Maintenance for the week of March 16:
• PC/Mac: No maintenance – March 16
• ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Why do I Suck as a stamblade

mursie
mursie
✭✭✭✭✭
Looking for serious constructive criticism, but I fully expect some flames and sophomoric responses as well =).

Background:
A. I play in no-CP cyrodiil and BG's. So throw CP specs out the window.
B. I run 2H/Bow with Willow's Path and Bone Pirate for sustain. 1.3 mag recovery / 2.4 stam recovery and 20K/10K/30K stats on health/mag/stam respectively
C. I run your standard 2H bar - executioner, surprise attack, ambush, mass hysteria, rally : incap
D. I run a somewhat standard bow bar - poison inject, vigor, relentless focus, shadow disguise, Flex [my flex is either pierce mark, shuffle, shadow image, or rapids depending on situation. core is shuffle though for the most part]
E. I run your standard nirnhoned 2H with poison/disease enchant and Bow is infused weapon damage
D. I run almost exclusively solo. Most of my issues below are 1v1's. I'm looking on how to deal with classes.


My Issues:
1. Shadow Image - This ability is raved by the "pros" and I frankly find it terrible. First, I have to have a target to use it. If acting reactively, it is extremely hard for me to get the shade up while trying to dodge-roll/vigor cloak into heals with target at back. But more imporantly, even if i get the shade up.. it's a 28 meter range. 28 METERS> this is beyond awful except for the most niche of spaces. I can't tell you how many times the shade is either out of range, LOS'd, or the cooldown at 20 seconds has already passed by the time I hope to use it. If I use proactive before engage, I find it always is out of range or de-summoned by the time I need it. I just frankly suck balls with this skill.
2. Being Marked - I find myself routinely being hunted in cyrodiil by a pack of nightblades. They will run together in 2 to 4 man groups and they notoriously place piercing mark on me. Mark plus multiple nightblades is just insta death for me. And slotting purge for this outcome seems very niche/impossible as that flex spot is usually shuffle for me. 1v1 against nb i feel ok. even 2v1 it is possible but unlikely. But marked with multiple just seems impossible.
3. Stam DK - I read how this class is a joke. I guess i'm a bigger joke then. Because when i engage stam DK 1v1 this is how fight goes. Volatile armor return my range, venomous claw/noxious breath at short range with light attack weave. Wait for take flight and boom - executioner / good night Vienna. Oh - and throw in some 4K heroic slashes for good measure. Meanwhile my damage hits for paltry sums of 2 to 3K and is easily healed through / negated. Mass hysteria into an incap, sure that does soften them up pretty good... but never into kill range. never.
4. Templars - Usually soften them up pretty good on the open. Then they reset fight to full heals.. stand in their own heal pit. Proceed to purifying light my face while destroying me with perma snaring jabs or puncture sweeps. eventually ended with DBoS while being javelined. Again, mass hysteria into incap does some good things in this fight but they are so damn tanky they just heal through it.
5. Sorcs (the no pet kind. I believe they are stam). A good sorc is running 21 to 22K health with another 8K in shields. My open does little except take care of the shield and maybe another 5K of health. They dance around, blink here and there... avoid and patiently wait. When ready - CC into curse / crystal frags. Good night Vienna.
6. Magblade - lol, this one isn't even close. fortunately i almost never see them. but when i do - wow. It's not even a contest. They shake off any upfront damage I do and proceed to just light attack/swallow soul weave my face. leeching as they go in and out of stealth. eventually incap and mad burst --- good night Vienna. Some will lay a path down and just sit in it while doing the weave strat I noted above. their sustain and leech heals... wow. hits as hard as i do but heals them.
7. Mag DK - almost never see this. i guess i'm just looking for advice on this one in case i do. i know these are the flame whip boy bands... but again - i just never really see them.

I find my most success is against wardens and other nightblades. I feel comfortable fighting them. DK's and Templars are just ridiculous sustain and mitigation. Easily resetting fight and then wearing me down. Sorcs are usually ok but the high end ones that know what they are doing... I feel like I have little to no chance.

Thanks for any and all advice. New to the game and looking to improve.
twitch.tv/mursieftw
twitter: @mursieftw
  • cleverspruce
    cleverspruce
    Soul Shriven
    @mursie
    Hey man, first of all pat yourself on the back for being new to stamblade and not playing an annoying, skill-less build like snipe spammers or a bad "ganker". The build your using is great for open world and solo pvp but it is going to lack a bit of damage based on the mundus that you went with. Either way it should enough to burst down most targets in no-cp. So before I give you advice on how to handle each of those classes my first question is what are your burst combos? Fear into incap is okay, but you can also cloak >surprise atttack for a stun then incap into executioner or another Surprise attack which will kill most targets that are at least out of stam. Another thing I want to point out is you should probably use poisons on your front bar especially solo or open world. People will talk *** to you and about poisons but they are in the game for a reason.. so use them. Double damage poisons will add alot to your burst damage. Also, stamblade's burst relies on getting alot of damage off inside your incap window, so if you arent animation canceling as much damage as you can and light attack weaving its probably why you aren't bursting people down.

    1. Stamdk- this class is not your biggest challange as a nightblade especially with the state they are in, if they are super tanky just harass them with CC and chip away at their health until they are low on resources; then you burst them down. Use your magicka utlity , stuns and CC to keep them on their feet. When they leap you, you have to block it into a dodgeroll vigor or your gonna probably die as you have said.
    2. Templars- this class is honestly a struggle for Ngihtblade, they just purge all our dot damage and purge all our debuffs basically rendering us almost useless against them. Stamplars arent as hard to kill, but they can do alot of burst. Just watch the PoL beam on you so you know when the burst is coming and be ready to counter. AS far as magplars go.. this is your hardest fight imo. If you just relentlessly attack them with combos without letting up and play super aggressive you can sometimes get away with a sloppy kill. The best way to fight them I found was to go offensive when they go offensive. Throw up your heals make sure you are at full health and stam with incap up and then try to basically out burst them while they try to kill you. Whenever I do kill a magplar its while they are trying to kill me and not defensive. You will not kill a defensive magplar.
    3. Sorcs- kind of easy mode now for stamblades, the biggest thing here is to just try to keep their sheilds down but you also have to play very defensively. Your best hope is to make them run out of stamina by CCing them and forcing them to dodgeroll then kill them in an incap combo that fits the situation. Sometimes I can take down their shields on my bow bar with an assassins scourge proc then cloak into SA for the stun into an incap and they're pretty much dead.
    4. Magblade- kind of hard counter to stamblade, best way to kill these guys is to time your cloak. Whenever they cloak.. you cloak a second later so they cant burst you. You really just need to try to catch them off guard and as a general rule of thumb vs any mag class... run them out of stamina. Don't get tunnel vision and just spam light attack SA
    5. Magdk- tough but not impossible, just don't be vamp. If you are vamp your kind of screwed here. They can you kill you very easy regardless because of how strong their CC is. Light armor magdk's are not tanky though so just lay pressure into them and keep them on the defensive, when they get low they will 99 percent of the time leap you, just be ready to block. Heavy armor magdks will have less damage but will be much tankier, just keep the pressure up on them and try to run them out of stam so they cant block and be ready for the leap.
    If you need anymore help or advice feel free to add me in game @cleverspruce
  • cleverspruce
    cleverspruce
    Soul Shriven
    Oh yeah, and if your opponent has their guard down or shields down, cloak>heavy attack>incap is an amazing combo that will also set your target off balance.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    guide to beat stamDks in 3 easy steps:

    1: Don't underestimate Take Flight
    2: Remember step 1.
    3: Remember step 2.
    ???
    Profit.
    Edited by Ragnarock41 on March 5, 2018 6:22PM
  • mursie
    mursie
    ✭✭✭✭✭
    @mursie
    Hey man, first of all pat yourself on the back for being new to stamblade and not playing an annoying, skill-less build like snipe spammers or a bad "ganker". The build your using is great for open world and solo pvp but it is going to lack a bit of damage based on the mundus that you went with. Either way it should enough to burst down most targets in no-cp. So before I give you advice on how to handle each of those classes my first question is what are your burst combos? Fear into incap is okay, but you can also cloak >surprise atttack for a stun then incap into executioner or another Surprise attack which will kill most targets that are at least out of stam.

    @cleverspruce -- Thanks for the reply. Perhaps my opener has been totally wrong. Most of the time I'll engage via a light attack/Poison inject. From there I usually bar swap into an ambush followed by a light attack/surprise attack/bash cancel. From here I try to get another LA/SA/Bash in before swapping into cloak and then either A. heavy attack / surprise attack or B. ambush - incap.

    Coming from an mmo where CC immunities were 30 seconds after a hard stun, I'm beginning to think I am not using CC's nearly as often as I should. your post would indicate I need to be using them early and often. One of the things I absolutely hate about this game is the lack of proper buff / debuff readers. (in warhammer I could get visuals of only the debuffs I wanted to see directly over the head of the target). Right now - I'm using srendarr's addon but it is extremely limited for your target. I can't create a specific buff tracker for target that only shows the buffs (i.e. cc immunity) that I want to see. I can do it for myself...but not for my target. I know CC is 6 seconds in this game and maybe i'm just not abusing it nearly as much as I need to be.

    Regarding stamDK and Sorc - the good ones never have their health "chipped away". In fact it's usually teh other way around. My health is being chipped away and eventually i either completely disengage or will die due to lack of resources. Regarding templar - i'm not sure what PoL beam is. thanks for your notes.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    You can slot Purge from alliance skill tree to counter the Mark. Which also works great against dots or Haunting Curse.
    If you want me to reply to your comment type @Ankael07 in it.
  • CapuchinSeven
    CapuchinSeven
    ✭✭✭✭✭
    You suck at it because for many people it takes a lot of practice because it's not as easy as people moaning about stealth make it out to be.

    EDIT - Best advice I would give you is get better with Shade, it doesn't suck in its current state, it's fantastic.
    Edited by CapuchinSeven on March 5, 2018 11:57PM
  • Yakidafi
    Yakidafi
    ✭✭✭✭✭
    @mursie

    Hey, don't block cancel or bash unless the enemy is low health, you will waste alot of resources for that.

    Your mag recovery should allow for a lot of cloak uses which you can deny alot of dmg with.

    I would switch ambush to backbar for grim focus on front, that will give you faster burst imo, instead of having to switch to bow where grim focus do less dmg and then switch back to front which in practise@mursie delayed quite a bit by lag.

    Your flex spot should be ambush and not shuffle imo. Shuffle will help you survive not ambush and gap closer is not a necessity but handy.
    1.I don't like shadow image either.,it work vs bad players, maybe. :p

    2. If you are outnumbered and marked, any player will sweat, try to kill the one who marked if you know/can
    To learn how to deal with classesalot can be written, but you need to play more to learn i guess :)
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    guide to beat stamDks in 3 easy steps:

    1: Don't underestimate Take Flight
    2: Remember step 1.
    3: Remember step 2.
    ???
    Profit.

    Step 1 translation to something you can apply when fighting Stam DKs is: don't forget to Block every now and then especially when you feel that the dude is gonna try to burst you down. The rest of the steps are the same.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Smmokkee
    Smmokkee
    ✭✭✭✭✭
    Drop shade its trash and has always been trash. *queue stream babies and youtube build watching wannabes saying you have to have it*

    Drop willows path its a garbage set.

    Being marked sucks, slotting purge is not a viable option for a stamblade. If you are marked get really aggressive on the nb that marked you. 9/10 if they are using mark they are really bad players. I can almost always burn down a nb that marks me within seconds. If not just do the opposite become really passive and just jog along the edges of the battle, if someone engages you can still pretty much stay untouched using things like fear and your mobility until the mark runs out and most of the time these people have blown their wad agaisnt you in the process thinking you were gonna be an easy target.

    All the classes you named you really need to keep a good distance on. In n out in n out in n out except for magblade stick to that mofo as best as possible, sorc too eventually theyll *** up.
    Edited by Smmokkee on March 6, 2018 4:01PM
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    @mursie , I've ran into you open world and I'll admit that I recall you being a squishy stamblade. IMO, I really enjoy the willow's/bone pirate setup for no-CP - although, you do compromise without a monster set. If I were playing stamblade right now I feel like it's pretty hard to forgo the asylum 2h battleaxe (bleeds are super strong, especially against the specs you're having issues with) and then the master's bow (a one-piece bonus that provides basically the same benefit as 5-piece hunding's rage).

    If you build a bit more sustain you can skip on bone pirate and try a more interesting (and I think significantly more potent build in no-CP). Run 5x poisonous serpent body, 3x agility, 1x asylum 2h axe, 1x master's bow, then I'd probably pick 2x troll king for a monster helm. Run orzoga's gold food or jewels of misrule (probably with blood spawn over TK) and skip out on vampire (because in no-CP you fold much, much harder to magDK without CPs to reduce DOTs and fire damage). It's a single-target focus build, but procs gain sooooo much value in no-CP.
    Adenoma-Badenoma-Sadenoma
  • mursie
    mursie
    ✭✭✭✭✭
    @Smmokkee - thanks for the tips. I wish i could get shade to work better for me but the range and despawn timer really make it difficult to use. the nb pack of 2 to 4 nb's will relentlessly follow me across the map continually re-applying mark and poison injection. It's pretty tough to get aggressive with the nb that marked me because the others will immediately jump in and cc. Once that happens... it doesn't take long for death to ensue.

    @adenoma - appreciate the feedback. when i first went to cyrodiil i was running some proc sets. I ultimately deviated to where im at now because my mag recovery and mag pool was sitting at 600 and 8K respectively which I felt was way to low for the utility we use (fear, cloak, shade, etc.). I'll play around with it again but I really think 1K recovery on mag and 10K pool is a good sweet spot. Interesting on poison serpent recommend. I've heard alot about sheer venom but i'll have to give PS a look.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    @mursie , to be honest you could eschew the asylum 2h/master's bow if you opt for a proc set. It's the dirtiest thing I've toyed with in no-CP so far. You run a bow of sheer venom + 4 body, then you have 5 piece poisonous serpent 2h axe on front bar. Sheer venom will proc off of poison inject. Use double DOT poisons on the front bar, bow infused with a shock glyph. Just remember to weave in light attacks on your bow bar so that you get little shock procs and minor vulnerability opportunities. Run Skoria if you want to be damage-focused (I think the better option) or Troll King if you want to be more defensive and resilient.

    With that set up being so proc-dependent for damage you don't really need to worry about getting X or Y weapon damage in no-CP. All you need to do is stack sustain, keep DOTs/procs going, and make sure that Skoria keeps ticking.
    Adenoma-Badenoma-Sadenoma
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    Plugging that into a build calculator quickly (and all the gear is legendary besides jewels), you end up with 23.5k health, 10k magicka, 25.6k stamina (wood elf, serpent mundus, tri glyphs), with jewels of misrule, 2x stamina recov enchants, 1x magicka recov enchant. Nirnhoned 2h axe on front bar puts you at 2.9k weapon damage on front bar with double DOT poisons. Shock glyph on infused sheer venom bow. 1200 magicka recov, 2.6k stamina recov (dodge roll for days). This is 5x poisonous, 5x sheer venom, 2x skoria. I think sustain needs are easily addressed without running any siphoning skills and thats sufficient max magicka with that recovery to cloak/fear ad nauseum.

    Bars are surprise attack, ambush, reverse slice, mass hysteria, rally, incap//poison inject, shuffle, shadowy disguise, relentless focus, vigor, ballista.

    Sheer venom = 9.6k/6 seconds
    Poisonous serpent = 50% chance of 3.4k with 1 second cooldown (so literally just weave and you get free 3.5k procs)
    Shock enchant = 3.5k
    Skoria = 9.7k

    Basically, if you open in no-CP with LA/HA --> poison inject you have a 6 second window where you've potentially tacked on over 30k damage from just procs (and that's not including if double DOT poisons or axe bleeds kick in - if everything happens perfectly that's closer to 50k damage over that 6 second window that's just proc-dependent).

    EDIT: remove ambush and run stampede instead. The empower is worthless in this environment because a light attack that can potentially proc poisonous serpent is more damage than a 20% increase to the damage of your incap. Stampede gives you another chance for an axe bleed, a snare, and another chance to proc a double DOT poison.

    If someone has a better plan for a no-CP stamblade, throw it out there. I think this is the highest damage build I can fathom in that environment with practically infinite sustain.
    Edited by Adenoma on March 6, 2018 5:50PM
    Adenoma-Badenoma-Sadenoma
  • mursie
    mursie
    ✭✭✭✭✭
    @adenoma - thx for the in depth feedback. it's good to see i'm using the bars already that you recommend. you're the first to discuss the battle axe. i've seen greatsword and maul so that is a little bit of a surprise but i do agree their is great power in the bleeds.

    overall - i like all of the stats you mentioned. other than a 5K drop in stamina - that build is basically better stats than what i'm running and has 3 procs in it. so hard to scoff at.

    appreciate the feedback. I definitely have some homework to do.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    Basically, in no-CP you need to stop thinking in terms of damage in the form of max stats and focus more on sourcing that from other places. Stats scale much better for damage in CP environments, but that's about it. Damage from procs also means that you're getting absurd sustain - it's basically free to add a 3.5k shock proc and a 9k DOT with sheer venom for doing something you'd do anyway (that being poison inject on a focus target). That's the equivalent of what - 2-3 non-crit surprise attacks and something close to 4-6k stamina? That free damage builds in an enormous amount of sustain - and then you just stack additional sustain so you can literally perma cloak, perma roll on a stamblade. Cloak and dodge roll scale soooo much better than any other defensive mechanic in the game and even more so in no-CP.

    For example, I've been terrified by the damage output of my magNB where I followed advice from @Lexxypwns and that build runs a little over 30k magicka with 2k spell damage buffed. Provided you're weaving, keeping skoria ticking, and keeping up your DOTs you tear through essentially everyone but tanks and you're running all magicka recovery glyphs, 5x lich, 5x riposte, 2x skoria. It doesn't really matter that I'm only getting will procs for 6k when I have so many other free sources of damage.
    Edited by Adenoma on March 6, 2018 7:14PM
    Adenoma-Badenoma-Sadenoma
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Izaki wrote: »
    guide to beat stamDks in 3 easy steps:

    1: Don't underestimate Take Flight
    2: Remember step 1.
    3: Remember step 2.
    ???
    Profit.

    Step 1 translation to something you can apply when fighting Stam DKs is: don't forget to Block every now and then especially when you feel that the dude is gonna try to burst you down. The rest of the steps are the same.

    Its very easy to predict. If you didn't see him leap yet be on your guard basically.
    Most Dks will go for a stun(reverb or dizzy) then immediately follow with a leap. best counter is probably break free into block, then immediately a vigor dodge roll into cloak. If you don't want to risk all that you can always pop an immo pot in a good time, it will mess up all his killing potential.
    Edited by Ragnarock41 on March 6, 2018 7:15PM
  • Gprime31
    Gprime31
    ✭✭✭✭
    just be like every other trashblade, 2 troll king 5 impregnable, 3 agility, EZ mode, kill everyone

    #nightblade is hard
  • Smmokkee
    Smmokkee
    ✭✭✭✭✭
    Gprime31 wrote: »
    just be like every other trashblade, 2 troll king 5 impregnable, 3 agility, EZ mode, kill everyone

    #nightblade is hard

    Its funny because who actually does that
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Procblade Is legitimately broken in no-CP.

    I like @Adenoma setup for 2h/Bow. It’s super dirty

    I think 2h+DW is a good option as well in no-CP.
    Masters DW nirn+Infused with Shock+Poison glyphs.
    Maelstrom Axe - Double DoT poisons
    5 Shackle
    3 Agility 2x stam regen 1x Mag regen
    2 Skoria
    Dubious Drink
    Warrior/Serpent mundus(depending on your personal sustain needs)

    Surprise Attack, rending, blade cloak(morph depends on if you use speed pots), relentless, vigor, incap
    Cloak, shuffle, rally, stampede, fear trap, Barrier(free 20% mag recovery).

    I’d normally not have room for blade cloak since I like shadow image, but if it doesn’t fit your playstyle then you can adapt by adding more mitigation. Since Dodge roll, vigor, cloak, and rally all have excellent synergy I think that adding blade cloak will give you great mitigation against DB, Leap, Curse, Scorch, and lots of other nice things.

    Masters DW is very strong and the added damage can crit unlike proc sets, it’s also a bleed so it ignores armor mitigation.

    You’ll get more glyph procs and possibly the poisoned status which gives another DoT, you keep your poisons on back bar with the gap closer and you’ve still got Skoria. The proc damage is lower, slightly higher skill damage, and superior mitigation due to blade cloak.
    Edited by Lexxypwns on March 6, 2018 7:53PM
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Smmokkee wrote: »
    Gprime31 wrote: »
    just be like every other trashblade, 2 troll king 5 impregnable, 3 agility, EZ mode, kill everyone

    #nightblade is hard

    Its funny because who actually does that

    you don't even need that much defence on a stamblade :dizzy: tho a friend of mine used to run fortified brass on his no-cp stamblade because people were spamming soul assault.
    Edited by Ragnarock41 on March 6, 2018 8:11PM
  • raistin87
    raistin87
    ✭✭✭
    mursie wrote: »
    Looking for serious constructive criticism, but I fully expect some flames and sophomoric responses as well =).

    Background:
    A. I play in no-CP cyrodiil and BG's. So throw CP specs out the window.
    B. I run 2H/Bow with Willow's Path and Bone Pirate for sustain. 1.3 mag recovery / 2.4 stam recovery and 20K/10K/30K stats on health/mag/stam respectively
    C. I run your standard 2H bar - executioner, surprise attack, ambush, mass hysteria, rally : incap
    D. I run a somewhat standard bow bar - poison inject, vigor, relentless focus, shadow disguise, Flex [my flex is either pierce mark, shuffle, shadow image, or rapids depending on situation. core is shuffle though for the most part]
    E. I run your standard nirnhoned 2H with poison/disease enchant and Bow is infused weapon damage
    D. I run almost exclusively solo. Most of my issues below are 1v1's. I'm looking on how to deal with classes.


    My Issues:
    1. Shadow Image - This ability is raved by the "pros" and I frankly find it terrible. First, I have to have a target to use it. If acting reactively, it is extremely hard for me to get the shade up while trying to dodge-roll/vigor cloak into heals with target at back. But more imporantly, even if i get the shade up.. it's a 28 meter range. 28 METERS> this is beyond awful except for the most niche of spaces. I can't tell you how many times the shade is either out of range, LOS'd, or the cooldown at 20 seconds has already passed by the time I hope to use it. If I use proactive before engage, I find it always is out of range or de-summoned by the time I need it. I just frankly suck balls with this skill.
    2. Being Marked - I find myself routinely being hunted in cyrodiil by a pack of nightblades. They will run together in 2 to 4 man groups and they notoriously place piercing mark on me. Mark plus multiple nightblades is just insta death for me. And slotting purge for this outcome seems very niche/impossible as that flex spot is usually shuffle for me. 1v1 against nb i feel ok. even 2v1 it is possible but unlikely. But marked with multiple just seems impossible.
    3. Stam DK - I read how this class is a joke. I guess i'm a bigger joke then. Because when i engage stam DK 1v1 this is how fight goes. Volatile armor return my range, venomous claw/noxious breath at short range with light attack weave. Wait for take flight and boom - executioner / good night Vienna. Oh - and throw in some 4K heroic slashes for good measure. Meanwhile my damage hits for paltry sums of 2 to 3K and is easily healed through / negated. Mass hysteria into an incap, sure that does soften them up pretty good... but never into kill range. never.
    4. Templars - Usually soften them up pretty good on the open. Then they reset fight to full heals.. stand in their own heal pit. Proceed to purifying light my face while destroying me with perma snaring jabs or puncture sweeps. eventually ended with DBoS while being javelined. Again, mass hysteria into incap does some good things in this fight but they are so damn tanky they just heal through it.
    5. Sorcs (the no pet kind. I believe they are stam). A good sorc is running 21 to 22K health with another 8K in shields. My open does little except take care of the shield and maybe another 5K of health. They dance around, blink here and there... avoid and patiently wait. When ready - CC into curse / crystal frags. Good night Vienna.
    6. Magblade - lol, this one isn't even close. fortunately i almost never see them. but when i do - wow. It's not even a contest. They shake off any upfront damage I do and proceed to just light attack/swallow soul weave my face. leeching as they go in and out of stealth. eventually incap and mad burst --- good night Vienna. Some will lay a path down and just sit in it while doing the weave strat I noted above. their sustain and leech heals... wow. hits as hard as i do but heals them.
    7. Mag DK - almost never see this. i guess i'm just looking for advice on this one in case i do. i know these are the flame whip boy bands... but again - i just never really see them.

    I find my most success is against wardens and other nightblades. I feel comfortable fighting them. DK's and Templars are just ridiculous sustain and mitigation. Easily resetting fight and then wearing me down. Sorcs are usually ok but the high end ones that know what they are doing... I feel like I have little to no chance.

    Thanks for any and all advice. New to the game and looking to improve.

    Any reason you insist on stam? Magblade is way more awesome in noCP.
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    2H and Bow sounds like 2015.

    With the current sets out there dual wield on your front bar is a must in my opinion - especially on a NB.
  • mursie
    mursie
    ✭✭✭✭✭
    @raistin87 - I definitely want to give magblade a try at some point. I just came back to the game 2 weeks ago and am extremely gold poor. Just making a gold weapon usually bankrupts me. Plus the skill point issue (i don't have the siphon line open).

    Basically - I need alot more time in pve to open up more skill points and gold in order to look at trying different specs... or for that matter - different characters.

    But yes - i definitely want to give that a go at some point. I think magblade is extremely strong.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • rimmidimdim
    rimmidimdim
    ✭✭✭
    Didgerion wrote: »
    2H and Bow sounds like 2015.

    With the current sets out there dual wield on your front bar is a must in my opinion - especially on a NB.

    I agree with this a little, a heavy duel wield attack with a well timed killers blade right at the hight of the heavy attack, on even an opponent at 50% health, when a disease enchant proc too, will usually be the end of the fight.

    But it's hard to combo bow with dw. So that's why bow users love 2h over DW. Dw users usually use 2h back bar. Cheers. Also executioner is an awesome execute skill. But I like killers blade.
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    Smmokkee wrote: »
    Drop shade its trash and has always been trash. *queue stream babies and youtube build watching wannabes saying you have to have it*

    Drop willows path its a garbage set.

    Being marked sucks, slotting purge is not a viable option for a stamblade. If you are marked get really aggressive on the nb that marked you. 9/10 if they are using mark they are really bad players. I can almost always burn down a nb that marks me within seconds. If not just do the opposite become really passive and just jog along the edges of the battle, if someone engages you can still pretty much stay untouched using things like fear and your mobility until the mark runs out and most of the time these people have blown their wad agaisnt you in the process thinking you were gonna be an easy target.

    All the classes you named you really need to keep a good distance on. In n out in n out in n out except for magblade stick to that mofo as best as possible, sorc too eventually theyll *** up.

    Yeah its a waste of space on stamblade you have enough mobility in medium, on a magblade it's necessary for survival, you get use to it after a while. I like setting it up. Keeping the enemy between me and the shade figure, then porting through them back 2 it=>throws them off every time
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    mursie wrote: »
    @raistin87 - I definitely want to give magblade a try at some point. I just came back to the game 2 weeks ago and am extremely gold poor. Just making a gold weapon usually bankrupts me. Plus the skill point issue (i don't have the siphon line open).

    Basically - I need alot more time in pve to open up more skill points and gold in order to look at trying different specs... or for that matter - different characters.

    But yes - i definitely want to give that a go at some point. I think magblade is extremely strong.

    I recommend playing it in PvE first to get use to the pretty clunky funnel health-LA weave and to get use to using merciless resolve properly. I did that and it helped with the transition (with me from (cute XD) bosmer stamblade to (also cute XD) Breton Magblade) really helped, also doing vmsa helped in training you how to keep your shields up in crappy situations...
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    #1)
    Throw willows path away. You should try something like seventh legion + amberplasm/shacklebreaker

    #2)
    You need more damage & by damage I also mean penetration, you are probably at 9k pen at best, & need more like 11-12k

    #3)
    If you're running a poison inject build bis is master bow from vma, is your gear gold?

    #4)
    20k health is too low for newbs, better use some prismatics & get 22k at least, you might need 24k depending if you run heavy or not & how good you are at losing people when they try to find you

    #5)
    I bet you're not weaving light/heavy attacks with each ability
    #animationcancel_ftw
    Edited by kaithuzar on March 8, 2018 6:51PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    mursie wrote: »
    Looking for serious constructive criticism, but I fully expect some flames and sophomoric responses as well =).

    Background:
    A. I play in no-CP cyrodiil and BG's. So throw CP specs out the window.
    B. I run 2H/Bow with Willow's Path and Bone Pirate for sustain. 1.3 mag recovery / 2.4 stam recovery and 20K/10K/30K stats on health/mag/stam respectively
    C. I run your standard 2H bar - executioner, surprise attack, ambush, mass hysteria, rally : incap
    D. I run a somewhat standard bow bar - poison inject, vigor, relentless focus, shadow disguise, Flex [my flex is either pierce mark, shuffle, shadow image, or rapids depending on situation. core is shuffle though for the most part]
    E. I run your standard nirnhoned 2H with poison/disease enchant and Bow is infused weapon damage
    D. I run almost exclusively solo. Most of my issues below are 1v1's. I'm looking on how to deal with classes.


    2 sustain sets usually equates to low damage.

    If medium armor and stealthplay is something you want, Eternal hunt paired with a damage set (e.g. hundings) with velidreth/Zaan/selene's.

    Lastly the animation cancel you want to work on is: light/heavy attack->surprise attack->dodge roll. It can mostly be done seamlessly and leaves you a lot less vulnerable and can just be used to create some distance (you do it thru your enemy) and then use cloak. Medium armor stamblades are typically squishy and the more time you spend dodge rolling or invisible the better it is for you.

    P.S. doubletake + momentum or shuffle + rally are near must haves.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    kaithuzar wrote: »
    #1)
    Throw willows path away. You should try something like seventh legion + amberplasm/shacklebreaker

    #2)
    You need more damage & by damage I also mean penetration, you are probably at 9k pen at best, & need more like 11-12k

    #3)
    If you're running a poison inject build bis is master bow from vma, is your gear gold?

    #4)
    20k health is too low for newbs, better use some prismatics & get 22k at least, you might need 24k depending if you run heavy or not & how good you are at losing people when they try to find you

    #5)
    I bet you're not weaving light/heavy attacks with each ability
    #animationcancel_ftw

    this post contains so much false info I don't even know where to start lol

    Seventh legion on a class based on evasion?

    master bow from ''vMA'' ?

    also 20k hp on no-cp medium armor nb is high enough.
    Edited by Ragnarock41 on March 8, 2018 8:01PM
Sign In or Register to comment.