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Is jewelry crafting needed?

LeagueTroll
LeagueTroll
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Some say it is datamined
Edited by LeagueTroll on February 22, 2018 10:12PM

Is jewelry crafting needed? 106 votes

Yes
72%
wayfarerxGilvothdodgehopper_ESOCheveyoAzuryaHrogunRebMaster_FluffSeptimus_Magnaheledironkaorunandrakleandro.800ub17_ESOMalthorneJames-Waynewsmith97ub17_ESORavenSwornTanis-StormbinderIdinusekimaerilRohaus 77 votes
No
18%
Lightspeedflashb14_ESOOreyn_BearclawMilwaukeeScottDankstaDarkestnghtSTEVILPsyonicoRunefangQbikenYamiKurukuMajesticHarukiCaliMadeLadislaoIZZEFlameLashMaryalFakeFoxMinarasLaureMarcoPolo184huschdeguddzjeAznox 20 votes
Neutral / no idea
8%
TurelusAldmor13GlaiceanaSilver_StriderjeedrzejDrdeath20TasearLeagueTrolljaws343 9 votes
  • jaws343
    jaws343
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    Neutral / no idea
    I am looking forward to being able to run something like TBS and Julianos/Hundings on a build if it is coming (and in a way that works with current crafted sets). But I would be concerned that any jewelry crafting that comes down the pipeline will come with sufficient nerfs to crafted sets.
  • Lynx7386
    Lynx7386
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    Yes
    I see two possibilities for it:

    1. Being able to make jewelry for currently tractable sets, meaning we would finally be able to run 2x crafted sets.

    2. Being able to change the trait on dropped jewelry, so you could customize the stat boosts to your build (no more getting stuck with 3 health bonuses when you would prefer stamina or magicka).

    Both would be very welcome.
    PS4 / NA
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  • LeagueTroll
    LeagueTroll
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    Neutral / no idea
    jaws343 wrote: »
    I am looking forward to being able to run something like TBS and Julianos/Hundings on a build if it is coming (and in a way that works with current crafted sets). But I would be concerned that any jewelry crafting that comes down the pipeline will come with sufficient nerfs to crafted sets.

    Not too concerned about pve balance tbh, twice born star fell out of meta when crit was nerfed on homestead, it is been a year now.
  • LeagueTroll
    LeagueTroll
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    Neutral / no idea
    Lynx7386 wrote: »
    I see two possibilities for it:

    1. Being able to make jewelry for currently tractable sets, meaning we would finally be able to run 2x crafted sets.

    2. Being able to change the trait on dropped jewelry, so you could customize the stat boosts to your build (no more getting stuck with 3 health bonuses when you would prefer stamina or magicka).

    Both would be very welcome.
    Oh no, second case can cause balance issue.
    Armor of truth, soul shine, stygian, ravager would all be very good on med / light armor builds.

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No
    Personally, I like that some things need to be earned. Not saying crafting is trivial, but most people and their moms are 9 trait crafters. I like that you can't make an entire build with the click of a few buttons. That said, I am barely in the No category. There are bigger issues in this game.

    I would prefer the ability to change the jewelry attribute or perhaps upgrade the quality before I would want hundings/julianos jewelry. There are some pretty strong crafted sets out there. If you allow the later, you will probably have some balance issues.
    Edited by Oreyn_Bearclaw on February 22, 2018 10:43PM
  • Runefang
    Runefang
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    No
    I like it the way it is. Just because I don't like change.
  • Septimus_Magna
    Septimus_Magna
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    Yes
    It would be cool if it was possible to upgrade the quality of jewelry.

    Only problem would be that most gear would be obtainable from doing normal dungeons/trails. Maybe more sets should work like the Asylum weapons where the perfect version from vet mode gives better stats.
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  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    'Need' is too strong a word. It'd be nice to have. I've lived without it this long, but I think I'd enjoy having the option.
    #proud2BAStarObsessedLoony
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  • wayfarerx
    wayfarerx
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    Yes
    I wouldn't say it's *needed*, we've done fine without it for years. That being said I think it would add a whole new dimension to crafting and would be really cool to have.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • ascan7
    ascan7
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    Yes
    please let me turn my blue SPC rings into purple without having to enduring the pain that is the Planar Inhibitor with PUGS
  • MinarasLaure
    MinarasLaure
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    No
    No,
    Which is probably why zos is going to add it
  • IZZEFlameLash
    IZZEFlameLash
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    No
    I will have to say no because there are potentially OP setups with craftable jewelry in. When I think of farming for jewelry though... I wish there was one. But I will probably have to say no.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Kram8ion
    Kram8ion
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    Yes
    Jewellery crafting yes
    Spell crafting no
    Aussie lag is real!
  • Illurian
    Illurian
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    Yes
    Absolutely. Some crafted sets feel like they were MEANT to be used together (Hist Bark + Tava's, anyone?) but can't simply because of the lack of Jewelry Crafting.

    Upgrading Jewelry is also a great option to have. I'd be so happy to finally have gold SPC rings and have a completely gold gear set.

    Jewelry crafting would further promote build diversity and creativity, which I can only see as a good thing.
    Kiss the chaos.
  • Silver_Strider
    Silver_Strider
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    Neutral / no idea
    I see massive limitations associated with jewelry crafting that will make it a massive hassle just to make even the most basic of jewelry.

    Similar to when IC was released, I can see ZOS making it so that the only way to get the mats for Jewelry crafting is thru a special currency, such as Tel Var was for CP160 refined mats, and deconstructing existing Jewelry. The tempers to upgrade would also only be available from deconstructing, meaning you'd need gold jewelry to deconstruct just for a CHANCE at a gold temper. This way, you won't be able to immediately get gold jewelry since you'd either need to do vTrials or get on Leaderboards on a consistent basis so as to be able to deconstruct any gold jewelry received for the tempers to upgrade other jewelry sets. It also makes the Golden more valuable a resource since even crap jewelry she sells would have the gold temper for Jewelry crafting, making her a massive gold sink to remove large chunks of gold from the economy every weekend and for AP to have real value again.

    Next up, since there is only 3 traits currently associated with Jewelry, I imagine that only 2-3 trait will be available for crafting at the onset, until ZOS adds more traits for jewelry (if they add more). If this is the case, then the best case scenario for Jewelry crafting in relation to crafted sets would be Seducer and Torag's Pact, with some other odd sets such as Night Silence, Innate Axion and Twilight's Embrace having niche use as well but nothing extravagant like TBS with Hundings/Julianos.

    With all these restrictions, I can't really see jewelry crafting being much of a balance issue, if an issue at all. Ofc, this is just my predictions on Jewelry crafting and as such can be taken with a grain of salt but I really don't see why we can't have jewelry crafting if this ends up being the case.
    Argonian forever
  • Turelus
    Turelus
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    Neutral / no idea
    I'm on the fence about this one. Whilst I think the option for crafted sets would be very good to have I worry that by allowing crafting in the current form it would devalue pick up sets a lot.

    Getting a green/blue/purple ring is pretty damn easy, where's getting a gold one involves some work (or luck with weekly NPC) making them hold some value.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • FastBen
    FastBen
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    Yes
    It will be really nice if we have craftable jewelries. But don’t think ZOS would do that any soon.
    At least they can think about to add something like “blank jewelries” purchased by vouchers, or crowns or to be super rare drops and the ability to attune them like the crafting stations to the desired set.
  • Illurian
    Illurian
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    Yes
    FastBen wrote: »
    It will be really nice if we have craftable jewelries. But don’t think ZOS would do that any soon.
    At least they can think about to add something like “blank jewelries” purchased by vouchers, or crowns or to be super rare drops and the ability to attune them like the crafting stations to the desired set.

    Jewelry crafting has been datamined.
    Kiss the chaos.
  • Ladislao
    Ladislao
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    No
    In general, I do not care.

    But I do not like this idea a few things:

    1) If this implies the possibility of improving jewelry quality, then what is the point of the veteran content? You will be able to beat normal trial to get golden jewelry of any set. While now people have to sweat to get it.
    2) The possibility of crafting jewelry in general deprives the meaning of BoP jewelry. You can just craft your jewelry and farm body set pieces in normals to get your BiS.

    That is, I am generally worried about the added crafting of jewelry in the current economic situation.
    Everything is viable
  • Illurian
    Illurian
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    Yes
    Ladislao wrote: »
    In general, I do not care.

    But I do not like this idea a few things:

    1) If this implies the possibility of improving jewelry quality, then what is the point of the veteran content? You will be able to beat normal trial to get golden jewelry of any set. While now people have to sweat to get it.
    This has already been the case. The differences between purple and gold jewelry have always been small, even more so since you can place gold enchantments on purple jewelry. People who did vet trials before won't suddenly stop doing them just because gold jewelry is easier to get. Most vet raiders already have all gold jewelry.

    Ladislao wrote: »
    2) The possibility of crafting jewelry in general deprives the meaning of BoP jewelry. You can just craft your jewelry and farm body set pieces in normals to get your BiS.

    That is, I am generally worried about the added crafting of jewelry in the current economic situation.
    BiS gear for most dps classes are 5x trials gear, 5x crafted/dropped, 2x monster or 5x trials, 5x crafted/dropped, 1x maelstrom/master/asylum.

    Trials gear has no effect on the "current economic situation" as they cannot be sold on guild traders. Most BiS drop sets are BoP and cannot be sold on guild traders.

    Thus, the only way the "current economic situation" will be affected is a possible rise in crafted sets being sold. Considering crafters have been asking for a reason to be a crafter or for ways to monetize on the amount of time/gold put in in becoming a master crafter, this isn't really a bad thing. I personally don't even think this rise will be very noticeable, since most people (that I know) just ask guildies/friends to craft the gear for them.

    As to your point on BoP jewelry being depreciated, it isn't possible as there is no monetary value to BoP jewelry; you can't sell it. Its value and power potency stays the same. What this does is partly remove the requirement to mindlessly grind BoP jewelry from the game, which isn't a bad thing.
    Kiss the chaos.
  • Qbiken
    Qbiken
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    No
    Not really, but mainly because I´ve no hope that ZOS can implement it without causing major balance issues.
  • Wayshuba
    Wayshuba
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    Yes
    It would be cool if it was possible to upgrade the quality of jewelry.

    Only problem would be that most gear would be obtainable from doing normal dungeons/trails. Maybe more sets should work like the Asylum weapons where the perfect version from vet mode gives better stats.

    This has been the concern for a long time. If jewelry crafting had ability to upgrade jewelry, vet dungeons and raids would still be plenty viable for several reasons:

    1.) The challenge. Some players just plain like the challenge that comes with beating something on vet (or vet hard) mode.

    2.) Achievements. Many achievements are tied to getting these done in vet mode.

    3.) Higher gear tiers means less upgrade materials. Still getting purple or gold jewelry is better than the upgrade material costs.

    4.) Monster sets. Monster sets are a staple in many builds today. Still the ONLY way to get the monster mask for a set is in Veteran Mode.

    5.) Transmute Crystals and Undaunted Keys. Veteran mode still gives more keys and transmute crystals per run.

    6.) Master, Maelstrom and Perfected Asylum weapons are STILL only available in Veteran Modes.

    Honestly, there is still PLENTY of reasons to run veteran modes outside of just jewelry drops.

    That being said, there are a myriad of reasons why jewelry crafting is needed at this point:

    1.) In a typical 552 or 542 gear setup where one set is dropped and the other crafted, you are currently forced to have your drop set with the jewelry because you can't craft for those slots. Given that ZoS has introduced the transmute system to cut down on the farming runs for certain gear traits, it is long past time to do the same for jewelry.

    2.) No one can run a 552 or 542 setup with it all crafted. It will improve the meta of the game allowing players to have two crafted sets. Considering new zones always introduce some crafted sets, it stinks that we still remain limited to ONE crafted set in builds.

    3.) It is long past time to allow tempers for upgrading jewelry. Nothing is more frustrating than finally getting a ring or necklace you have been farming for a while and it is.... blue. As it is, collecting enough gold tempers to upgrade equipment (at 8 per piece) still takes a while. No need continuing to limit it to Veteran Hard Mode runs and ridiculously expensive weekend vendor RNG.

    4.) We get a LOT of jewelry when playing that is nothing more than vendor trash. Would be nice to be able to get more use out of it through deconstruction. Do a Vet hard mode trial and get your THIRD gold ring for a set you collected? At least now you can get something out of it.

    At the end of the day, jewelry is nothing more than three more equipment slots. We can currently craft for all other equipment slots BUT those. It is high time we can craft for those remaining three slots.

    I, for one, am hoping that the rumors of jewelry crafting coming with the next expansion/chapter are true. It is long past overdue in ESO.
  • Craziux
    Craziux
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    Yes
    Me and my mara got most achievements in the end game, and is pretty capable of most PvE end-game content.

    But if you aren't in a Trials guild already, people will look at you as inexperienced and want you to go through tests, even if you know the mechanics better than the one testing you. (Me and my mate don't feel up for that, and are working on collecting people we see capable now from vDungeons.) I think being able to craft Jewelry would be really helpful. (We got all golden Jewelry from the trials in Craglorn and a few from the other trials) I can see why it would feel bad to see your progress "lost" because now there might be a new way of getting the the hard earned gear and upgrade the Trial Jewelry. But I think it will be a good change overall.

    There's also Trials group finder missing, so that's something we might see in the future too, but when? We don't know yet.


    This is what I think is coming:

    * New rare materials for crafting and upgrading Jewelry.
    (Will probably be really valuable the first few weeks)

    * Craft-able sets in Jewelry.
    (This is really nice if you are more of a casual gamer and have put most of your time into crafting)

    * Deconstruction of Jewelry for materials.


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