Mister_DMC wrote: »2h and bow is good on a DK. Going to do very quick writeup. Don't take this into vmol or vhof though, you'll get yelled at. Plays very similar to Alcast's Stamsorc.
Skills - 2h bar. Wrecking blow, reverse slice, brawler or carve, venomous claw, Rally (if not using weapon power pots) or flames of oblivion if using pots, could also slot vigor here. Flawless dawnbreaker for max damage or take flight for Max fun.
Bow, endless hail, rearming trap, poison injection, razor caltrops, molten armaments.
Use the standard of might ultimate or Ballista they are both situational.
Mister_DMC wrote: »2h and bow is good on a DK. Going to do very quick writeup. Don't take this into vmol or vhof though, you'll get yelled at. Plays very similar to Alcast's Stamsorc.
Skills - 2h bar. Wrecking blow, reverse slice, brawler or carve, venomous claw, Rally (if not using weapon power pots) or flames of oblivion if using pots, could also slot vigor here. Flawless dawnbreaker for max damage or take flight for Max fun.
Bow, endless hail, rearming trap, poison injection, razor caltrops, molten armaments.
Use the standard of might ultimate or Ballista they are both situational.
I would love to see wrecking blow in a decent 2h parse. That skill just seems like garbage to me for PvE, and people insisting on using it is what makes 2h look bad.
Here's the obvious skill choices:
1. Venom claw, brawler, reverse slice, noxious, FoO, FDB
2. Trap, poison injection, hail, caltrops, igneous weapons (or molten if you don't mind chugging potions), standard of might
Rotation is as you would imagine, just stick to 1 heavy attack. Once they get in execute range, keep up trap, hail and injection (maybe venom claw too and noxious if it's a dummy) but otherwise spam la->reverse slice.
Mister_DMC wrote: »Mister_DMC wrote: »2h and bow is good on a DK. Going to do very quick writeup. Don't take this into vmol or vhof though, you'll get yelled at. Plays very similar to Alcast's Stamsorc.
Skills - 2h bar. Wrecking blow, reverse slice, brawler or carve, venomous claw, Rally (if not using weapon power pots) or flames of oblivion if using pots, could also slot vigor here. Flawless dawnbreaker for max damage or take flight for Max fun.
Bow, endless hail, rearming trap, poison injection, razor caltrops, molten armaments.
Use the standard of might ultimate or Ballista they are both situational.
I would love to see wrecking blow in a decent 2h parse. That skill just seems like garbage to me for PvE, and people insisting on using it is what makes 2h look bad.
Here's the obvious skill choices:
1. Venom claw, brawler, reverse slice, noxious, FoO, FDB
2. Trap, poison injection, hail, caltrops, igneous weapons (or molten if you don't mind chugging potions), standard of might
Rotation is as you would imagine, just stick to 1 heavy attack. Once they get in execute range, keep up trap, hail and injection (maybe venom claw too and noxious if it's a dummy) but otherwise spam la->reverse slice.
Define decent dummy Parse. How high would you like to see? I'm a console player so it'll have to be a skeleton test.
Mister_DMC wrote: »Mister_DMC wrote: »2h and bow is good on a DK. Going to do very quick writeup. Don't take this into vmol or vhof though, you'll get yelled at. Plays very similar to Alcast's Stamsorc.
Skills - 2h bar. Wrecking blow, reverse slice, brawler or carve, venomous claw, Rally (if not using weapon power pots) or flames of oblivion if using pots, could also slot vigor here. Flawless dawnbreaker for max damage or take flight for Max fun.
Bow, endless hail, rearming trap, poison injection, razor caltrops, molten armaments.
Use the standard of might ultimate or Ballista they are both situational.
I would love to see wrecking blow in a decent 2h parse. That skill just seems like garbage to me for PvE, and people insisting on using it is what makes 2h look bad.
Here's the obvious skill choices:
1. Venom claw, brawler, reverse slice, noxious, FoO, FDB
2. Trap, poison injection, hail, caltrops, igneous weapons (or molten if you don't mind chugging potions), standard of might
Rotation is as you would imagine, just stick to 1 heavy attack. Once they get in execute range, keep up trap, hail and injection (maybe venom claw too and noxious if it's a dummy) but otherwise spam la->reverse slice.
Define decent dummy Parse. How high would you like to see? I'm a console player so it'll have to be a skeleton test.
30k solo.
Mister_DMC wrote: »Mister_DMC wrote: »2h and bow is good on a DK. Going to do very quick writeup. Don't take this into vmol or vhof though, you'll get yelled at. Plays very similar to Alcast's Stamsorc.
Skills - 2h bar. Wrecking blow, reverse slice, brawler or carve, venomous claw, Rally (if not using weapon power pots) or flames of oblivion if using pots, could also slot vigor here. Flawless dawnbreaker for max damage or take flight for Max fun.
Bow, endless hail, rearming trap, poison injection, razor caltrops, molten armaments.
Use the standard of might ultimate or Ballista they are both situational.
I would love to see wrecking blow in a decent 2h parse. That skill just seems like garbage to me for PvE, and people insisting on using it is what makes 2h look bad.
Here's the obvious skill choices:
1. Venom claw, brawler, reverse slice, noxious, FoO, FDB
2. Trap, poison injection, hail, caltrops, igneous weapons (or molten if you don't mind chugging potions), standard of might
Rotation is as you would imagine, just stick to 1 heavy attack. Once they get in execute range, keep up trap, hail and injection (maybe venom claw too and noxious if it's a dummy) but otherwise spam la->reverse slice.
Define decent dummy Parse. How high would you like to see? I'm a console player so it'll have to be a skeleton test.
30k solo.
Mister_DMC wrote: »Mister_DMC wrote: »2h and bow is good on a DK. Going to do very quick writeup. Don't take this into vmol or vhof though, you'll get yelled at. Plays very similar to Alcast's Stamsorc.
Skills - 2h bar. Wrecking blow, reverse slice, brawler or carve, venomous claw, Rally (if not using weapon power pots) or flames of oblivion if using pots, could also slot vigor here. Flawless dawnbreaker for max damage or take flight for Max fun.
Bow, endless hail, rearming trap, poison injection, razor caltrops, molten armaments.
Use the standard of might ultimate or Ballista they are both situational.
I would love to see wrecking blow in a decent 2h parse. That skill just seems like garbage to me for PvE, and people insisting on using it is what makes 2h look bad.
Here's the obvious skill choices:
1. Venom claw, brawler, reverse slice, noxious, FoO, FDB
2. Trap, poison injection, hail, caltrops, igneous weapons (or molten if you don't mind chugging potions), standard of might
Rotation is as you would imagine, just stick to 1 heavy attack. Once they get in execute range, keep up trap, hail and injection (maybe venom claw too and noxious if it's a dummy) but otherwise spam la->reverse slice.
Define decent dummy Parse. How high would you like to see? I'm a console player so it'll have to be a skeleton test.
30k solo.
I'd be more shocked if most people could not. Wish I was at home. I want to do this now lol
Mister_DMC wrote: »Mister_DMC wrote: »2h and bow is good on a DK. Going to do very quick writeup. Don't take this into vmol or vhof though, you'll get yelled at. Plays very similar to Alcast's Stamsorc.
Skills - 2h bar. Wrecking blow, reverse slice, brawler or carve, venomous claw, Rally (if not using weapon power pots) or flames of oblivion if using pots, could also slot vigor here. Flawless dawnbreaker for max damage or take flight for Max fun.
Bow, endless hail, rearming trap, poison injection, razor caltrops, molten armaments.
Use the standard of might ultimate or Ballista they are both situational.
I would love to see wrecking blow in a decent 2h parse. That skill just seems like garbage to me for PvE, and people insisting on using it is what makes 2h look bad.
Here's the obvious skill choices:
1. Venom claw, brawler, reverse slice, noxious, FoO, FDB
2. Trap, poison injection, hail, caltrops, igneous weapons (or molten if you don't mind chugging potions), standard of might
Rotation is as you would imagine, just stick to 1 heavy attack. Once they get in execute range, keep up trap, hail and injection (maybe venom claw too and noxious if it's a dummy) but otherwise spam la->reverse slice.
Define decent dummy Parse. How high would you like to see? I'm a console player so it'll have to be a skeleton test.
30k solo.
I'd be more shocked if most people could not. Wish I was at home. I want to do this now lol
With wrecking blow as a regular part of the rotation. What do you even empower with it? A heavy attack? Venom claw? Ulti when it's up ofc. Also note that build didn't even have major fracture.
Mister_DMC wrote: »Mister_DMC wrote: »2h and bow is good on a DK. Going to do very quick writeup. Don't take this into vmol or vhof though, you'll get yelled at. Plays very similar to Alcast's Stamsorc.
Skills - 2h bar. Wrecking blow, reverse slice, brawler or carve, venomous claw, Rally (if not using weapon power pots) or flames of oblivion if using pots, could also slot vigor here. Flawless dawnbreaker for max damage or take flight for Max fun.
Bow, endless hail, rearming trap, poison injection, razor caltrops, molten armaments.
Use the standard of might ultimate or Ballista they are both situational.
I would love to see wrecking blow in a decent 2h parse. That skill just seems like garbage to me for PvE, and people insisting on using it is what makes 2h look bad.
Here's the obvious skill choices:
1. Venom claw, brawler, reverse slice, noxious, FoO, FDB
2. Trap, poison injection, hail, caltrops, igneous weapons (or molten if you don't mind chugging potions), standard of might
Rotation is as you would imagine, just stick to 1 heavy attack. Once they get in execute range, keep up trap, hail and injection (maybe venom claw too and noxious if it's a dummy) but otherwise spam la->reverse slice.
Define decent dummy Parse. How high would you like to see? I'm a console player so it'll have to be a skeleton test.
30k solo.
I'd be more shocked if most people could not. Wish I was at home. I want to do this now lol
With wrecking blow as a regular part of the rotation. What do you even empower with it? A heavy attack? Venom claw? Ulti when it's up ofc. Also note that build didn't even have major fracture.
Bobby_V_Rockit wrote: »I ended up going for something similar, using:
2H: Brawler, Venom Claw, Reverse Slice, Rally, FoO, FDB.
Bow: Endless, spray (no caltrops yet), Injection, Noxious, Molten armaments, Standard of Might.
Now to figure out the gear (i.e. is a slayer set better than agility) lol.
Pretty fun so far, but not played any vet content yet hahaha.
Bobby_V_Rockit wrote: »I ended up going for something similar, using:
2H: Brawler, Venom Claw, Reverse Slice, Rally, FoO, FDB.
Bow: Endless, spray (no caltrops yet), Injection, Noxious, Molten armaments, Standard of Might.
Now to figure out the gear (i.e. is a slayer set better than agility) lol.
Pretty fun so far, but not played any vet content yet hahaha.
Bobby_V_Rockit wrote: »I ended up going for something similar, using:
2H: Brawler, Venom Claw, Reverse Slice, Rally, FoO, FDB.
Bow: Endless, spray (no caltrops yet), Injection, Noxious, Molten armaments, Standard of Might.
Now to figure out the gear (i.e. is a slayer set better than agility) lol.
Pretty fun so far, but not played any vet content yet hahaha.
VO + TFS is a staple stamDK setup. For 2h, no monster pieces assuming you have asylum 2h and maelstrom bow.
I did run with agility for a long time before I had VO.
I'd drop spray and take rearming trap instead.
https://youtu.be/0HXNkLGGKIMI once tried 2H/Bow on a Warden in maelstrom with heavy armor. Worked really well in there especially because you barely take damage in heavy armor. Base layout of 2H/Bow setup is mostly the same, you just want to swap some unique class ability skills in.
I did a buildvideo on that warden setup to better explain why run certains tuff.
Gear:
5x Seventh Legion
5x Vicious Serpent
1x Asylum 2Hhttps://youtu.be/0HXNkLGGKIM
https://www.youtube.com/watch?v=HZOA0lJ8o0EBobby_V_Rockit wrote: »I once tried 2H/Bow on a Warden in maelstrom with heavy armor. Worked really well in there especially because you barely take damage in heavy armor. Base layout of 2H/Bow setup is mostly the same, you just want to swap some unique class ability skills in.
I did a buildvideo on that warden setup to better explain why run certains tuff.
Gear:
5x Seventh Legion
5x Vicious Serpent
1x Asylum 2Hhttps://youtu.be/0HXNkLGGKIM
Cool, I’ll check it out on my SDK
Bobby_V_Rockit wrote: »IndeedBobby_V_Rockit wrote: »I once tried 2H/Bow on a Warden in maelstrom with heavy armor. Worked really well in there especially because you barely take damage in heavy armor. Base layout of 2H/Bow setup is mostly the same, you just want to swap some unique class ability skills in.
I did a buildvideo on that warden setup to better explain why run certains tuff.
Gear:
5x Seventh Legion
5x Vicious Serpent
1x Asylum 2Hhttps://youtu.be/0HXNkLGGKIM
Cool, I’ll check it out on my SDK
So far so good, but the video suggests 2x Stormfist + 3x VO + 5x Seventh Legion, but your comment suggests 5x VO, 5x SL and no monster set, whats difference? Also, would just about any heavy armour set do the same? Ie, 5x heavy mechincal acuity + 5x VO and an asylum g’sword?
I'm not playing a DK, but I am using 2h/bow on my stamblade pve build. Since I cannot get a 2 piece monster on this setup, I decided to go drop the 1 piece monster entirely and go for what makes 2h what it is: massive AoE. I sacrifice maybe a couple k's of dps this way, but it is so much more fun.
In my setup I use 5 VO (might switch later to war machine) + 5 Briarheart + vMA bow and last but not least: Master 2h. Single target on a 6m dummy I usually do about 30-33k dps, which is good enough for vet trials as well, because it ends up being over 40k dps in a raid group. In AoE though this build performs like a beast. When you spam la/ha + brawler over your other AoE dots on a big pack of mobs or multiple stacked bosses, you are both almost immortal from the brawler shield, while dealing insane amounts of AoE from the titanic cleave set bonus (master 2h), finishing it off with la + reverse slice spam. It really is a lot of fun to play. This setup even gives you a flex spot in which you can slot something like vigor or rally.
I'm not playing a DK, but I am using 2h/bow on my stamblade pve build. Since I cannot get a 2 piece monster on this setup, I decided to go drop the 1 piece monster entirely and go for what makes 2h what it is: massive AoE. I sacrifice maybe a couple k's of dps this way, but it is so much more fun.
In my setup I use 5 VO (might switch later to war machine) + 5 Briarheart + vMA bow and last but not least: Master 2h. Single target on a 6m dummy I usually do about 30-33k dps, which is good enough for vet trials as well, because it ends up being over 40k dps in a raid group. In AoE though this build performs like a beast. When you spam la/ha + brawler over your other AoE dots on a big pack of mobs or multiple stacked bosses, you are both almost immortal from the brawler shield, while dealing insane amounts of AoE from the titanic cleave set bonus (master 2h), finishing it off with la + reverse slice spam. It really is a lot of fun to play. This setup even gives you a flex spot in which you can slot something like vigor or rally.
I prefer asylum 2h myself, but yeah brawler is awesome even without using master's (which I have, but am addicted to the ulti generation of asylum). I actually put some points in bastion star for increased Shields. It buffed my brawler shield by about 500, so even hitting one target that's +1k.
With proactive use of brawler, I don't think bladecloak is any better. 25% of 20k (upper limit of dps hp in trial) is 5k; a single swipe of brawler, hitting 1 target, gives 5-6k shield I think. It's just a matter of knowing when to use it, ie "git gud" and bladecloak is not needed in most cases (there are still some trials bosses where it is very useful I admit).
Bobby_V_Rockit wrote: »Alrighty, well, assuming that 2x Velidreth, 3x agility/VO jewelery and asylum 2h are fixed, I’m left with the 5 body piece to tinker with.
My available options are:
- Mechanical Acuity
- Sunderflame
- TFS
What would you choose?