VaranisArano wrote: »DK strengths are damage over time and tankiness. Both stam and mag DKs have skills that rely on DOTs. DKs also have a lot of crowd control and buffs that make them very effective tanks.
Stam DKs use poison and weapons, MagDKs use fire and staves, unless tanking.
Race Choices are standard.
Stam: Redguard, Orc, Imperial, bosmer, Khajiit, Nord
Magicka: dunmer ( extra fire damage) Altmer, and breton
Ah ok. Thanks for the info!VaranisArano wrote: »2 handed is generally more of a PVP thing, but it will be fine in overland content. Might take more practice to use it in group content, since most stam DPS in PVE uses bow/DW.
PvE:
DK makes a good tank and stamDPS. Stay away from MagDPS on a DK, its melee and one of the lowest with bad sustain.
PvP:
StamDK is pretty bad as a whole, it does sort of OK as a pugmasher in heavy, not because its a DK, but because of generic stam stuff+decent sustain. MagDK is great for duels, OK for BGs/smallgroup and bad for OW.
PvE:
DK makes a good tank and stamDPS. Stay away from MagDPS on a DK, its melee and one of the lowest with bad sustain.
PvP:
StamDK is pretty bad as a whole, it does sort of OK as a pugmasher in heavy, not because its a DK, but because of generic stam stuff+decent sustain. MagDK is great for duels, OK for BGs/smallgroup and bad for OW.
What specifically makes a magicka DK bad?
PvE:
DK makes a good tank and stamDPS. Stay away from MagDPS on a DK, its melee and one of the lowest with bad sustain.
PvP:
StamDK is pretty bad as a whole, it does sort of OK as a pugmasher in heavy, not because its a DK, but because of generic stam stuff+decent sustain. MagDK is great for duels, OK for BGs/smallgroup and bad for OW.
What specifically makes a magicka DK bad?
DPS: Low sustain and lowish damage, and it takes a melee spot, which generally have high damage. OW solo: Low sustain and mobility
PvE:
DK makes a good tank and stamDPS. Stay away from MagDPS on a DK, its melee and one of the lowest with bad sustain.
PvP:
StamDK is pretty bad as a whole, it does sort of OK as a pugmasher in heavy, not because its a DK, but because of generic stam stuff+decent sustain. MagDK is great for duels, OK for BGs/smallgroup and bad for OW.
What specifically makes a magicka DK bad?
Got it. Thanks for the info!VaranisArano wrote: »PvE:
DK makes a good tank and stamDPS. Stay away from MagDPS on a DK, its melee and one of the lowest with bad sustain.
PvP:
StamDK is pretty bad as a whole, it does sort of OK as a pugmasher in heavy, not because its a DK, but because of generic stam stuff+decent sustain. MagDK is great for duels, OK for BGs/smallgroup and bad for OW.
What specifically makes a magicka DK bad?
Basically, MagDK DPS rotations take a lot of resources to sustain compared to other melee damage dealers, making them less efficient at end game content like trials where efficiency matters.
You can do excellent DPS with a magDK, sufficient to clear all the content. Its just that in comparison to some other classes, MagDKs are less efficient and don't reach the same high numbers in the melee DPS role.
PvE:
DK makes a good tank and stamDPS. Stay away from MagDPS on a DK, its melee and one of the lowest with bad sustain.
PvP:
StamDK is pretty bad as a whole, it does sort of OK as a pugmasher in heavy, not because its a DK, but because of generic stam stuff+decent sustain. MagDK is great for duels, OK for BGs/smallgroup and bad for OW.
Ragnarock41 wrote: »PvE:
DK makes a good tank and stamDPS. Stay away from MagDPS on a DK, its melee and one of the lowest with bad sustain.
PvP:
StamDK is pretty bad as a whole, it does sort of OK as a pugmasher in heavy, not because its a DK, but because of generic stam stuff+decent sustain. MagDK is great for duels, OK for BGs/smallgroup and bad for OW.
couldn't have said it better myself. Basically go for magDk pvp, and stamDK for pve.