If you can sustain 25k+ dps consistantly there are no real reasons you cant do vet trials. 40k dps on a dummy doesnt show skill on if the person know mechanics or has the ability to learn mechanics on vet trials. Skill is more than perfecting a rotation on a dummy that doesnt hit back.
If you can sustain 25k+ dps consistantly there are no real reasons you cant do vet trials. 40k dps on a dummy doesnt show skill on if the person know mechanics or has the ability to learn mechanics on vet trials. Skill is more than perfecting a rotation on a dummy that doesnt hit back.
Well the general idea is that in a trial, DPS drops a lot due to mechanics. You have to adapt/mess around with rotations.
If you can barely hit a passable numbers or maintain a rotation vs a target dummy, how can you possibly perform even decently in a real trial?
I never liked Target Skeleton parses much tbh. What I look for though is rotation. If the rotation is solid then the player is 100% ready to use that character in all content.
Zagnut123Zagnut123 wrote: »If you can sustain 25k+ dps consistantly there are no real reasons you cant do vet trials. 40k dps on a dummy doesnt show skill on if the person know mechanics or has the ability to learn mechanics on vet trials. Skill is more than perfecting a rotation on a dummy that doesnt hit back.
Well the general idea is that in a trial, DPS drops a lot due to mechanics. You have to adapt/mess around with rotations.
If you can barely hit a passable numbers or maintain a rotation vs a target dummy, how can you possibly perform even decently in a real trial?
I never liked Target Skeleton parses much tbh. What I look for though is rotation. If the rotation is solid then the player is 100% ready to use that character in all content.
Dps goes up in trials not down unless your uncoordinated
If you can sustain 25k+ dps consistantly there are no real reasons you cant do vet trials. 40k dps on a dummy doesnt show skill on if the person know mechanics or has the ability to learn mechanics on vet trials. Skill is more than perfecting a rotation on a dummy that doesnt hit back.
Well the general idea is that in a trial, DPS drops a lot due to mechanics. You have to adapt/mess around with rotations.
If you can barely hit a passable numbers or maintain a rotation vs a target dummy, how can you possibly perform even decently in a real trial?
I never liked Target Skeleton parses much tbh. What I look for though is rotation. If the rotation is solid then the player is 100% ready to use that character in all content.
Zagnut123Zagnut123 wrote: »If you can sustain 25k+ dps consistantly there are no real reasons you cant do vet trials. 40k dps on a dummy doesnt show skill on if the person know mechanics or has the ability to learn mechanics on vet trials. Skill is more than perfecting a rotation on a dummy that doesnt hit back.
Well the general idea is that in a trial, DPS drops a lot due to mechanics. You have to adapt/mess around with rotations.
If you can barely hit a passable numbers or maintain a rotation vs a target dummy, how can you possibly perform even decently in a real trial?
I never liked Target Skeleton parses much tbh. What I look for though is rotation. If the rotation is solid then the player is 100% ready to use that character in all content.
Dps goes up in trials not down unless your uncoordinated
Zagnut123Zagnut123 wrote: »If you can sustain 25k+ dps consistantly there are no real reasons you cant do vet trials. 40k dps on a dummy doesnt show skill on if the person know mechanics or has the ability to learn mechanics on vet trials. Skill is more than perfecting a rotation on a dummy that doesnt hit back.
Well the general idea is that in a trial, DPS drops a lot due to mechanics. You have to adapt/mess around with rotations.
If you can barely hit a passable numbers or maintain a rotation vs a target dummy, how can you possibly perform even decently in a real trial?
I never liked Target Skeleton parses much tbh. What I look for though is rotation. If the rotation is solid then the player is 100% ready to use that character in all content.
Dps goes up in trials not down unless your uncoordinated
Both are true, depending on the fight. In a static fight with not many boss mechanics (I'm thinking something like vAA), your dps will go up because of the buffs/debuffs from the group.
However in fights with a lot of boss movement/mechanics (vAS for example where the boss jumps around, you have to focus protectors or mini bosses in +1 and +2 etc), your dps can drop quite a bit from what you see on a skele parse.
Zagnut123Zagnut123 wrote: »If you can sustain 25k+ dps consistantly there are no real reasons you cant do vet trials. 40k dps on a dummy doesnt show skill on if the person know mechanics or has the ability to learn mechanics on vet trials. Skill is more than perfecting a rotation on a dummy that doesnt hit back.
Well the general idea is that in a trial, DPS drops a lot due to mechanics. You have to adapt/mess around with rotations.
If you can barely hit a passable numbers or maintain a rotation vs a target dummy, how can you possibly perform even decently in a real trial?
I never liked Target Skeleton parses much tbh. What I look for though is rotation. If the rotation is solid then the player is 100% ready to use that character in all content.
Dps goes up in trials not down unless your uncoordinated
Sadly the "uncoordinated" thing seems the norm. I've done trials with several guilds, almost in all of them my DPS dropped even noticeably! One day, in the most asinine fight (1st boss in vAA) I found myself doing 9k DPS!!!
It's funny, because the next day, with another guild, I did 28k. Same rotation, same everything.
All it takes is for tanks to debuff less / worse, healers to not cast drain, templar(s) not applying their debuff... and your DPS shall suck, terribly.
Sadly, I have yet to find a single guild, able to keep up Alkosh & Torug's Pact.
An example with AoE on trash: with one guild I achieved 120K DPS. With 90% of the others guilds, doing the same identical spawn, with same gear, spec, food, I can't get to above 60k. What changes?
One cannot really "git gud" if playing with people who aren't better than him.
Zagnut123Zagnut123 wrote: »@Vahrokh are you pc na if so I might have a guild for you
But one can help others get as good as him so that everyone is gud together.One cannot really "git gud" if playing with people who aren't better than him.
As I said in another thread just a moment ago if you're looking to be a serious end game progression player part of that is accepting your favourite class might spend time on the shelf during some patches.
You could also look for guilds which are not so focused on crazy and inflated numbers (or start your own), but if you're trying to be a true end game player who wants to push for things you need to accept sometimes some classes or builds are not up to par with what's best during that patch.
Now imagine how everyone who mains a Warden has felt since their release. I'm also not sure what you want ZOS (Gina) to do about this? It seems your issue is with how the community and a number of guilds handle things, unless you're asking for a Mag Sorc buff (in which case it's Wrobel you want to speak with).
Also I play a MagNB and get 20k DPS average, I lack the player skill for more.
It's the same with all MMO games where people are "serious" about it. Granted a normal good guild just getting on leaderboards won't really need to shelve good characters, but if you're doing that "cutting edge" play then it tends to happen.Apache_Kid wrote: »As I said in another thread just a moment ago if you're looking to be a serious end game progression player part of that is accepting your favourite class might spend time on the shelf during some patches.
You could also look for guilds which are not so focused on crazy and inflated numbers (or start your own), but if you're trying to be a true end game player who wants to push for things you need to accept sometimes some classes or builds are not up to par with what's best during that patch.
Now imagine how everyone who mains a Warden has felt since their release. I'm also not sure what you want ZOS (Gina) to do about this? It seems your issue is with how the community and a number of guilds handle things, unless you're asking for a Mag Sorc buff (in which case it's Wrobel you want to speak with).
Also I play a MagNB and get 20k DPS average, I lack the player skill for more.
Just so much lol. You're not wrong at all. You're right, but the whole idea is just absurd. This game doesn't make any sense sometimes.
Emma_Overload wrote: »My guild only requires 25K to do trials, so I know there are mellow guilds out there. It is also possible to make a Sorc dps that doesn't depend on off-balance or dots at all. I made a direct damage build based on Torugs, Slimecraw and Netch (on backbar for AOE) that does 27K-30K reliably, even if the tank sucks and the boss runs all over the place.
It's the same with all MMO games where people are "serious" about it. Granted a normal good guild just getting on leaderboards won't really need to shelve good characters, but if you're doing that "cutting edge" play then it tends to happen.Apache_Kid wrote: »As I said in another thread just a moment ago if you're looking to be a serious end game progression player part of that is accepting your favourite class might spend time on the shelf during some patches.
You could also look for guilds which are not so focused on crazy and inflated numbers (or start your own), but if you're trying to be a true end game player who wants to push for things you need to accept sometimes some classes or builds are not up to par with what's best during that patch.
Now imagine how everyone who mains a Warden has felt since their release. I'm also not sure what you want ZOS (Gina) to do about this? It seems your issue is with how the community and a number of guilds handle things, unless you're asking for a Mag Sorc buff (in which case it's Wrobel you want to speak with).
Also I play a MagNB and get 20k DPS average, I lack the player skill for more.
Just so much lol. You're not wrong at all. You're right, but the whole idea is just absurd. This game doesn't make any sense sometimes.
I remember other MMO games where DPS were all X class because Y & Z just couldn't get the numbers for world firsts etc.
ESO we also have situations where some trials lend themselves to Magicka (ranged) or Stamina (melee) more so people are asked not to bring that kind of character to get the HM clear or such.
I know stamblades are probably in a much better spot than Sorc, but I can pull like 41-42K DPS with no TFS or Lover's Stone on a dummy and I still have 120 CP to go.
Oreyn_Bearclaw wrote: »If you want to run in a raid group that pushes trial scores, you are going to have high DPS requirements. Word to the wise, dont get tied to one character (big reason a lot of us are always screaming about account wide achievements). Do you think all the guys in MC mained mNBs before they no deathed VAS+2? Of course not. DPS at that level figure out what is best each patch and play it until it gets changed. Perfect balance is an illusion in an MMO. It's an impossible standard that we as a community attempt to force on the devs, but one or two classes will always emerge as meta, especially on something as objective as a DPS meter. Admittedly, sometimes balance is better than others.
This patch, for range, it is magic nightblade. Magic sorc is perfectly viable for the vast majority of content, even when going for a leaderboard spot, and you can certainly still hit 40k on a dummy with a sorc. I will even argue that in "average" hands, sorc is going to win most DPS races, but if both players are highly skilled, mageblade is always going to win. The same could have been said about magic sorc a year ago, and magic DK a year before that. We have even seen the templar DPS meta. Like it or not, it's the age of the nightblade. If you want to play stamina, you have more options available to you, but those spots are generally harder to secure in a raid. Even though stamina rotations are generally much easier, they require a much higher level of raid awareness to play effectively.
I see three possible solutions to your problem:
1. L2P, hate to start there, but the 35k requirement you speak of is perfectly doable on a magic Sorc in Dragon Bones.
2. Except your classes fate. Maybe sorc isnt the class you should be playing this patch. Admittedly, if you cant break 35k on a sorc, I doubt you will do it on mNB as its a significantly (we are talking night and day) harder rotation. This patch is the first time I can remember where my mNB DPS has pulled ahead of mSorc DPS on the dummy for me.
3. Adjust your expectations of the groups you want to run with. Plenty of raid groups dont demand 35k.
At the end you (ideally) get everybody as good as the best in their circle. But it's a "local maximum", that is, if the best is mediocre, everybody become as good as a mediocre player.
What's needed is to learn from tangibly better players, this rarely happens staying within a "circle", it requires to get out and meet new people.
Right but there is also a point where better players need to stop and help try and bring other players with them. Otherwise you run into the exact thing you mentioned previously.At the end you (ideally) get everybody as good as the best in their circle. But it's a "local maximum", that is, if the best is mediocre, everybody become as good as a mediocre player.
What's needed is to learn from tangibly better players, this rarely happens staying within a "circle", it requires to get out and meet new people.
Or I've found guilds that just put a big "lock" and keep all but "special snowflakes" out.