Stinkyremy wrote: »
My other request for increase is clothing materials. Leather comes naturally from killing enemies, wood and ore seem plentiful and are easy to spot, but clothing is harder to spot,
On average 1 max level clothing writ costs 40-50 silk, with the reward of wax, a survey or a master writ being rng. Also it seems that writs are more frequently asking for silk rather than leather items.
The actual in game price for the silk we use for writs does not even match the rewards we get for doing the writ.
This is player made economy of course, but with a slight increase in the amount clothing nodes drop this would change and even out, making clothing materials equal to every other mat.
Just a suggestion
TheCyberDruid wrote: »Silk is a bit more tricky to spot, but there are enough clothing nodes around. Most of the time people are just rushing past them for various reasons. I was a bit surprised when I saw that silk sells for 3-4 the price of other materials, as I always find around the same if not more of silk compared to ore and wood.
Stinkyremy wrote: »
My other request for increase is clothing materials. Leather comes naturally from killing enemies, wood and ore seem plentiful and are easy to spot, but clothing is harder to spot,
1. its amazing how far i away i can spot some clothing nodes. seriously long distance.
2. you have ways to increase your ability to spot nodes already so your argument that the nodes are hard to spot is totally invalid.On average 1 max level clothing writ costs 40-50 silk, with the reward of wax, a survey or a master writ being rng. Also it seems that writs are more frequently asking for silk rather than leather items.
You also get 4/6 nodes in a clothing survey are cloth. Although with the double node cp, sometimes i still get more leather out of them. I would suggest either lower the leather output or increase the output of ALL other surveys, since you cant just do cloth. I understand it was split 4/2 to account for the cloth being required more, but then to have the leather output 36 from a single one of those 2, which is generally equal to 2 of the cloth nodes means you get equal portions of cloth and leather anyway, negating the 4/2 split.The actual in game price for the silk we use for writs does not even match the rewards we get for doing the writ.
this has nothing to do with anything other than player greed. Im not saying those players are wrong, but the cost is there because players see its value, and other players will pay for it. If players didnt pay the price, it would go down. This is not an issue with the game.This is player made economy of course, but with a slight increase in the amount clothing nodes drop this would change and even out, making clothing materials equal to every other mat.
Just a suggestion
Suggestion: farm more instead of relying on buying from other players and you wont care about the price. A side effect of this is you'll also get more gold mats without having to buy them also.
Stinkyremy wrote: »
So many assumptions in one post I don't know where to begin.
Of course I have clothier keen eye,
The prices of silk is high because of the rarity of the node compared to the others, as I logically stated above.
Edit: Also I don't buy mats, I farm mats, hence the thread. The comment on amount of cost/reward for writs is just an obvious statement that the writs are actually, or potentially at least, a money sink, rather than a reward. 4 silk writs with no survey, wax or master writ rewarded is worth an average of 3500, that is including the price for handing in the writs and an occasional ornate item. The silk atm (PS4 EU) can sell easily for 13k a stack, which is cheap. Compare the same circumstances to a blacksmithing writ, where the ore sells for 5k a stack maximum price....
They could probably do with reducing a few as well... So. Much. Oil.
Stinkyremy wrote: »The prices of silk is high because of the rarity of the node compared to the others, as I logically stated above..
Aye that would be the ones. I think I am in the tens of thousands at this point. I should probably sell them as you say.Carbonised wrote: »They could probably do with reducing a few as well... So. Much. Oil.
I'm assuming you mean the poison solvents? I don't know. I like to think of it as my "Alkahest egg". I have the crafting bag so it just piles up in there in the thousands, and if I'm ever in a bind and need gold quickly, I just pull out a couple hundred of them and vendor them. They are worth 3 gold each so it quickly adds up =p
Aye that would be the ones. I think I am in the tens of thousands at this point. I should probably sell them as you say.Carbonised wrote: »They could probably do with reducing a few as well... So. Much. Oil.
I'm assuming you mean the poison solvents? I don't know. I like to think of it as my "Alkahest egg". I have the crafting bag so it just piles up in there in the thousands, and if I'm ever in a bind and need gold quickly, I just pull out a couple hundred of them and vendor them. They are worth 3 gold each so it quickly adds up =p
goldenarcher1 wrote: »Butterfly wings.
More Butterfly wings.
The reason that Silk sells for more than leather has more to do with Writs than anything else. Reason, we do far more Writs that require Cloth than Leathers. So, we use more Cloth for those purposes.
Does this mean the nodes need to increase their output? No, ZOS just needs to fix the balance on what the Writs ask for to be more of a 50/50 split then prices will equalize between the two material types.
They could probably do with reducing a few as well... So. Much. Oil.
Water isn’t the one thing I don’t run out of yet it’s the first thing OP mentioned as he thinks more should be granted per node. It does eeek OP is looking in the wrong place for water since an urn in a dungeon meeely has a chance to give water but a water node in actual water has a 100% chance to give water.
Alchemy drops only 1 item lee kids yet wagged drops multiple. If anything alchemy should drop more for the flowers and all.