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Adjusting PvE and PvP

GeorgeBlack
GeorgeBlack
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I just read a topic asking for buffs to warden, which stands in the opposite way of dragonknight when it comes to PvP and PvE strength.

After all this time people cannot play as they want, and they should since this is an Elder Scrolls game. One more thing before I proceed to offer a solution.
Except for the tryhards (react to this. Show me who you are) most people wont slot BiS weapon/armor type or even race/class.
Most people want to create their char and gear him up with a personal skill set. And expect to do well. However the gap between meta and original thought is huge.
Some will argue that balance cannot be achieved, l2p and the rest. Not very interested in these replies since it is been years and ppl are still wondering why the hell Zos cannot separete PvE from PvP. So here goes:

1) some traits should be straight up PvE boost and the others for PvP. Some of the existing traits like impen is BiS for most PvP scenarios.
Invigorating for eg is useless. Come on Zos. Make it boost PvE performance.

2)There are so many unused morphs in every weapon skill line. Change them to boost PvE performance. Come on

3)When it comes to PvP I find that my stamDK is a shieldknight since all Im depending on is weapon skills. Sorcs have complained as well (dont know why since they have great selfhealing/mobility tools, and they can use DW SnB and 2h almost equally well, but they complain) about the lack of stamina morphs.
You see Zos, and others, it is not that people want to copy paste magika skills and do the same rotations with stamina stats.
People want to be able to feel like they are playing their class, and not a vigor momentum execution shuffle DboS stamGENERIC.

Would it be so bad to give a couple more morphs to stamDKs so that it feels like Im playing a dragonknight?
Would it be so bad to give (I dont know what tool they think they are missing...) stamsorc some stamina hocus pocus morph?

Lastly move momentum to FG. Every competitive stamina build is playing SnB/2h.
Arent you sick of seeing the same all over PvP?


Tldr

PvP and PvE can be adjusted so that people dont have to go meta BiS and still enjoy playing their class in PvP PvE without instagimling themselves.


1)useless traits should be changed to boost PvE performance
2)useless weapon morphs should be used to boost PvE performance.
3)give all classes a couple more stamina morphs. There are so many unused morphs.

Come on Zos. Stop Zossing us every time.
Edited by GeorgeBlack on March 12, 2018 12:57PM
  • Apache_Kid
    Apache_Kid
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    You're asking for everything to be just as effective as the next option which just seems like a pipe dream. This game has been out for quite a long time and they aren't even really close to achieving this nirvana of balance that you are seeking.

    Edit: i agree that there are many useless skill morphs. Would like to see some of these re-visited for sure.
    Edited by Apache_Kid on March 12, 2018 1:28PM
  • Feanor
    Feanor
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    "Play as you want" and being effective are two contradictory things unless the content is faceroll easy.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Beardimus
    Beardimus
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    Unsure why you want to buff anything for PvE. Aside from the top 0.5% of content you may need meta for its crazy easy. Traits are way better than they were in terms of use, unsure the community would want another big shake up and iys not really needed on weopons.

    This whole concern around PvE/PvP balance just seems like making something out of nothing if I'm honest. One camp blaming the other for change b

    Really is this a nerf Sorc thread? I think you always manage to sneak a dig in where you can there lol or oddly buff stamina in PvP ninja request?

    Agree however the same few Stamina skills are crazy OP right now Aroow stacking and 2H.

    Weaker Armour traits could have a slight buff sure.

    He genuinely tho, why wants PvE to become easier.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Apache_Kid
    Apache_Kid
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    Beardimus wrote: »
    Unsure why you want to buff anything for PvE. Aside from the top 0.5% of content you may need meta for its crazy easy. Traits are way better than they were in terms of use, unsure the community would want another big shake up and iys not really needed on weopons.

    This whole concern around PvE/PvP balance just seems like making something out of nothing if I'm honest. One camp blaming the other for change b

    Really is this a nerf Sorc thread? I think you always manage to sneak a dig in where you can there lol or oddly buff stamina in PvP ninja request?

    Agree however the same few Stamina skills are crazy OP right now Aroow stacking and 2H.

    Weaker Armour traits could have a slight buff sure.

    He genuinely tho, why wants PvE to become easier.


    I mean, it would be nice to actually feel like I have a small chance of actually clearing that top small percentage of content some day. As opposed to right now where my progression feels capped.
  • GeorgeBlack
    GeorgeBlack
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    I'm not the one complaining about how useless warden is in PvE
    Im not the one complaining about how low magsorc dps is in PvE
    Im not the one complaining about how magDKs cannot join trials as dps
    I dont even do trials for leader boards

    I simply point out how useless invigoration is, how half weapon morphs go unsused and suggesting that more stamina morphs should be available.
    Yet here we are again. Getting answers "the game is totally perfect and no changes are needed AT ALL"

    Enjoy your stamDK dps, DK tank, magplar healer.
    Enjoy your AoE zergs in Cyro.
    Maintain your meta
  • AhPook_Is_Here
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    Wouldn't it just be easier to let players find a style they like and fits their personalty and the let them decide what damage output that build should have themselves by values for that playstyle? Leave it all open-ended and let each player balance their own game style. For PVP you can leave things as they are, and for PVE let everyone just set their own damage values so they can achieve what they consider fun game play. Then the studio can just focus on PVP balance and leave PVE balance to each individual.
    “Whatever.”
    -Unknown American
  • Grimm13
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    There is one thing this game does extremely well, that is hide useful information from the players. The help files should explain the traits, which are used in PVE and those that relate to PVP as well as which are good for either. Skills and the damage types are not really gone over nor how passives effect which or which not things.

    The new level up advisor teaches nothing as it does not explain why it is doing the build it recommends, glosses over Health, Magicka and Staminia.

    With some knowledge of the game players then can be better equipped to develop their play styles that works for them.

    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • kargen27
    kargen27
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    Wouldn't it just be easier to let players find a style they like and fits their personalty and the let them decide what damage output that build should have themselves by values for that playstyle? Leave it all open-ended and let each player balance their own game style. For PVP you can leave things as they are, and for PVE let everyone just set their own damage values so they can achieve what they consider fun game play. Then the studio can just focus on PVP balance and leave PVE balance to each individual.

    Then what do you do with leader boards?

    And I don't care about this but some do... the rewards for completing the hardest content are treasured by those who get them. Letting people adjust their skills so anybody can get those hard to get rewards defeats the purpose of having them.

    My solution was to have more than one character. I have some that have really odd builds I like messing with from time to time and I have some outfitted to do the harder content in the game. For me an advantage of doing it this way is I keep the game kinda fresh. If I feel myself getting in a rut I break out a character I haven't played for a while and go do something different.
    and then the parrot said, "must be the water mines green too."
  • jedtb16_ESO
    jedtb16_ESO
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    Grimm13 wrote: »
    There is one thing this game does extremely well, that is hide useful information from the players. The help files should explain the traits, which are used in PVE and those that relate to PVP as well as which are good for either. Skills and the damage types are not really gone over nor how passives effect which or which not things.

    The new level up advisor teaches nothing as it does not explain why it is doing the build it recommends, glosses over Health, Magicka and Staminia.

    With some knowledge of the game players then can be better equipped to develop their play styles that works for them.

    one of the things i like about elder scrolls and fallout games is they don't do much hand holding. figure it out for yourself.
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