It badly worded indeed. Exampled attacks can be dodged and thus evade secondary effects, but jabs are undodgeable attack and should be exception.Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden
Pts time again..
Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden
Pts time again..
That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?
Waffennacht wrote: »Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden
Pts time again..
That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?
I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.
I'm torn because it's blockable - it very well maybe dodgeable
Waffennacht wrote: »Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden
Pts time again..
That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?
I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.
I'm torn because it's blockable - it very well maybe dodgeable
According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)
That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.
Waffennacht wrote: »Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden
Pts time again..
That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?
I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.
I'm torn because it's blockable - it very well maybe dodgeable
According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)
That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.
Waffennacht wrote: »Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden
Pts time again..
That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?
I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.
I'm torn because it's blockable - it very well maybe dodgeable
According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)
That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.
It added even more questions coz armor debuff pointed to be effect that penetrate block. And if sub assault debuff is blockable it lead to another question - does being blockable is intended or bug too...
Still have to test if it dodgeable and if it is undodgeable-blockable - find another ability to compare.
Waffennacht wrote: »Bump but to relay some information:
Patch notes for DnB state this:
"Attacks that can be dodged, but not blocked:
- Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
- Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist."
It's highly possible Templars just received a nerf to sweeps via the standardization to secondary effects.
It will be fun if so coz regarding Burning Light such standartization wasnt used even despite it was pointed.
I agree; ZoS had "design-tunnel-vision" in their standardization on the rule-sets for abilities regarding templar.
We have easy way to check: if Subterranean Assault armor debuffs can be dodged while being hit by skill - everything is intended. The problem is that I dont have warden
Pts time again..
That's actually a good question. @Lexxypwns/ @Waffennacht do you know if Warden's Sub Assault armor debuff is dodge-able?
I know the debuff is blockable, so essentially you're asking if you roll dodge while still being hit does the debuff still apply? I honestly don't know, I didn't test that.
I'm torn because it's blockable - it very well maybe dodgeable
According to their new rules, the debuff would not be dodgeable (since it's blockable). But that part of the description really needs a separate explanation because all the abilities they list are different types of direct instant cast abilities (vamps bane, surprise attack/low slash.)
That would mean sweeps snare is wrong, since it's an undodgeable attack, and therefore the secondary effect should not be dodgeable.
It added even more questions coz armor debuff pointed to be effect that penetrate block. And if sub assault debuff is blockable it lead to another question - does being blockable is intended or bug too...
Still have to test if it dodgeable and if it is undodgeable-blockable - find another ability to compare.
I might be wrong so don't get too triggered. But by looking at the gif above I see nothing dodged. Dodged is actually a fly text and since it didn't come up I can't tell
I might be wrong so don't get too triggered. But by looking at the gif above I see nothing dodged. Dodged is actually a fly text and since it didn't come up I can't tell
I might be wrong so don't get too triggered. But by looking at the gif above I see nothing dodged. Dodged is actually a fly text and since it didn't come up I can't tell
There wont be fly text that you dodged snare cc, it show only damage. It shows that none tick of jabs was dodged but yet snare it apply wasn't applied, you can see it iт debuff tracker above enemy healthbar.
@Minno I tested Sub Assault and its debuff both undodgeable and unblockable (don't have time to edit video to gifs right now). It either confirm that jabs are bugged or sub assault is bugged... Pick which you prefer
I believe it easier to fix than complexed Assassin Will. Yet it not getting fix in incremental patches...
Unless they plan to get rid of snare and thus not bother fixing.