Maintenance for the week of October 27:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – October 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
Maintenance for the week of October 27:
• ESO Store and Account System for maintenance – October 30, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
Shader File, Why So Large?
The other day I came across a recommendation for improving FPS stability that said toss the shader file and let it rebuild as it gets bigger over time. Mine was 230mb when I was seeing others saying sizes of around 30mb. My brother who is on Windows has a file around this size. So I tossed it and let it rebuild, noticed significant improvements to my FPS stability (no more really low FPS after using transit/wayshrines, much higher average FPS etcetera), but the next day its already back up to 130mb without making any changes and it seems like my FPS stability reduces very quickly over a couple of sessions. Is this normal? Is there a reason the Mac OS shader file is so much larger than the Windows version?