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ZOS please read. Can you increase the amount of items from some nodes.

Stinkyremy
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Specifically water.
As it stands now, water is a complete waste of time collecting. On average and with the 10% double CP perk, overland water nodes drops between 2-5, but searching tombs for urns as you quest or dungeons drops anywhere between 1- 7, is much faster to gather and is in close proximity. Making farming water in the overland completely useless and a waste of time.

My other request for increase is clothing materials. Leather comes naturally from killing enemies, wood and ore seem plentiful and are easy to spot, but clothing is harder to spot, more sparse in the overworld (from my experience) and although the game is a player made economy, it is more expensive than any other material, because of this rarity.

On average 1 max level clothing writ costs 40-50 silk, with the reward of wax, a survey or a master writ being rng. Also it seems that writs are more frequently asking for silk rather than leather items. The actual in game price for the silk we use for writs does not even match the rewards we get for doing the writ. This is player made economy of course, but with a slight increase in the amount clothing nodes drop this would change and even out, making clothing materials equal to every other mat.

Just a suggestion
Edited by Stinkyremy on February 22, 2018 6:49AM
  • TheCyberDruid
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    Silk is a bit more tricky to spot, but there are enough clothing nodes around. Most of the time people are just rushing past them for various reasons. I was a bit surprised when I saw that silk sells for 3-4 the price of other materials, as I always find around the same if not more of silk compared to ore and wood.
  • Slick_007
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    Stinkyremy wrote: »

    My other request for increase is clothing materials. Leather comes naturally from killing enemies, wood and ore seem plentiful and are easy to spot, but clothing is harder to spot,

    1. its amazing how far i away i can spot some clothing nodes. seriously long distance.
    2. you have ways to increase your ability to spot nodes already so your argument that the nodes are hard to spot is totally invalid.
    On average 1 max level clothing writ costs 40-50 silk, with the reward of wax, a survey or a master writ being rng. Also it seems that writs are more frequently asking for silk rather than leather items.

    You also get 4/6 nodes in a clothing survey are cloth. Although with the double node cp, sometimes i still get more leather out of them. I would suggest either lower the leather output or increase the output of ALL other surveys, since you cant just do cloth. I understand it was split 4/2 to account for the cloth being required more, but then to have the leather output 36 from a single one of those 2, which is generally equal to 2 of the cloth nodes means you get equal portions of cloth and leather anyway, negating the 4/2 split.
    The actual in game price for the silk we use for writs does not even match the rewards we get for doing the writ.

    this has nothing to do with anything other than player greed. Im not saying those players are wrong, but the cost is there because players see its value, and other players will pay for it. If players didnt pay the price, it would go down. This is not an issue with the game.
    This is player made economy of course, but with a slight increase in the amount clothing nodes drop this would change and even out, making clothing materials equal to every other mat.

    Just a suggestion

    Suggestion: farm more instead of relying on buying from other players and you wont care about the price. A side effect of this is you'll also get more gold mats without having to buy them also.
  • Stinkyremy
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    Silk is a bit more tricky to spot, but there are enough clothing nodes around. Most of the time people are just rushing past them for various reasons. I was a bit surprised when I saw that silk sells for 3-4 the price of other materials, as I always find around the same if not more of silk compared to ore and wood.

    Maybe I find it less, because people are farming it more for it's value. Even if that was so, the prices would equal out as the amount people are farming would decrease the price. Logically too, there will be more ore nodes than any other as ore is for an entire armour weight and weapons, where all other nodes are for one thing. The statement on water still stands too.
    Slick_007 wrote: »
    Stinkyremy wrote: »

    My other request for increase is clothing materials. Leather comes naturally from killing enemies, wood and ore seem plentiful and are easy to spot, but clothing is harder to spot,

    1. its amazing how far i away i can spot some clothing nodes. seriously long distance.
    2. you have ways to increase your ability to spot nodes already so your argument that the nodes are hard to spot is totally invalid.
    On average 1 max level clothing writ costs 40-50 silk, with the reward of wax, a survey or a master writ being rng. Also it seems that writs are more frequently asking for silk rather than leather items.

    You also get 4/6 nodes in a clothing survey are cloth. Although with the double node cp, sometimes i still get more leather out of them. I would suggest either lower the leather output or increase the output of ALL other surveys, since you cant just do cloth. I understand it was split 4/2 to account for the cloth being required more, but then to have the leather output 36 from a single one of those 2, which is generally equal to 2 of the cloth nodes means you get equal portions of cloth and leather anyway, negating the 4/2 split.
    The actual in game price for the silk we use for writs does not even match the rewards we get for doing the writ.

    this has nothing to do with anything other than player greed. Im not saying those players are wrong, but the cost is there because players see its value, and other players will pay for it. If players didnt pay the price, it would go down. This is not an issue with the game.
    This is player made economy of course, but with a slight increase in the amount clothing nodes drop this would change and even out, making clothing materials equal to every other mat.

    Just a suggestion

    Suggestion: farm more instead of relying on buying from other players and you wont care about the price. A side effect of this is you'll also get more gold mats without having to buy them also.

    So many assumptions in one post I don't know where to begin.
    Of course I have clothier keen eye, because cloth is harder to spot than BRIGHT RED wood and ore, where a little red flower amongst the red bushes are harder to spot from a distance.
    The prices of silk is high because of the rarity of the node compared to the others, as I logically stated above.

    Edit: Also I don't buy mats, I farm mats, hence the thread. The comment on amount of cost/reward for writs is just an obvious statement that the writs are actually, or potentially at least, a money sink, rather than a reward. 4 silk writs with no survey, wax or master writ rewarded is worth an average of 3500, that is including the price for handing in the writs and an occasional ornate item. The silk atm (PS4 EU) can sell easily for 13k a stack, which is cheap. Compare the same circumstances to a blacksmithing writ, where the ore sells for 5k a stack maximum price....
    Edited by Stinkyremy on February 22, 2018 8:01AM
  • TheCyberDruid
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    Please have a look here and tell me again that there are less clothing nodes than other nodes: https://www.reddit.com/r/elderscrollsonline/comments/5vms2a/need_a_farm_spot_zone_maps_of_tamriel_with_all/
  • Slick_007
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    Stinkyremy wrote: »

    So many assumptions in one post I don't know where to begin.
    Of course I have clothier keen eye,

    i dont have it, and i can see them a mile away. most cloth, and most others, stick out like mad as soon as you know what they look like.
    The prices of silk is high because of the rarity of the node compared to the others, as I logically stated above.

    but you are wrong about that.
    Edit: Also I don't buy mats, I farm mats, hence the thread. The comment on amount of cost/reward for writs is just an obvious statement that the writs are actually, or potentially at least, a money sink, rather than a reward. 4 silk writs with no survey, wax or master writ rewarded is worth an average of 3500, that is including the price for handing in the writs and an occasional ornate item. The silk atm (PS4 EU) can sell easily for 13k a stack, which is cheap. Compare the same circumstances to a blacksmithing writ, where the ore sells for 5k a stack maximum price....

    youre wrong here as well. even ttc, which isnt perfect, has the same suggested price for raw ancestor silk and rubedite ore.
    Edited by Slick_007 on February 22, 2018 8:33AM
  • Carbonised
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    There is nothing wrong with nodes, silks or prices. Anyone with advanced experience in trading and harvesting will tell you that. That silks cost more than leather has absolutely nothing whatsoever to do about rarity or "harder to spot". I've farmed more than you could possibly imagine, and I usually end up with more silks than any other mat. If you're looking for answers, you should look at
    a) demand (higher for silks than leather and other mats)
    b) actively going out of your way to head for a ressource node and issue a command to gather it (silks) vs. passively receiving mats from killing mobs you would kill anyway as part of your daily business and activity (leather)

    the only part of your post that warrants merit is the part about water nodes. I do think that overland water nodes should have a slight increase in yield (1-3 more items), while urns and other containers should have a somewhat lower chance of yielding water, and instead an increased chance of yielding whatever else they can yield.
    The amount of time it takes to hunt down 1 overland water source and empty it for 2-4 water items is excessive compared to looting, say, Dreloth tomb and Old Orsinium urns. Urns shouldn't be the massively best place to farm water sources.

    Also, every type of daily writ quest is possibly the best kind of mats + time in -> rewards out that this game has to offer. To think anything else is just ludicrous.

    Edited by Carbonised on February 22, 2018 9:09AM
  • Turelus
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    They could probably do with reducing a few as well... So. Much. Oil.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Carbonised
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    Turelus wrote: »
    They could probably do with reducing a few as well... So. Much. Oil.

    I'm assuming you mean the poison solvents? I don't know. I like to think of it as my "Alkahest egg". I have the crafting bag so it just piles up in there in the thousands, and if I'm ever in a bind and need gold quickly, I just pull out a couple hundred of them and vendor them. They are worth 3 gold each so it quickly adds up =p
    Edited by Carbonised on February 22, 2018 9:38AM
  • Sru
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    Stinkyremy wrote: »
    The prices of silk is high because of the rarity of the node compared to the others, as I logically stated above..

    As an avid farmer (lived in Wrothgar during the event), cloth is not more common or rarer than other nodes. I actually find leather a little more scare as I don't kill so much outside dungeons and trials.

    Silk sells for more simply because it is used more by crafters. If my guild and my on characters are anything to go by, I use a 1/3 more cloth at least than any other material. I also find myself with more cloth sets to swap between.

    Given cloth nodes usually sit out in the open areas, I can spot them a mile away whereas the wood and ore tend to nestle around trees and rocks.

    However, while I appreciate mileage varies , I'd not stump for an increase in nodes, can't see a systemic issue here TBH.

    Edited by Sru on February 22, 2018 9:18AM
  • Turelus
    Turelus
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    Carbonised wrote: »
    Turelus wrote: »
    They could probably do with reducing a few as well... So. Much. Oil.

    I'm assuming you mean the poison solvents? I don't know. I like to think of it as my "Alkahest egg". I have the crafting bag so it just piles up in there in the thousands, and if I'm ever in a bind and need gold quickly, I just pull out a couple hundred of them and vendor them. They are worth 3 gold each so it quickly adds up =p
    Aye that would be the ones. I think I am in the tens of thousands at this point. I should probably sell them as you say.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Stinkyremy
    Stinkyremy
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    Turelus wrote: »
    Carbonised wrote: »
    Turelus wrote: »
    They could probably do with reducing a few as well... So. Much. Oil.

    I'm assuming you mean the poison solvents? I don't know. I like to think of it as my "Alkahest egg". I have the crafting bag so it just piles up in there in the thousands, and if I'm ever in a bind and need gold quickly, I just pull out a couple hundred of them and vendor them. They are worth 3 gold each so it quickly adds up =p
    Aye that would be the ones. I think I am in the tens of thousands at this point. I should probably sell them as you say.

    I sold about 20k of them a few weeks ago. The money adds up. I was first using my stockpile of spider eggs ect to turn them into poisons then sell, but it was to much of a long grind and I probably could have sold the reagents for more cash than I would make selling the poisons.
    not bad for a passive money maker while killing mobs
  • goldenarcher1
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    Butterfly wings.

    More Butterfly wings.
  • Stinkyremy
    Stinkyremy
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    Butterfly wings.

    More Butterfly wings.

    I find more than tourchbug.
    now with alchemy writs requiring more and more mudcrab chitlin, it would be nice to increase that too. at least nirnroot was easier to farm
  • Nestor
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    The reason that Silk sells for more than leather has more to do with Writs than anything else. Reason, we do far more Writs that require Cloth than Leathers. So, we use more Cloth for those purposes.

    Does this mean the nodes need to increase their output? No, ZOS just needs to fix the balance on what the Writs ask for to be more of a 50/50 split then prices will equalize between the two material types.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Wreuntzylla
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    Nestor wrote: »
    The reason that Silk sells for more than leather has more to do with Writs than anything else. Reason, we do far more Writs that require Cloth than Leathers. So, we use more Cloth for those purposes.

    Does this mean the nodes need to increase their output? No, ZOS just needs to fix the balance on what the Writs ask for to be more of a 50/50 split then prices will equalize between the two material types.

    Possibly, but I think they need to bite the bullet and decrease the amount of mats needed to craft CP160. I despise the fact that silk costs more than it's worth buying when using it for writs requiring CP150 gear , but I can see reasons for it.

    However, I think its atrocious that you have to sever an arm or a leg to craft silk gear to use. It costs 10k+ per stack of silk and you need, what, a bit over 600 for a 5pc? It shouldn't cost 30k to craft a mediocre set of armor when the crafted sets are generally inferior to either overland or dungeon sets. I can buy 5pc necropotence for less than 30k....
  • JKorr
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    I make research items for free. I use the mat I have the most of. If you ask me for light research items, you're going to get ancestor silk. While I have been playing my higher level/maxed crafter characters lately, I can't help finding ancestor silk, even with the characters that don't have keen eye yet. I only do writs on two characters, so maybe its just that I'm not running through the stuff as fast. The only places I would consider it to be rare/hard to find are, ironically, the pretty places like Auridon. The EP areas have it all over the place.

    On a few occasions I've managed to acquire enough silk to actually make a full set of a gear for a friend. For free. Definitely not happening too often. Maybe I should start selling some.....
  • ghastley
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    The problem is that Clothier writs are two all-fibre to one all-hide in rotation, meaning that the demand for the fibre mats is double that for the hide ones. If the writs each mixed the two, the problem wouldn't exist. I.e the writ would be "make two robes, one shoes, and three arm cops" or some other 3+3 mix of light and medium.

    Can anyone tell me if the early game had separate skills for light and medium crafting? The resultant design looks like that.
  • SGT_Wolfe101st
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    Turelus wrote: »
    They could probably do with reducing a few as well... So. Much. Oil.

    I have 15.6K alkahest the last time I looked, I can't bring myself to walk over it but man, if only leather and other things dropped at the same rate. To a point I get it, you need lots of poisons if you're running them, but I'm not sure if I have ever had 15.6 silk ever.
    PS4 -NA AD

    Wood Elf - StamNB - DPS
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  • idk
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    Water isn’t the one thing I don’t run out of yet it’s the first thing OP mentioned as he thinks more should be granted per node. It does eeek OP is looking in the wrong place for water since an urn in a dungeon meeely has a chance to give water but a water node in actual water has a 100% chance to give water.

    Alchemy drops only 1 item lee kids yet wagged drops multiple. If anything alchemy should drop more for the flowers and all.
  • Stinkyremy
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    idk wrote: »
    Water isn’t the one thing I don’t run out of yet it’s the first thing OP mentioned as he thinks more should be granted per node. It does eeek OP is looking in the wrong place for water since an urn in a dungeon meeely has a chance to give water but a water node in actual water has a 100% chance to give water.

    Alchemy drops only 1 item lee kids yet wagged drops multiple. If anything alchemy should drop more for the flowers and all.

    If you don't run out of water, you aren't using potions enough. Unless of course you are a farmer who doesn't sell the water.
    The point is, which I think you missed completely, that when farming in the overland there is no point of farming the water nodes because searching in urns or grabbing alchemy bottles, while questing or doing dungeons is a more consistent and less time consuming way of accumulating water than farming the overland nodes, which make the nodes useless. It should be the over way around

    "Alchemy drops only 1 item"
    They drop between 1-3 water
    Edited by Stinkyremy on February 23, 2018 9:04PM
  • phileunderx2
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    The best place to find water is in containers. I never harvest water nodes out in the wild as I find all I need when I search containers.
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