Hello all,
Snares have always been a part of ESO but in the recent few patches they have become more apparent and annoying (at least that I've noticed). It seems that more than half of the offensive abilities in the game now have snares and they are often 50% or greater. This has caused many people (including myself) to always run either Forward Momentum or Shuffle on a stamina char to avoid being permanently snared (most often by 70%). It has even gotten to the point where I felt the need to run Forward Momentum on a magicka character (Warden) so that I have a chance against snare spam in open world and solo PvP. This is mainly a PvP issue but it applies to solo PvE as well.
There has been a couple minor improvements such as reducing the duration of the snare on Heroic Slash but I believe there is a better option to go. All (or almost all?) other debuffs in the game are categorized as "Major" and "Minor" and are counterparts to specific buffs. Example: Major Defile 30% counter to Major Mending 25%, and Minor Defile 15% counter to Minor Mending 8%.
My thought is that all snares should be categorized similarly to balance and fall in line with other buffs/debuffs. Something like a "Major/Minor Hinderance" that reduces movement speed by 40% and 20% respectively, names and percentages negotiable. This would balance it to be a proper counter to Major/Minor Expedition which are 30% and 10% respectively.
Share your thoughts below on if you think this should be implemented and what your names and percentages would be. Thanks.
PC NA 300 CP
PS4 NA 1200+ CP