
Yolokin_Swagonborn wrote: »
Dapper Dinosaur wrote: »The developers have covered (#wordchoice) why there are no cloth physics in the game and why they cannot do so. The character models were all made with a very limited pool of "morph points" available, and that did not leave room for cloth physics.
imredneckson wrote: »Yolokin_Swagonborn wrote: »
If I could have, I would have posted that even if I wanted there the be caps xD




Quantum_Knight wrote: »If we get capes, then I want City of Heroes back, too.
We're forced to accommodate the lowest common denominator (read: consoles) - It won't happen.
MLGProPlayer wrote: »The game engine does not support separate physics on the player models. This is why robes and long coat-type armours/costumes are glued to the player's legs.
A perfect example is the Breton Hero costume (compare promo footage with the in-game result).