Only problem is that it would be so easy to never have a bounty with how NPC detection range being what it is and how they can't run away fast enough.
Not that I disagree but it would require a lot more work to make the system challenging.
I would be fine with this if there was also a system where they could call out and guards came.
Rather than being "OMG you killed that person, I will report you!" actually scream out and spawn/attract guards to deal with the player.
Narvuntien wrote: »I get kinda annoyed that if I steal from the house dumner the ashlander guards care.
But I understand it would be way more complicated to implement a faction based bounty system.
Would be fun if justice system had a pvp element to it. Players who get caught committing a crime should be a valid target for other players to engage depending on bounty wheel and heat. However, the criminal player can only attack players that attacked them first. Those who play EVE Online know what I am talking about, would be great if ESO had something similar but not as complex.
Luigi_Vampa wrote: »Would be fun if justice system had a pvp element to it. Players who get caught committing a crime should be a valid target for other players to engage depending on bounty wheel and heat. However, the criminal player can only attack players that attacked them first. Those who play EVE Online know what I am talking about, would be great if ESO had something similar but not as complex.
That was the original idea, but it was scrapped. They were going to have players that could be guards essentially and people with a bounty would get flagged for PvP. I don't know if it was a technical problem, or the outcry of PvE players, but the justice system is only half complete unfortunately.
To take it a step further, why is the bounty global? Why do guards in Glenumbra care that some farmer watched me stab someone in a tavern in Shadowfen?
One thing i would like changed about this game is the bounty/heat system. If you kill a person and it is witnessed you should be able to remove your bounty if you kill the witness. Other games do this.
Or do NPCs have cell phones with speed dial setup for 911.
Maybe the god-level guards that can't be killed just "know" you did it?
Yeah, that kind of stuff bugs me too, but in an MMO I think you have to have some different expectations than in a single player type game.
Is it realistic you can go on a murder spree, get caught and just pay a few thousand gold and walk away? Or should your character be forever banned from a zone and/or put to death permanently for certain crimes? In the end, the talk of realism goes both ways.
IwakuraLain42 wrote: »Even worse are the snitching goats: there is a lone Drunkard with a goat outside of Sentinel, kill him and the goat runs away screaming resulting in a bounty. Very suspicious goat ....
I would be fine with this if there was also a system where they could call out and guards came.
Rather than being "OMG you killed that person, I will report you!" actually scream out and spawn/attract guards to deal with the player.