Because it's too powerful to simply be a while slotted bonus, and it'd be a pain in the arse having to recast it all the time.
Bound armaments gives 11% extra heavy attack damage, 5% extra stamina, 20% extra stamina and health recovery, and minor ward for my stamsorc - that's a lot of bonuses for something that could work while slotted without needing to be activated.
Because it's too powerful to simply be a while slotted bonus, and it'd be a pain in the arse having to recast it all the time.
Bound armaments gives 11% extra heavy attack damage, 5% extra stamina, 20% extra stamina and health recovery, and minor ward for my stamsorc - that's a lot of bonuses for something that could work while slotted without needing to be activated.
Because it's too powerful to simply be a while slotted bonus, and it'd be a pain in the arse having to recast it all the time.
Bound armaments gives 11% extra heavy attack damage, 5% extra stamina, 20% extra stamina and health recovery, and minor ward for my stamsorc - that's a lot of bonuses for something that could work while slotted without needing to be activated.
Because it's too powerful to simply be a while slotted bonus, and it'd be a pain in the arse having to recast it all the time.
Bound armaments gives 11% extra heavy attack damage, 5% extra stamina, 20% extra stamina and health recovery, and minor ward for my stamsorc - that's a lot of bonuses for something that could work while slotted without needing to be activated.
The minor ward is meh IMHO, the 11% heavy attack bonus would be somewhat nice - but since the HA damage was nerfed and the Dks got 40% bonus for it, without needing to dual bar a toggle... so not that impressive.
The 8% stamina is good, but converting it into a skill line passive would be not something out of bounds IMHO - the stam and health recovery is a skill line passive too...
Anyway, some kind of redesign would be welcomed on my part.
Because it's too powerful to simply be a while slotted bonus, and it'd be a pain in the arse having to recast it all the time.
Bound armaments gives 11% extra heavy attack damage, 5% extra stamina, 20% extra stamina and health recovery, and minor ward for my stamsorc - that's a lot of bonuses for something that could work while slotted without needing to be activated.
The minor ward is meh IMHO, the 11% heavy attack bonus would be somewhat nice - but since the HA damage was nerfed and the Dks got 40% bonus for it, without needing to dual bar a toggle... so not that impressive.
The 8% stamina is good, but converting it into a skill line passive would be not something out of bounds IMHO - the stam and health recovery is a skill line passive too...
Anyway, some kind of redesign would be welcomed on my part.
But the problem is you are looking at all of these benefits as separate things. But they aren't separate. You get minor ward/resolve, 11% heavy attack bonus, and 8% stamina/magicka with this skill. All three things. Turning this into a passive and just supplying the max stam or max mag would defeat the purpose of the skill.
What I do think would be an interesting change is to have the stam/mag increase tied to just slotting the skill (like magelight) and have the ward/resolve/heavy attack bonus tied to the toggle.
Ragnarock41 wrote: »I'm laughing at people thinking bound armaments is weak.
Sure Its a double slot, but Its whopping %8 extra max stam, %20 stam/hp regen, and extra damage on HA is just icing on it.
Its simply amazing for PvP , leaves so much room for crazy high damage builds that also have crazy high sustain.
Yeah. MagNBs get the 8% for slotting a Siphoning ability - their main spammable happens to be one!
(-.-)
PvE sorcs only slot this because they have no better alternative. Crippling alone outperforms an 8% mag boost.
Every versatile PvP mag sorc also ignores this. Two slots are too much of a cost on our already strained bars. And Overload buils are very stiff and clunky, and IMO not competitive for normal Cyrodiil.
Don't care about stam sorc, frankly.
I would suggest letting it grant Minor Intellect, WHILE SLOTTED. Decent buff, mag sorcs really struggle with sustain, and no one wants Empowered Ward over Hardened. Could be used in PvE and PvP, would be worth slotting on two bars, but could be single-barred easily.
Activate to gain the purple aura and Minor Ward for 30 seconds. Good pre-cast, nice particle effect, can help with 1vX in PvP.
Ragnarock41 wrote: »I'm laughing at people thinking bound armaments is weak.
Sure Its a double slot, but Its whopping %8 extra max stam, %20 stam/hp regen, and extra damage on HA is just icing on it.
Its simply amazing for PvP , leaves so much room for crazy high damage builds that also have crazy high sustain.
The stam one is good because it give the passives from deadric summoning to stam sorc.
But the mag is really bad because mag sorc aleardy have the passive with hardened ward (and pets), 8% more magicka + minor resistances on mag sorc is trash for a double slots. Inner light give 7% max magicka, 2% magicka recovery, 10% more critical chance, 25% to the next attack when u activate it, reveal cloaking NB and it's one bar available.