Kuramas9tails wrote: »I like how Scalecallers Peak actually requires the tank to move to help with mechanics to keep environmental damage from killing the others (Geysers).
f047ys3v3n wrote: »...the 1/3rd room poisons in SP vet are a combination of RNG and just very very fast reaction. Hope your pings not over 150 or your just dead. We have a New Zealand and he hasn't a chance. These phases also overlap too closely with the Zaan mechanic (you are dropped and the red is already there) and there is just insufficient time to rez without Templar and kagernacs passives between them....
From the Imperial City, to beneath, to an Aylied Ruin, its horrible yet beautiful.
Difficult at release and people were genuinely not up for going there when you asked them.
I just wish the monster helm was a bit more effective but its still a beautiful dungeon with a good back story and bosses.