Perhaps they could also add in a PvE exclusive version of the areas? Lol..Nemesis7884 wrote: »
if you want more rewards fine - but dont make pve players do pvp just for pve related necessities
lucky_Sage wrote: »what thing could zos ad to make people want to pvp
costumes for certain ranks a mount for grand overlord
how to make unpopulated campaigns worth going into
Nemesis7884 wrote: »i think there are a lot of incentives to do pvp as a pve player...which always annoys me cause i don't care about pvp and don't want to be forced...
there are the skills that are "essential" for pve (caultrops, vigor, warhorn etc.)
there are the transmute crystals
the alliance points and the rewards you get from them
there are the pvp motifs
if you want more rewards fine - but dont make pve players do pvp just for pve related necessities
That pvp is the easiest way to get transmute stones is an good initiative.VaranisArano wrote: »Nemesis7884 wrote: »i think there are a lot of incentives to do pvp as a pve player...which always annoys me cause i don't care about pvp and don't want to be forced...
there are the skills that are "essential" for pve (caultrops, vigor, warhorn etc.)
there are the transmute crystals
the alliance points and the rewards you get from them
there are the pvp motifs
if you want more rewards fine - but dont make pve players do pvp just for pve related necessities
Caltrops, Vigor, and Warhorn are all PVP skills first and foremost that PVEers decided were essential to doing content. ZOS is delighted that PVEers "force" themselves into PVP in order to follow the meta.
WakeYourGhost wrote: »Perhaps they could also add in a PvE exclusive version of the areas? Lol..Nemesis7884 wrote: »
if you want more rewards fine - but dont make pve players do pvp just for pve related necessities
Nemesis7884 wrote: »
if you want more rewards fine - but dont make pve players do pvp just for pve related necessities
WakeYourGhost wrote: »Separate PvP and PvE balance
Add cooldown timers to Emp
Make small tweaks to how intractable Keeps and Resources are - Fortify or alter defenses, preform small tasks and missions to enhance bonuses, make Keep Strength and Resource Level grant a bonus to players in the area, add some form of passive Sabotage to reduce said Keep and Resource defenses.
Add new siege weapons with interesting and new mechanics - Some kind of Mage-made Lightning-strike cannon? Cannons in general? Rapid-fire anti-personnel ballista? Siege towers that need to follow very direct paths and be defended?
Throw in more PvE rewards in to the PvP
Offer Bonuses and higher levels of AP for defending over long periods against sieges
Add in new combat-based mechanics like setting up extra defenses, calling NPC backup, bonuses to a Keep for having it "fully defended" by a certain amount of players actively patrolling the area
Have bonuses to the PvE content given based on PvP performance of your Alliance
Add in uncommon sieges to Outposts by bands of Former Imperial Soliders
Add in more Motifs, fashion items, furnishings, and other similar treats that are either exclusive to PvP or somewhat more common in PvP
Add World-Boss type enemies in to the three Cities, and make it more worth-while to control them. Give them unique sets, motifs, and other rewards.
RPGplayer13579 wrote: »WakeYourGhost wrote: »Perhaps they could also add in a PvE exclusive version of the areas? Lol..Nemesis7884 wrote: »
if you want more rewards fine - but dont make pve players do pvp just for pve related necessities
For players who want to do quests, dolmens, explore the area, collect sky shards, and other activities that don't require stabbing an enemy player in the back while he is fighting a group of daedra by himself. Sorry, went off in a different direction there. I know you were only kidding but I like this idea.
WakeYourGhost wrote: »Separate PvP and PvE balance
Add cooldown timers to Emp
Make small tweaks to how intractable Keeps and Resources are - Fortify or alter defenses, preform small tasks and missions to enhance bonuses, make Keep Strength and Resource Level grant a bonus to players in the area, add some form of passive Sabotage to reduce said Keep and Resource defenses.
Add new siege weapons with interesting and new mechanics - Some kind of Mage-made Lightning-strike cannon? Cannons in general? Rapid-fire anti-personnel ballista? Siege towers that need to follow very direct paths and be defended?
Throw in more PvE rewards in to the PvP
Offer Bonuses and higher levels of AP for defending over long periods against sieges
Add in new combat-based mechanics like setting up extra defenses, calling NPC backup, bonuses to a Keep for having it "fully defended" by a certain amount of players actively patrolling the area
Have bonuses to the PvE content given based on PvP performance of your Alliance
Add in uncommon sieges to Outposts by bands of Former Imperial Soliders
Add in more Motifs, fashion items, furnishings, and other similar treats that are either exclusive to PvP or somewhat more common in PvP
Add World-Boss type enemies in to the three Cities, and make it more worth-while to control them. Give them unique sets, motifs, and other rewards.
MLGProPlayer wrote: »There is already a huge incentive. PvPing for a few hours gives you 50 transmute crystals. It's by far the most efficient method for earning these. Running dungeons would take you like 15-20 dungeons to earn 50 crystals.
If you don't play pvp every day you can wait to the next day before opening the second mail and so on.Nihility42 wrote: »MLGProPlayer wrote: »There is already a huge incentive. PvPing for a few hours gives you 50 transmute crystals. It's by far the most efficient method for earning these. Running dungeons would take you like 15-20 dungeons to earn 50 crystals.
With the removal of the exploit/bug/method of opening one Rewards for the Worthy mail per character, transmute crystals aren't quite that fast. You only get the geode once per day now, plus end of campaign rewards and any random geodes you're lucky enough to get via RNG.