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New system for Range synergies is useless

menschikov2
menschikov2
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Since the last Patch we have some synergies(inner Fire and the webs(from undaunted skills)) where you can only use the Synergie when you are more then 18 meters away. They said this is to give the rangeplayers more synergies but can anybody please explain me which ranage-DD is more than 18 meters away from the bosses? The elemantar wall and also the shadow path have only a range of 15 meters(not sure about this but it is less then 18 meters).

So who shold use this synergie? The webs have a nice DPS(roundabout 5k DPS without raidbuffs) But noone can use this most of the time so this skill is useless. The synergoes shold be changed to perhaps 10 oder 12 meters so it is still something for the ranges but it can be used without problems.

@ZOS_GinaBruno Is there anything in the next Update to fix this or will we get even more of this useless synergies noone can use in a raid?
  • Liofa
    Liofa
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    Honestly I think range requirement should be completely removed .
  • Tasear
    Tasear
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    O.o who uses trappings webs

    Not sure how I feel on inner fire. The concept is nice for range, but feels like I see it less now on my healer.
  • laissezfaire
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    I would agree. The minimum range needs to go or be reduced to 12, 10 or even 8.
  • WrathOfInnos
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    I get the intent, but the range is too high. Something around 10-15m would be good.
  • Juhasow
    Juhasow
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    Tasear wrote: »
    O.o who uses trappings webs

    Not sure how I feel on inner fire. The concept is nice for range, but feels like I see it less now on my healer.

    Belive me if Trapping webs wouldn't have range requirements that skill would be used commonly as part of DD rotation. Stam players could get ~10k single target DPS just from clicking other players synergie provided by Shadow Silk morph. Yes 10k I am not exagrerating here.

    Here is the example of DPS You can get just by clicking it each 20-25 seconds without any group support. Add group buffs on top of that and You can easy get 10k. oVsvAMN.jpg
    Edited by Juhasow on March 13, 2018 7:54PM
  • Runefang
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    Agreed, it's not working as they hoped. Unless I get orbs or I run into melee range I'm not getting synergies as a ranged dps.

    I've given up on using Moondancer already as I need multiple synergies to reliably maintain the shadow blessing.
  • SodanTok
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    There should have never been minimal range. The way 'ranged synergies' should have been implemented is to pick 3 players standing further from the origin
  • Tasear
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    Runefang wrote: »
    Agreed, it's not working as they hoped. Unless I get orbs or I run into melee range I'm not getting synergies as a ranged dps.

    I've given up on using Moondancer already as I need multiple synergies to reliably maintain the shadow blessing.

    I wonder what it would take to make moondancer effective?
  • Runefang
    Runefang
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    Tasear wrote: »
    Runefang wrote: »
    Agreed, it's not working as they hoped. Unless I get orbs or I run into melee range I'm not getting synergies as a ranged dps.

    I've given up on using Moondancer already as I need multiple synergies to reliably maintain the shadow blessing.

    I wonder what it would take to make moondancer effective?
    Tasear wrote: »
    Runefang wrote: »
    Agreed, it's not working as they hoped. Unless I get orbs or I run into melee range I'm not getting synergies as a ranged dps.

    I've given up on using Moondancer already as I need multiple synergies to reliably maintain the shadow blessing.

    I wonder what it would take to make moondancer effective?

    Just remove the Lunar blessing lol

    Honestly more classes need to provide synergies I think. Typical load outs for most PvE dps builds aren't providing any synergies which is a shame. Either buff the synergy providing skills so they're used or allow the better skills to also provide synergies.
  • Masel
    Masel
    Class Representative
    Runefang wrote: »
    Tasear wrote: »
    Runefang wrote: »
    Agreed, it's not working as they hoped. Unless I get orbs or I run into melee range I'm not getting synergies as a ranged dps.

    I've given up on using Moondancer already as I need multiple synergies to reliably maintain the shadow blessing.

    I wonder what it would take to make moondancer effective?
    Tasear wrote: »
    Runefang wrote: »
    Agreed, it's not working as they hoped. Unless I get orbs or I run into melee range I'm not getting synergies as a ranged dps.

    I've given up on using Moondancer already as I need multiple synergies to reliably maintain the shadow blessing.

    I wonder what it would take to make moondancer effective?

    Just remove the Lunar blessing lol

    Honestly more classes need to provide synergies I think. Typical load outs for most PvE dps builds aren't providing any synergies which is a shame. Either buff the synergy providing skills so they're used or allow the better skills to also provide synergies.

    Moondancer already is really strong...

    It gives you more than any other set and it is not hard to keep up now that synergies work.

    I agree on the more synergies thing though. There's way too few.
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  • Tasear
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    Runefang wrote: »
    Tasear wrote: »
    Runefang wrote: »
    Agreed, it's not working as they hoped. Unless I get orbs or I run into melee range I'm not getting synergies as a ranged dps.

    I've given up on using Moondancer already as I need multiple synergies to reliably maintain the shadow blessing.

    I wonder what it would take to make moondancer effective?
    Tasear wrote: »
    Runefang wrote: »
    Agreed, it's not working as they hoped. Unless I get orbs or I run into melee range I'm not getting synergies as a ranged dps.

    I've given up on using Moondancer already as I need multiple synergies to reliably maintain the shadow blessing.

    I wonder what it would take to make moondancer effective?

    Just remove the Lunar blessing lol

    Honestly more classes need to provide synergies I think. Typical load outs for most PvE dps builds aren't providing any synergies which is a shame. Either buff the synergy providing skills so they're used or allow the better skills to also provide synergies.

    Interesting maybe some useless skills...I mean questionable skill can add synergy. I think this could be another way for people to play or compete (teamwork). Meaning low dps might be able to complete dungeons because they would work together with team.

    It was brought up elsewhere but another issue is some people don't understand they should use them. Maybe add to tutorial or combat tooltip?
  • Turelus
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    Confirming I never hit them as my Nightblade unless the tank does it as I move it.

    Once I am at wall/path range I tend to never see them. It would be nice for a slightly decreased range.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Gamer1986PAN
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    They could make the Synergies hit with 100 % on range and with 50% if you are less away then 18m. At least the tank could use that synergy from the webs for alkosh and one dd could use the synergy from inner fire even its less damage as melee you may benefit from it (because of moondancer sets or something else)
  • JinMori
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    I can never get inner fire synergy to work, it's insane, didn't they fix synergies, it appears, i use 1 skill before it, because my brain needs 200 mls to register the information, and by the time i used a skill before it it's gone and i cannot use it.
  • MerlinPendragon
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    They need to roll this back. This is absurd.
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    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Tasear
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    I don't understand why they are like 3 healing springs away... okay maybe two but nobody is that far out.
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