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Tanks

Lestorn
Lestorn
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I'd like to start out by saying I already have a very good idea as to how Dragon Knight tanks works, so I was wondering, what abilities, ignoring the obvious one-handed and shield abilties/passives, the other four classes use to be effective as tanks? Also I can't seem to get a straight answer on which stat to stack. I hear some people say health, because with the right race, your stamina management is easy enough, I hear others say Stamina so you can spam and block more, and others say Hybrid. Is there actually one specific stat to stack over the others, or should I find a decent balance?

Best Answer

  • Lynx7386
    Lynx7386
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    I prefer to focus more on magicka with most tanks, especially warden and dragonknight. In most cases your only use for stamina is blocking, taunting, dodging/bashing, etc. On the flip side you use a lot of spells - my warden has 8 of 10 slots with magicka abilities and my dk has 9 of 10.

    My dk tank runs with 64 points in magicka and 3 magicka recovery glyphs, plus 5pc seducer(swap that for torugs pact in trials). That give a me over 2k magicka recovery, meaning I can spam spells as much as I like and get stamina back via the helping hands passive.

    My warden runs a more hybridize setup with black rose and shacklebreaker +1 domihaus, 64 in health with all prismatic glyphs. This gives more of both resources to work with and a bit more damage and healing all around.

    Imo it's fairly pointless to use green pact / plague doctor for most content, both are overkill on health and don't help your group at all. They also leave you lacking for resources. Ebon is acceptable only because it also helps the rest of your group.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
    Answer ✓
  • Turelus
    Turelus
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    I think it entirely depends on the build you're going with, which changes based on class/race/gear combinations.

    I don't have solid answers but other than what others here reply with the following sites should give you some additional information. All sites can be found with a quick Google search, some are in my signature.
    I believe Alcast now has tank builds listed for most classes on his page which can give you some basic information on where to start. Woeler also has some good tanking information on his website.
    For in depth breakdowns and discussions Tamerial Foundary would be a good place to start.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Narvuntien
    Narvuntien
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    I agree it depends on what skills you want to use.

    Typically tanks are hybrid with a focus on health stats in sets and enchantments. Being hybrid allows you acess to more skills, including magicka for shields and buffs and stamina for taunt and blocking.

    You also want enough hp that you wont get one shot and/or stress out your healer. There is also the mages guild ability equilibrium that high health tanks typically use to regain magicka at the cost of health.

    The meta tank set up us ebon armor (crypt of hearts) and torugs pact (crafted). Bloodspawn for dk and swarm mother for others.
  • Lynx7386
    Lynx7386
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    I've tanked on every class, to some degree at least, but I always hated tanking on a templar, so I'm not going to comment much on that one.

    Nightblade
    My nightblade mostly tanked back during the days of the sap tank, which are long gone now. I have tanked recently with him, but it's definitely harder than it once was. I highly recommend using the sentinel of rkugamz set on nightblade tanks now to aid with stamina recovery on fights where you have to permablock.
    On the bright side, most content doesnt require you to permablock, especially as a nightblade, because you have a lot of incoming healing.
    Some key skills:
    Refreshing path: Use this on cooldown, it's a good source of aoe aggro and heals you and your team, plus it activates shadow barrier for your major resolve/ward. It also gives you major expedition so you can get around quickly.
    Mirage: Always keep this up, it's 15% dodge chance and minor resolve/ward, between this and shadow barrier your resistances should be good to go.
    Shadow image / shades: These can be used to help with shadow barrier uptime, especially if you dont run 7 heavy. Shadow image is more useful IMO because the shades will always attack the same target, meaning they dont spread maim any easier. Shadow image lets you teleport by activating it again, which can be very useful for mobile fights.
    Funnel Health: Heals you and an ally, can be cast while blocking, and helps with proccing sentinel monster set.
    Sap Essence: AoE damage and heal for you and your group, procs major sorcery and brutality, can help keep sentinel active.
    Veil of Blades / Bolstering Darkness: The main ultimate you'll want to use (though slot soul harvest on your main bar and put this on your back bar to help with ultimate gen), this gives you and allies 30% damage reduction (60% for you if you pick bolstering), and the veil morph does aoe damage which can help with threat on packs.

    Nightblade tanks are best served going with high magicka recovery to allow casting all of these abilities frequently.

    Sorceror
    I went stamina heavy on my sorc (khajiit) tank. I tried a magicka build, which should work better on paper, but I found it far more clunky and difficult than the stamina setup. The essentials:
    Hurricane Major resolve/ward and deals damage around you, makes aggro easy and procs critical surge often for heals.
    Bound Armaments Boosts max stamina and heavy attack damage and gives minor resolve.
    Critical surge Heals you on any critical hits, pairs very well with hurricane.
    Dark Deal Uses up magicka to restore stamina and health, has a delay and drops block but can still be useful for emergencies.
    Absorption Field Best ultimate for a sorc tank IMO - silences/stuns enemies for 10 seconds and heals allies in the bubble. You can go with suppression field and the passives will cause it to heal you (but not allies) and deal damage, if you're looking for more aoe damage sources.

    I also ran dual wield back bar on my sorceror for blood craze (damage and heal over time), Rend (damage and heal over time ultimate), and quick cloak (25% reduced aoe damage taken and major expedition for 6 seconds, useful for a tank for sure). I didnt spend much time on that back bar though.

    I'll write up the others later, late for work =P
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
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    Also forgot to mention that the nightblade pairs well with sets like bahraha's curse and leeching plate, at least for vet dungeons. Trials obviously require a different gear setup. Nightblade is also the only class left that really benefits from tavas favor for tanking now that other tanks lost access to shuffle.

    warden
    Warden tanks are, imo, closest to dragon knights in tanking style. They have a lot of similar abilities, albeit different in flavor.
    gripping shards is analogous to talons an aoe root.
    frozen device is analogous to unrelenting grip, though used slightly differently it fills the same purpose.
    arctic blast is a scaling heal based on max health like dragon blood.
    shimmering shield is your equivalent to reflective scales for dealing with spell projectiles.

    The main differences come in at resource sustain. Wardens don't get stamina back on every igneous shield cast or ultimate cast, your sustain will come primarily from bull netch. I've found warden the best class to back bar frost staffs with for this reason, as you can utilize magicka to block while regaining stamina more quickly. Use fungal growth to give yourself and your group boosts to magicka and stamina recovery as well. Lotus flower also heals you and an ally when using heavy attacks which can pair well with frost staff for occasional heavy taunts.
    You also get magicka and stamina back when. Healing allies with a green balance ability, so leeching vines becomes super useful as a source of sustain.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Merlin13KAGL
    Merlin13KAGL
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    Regarding your thread title, "You're welcome." :D

    Regarding the OP, it comes down to if you intend to dedicatedly tank or also DPS at some point.

    If you're just going to tank, all in health, get the remaining stats from gear, glyphs, and food.

    If you're also going to DPS (even a little), usually all in your main stat (Stam for weapon builds, Mag for casters)

    Again, you can make up the necessary difference with gear and glyphs.

    TL;DR; It doesn't matter how you get the overall stats, so long as you get the stats. That being said, it's much easier to fine tune with gear and glyphs than the cost of repeccing attribute points.

    If you have an idea of the gear you intend to run, you can slot it first, then adjust stats to get the levels you're after: Usually 30k+ health, 20k main stats (stam if you're a block tank, mag if you're a shield tank), and 10k or so in the other.

    Skill/passive wise, you're looking for things that shield, heal, mitigate, snare, CC , and otherwise debuff (maim being a key one).

    Channeled focus / Ritual of Retribution for templars
    Bolstering Darkness / Mirage for Nightblade.
    Encase / Lightning Form Sorc
    Permafrost / Frost Cloak for Warden

    Those kinds of skills...
    Edited by Merlin13KAGL on February 23, 2018 2:24PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Soleya
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    I used to tank on my Stam NB (back when Stam NB's were bad for dps and no one wanted to tank anything). Unfortunately with Morrowind that build became garbage (it's main strong point was siphoning attacks as strong resource gain, not requiring shards at all.

    Most of my tanking has been done on Warden. (Vet HM dungeons and some not HM trials)

    I'll add a few things to what Lynx said about warden.
    - Subterranean Assault is a large AOE major breach and fracture. Increases damage of the DPS on trash pulls
    - Permafrost is good AOE root and damage on trash pulls (though typically you'd use warhorn intead)
    - Healing Thicket/Enchanted Forest is an amazing AOE heal. Great especially with lesser experienced players, can drop this and rez anyone and would rarely die.
    - Lotus Blossom - Heals on light/heavy attacks, not only you but people around you.
    - Shimmering Shield generates Ultimate
    - Maturation passive gives people 10% more health (self included) when healing with green balance ability (like Lotus Blossom). War Horn gives the same buff, but when it's not up this is just added health to the group.

    For my build I run the mage stone. All attributes in Stam (cause I was also stam dps with gear swap) and all enchants in health. Max Health around 42k, Stam around 22k and Mag around 12k.

    5 Pc Plague Doctor, 5 Green Pact or Ebon, Master Sword/Shield and a vMA Ice Staff (because I needed an ice staff and I had one gold quality) Probably better setups but this works for me.
  • AcadianPaladin
    AcadianPaladin
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    Regarding attributes, until you get comfortable with your own style, Woeler's site is pretty good advice that is working well for me. I think a DK tank is safe and close to target with ~35k health. Then think large stam pool since you don't regen while blocking. Then a smallish mag pool but lots of mag regen. One small area where you can 'season to taste' regarding balancing stam/mag is whether you pick the stam or mag morph for the undaunted ranged taunt.

    (And glad to see another fan of Seducer for tanks above!)
    Edited by AcadianPaladin on February 23, 2018 10:26PM
    PC NA(no Steam), PvE, mostly solo
  • Lynx7386
    Lynx7386
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    Regarding attributes, until you get comfortable with your own style, Woeler's site is pretty good advice that is working well for me. I think a DK tank is safe and close to target with ~35k health. Then think large stam pool since you don't regen while blocking. Then a smallish mag pool but lots of mag regen. One small area where you can 'season to taste' regarding balancing stam/mag is whether you pick the stam or mag morph for the undaunted ranged taunt.

    (And glad to see another fan of Seducer for tanks above!)

    A large stam pool on a dk tank only gives you more room for error. You may not regen stam while blocking but you can spam igneous shield while blocking to recover just shy of 1000 stamina per cast. At the new lowest block cost (roughly 300~) you can lose up to I think 1200 stamina per second from blocking, so you'll still lose out over time by around 200 stamina per second on aoe packs. Bosses tend to attack slowly enough that an igneous shield every 2-3 seconds will hold you over.

    I prefer max magicka on my dk over a large stamina pool because at the start of most fights I use molten armaments, hardened armor, choking talons, eruption, elemental blockade, and engulfing flames, then I have to be able to use chains to yank in any ranged enemies and still use igneous shield and green dragon blood as needed. That's a ton of front loaded magicka drain, and when I was running a low magicka pool it was impossible to pull off.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lestorn
    Lestorn
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    Again, I want to thank everyone for all of the help and advice. I think I have a good idea of which class I may go with now for tanking, though I'm going to roll it around in my head for a while. I only have one last question. Where do I find Prismatic Glyphs, or do I have to craft them, and how?
  • raj72616a
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    it depends on what kind of content you want to play with. do you only play with guildmates, in a proper raid team, and aim to play the hardest trial, veteran hard mode? or do you play in dungeons, with random group?

    i think some of the best tank players despise random pug and their build is made with an optimized group in mind, copying their build will make you unfit for pug.

    an optimized tank build aims to maximize the damage potential of your teammates and spend as little resources on survival if possible. torug set to boost crusher enchantment, alkosh set to debuff mob's resistance, dragon set to cast Warhorn more often, those are the sort of things they use.

    a pug tank on the other hand should expect to meet newbie healers who do not heal enough, and dps who do less damage than you do. you may have to heal or dps in addition to just tanking if you aim to be able to carry newbies. or you may go with an optimized tank build and leave the group when it does not have enough healing or damage.
  • raj72616a
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    for templar.
    there's the blazing shield templar build.
    crazy amount of health and magicka regen, spam a huge damage shield while reflecting damage back at mob. kinda hard to die unless you fail special boss mechanics. can't help to heal much and only deal a few k dps. but you survive lots of thing and can rez teammates 20% faster, and they rez in full health by you.

    and as for stamina templar,
    Power of Light gives a rare defense debuff on mob,
    Repentence gives free heal and stam inbetween trash mob packs,
    Biting Jab allows you to do decent dps regardless of weapon choice,
    Extended Ritual is an AoE snare on mobs and boost your healing skill (Echoing Vigor) and has a long duration,
    Restoring Focus is only needed if you really need that extra survivability,
    Empowering Sweep costs only 72 ultimate and can be used quite often to proc War Machine set, and reduce the damage you receive.

    drawback is stamina sustain in boss fight, so you need Engine Guardian set or things like that
  • aeowulf
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    OP - just choose between dk or warden, the perception everyone has of other class tanks is bad. The degree of truth behind this is varied depending on the player, but even a perfect NB tank can't measure up to an average dk/warden these days. The gap is too big.
  • Lestorn
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    Still need to know more about Prismatic Glyphs.
  • Aurielle
    Aurielle
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    Lestorn wrote: »
    Still need to know more about Prismatic Glyphs.

    You need hakeijos, which you can get by bartering tel var stones in the Imperial City sewers (5k tel var per hakeijo). You can also buy them at guild traders for about 15k gold a pop.

  • Aurielle
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    Lynx7386 wrote: »
    Regarding attributes, until you get comfortable with your own style, Woeler's site is pretty good advice that is working well for me. I think a DK tank is safe and close to target with ~35k health. Then think large stam pool since you don't regen while blocking. Then a smallish mag pool but lots of mag regen. One small area where you can 'season to taste' regarding balancing stam/mag is whether you pick the stam or mag morph for the undaunted ranged taunt.

    (And glad to see another fan of Seducer for tanks above!)

    A large stam pool on a dk tank only gives you more room for error. You may not regen stam while blocking but you can spam igneous shield while blocking to recover just shy of 1000 stamina per cast. At the new lowest block cost (roughly 300~) you can lose up to I think 1200 stamina per second from blocking, so you'll still lose out over time by around 200 stamina per second on aoe packs. Bosses tend to attack slowly enough that an igneous shield every 2-3 seconds will hold you over.

    I prefer max magicka on my dk over a large stamina pool because at the start of most fights I use molten armaments, hardened armor, choking talons, eruption, elemental blockade, and engulfing flames, then I have to be able to use chains to yank in any ranged enemies and still use igneous shield and green dragon blood as needed. That's a ton of front loaded magicka drain, and when I was running a low magicka pool it was impossible to pull off.

    100% agreed. When I first started tanking, I hated it because I ran meta builds and was CONSTANTLY out of magicka. I'm now specced 54 into magicka and 10 into health, running 5 Ebon/5 Torugs/2 Bloodspawn for normal trials, and 5 Ebon/5 Seducers/2 Illambris for vet dungeons. I get my stamina from tri-glyphs, Igneous Shield, and Argonian potion passives. I seldom run into stamina concerns, because I'm not running content that requires permablocking.

  • Tasear
    Tasear
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    Tanking is probably most diverse and creative area of eso. You can move states in many different ways. My thoughts on other classes on other classes are as follows.

    Nightblades
    I seen some pull off dps, healing and tanking at same time. They have skills do it well.

    Sorcerers
    Are coolest in my mind. They tend use lighting ward from what I sen to soft arrgo who area of adds. There's also negate for more crowd control. I get the feeling could be great dps too.

    Wardens

    Make really good off tanks whom can heal. They have various skills that make it so. Also makes great frost tanks.

    Necromancers

    Make great tanks... they send all there minions to control the field. Too many lack of self healing and human allies. Tend be unpoplar because using dead player bodies for their own devices.
    Edited by Tasear on February 25, 2018 1:24AM
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