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Puncturing Strikes snare is dodgeable

Cinbri
Cinbri
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Yet one more reason why Strikes is badly landing on enemy.
Last tick of Strikes should apply snare effect and, despite ticks are undodgeable, effect it apply is dodgeable:
bugsnare.gif
Edited by Cinbri on October 7, 2018 8:16AM
  • Minno
    Minno
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    bump, because this is more important.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Scrub_Potato
    Scrub_Potato
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    Bump
    "I am a scrub, and a potato. Like, some kind of Scrubtato!"


    Bjorn Kril-Kendov - EP Stamplar (totally a Nord... or maybe a Nordguard!)(Main)
    Zerric al-Eshan - EP Khajiit Stamblade
    Thorik Gro-Korik - EP Orc StamDK
    Wulfgar Norok-Kest - EP High Elf MagickaSorc


  • Minno
    Minno
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    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
    Cinbri
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    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
    It badly worded indeed. Exampled attacks can be dodged and thus evade secondary effects, but jabs are undodgeable attack and should be exception.
    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
    Edited by Cinbri on February 26, 2018 9:30PM
  • Minno
    Minno
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    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
    Cinbri
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    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.

    We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden :#
    Pts time again..
    Edited by Cinbri on February 26, 2018 9:40PM
  • Minno
    Minno
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    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.

    We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden :#
    Pts time again..

    That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Waffennacht
    Waffennacht
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    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.

    We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden :#
    Pts time again..

    That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?

    I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.

    I'm torn because it's blockable - it very well maybe dodgeable
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
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    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.

    We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden :#
    Pts time again..

    That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?

    I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.

    I'm torn because it's blockable - it very well maybe dodgeable

    According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)

    That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Waffennacht
    Waffennacht
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    Minno wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.

    We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden :#
    Pts time again..

    That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?

    I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.

    I'm torn because it's blockable - it very well maybe dodgeable

    According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)

    That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.

    I agree with everything you said
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Cinbri
    Cinbri
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    Minno wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.

    We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden :#
    Pts time again..

    That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?

    I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.

    I'm torn because it's blockable - it very well maybe dodgeable

    According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)

    That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.

    It added even more questions coz armor debuff pointed to be effect that penetrate block. And if sub assault debuff is blockable it lead to another question - does being blockable is intended or bug too...
    Still have to test if it dodgeable and if it is undodgeable-blockable - find another ability to compare.
    Edited by Cinbri on February 26, 2018 10:30PM
  • Minno
    Minno
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    Cinbri wrote: »
    Minno wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.

    We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden :#
    Pts time again..

    That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?

    I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.

    I'm torn because it's blockable - it very well maybe dodgeable

    According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)

    That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.

    It added even more questions coz armor debuff pointed to be effect that penetrate block. And if sub assault debuff is blockable it lead to another question - does being blockable is intended or bug too...
    Still have to test if it dodgeable and if it is undodgeable-blockable - find another ability to compare.
    Cinbri wrote: »
    Minno wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Cinbri wrote: »
    Minno wrote: »
    Bump but to relay some information:

    Patch notes for DnB state this:

    "Attacks that can be dodged, but not blocked:
    - Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
    - Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."

    It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.

    It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.

    I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.

    We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden :#
    Pts time again..

    That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?

    I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.

    I'm torn because it's blockable - it very well maybe dodgeable

    According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)

    That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.

    It added even more questions coz armor debuff pointed to be effect that penetrate block. And if sub assault debuff is blockable it lead to another question - does being blockable is intended or bug too...
    Still have to test if it dodgeable and if it is undodgeable-blockable - find another ability to compare.

    Noxious breath seems to have an armor debuff but is an AOE dot. That's the closest to jabs I can think of.
    Edited by Minno on February 26, 2018 11:08PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Could also try impulse to see if the minor mangle is dodgable.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Gigasax
    Gigasax
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    Bugplar OP... -.-
    - Noractis -
    - PC EU -
  • NyassaV
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    I might be wrong so don't get too triggered. But by looking at the gif above I see nothing dodged. Dodged is actually a fly text and since it didn't come up I can't tell
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Minno
    Minno
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    Hollery wrote: »
    I might be wrong so don't get too triggered. But by looking at the gif above I see nothing dodged. Dodged is actually a fly text and since it didn't come up I can't tell

    Buff trackers I think show the snare was my original assumption (and I didn't see any negative effects on the target shown in the gif).

    Either way, could be the actof Dodge roll isn't being snared and thus dodge roll ignores the snare effects of jabs/sweeps.

    So that brings up the following:
    - should snares reduce the animation speed/distance of Dodge roll?
    - does jabs/sweeps actually snare the target's movement speed after dodge roll animation is over?
    - can target do a normal dodge roll after the initial dodge roll to ignore the snare effect from jabs?

    The effect should be granted as soon as the last hit registers. Good question!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cinbri
    Cinbri
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    Hollery wrote: »
    I might be wrong so don't get too triggered. But by looking at the gif above I see nothing dodged. Dodged is actually a fly text and since it didn't come up I can't tell

    There wont be fly text that you dodged snare cc, it show only damage. It shows that none tick of jabs was dodged but yet snare it apply wasn't applied, you can see it iт debuff tracker above enemy healthbar.

    @Minno I tested Sub Assault and its debuff both undodgeable and unblockable (don't have time to edit video to gifs right now). It either confirm that jabs are bugged or sub assault is bugged... Pick which you prefer :trollface:
  • Minno
    Minno
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    Cinbri wrote: »
    Hollery wrote: »
    I might be wrong so don't get too triggered. But by looking at the gif above I see nothing dodged. Dodged is actually a fly text and since it didn't come up I can't tell

    There wont be fly text that you dodged snare cc, it show only damage. It shows that none tick of jabs was dodged but yet snare it apply wasn't applied, you can see it iт debuff tracker above enemy healthbar.

    @Minno I tested Sub Assault and its debuff both undodgeable and unblockable (don't have time to edit video to gifs right now). It either confirm that jabs are bugged or sub assault is bugged... Pick which you prefer :trollface:

    Knowing zos' track record, they well remedy the situation with a removal of minor mending lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Scrub_Potato
    Scrub_Potato
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    hPDZFOh.gif

    Anyone? Hello? @ZOS_GinaBruno

    Confirmation about this, and the many other issues... Please? Something? Maybe a wave, or say hi? Lol </3
    "I am a scrub, and a potato. Like, some kind of Scrubtato!"


    Bjorn Kril-Kendov - EP Stamplar (totally a Nord... or maybe a Nordguard!)(Main)
    Zerric al-Eshan - EP Khajiit Stamblade
    Thorik Gro-Korik - EP Orc StamDK
    Wulfgar Norok-Kest - EP High Elf MagickaSorc


  • Cinbri
    Cinbri
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    I believe it easier to fix than complexed Assassin Will. Yet it not getting fix in incremental patches...
    Unless they plan to get rid of snare and thus not bother fixing.
    Edited by Cinbri on March 19, 2018 9:04PM
  • Minno
    Minno
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    Cinbri wrote: »
    I believe it easier to fix than complexed Assassin Will. Yet it not getting fix in incremental patches...
    Unless they plan to get rid of snare and thus not bother fixing.

    that's my hope! Id rather have more dmg and buffs elsewhere while keeping the snare in the resto line.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • caeliusstarbreaker
    caeliusstarbreaker
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    Jabs is completely screwy, everything about it.
    Rhage Lionpride DC Stamina Templar
    K-Hole
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