that small increase to HA damage. By yourself, the other morph, Igneous Weapons, is far superior.

    Caltrops and Hail These can be cast at range. Once you are buffed up, get in the habit of casting these first, and location is important. Lets say you are 20 meters away from a group you want to attack. You could cast them right on the enemies, they will draw aggro and run towards you. Problem is, they will all walk out of 2 of your highest damage skills. If you cast them between you and the enemy so the leading edge just barely pulls them, they will be forced to walk through them to get too you. With a little practice, you will figure out the optimal placement. Most mobs you should be able to eventually drop it right on top of them and burst everything down, which leads me to my next point.

    Steel Tornado I would find something to give you some AOE damage. Steel tornado is the highest AOE stamina damage that comes in an instant cast burst skill. Brawler (2H) is also an option. Better survival, less damage. Shrouded Daggers is also an option. This gives you some range, and is frankly better than Steel Tornado if its only 3 enemies or less. I would make room for one of these on your bars if trying to solo overland stuff. If you buff up (Igneous, Deadly cloak, FOO, Vigor) and Drop your AOE, (Caltrops, Hail, Trap), you should be able to nuke most overland mobs with 2-3 steel tornados. My guess is that you are worrying too much about single target damage (Poison injection, Claw, Bloodcraze) when you are outnumbered. If you are looking for a skill to drop for an AOE skill, my advice is honestly bloodcraze. The blood craze heal is not all that powerful IMO, and the ST damage from claw is higher if you really need it.

    Noxious Breath Another really useful skill. This would be the last skill I cast before going into a Tornado spam on mobs. You cast it more for the major fracture than for the damage, but the damage is nice too.

    People can take builds like that right through VMA, so the healing and survival should be more than enough to take on any overland mobs. You might struggle to solo a handful of world bosses, but other than that, you shouldnt need to make too many alterations to accomplish what you are after.
    Edited by Oreyn_Bearclaw on March 15, 2018 4:38PM
  • VaranisArano
    VaranisArano
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    Are you using a food or drink buff? I don't see one mentioned in the build. Dubious Camoran Throne or a blue health/stam food might help boost your health if you aren't already using one.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Are you using a food or drink buff? I don't see one mentioned in the build. Dubious Camoran Throne or a blue health/stam food might help boost your health if you aren't already using one.

    Seriously, dont forgot to eat. You should never engage an enemy in this game, PVE or PVP, without active food. It is dirt cheap and lasts for hours. For PVE, blue health + Stam food is you best bet IMO, as stam DK shouldnt struggle too bad to sustain. In PVP or maybe some solo PVE situations, Dubious Camoran is really strong as well.
    Edited by Oreyn_Bearclaw on March 15, 2018 6:09PM
  • boombazookajd
    boombazookajd
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    or a great (as in quick alternative) is bread. You can steal it from any undaunted location, there's usually 3 or 4 loafs around. Inns and other places are good places to swipe it.

    I use bread when I don't want to waste any good food on overland stuff, especially if I am out on my own (in a low populated area, or on at funny times). Often if a healer is around, they'll help you out with a quick heal.

    Otherwise, just learn to pull the mobs nice and easy like.

    Also if you feel that you are too low on health and want to be a bit tankier as you level, the jewelry that drops in the Alik'r dolmens is a decent overland jewelry set that has the healthy trait and has a good 3 pc. bonus for health.

    There may be a better set for jewelry, though. A more experienced/knowledgeable player could help with that. @Oreyn_Bearclaw knows their stuff so I'd take their advice for sure! @VaranisArano helped me, and still does, when I first started and is super knowledgeable as well.

    Enjoy your leveling!
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    or a great (as in quick alternative) is bread. You can steal it from any undaunted location, there's usually 3 or 4 loafs around. Inns and other places are good places to swipe it.

    I use bread when I don't want to waste any good food on overland stuff, especially if I am out on my own (in a low populated area, or on at funny times). Often if a healer is around, they'll help you out with a quick heal.

    Otherwise, just learn to pull the mobs nice and easy like.

    Also if you feel that you are too low on health and want to be a bit tankier as you level, the jewelry that drops in the Alik'r dolmens is a decent overland jewelry set that has the healthy trait and has a good 3 pc. bonus for health.

    There may be a better set for jewelry, though. A more experienced/knowledgeable player could help with that. @Oreyn_Bearclaw knows their stuff so I'd take their advice for sure! @VaranisArano helped me, and still does, when I first started and is super knowledgeable as well.

    Enjoy your leveling!

    If i was on XBOX one, I would mail you a thousand pieces of food. Haha. Never even thought about looting bread to actually eat. How very Jean Valjean of you. :smile:

    To your point, I am not sure that stacking health is really they way to up your mitigation for this type of thing. That said, if you wanted to go that route, check out the Seventh Legion Brute Set (bangkorai, I beleive). Its a heavy armor set, which means healthy jewerly. You could certainly run the jewelry and chest/legs to get your five piece, which would give you 2 pieces of heavy armor (5 medium/2heavy) which definitely makes you more tanky. This set is really popular in PVP, and the jewerly is dirt cheap. I wont call this an end game PVE DPS set, because it's not, but when it comes to soloing stuff, a healthy dose of the PVP mindset is often the right idea. End game PVE builds are designed to have support. Most PVP builds are designed to take care of yourself. One of the reasons a lot of skilled PVP players were able to cruise right through VMA.
    Edited by Oreyn_Bearclaw on March 15, 2018 10:34PM
  • boombazookajd
    boombazookajd
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    If i was on XBOX one, I would mail you a thousand pieces of food. Haha. Never even thought about looting bread to actually eat. How very Jean Valjean of you. :smile:

    I save my precious blue food for the content that matters. Bread gives me a little health boost when I need it in overland stuff just so I can pull a few more mobs at once. Dungeons are when I will down my Dubious drink. I do appreciate the thought though! :D

    I figure the jewelry would be useful for just the healthy aspect and the health boost, especially that order of dianga stuff. It drops like candy at a parade at the Alik'r dolmens. I don't use it on my stam or mag dk but I've since learned a refined way of pulling mobs.

    When I first played, oh boy that's another story entirely.
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Jax777
    Jax777
    Soul Shriven
    Wow, I was surprised to find all these replies because initially this topic sank without one response. Thanks for all the great tips, everyone! I am definitely going to try the 2-Hander build.

    It was a noob issue. In spite of only have 11K max health, I didn't realize the importance of food and seldom used it in my level 1 to 50 journey. So, I should be given some credit in my video game skills for not dying all that often even though I had to flee many times like Brave Sir Robin, LOL.
  • Sparr0w
    Sparr0w
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    2H definitely for solo PVE content, brawler & rally are life savers, literally.

    Probably use Dubious camoran throne until cp 160 as its max health, stam & recovery then optionally make the swap to blue food (max health and stam)

    As said only refresh vigor every 6 seconds, can do this every rotation or second rotation, but if you're using 2H you probably won't need this as you get a damage shield & if needed you can refresh rally for a nice burst heal.

    Most builds you find online are focused on end game with support so have minimal survivability - max damage. You'd want to look at the (v)MA builds to get a jist of what skills are more applicable when solo/small groups which is the mistake I made not too long ago.

    That said until you're CP160 & have optimised gear you will be fairly squishy, once you hit that it can only get easier from there (damage mitigation, better gear, the 12% crit perk from CP etc...)
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
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    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I use 5x Mechanical Acuity (to compensate for low crit), 3x Agility, 2x Valkyn Skoria (dk natural fire damage bonus and the max health from 1 piece gets to the 17.5k health) and an asylum greatsword for ulti regen. Have had no trouble clearing anything yet :) also wearing 2 heavy and 5 medium for extra tankiness
  • Alqu
    Alqu
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    Jax777 wrote: »
    Wow, I was surprised to find all these replies because initially this topic sank without one response. Thanks for all the great tips, everyone! I am definitely going to try the 2-Hander build.

    It was a noob issue. In spite of only have 11K max health, I didn't realize the importance of food and seldom used it in my level 1 to 50 journey. So, I should be given some credit in my video game skills for not dying all that often even though I had to flee many times like Brave Sir Robin, LOL.

    Oh yes your poor character was starving. Will help you a ton. I'd level provisioning personally, it is very easy to level. Dragonknights benefit more than some from some purple stam/magic/health food because it is hard to have a pure stam rotation. But at least get some blue health/stam food. Will buff your damage and obviously your health. And once you get to CP160, it will be much easier to find gear sets. But nothing looks off about the build you posted. My DK is a tank and more hybrid now, but I leveled a lot like that.
    Alqu - Sneaky bosmer dps (sNB)
    Allqu - Whirling dervish redguard dps (Sorc)
    Ocuili - Devout dunmer templar burninator (Temp)
    Ocuilin - Secretive dunmer dps/heals (mNB)
    Tletl - Drunken orsimer tank (DK)
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