Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »I like, but I don't like. Tell you why:
I love pet classes. Whether it's a beast in the forest you tame (preferable), or a summoned creature. I like the option to manage my pets, even if it's basic aggro control with 'attack, defend, etc'.
To me, adding whole new 'classes' into the game would possibly detract from the freedom offered by adding new skill lines to each class.
This would convert your concept piece into at least two new NPC guilds: a huntsman's guild, where pet familiars, pet buffs and tracking/hunting abilities would be found. And a guild possibly tied to the variety of druid/witch cults, where nature healing and root-cc could be located.
Offering these skills to all current classes, means that instead of balancing a new class, you balance the skills use once across the board.
All in all, I'd still make a Wyrd character if that was how they went, hehehe ...
So a nature theme sorceror, because apart from the healing, that's what this is.Forest Guardian
This skill line focuses on calling forth creatures of the forest. The Wyrd typically travels with an animal companion, such as a loyal wolf or resilient bear. Forest Guardian represents a deep connection between man and beast and this skill line focuses on strengthening the beast.
Nature's Wrath
This skill line is the bread and butter for offensively minded Wyrd's. By channeling frozen energy, they wreak havoc with powerful frost spells, such as Chilling Armor, Ice Spike and Blizzard to name a few.
Healing Spirit
This skill line is the support and CC tree, focusing on restoration and illusion magic. Restoration would be useful for healing yourself and allies and illusion magic would offer spells such as charm, paralyze, etc.
Thoughts/Opinions?
Blackwidow wrote: »
It doesn't, Druids are rare in TES but they do exist (not sure about their magic though), there are several small enclaves of people who worship Kynareth as god of nature, and no other gods. These are druidic cults, we encountered one in the Knights of the Nine expansion.
AlexDougherty wrote: »It doesn't, Druids are rare in TES but they do exist (not sure about their magic though), there are several small enclaves of people who worship Kynareth as god of nature, and no other gods. These are druidic cults, we encountered one in the Knights of the Nine expansion.
But some people forget that, and assume that Druids are anti-elder scrolls. Well they're wrong. ind you Druids and now these Wyrds (who are already in this game for pity's sake) are a minority.
dodgehopper_ESO wrote: »I actually posted an idea some time back with a similar concept. Kyne/Kynareth was the inspiration, as were a number of npc's and missions from Skyrim. Seeing the Bosmer, the Wyresses, in ESO and the Nordic Kyne followers in Skyrim I think we see something that really fits this theme quite well. Additionally from a balance perspective, this would put Frost damage into the mix of class abilities making it a little more widely used than it is now. As it stands now, you really don't ever expect to take much in the way of Frost damage by anyone other than NPC's. All in all I really like this idea, or some variation of it. Something that has that 'nature-lover feel' and the 'frost magic' feel. A nice mixture of theme, balance, and uniqueness.
LickingHistSap wrote: »Congratulations, this actually happened.
dodgehopper_ESO wrote: »I actually posted an idea some time back with a similar concept. Kyne/Kynareth was the inspiration, as were a number of npc's and missions from Skyrim. Seeing the Bosmer, the Wyresses, in ESO and the Nordic Kyne followers in Skyrim I think we see something that really fits this theme quite well. Additionally from a balance perspective, this would put Frost damage into the mix of class abilities making it a little more widely used than it is now. As it stands now, you really don't ever expect to take much in the way of Frost damage by anyone other than NPC's. All in all I really like this idea, or some variation of it. Something that has that 'nature-lover feel' and the 'frost magic' feel. A nice mixture of theme, balance, and uniqueness.