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Lets Talk About Transmutation Stones

Solypsys
Solypsys
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So far the amount of transmutation stones that you can get from all sources, that I'm aware of, are as follows:

First Random Dungeon of the Day: Green Geode (1)
Normal Pledge: Green Geode (1)
Vet non-HM Pledge: Blue Geode (1-3)
Vet HM Pledge: Purple Geode (1-10)

nMA: ?
vMA: 4
Weekly vMA: Blue Geode (5)
Normal Trial: ?
Veteran Trial: Gold Geode (1-25)
Weekly vTrial: ?

First "Rewords of the Worthy" of the day: Gold Geode (1-25)
7 Campaign End Reward: ?
30 Campaign End Reward: Gold Geode (50)


All of these are per-character.

As you can see the rewards are heavily weighted towards the PvP content. This isn't a bad thing, it's definitely a good way to attract more people to PVP, in particular BGs. However, the gap between the rewards you get for PvP and PvE are massive even before you consider the large difference in time and effort committed. An hour+ long haul through a HM veteran DLC dungeon gives 1-10 stones, seemingly weighted more towards the lower end whereas leeching off of a zerg for 20 minutes or completing 3 BGs gives you a Gold Geode. My suggestion is simple, slightly increase the rewards given from PvE content, particularly dungeons, while still leaving PvP rewards the way they are to better reward players given the time they spend. Specifically I believe that the "Random Veteran Dungeon" option should give a blue geode upon every completion, or at the very least a green geode. This would importantly incentivize players to use the Random Vet option which is often neglected due to lack of rewards, additionally it would increase the total population of people running "all" dungeons and should help alleviate some issues people have with queue times. Similarly, it might increase the amount of healers/tanks available in queue; in my personal experience I have a tank Alt, geared well enough for vet dungeons but not for trials, whom I hardly play simply because I no longer need to farm dungeons. This change would greatly incentivize me to hop on that tank alt and run a few random vets each day when I need transmutation stones.

The second change I would make is towards DLC dungeons, where effort clearly does not meet reward. At the very least, veteran pledge completions of the DLC dungeons should give purple geodes and HM completions should give gold geodes. A simple survery showing the number of players who even have the HM completion achievements for the DLC dungeons would show why this is necessary. It might also be worth considering to make every completion of a veteran DLC dungeon (or any dungeon deemed "harder" than usual) gives 1 stone outright; this would fix the "potential" problem of people abusing the "random" change I suggested by not owning any of the DLC and always getting easier dungeons. Simply reward more for more difficult content.

I've always enjoyed doing dungeons in MMOs, even if I've done them hundreds of times before, however the staunch lack of rewards has put me off from attempting them further, and lending my help to less experienced players trying to finish them. I thought that the transmutation system would give me a reason to go back to them but I'm finding that I can just spend half the time for double the rewards and get "Worthy" rewards on all of my characters.
Edited by Solypsys on October 30, 2017 2:08AM
  • Malic
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    Sounds good to me, if you put a transmutation station in cyrodiil.

    PVP players will either have to buy the DLC or do writs. Put the station in IC, so it remains behind the pay gate. I dont care how they divi up the stones. I do care about having to pay to get access to it or do writs which suck, I know a lot of other PVP people who feel the same.

    You can grind pve, we'll grind pvp make the drops fair, I dont think anyone would disagree with that.

    Still PVPERS dont get a transmution station in cyrodiil. You want the vocal, pvp crowd to back you give them a station in IC.
  • Runefang
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    HM DLC dungeons need a weekly quest, rewarding a gold geode.
  • Mojmir
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    Runefang wrote: »
    HM DLC dungeons need a weekly quest, rewarding a gold geode.

    Nah just 5 for completing pledge automatic vet HM
  • Morgul667
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    From what I have seen, on an average day the PVPers get :

    4 geodes from the first Reward of the worthy

    The PVErs get :

    3 average per vet HM pledge = 9 per day

    PVErs gets more geode per day but PVPers get the first ones quicker every day (but less on average) and another reward at the end of the main campaign. Seems fine for me.

    DLC dungeons could use an extra geode quantity as they are quite time consuming.
  • Runefang
    Runefang
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    Morgul667 wrote: »
    From what I have seen, on an average day the PVPers get :

    4 geodes from the first Reward of the worthy

    The PVErs get :

    3 average per vet HM pledge = 9 per day

    PVErs gets more geode per day but PVPers get the first ones quicker every day (but less on average) and another reward at the end of the main campaign. Seems fine for me.

    DLC dungeons could use an extra geode quantity as they are quite time consuming.

    The PvP daily gold geode is the easiest to get though, so you just need a bunch of toons to farm them with.

    So far that's what I've been doing, get RoTW + do the easy vet HM pledge on each toon. After that my guild has been running normal trial farms to get more geodes from them too.
  • Runefang
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    Mojmir wrote: »
    Runefang wrote: »
    HM DLC dungeons need a weekly quest, rewarding a gold geode.

    Nah just 5 for completing pledge automatic vet HM

    Well it needs to be a once a day limitation still.
  • Morgul667
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    Runefang wrote: »
    Morgul667 wrote: »
    From what I have seen, on an average day the PVPers get :

    4 geodes from the first Reward of the worthy

    The PVErs get :

    3 average per vet HM pledge = 9 per day

    PVErs gets more geode per day but PVPers get the first ones quicker every day (but less on average) and another reward at the end of the main campaign. Seems fine for me.

    DLC dungeons could use an extra geode quantity as they are quite time consuming.

    The PvP daily gold geode is the easiest to get though, so you just need a bunch of toons to farm them with.

    So far that's what I've been doing, get RoTW + do the easy vet HM pledge on each toon. After that my guild has been running normal trial farms to get more geodes from them too.

    Probably but PVErs will already have lots of geode at the end of the month . Unless im mistaken :
    PVErs : 9 / day * 30 = 270 geodes in a month
    PVPers have 4 * day = 120 geodes + 50 = 170 geodes in a month. To have the same amount of geodes , they need to have gold rewards on 3 toons.

    Anyway to be honest I feel this is not a major issue cause we will soon have enough transmutation stones to transmute that 2-3 pieces we need to change the traits.
  • Tannus15
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    It would be a nice HM incentive if HM dropped a geode.
  • Kneighbors
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    They are not hard to obtain. Devs said from the start that their intention is only to give controlled amount of stones so people will only change selected equipment. They didn't have intention to allow people easily change their whole inventory.

    The amount of stones right now is pretty perfect. Giving 5 for every vet dungeon will greatly affect trade.. Right now it is still better to buy an item that costs 15k than to take it with invigorating trait and retrait it.
  • Solypsys
    Solypsys
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    Kneighbors wrote: »
    They are not hard to obtain. Devs said from the start that their intention is only to give controlled amount of stones so people will only change selected equipment. They didn't have intention to allow people easily change their whole inventory.

    The amount of stones right now is pretty perfect. Giving 5 for every vet dungeon will greatly affect trade.. Right now it is still better to buy an item that costs 15k than to take it with invigorating trait and retrait it.

    Even with the changes I suggested the total amount of stones you get per hour from PVE sources would be less than PVP; a large supply of stones already exists in the form of PVP, I'm just suggesting to make PVE remotely comparable.
  • Solypsys
    Solypsys
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    Morgul667 wrote: »
    Probably but PVErs will already have lots of geode at the end of the month . Unless im mistaken :
    PVErs : 9 / day * 30 = 270 geodes in a month
    PVPers have 4 * day = 120 geodes + 50 = 170 geodes in a month. To have the same amount of geodes , they need to have gold rewards on 3 toons.

    Anyway to be honest I feel this is not a major issue cause we will soon have enough transmutation stones to transmute that 2-3 pieces we need to change the traits.

    If you choose to have only 1 character that should be to your detriment, not mine. Also your stones per geode are not even close to what I've gotten.
    Edited by Solypsys on October 30, 2017 3:41AM
  • Tannus15
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    I still think it's not going to matter in a month or two once the initial rush or retraiting is over. Anyone who is doing pledges is going to have more than they know what to do with at that point.

    It's like undaunted keys. After a while you just stop opening the crates cause you're not after anything.
    I have > 100 keys just sitting there.
    Edited by Tannus15 on October 30, 2017 3:43AM
  • Morgul667
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    Solypsys wrote: »
    Morgul667 wrote: »
    Probably but PVErs will already have lots of geode at the end of the month . Unless im mistaken :
    PVErs : 9 / day * 30 = 270 geodes in a month
    PVPers have 4 * day = 120 geodes + 50 = 170 geodes in a month. To have the same amount of geodes , they need to have gold rewards on 3 toons.

    Anyway to be honest I feel this is not a major issue cause we will soon have enough transmutation stones to transmute that 2-3 pieces we need to change the traits.

    If you choose to have only 1 character that should be to your detriment, not mine. Also your stones per geode are not even close to what I've gotten.

    Not sure to get your point ?
  • AzraelKrieg
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    Tannus15 wrote: »
    I still think it's not going to matter in a month or two once the initial rush or retraiting is over. Anyone who is doing pledges is going to have more than they know what to do with at that point.

    It's like undaunted keys. After a while you just stop opening the crates cause you're not after anything.
    I have > 100 keys just sitting there.

    Pretty much. I do think the drop rate is annoying but I'm sure in a few months once I fix the traits on gear I have I won't care. I just opened 150 keys that I had stored on my healer because I couldn't be bother to use them.
    Gold Dragons Guildmaster PC-NACR2000+
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  • dpencil1
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    I got 10 crystals from the RotW geode today, which pushed me over the 50 stone mark, so I was finally able to get my badly traited monster set shoulder fixed. That was a nice feeling. I definitely feel incentivized to at least do enough PvP to earn the first RotW bag, which is cool because it's gotten me back to Cyrodill after a long hiatus.

    I think the smartest move would be to make the geode you get from the dlc dungeon pledge be the same kind of gold geode you get from the RotW bag.
  • ninjaguyman
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    for the pvp geodes i've gotten mostly only the 4 geode drop most of the time. I haven't gotten a single geode drop outside of the first one per day as well. i've only seen one 5 and one 10 stone drop so far. The 20+ drops must be atleast somewhat rare.
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • Morgul667
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    FYI so far my luck ares as below :

    4 geodes per RotW first bag per day, and got 5 geode that one time
    3 geodes per daily vet pledge HM and got 5 geode that one time

    So I took 4 and 3 in the calculation by neutralizing the lucky 2 times I got more.

    Could be wrong though as this is just my personal experience

  • Ackwalan
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    I really don't know why ZOS bothered with the x-xx amount, it be should be just a flat number since most times it is the minimum amout.
    Edited by Ackwalan on October 30, 2017 4:25AM
  • MehrunesFlagon
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    Tannus15 wrote: »
    It would be a nice HM incentive if HM dropped a geode.

    fyi I have seen them drop from vet dungeons.
  • Runefang
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    Ackwalan wrote: »
    I really don't know why ZOS bothered with the x-xx amount, it be should be just a flat number since most times it is the minimum amout.

    Well its either a guaranteed amount, or a chance at a higher amount with a guaranteed minimum amount?

    I mean I'd take a higher guaranteed amount, but it's better than nothing.
  • Ankael07
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    Majority of items that people want to transmute is from PVE dungeons or arenas (BOP stuff). PVE players can do the dungeon/arena while farming for the item and geodes at the same time.
    If you want me to reply to your comment type @Ankael07 in it.
  • NyassaV
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    I just wish you were guaranteed at least one from most activities
    Flawless Conqueror ~ Grand Overlord
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  • Jawasa
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    Normal trials give 5 each week so Thats 30 geods per week and char. So actually pve give tons more for super easy content.
  • OverDream
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    guys, i need help) what's the fastest way to acquire transmute stones? I read that opening the first RotW mails by each toon will give each toon a golden geode, but is it always true? I acquired 2 RotWs by performing on Battlegrounds, and I opened 1 RotW by main toon, thus having acquired the geode, then i immediately log out and login with another toon to open the second RotW, but was quiet surprised because my second toon didn't get the geode from the second RotW. I did smth wrong or why I didnt get the second geode?
    Edited by OverDream on March 10, 2018 8:33AM
  • Mz_Jo
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    OverDream wrote: »
    guys, i need help) what's the fastest way to acquire transmute stones? I read that opening the first RotW mails by each toon will give each toon a golden geode, but is it always true? I acquired 2 RotWs by performing on Battlegrounds, and I opened 1 RotW by main toon, thus having acquired the geode, then i immediately log out and login with another toon to open the second RotW, but was quiet surprised because my second toon didn't get the geode from the second RotW. I did smth wrong or why I didnt get the second geode?

    That was never intended to work that way and was corrected to not do that when the DLC dropped.

    You aren't doing anything wrong. You are only guaranteed 1 geode row per ACCOUNT, per DAY.
    You could potentially be lucky and get more in the same day, but that is LUCKY.

    Was PS4pro - 4k @ Launch / 2022 Xbox X started all over!
    / DC only / PVE, PvP, All Crafting, Housing
    Vampires Rule
    Fav Weapon - Blade of Woe and Thief of everything!
    ESO Live Watcher, Patch Note Reader, Console Launch

  • OverDream
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    Mz_Jo wrote: »

    You aren't doing anything wrong. You are only guaranteed 1 geode row per ACCOUNT, per DAY.
    You could potentially be lucky and get more in the same day, but that is LUCKY.

    and how plebs are farming transmute crystals now then?
  • Mz_Jo
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    1 "easy" way is to get multiple toons to what's considered tier 3 under the scoring tab.
    Approx 100k AP each per 30 day campaign to get a 50 geode at the end of that campaign.

    And you have your 1 guarantee Rewards of Worthy, but if all you play is PVP, you can get a bunch and have a "chance" for nore that day

    also see the other posts for PVE options

    These stones weren't meant to be EASY.

    They are as easy as your game play makes it honestly!

    Was PS4pro - 4k @ Launch / 2022 Xbox X started all over!
    / DC only / PVE, PvP, All Crafting, Housing
    Vampires Rule
    Fav Weapon - Blade of Woe and Thief of everything!
    ESO Live Watcher, Patch Note Reader, Console Launch

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