2 Spawn of Mephala (Procs on Heavy Attack):
1pc: Adds 1096 Max Stamina
2pc: Heavy Attack creates a web for 10 seconds that reduces movement speed of enemies inside by 50% and deals 1096 poison damage per second. 10 second cooldown.
5 Sheer Venom (Procs on Execute):
2pc: Adds 129 Weapon Damage
3pc: Adds 129 Weapon Damage
4pc: Adds 1096 Max Stamina
5pc: Dealing Damage with an Execute ability deals 8428 poison damage over 6 seconds.
6 second Cooldown.
5 Viper's Sting (Procs on Melee Damage):
2pc: Adds 833 Weapon Crit
3pc: Adds 1096 Max Stamina
4pc: Adds 833 Weapon Crit
5pc: Dealing Damage with a Melee attack deals 6400 Poison Damage over 4 seconds.
4 second cooldown.
vMA/Master's Bow.
Dual Wield Axes: (Bleed + Proc Viper's)
Venomous Claw
Noxious Breath
Whirling Blades/Steel Tornado (Proc Sheer Venom)
Rending Slashes
Deadly Cloak
Bow:
Igneous Weapons
Green Dragon Blood/Vigor
Endless Hail
Acid Spray
Poison Injection (Proc Sheer Venom)
With enough CP in Mighty, Thaumaturge + DK's World in Ruin passive, Mephala's should do ~40% more damage.
Mighty/Thaumaturge CP should also affect Venom, Viper's and other DoTs.
Since Viper's will run front bar only the bonuses won't be as high as Jewellery only comes in purple/blue quality.
Also only running front bar because only melee attacks will proc it. Whereas Sheer Venom can be procced on both bars.
5pc of Sheer Venom on the body alleviates the hassle of running it back bar. (Only the 2nd tick of Poison Injection procs Sheer Venom which slows rotations).
XBOX GT: InFernal Entity
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