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A third morph option!

KingShocker
KingShocker
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If Zos released a third morph option for all skills, what skill morphs would you like to see?

-Include the original skill.
-it must be distinct from the current two morphs of the skill
-try to keep game balance in mind.

do as many skills morphs as you like!

  • raj72616a
    raj72616a
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    no, they should add one more tier of morph instead. 4 variants for each skills!
  • Silver_Strider
    Silver_Strider
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    Aspect of Terror
    Morph: Charm
    15m Radius
    Duration: 4 seconds
    Confuse enemies into seeing you as an ally for 4 seconds, causing them to move closer to the caster. Effect breaks if attacked.

    Path of Darkness
    Morph: Miasma
    Duration: 11.5 seconds
    Ability now uses Stamina and scale off Weapon Damage. Deals x Disease Damage every 1 second

    Path of Darkness
    Morph: Leeching Pool
    6m radius
    Duration: 11.5 seconds
    Ability now scales on Max Health. Apply Minor Lifesteal and Enemies take X magic damage every 1 second

    Summon Shade
    Morph: Dread Shade
    Duration: 16 seconds
    Ability now scales on Max Health. Apply Minor Fracture/Breech/Maim and deals X Magic Damage.
    Argonian forever
  • Seraphayel
    Seraphayel
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    raj72616a wrote: »
    no, they should add one more tier of morph instead. 4 variants for each skills!

    I would love this but imagine respeccing then when you need to do it for every skill twice...
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Vapirko
    Vapirko
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    Seraphayel wrote: »
    raj72616a wrote: »
    no, they should add one more tier of morph instead. 4 variants for each skills!

    I would love this but imagine respeccing then when you need to do it for every skill twice...

    :s
  • Lynx7386
    Lynx7386
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    Aspect of Terror


    Path of Darkness
    Morph: Miasma
    Duration: 11.5 seconds
    Ability now uses Stamina and scale off Weapon Damage. Deals x Disease Damage every 1 second

    I really like this one, even the name fits well.



    As for my own suggestions:

    (Warden)

    Feral Guardian
    Morph: Savage Guardian (stamina morph)
    Instead summons a savage sabre cat to your side. The sabre cat deals physical damage and its attacks apply minor fracture to enemies. Using the ability again while the sabre cat is active causes it to leap up to 28 meters to your target and deal bleed damage over time. The sabre cat deals more damage but has less health and resistances than the bear.

    A more pvp-centric morph for the ultimate pet, easier to kill (which makes it less useful in pve endgame due to aoe) but the activated effect is an unmitigatable bleed and causes it to leap to an enemy at range.


    Swarm
    Morph: Murder of Crows (Stamina morph)
    Instead of fetcher flies, summon a murder of crows at the target area that deal physical damage to enemies in the area every second for 12 seconds.

    A stamina morph for the insect swarm ability, and more tamriel-centric


    Arctic Wind
    Morph: Blizzard
    No longer heals you, but instead creates a swirling ice storm around you for 12 seconds, dealing frost damage each second to all enemies nearby. Every 3 seconds the storm grows, dealing up to 150% additional damage in up to a 10 meter radius.

    A magic/frost version of hurricane, essentially - with slightly lower duration but ramping up more quickly (every 3 seconds instead of every 5).


    Frozen Gate
    Morph: Frozen Spear
    Throw an icy spear to impale a distant enemy, dealing frost damage. Afterwards, the enemy is pulled to your location.

    No longer lays a trap like the current frozen gate morphs, but deals more damage and pulls the enemy into melee range. Functionally more like chains for DK.


    Nature's Grasp
    Morph: Entangling Vines (Stamina morph)
    Instead of targeting an ally, now pulls you to a distant enemy and immobilizes them for 1 second. Grants empower, increasing the damage of your next attack by 20%.

    For melee stamina wardens, acts as a gap closer and empower, very similar to the damage morph for DK chains.


    Scorch
    Morph: Assassin Beetles (Stamina Morph)
    Instead of summoning explosive shalk, now summons three assassin beetles that remain for 8 seconds and unleash clouds of poison, dealing poison damage over time to enemies within the area.

    Gives up the burst damage and major fracture/breach of sub assault for a more damage-over-time option, better for pve dps.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • MisterBigglesworth
    MisterBigglesworth
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    A morph for Bolt Escape with no absorb and no stun, but the stacking cost is removed and distance traveled is increased.

    A morph for Shadow Cloak that makes you 100% invisible (can only be exposed by getting hit by an AOE) but you cannot use other any abilities or items for 10 seconds.

    A morph for Reflective Scale that reflects an unlimited number of projectiles, but the magicka cost is doubled.

    A morph for Sun Shield that scales off max Magicka/Stamina, whichever is higher, and deals Spell/Physical damage
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • raj72616a
    raj72616a
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    Werewolf Berserker morphs to:
    1. Werebear Berserker - fully charged heavy attack taunts the target.
    2. Werewolf Cannibal - devour dead ally to gain Major Berserk (+25% damage) for 30 seconds. 2 minutes cooldown.

    Pack Leader morphs to:
    1. Pack Commander - each enemies killed increases werewolf transformation by 20 seconds for you and up to 11 allies.
    2. Legion - transform into a wereboar and summons swines instead. Your heavy attack and the swines infect Minor Defile on enemies.
  • SkyIsTheLimit1206
    SkyIsTheLimit1206
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    raj72616a wrote: »
    Werewolf Berserker morphs to:
    1. Werebear Berserker - fully charged heavy attack taunts the target.
    2. Werewolf Cannibal - devour dead ally to gain Major Berserk (+25% damage) for 30 seconds. 2 minutes cooldown.

    Pack Leader morphs to:
    1. Pack Commander - each enemies killed increases werewolf transformation by 20 seconds for you and up to 11 allies.
    2. Legion - transform into a wereboar and summons swines instead. Your heavy attack and the swines infect Minor Defile on enemies.

    Pack Commander seems a little OP. perhaps 5 seconds will be more balanced.
    With strength and intelligence comes hard work.

    Which is why not a lot of people are strong nor intelligent.
  • SkyIsTheLimit1206
    SkyIsTheLimit1206
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    Nightblade:

    Malevolent Offering
    Morph: Mystical Sacrifice
    Restores Magicka equal to 10% of healing done per second over the 8 seconds. If you restore Magicka at full Magicka during the effect, you convert the Magicka into balls of magic that you sling at your opponent.

    An offensive morph that restores Magicka and deals damage for wasted Magicka restoration.



    Dragonknight:

    Lava Whip
    Morph: Stinging Thrash
    Line your whip with venomous barbs, dealing Poison Damage and an additional 10% of the direct damage done as a Damage Over Time for 4 seconds.

    Converts into Stamina ability, deals Poison Damage, and adds a DoT based on the direct Poison Damage dealt.



    Sorcerer:

    Summon Unstable Familiar
    Morph: Summon Enraged Daedroth
    Summon a Daedroth to fight at your side. The Daedroth siphons all of your remaining Stamina upon summon and its Max Health is based on the siphoned amount. The Daedroth's attacks deal [x] Flame Damage as well as 50% of the damage as a Damage Over Time for 8 seconds. Once summoned, you may activate the Daedroth's special ability, blowtorching all enemies in front of the Daedroth for [y] Flame Damage. The Daedroth remains until killed or unsummoned.

    While Clannfear was defensive and Scamp was AoE shock, this Daedroth is great for single-target based DoT. May have higher/lower health than other pets based on your Stamina.



    Warden:

    Dive
    Morph: Morrowind's Nightmare
    If the cliff racer hits its target, summon 2 more cliff racers to dive-bomb two other random nearby targets for 15% of the inital cliff racer's damage.

    AoE form of Dive. Also, the more cliff racers the merrier!



    Templar:

    Piercing Javelin
    Morph: Tethered Harpoon
    When the enemy is knocked back, you follow. Wherever the enemy goes for the next 10 seconds, you automatically follow, keeping no more than 3 meters away from the enemy.

    Gap-closer... and a leash.

    Edit: Also great for PvP, to prevent enemies from running away (Sorcerers bolt escaping, Nightblades cloaking, etc.) because you'll always be near them for the next 10 seconds. That way, as a Templar trying to put out as much damage as possible, you can spam Puncturing Strikes (and whichever morph) without worrying of missing because the enemy gets out of range.




    There! I created an extra morph for a chosen regular skill on each of the different classes! Yay!
    Edited by SkyIsTheLimit1206 on March 16, 2018 2:52AM
    With strength and intelligence comes hard work.

    Which is why not a lot of people are strong nor intelligent.
  • Sauce_Revolution
    Crystal Shards Morph:

    Crystal Fist:
    Becomes a stamina ability
    Melee range
    Encase your fist in crystal and punch the target dealing x physical damage and knocking them down. The crystals shatter on impact littering the ground dealing x damage per second to enemies standing in them.


    Figure it gives a ground aoe alternative to caltrops plus a new stam morph for sorcs that actually does damage
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