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Actual World Bosses

MuchShock
MuchShock
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I would really like to see world bosses that require more than just 1 person to complete. I played other MMO's coming in to this game (Aion) and something I really enjoyed from them was having bosses to fight that required a really large amount of people to complete (100+). These bosses could be alliance dependent maybe in a PvPvE setting, battling it out to compete for rare rewards. Anything like that I think would be really fun here. Minus the lag, gathering the entire server together for content would be really enjoyable.
I have some characters, play the game and do stuff. It's fun sometimes.

Xbox-NA
  • VaranisArano
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    In my experience, most base game world bosses are about the same difficulty as the last boss of a normal dungeon. Soloable by an experienced player, easily done by most 4-man groups.
  • static_recharge
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    DLC World Bosses are not as easy as the base game ones. Those are not soloable by your average player and usually require more than 4 people to complete. If you haven't already, I suggest giving them a try.
  • MuchShock
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    There are maybe 1-2 world bosses I can't solo at this point so no issues there. I am talking about content that requires 50-100+ people to complete with coordinated groups from the whole server. A real "world" boss.
    Edited by MuchShock on February 22, 2018 2:22AM
    I have some characters, play the game and do stuff. It's fun sometimes.

    Xbox-NA
  • VaranisArano
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    MuchShock wrote: »
    There are maybe 1-2 world bosses I can't solo at this point so no issues there. I am talking about content that requires 50-100+ people to complete with coordinated groups from the whole server. A real "world" boss.

    So the defense of the last emperor keep in Cyrodiil?

    Thats the only thing I can think of that requires 50 to 100 players. For a PVE creation, thats orders of magnitude harder than a trials boss.
  • MuchShock
    MuchShock
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    MuchShock wrote: »
    There are maybe 1-2 world bosses I can't solo at this point so no issues there. I am talking about content that requires 50-100+ people to complete with coordinated groups from the whole server. A real "world" boss.

    So the defense of the last emperor keep in Cyrodiil?

    Thats the only thing I can think of that requires 50 to 100 players. For a PVE creation, thats orders of magnitude harder than a trials boss.

    Correct, I am talking magnitudes harder than a veteran trial boss necessitating having a hundred or so players there. Random spawn times or locations.
    I have some characters, play the game and do stuff. It's fun sometimes.

    Xbox-NA
  • VaranisArano
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    So the thing about fighting a world boss that's the equivalent of packing 50 to 100 players into one area like the defense of the last emperor keep during primetime on PC/NA Vivec...you have heard the PVPers complain about the lag, right? Because there would be lag. Lots and lots of lag.

    If I though the servers could handle it, I'd be more on board with this. But judging from my experience with faction stacks in PVP, the servers can't handle it.
  • Cheveyo
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    MuchShock wrote: »
    There are maybe 1-2 world bosses I can't solo at this point so no issues there. I am talking about content that requires 50-100+ people to complete with coordinated groups from the whole server. A real "world" boss.


    Switch out all your gear for crafted blue sets.

    Now they're a challenge again.
  • AcadianPaladin
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    It is hard enough to get 2-4 together to take a WB. Trying to get 50-100 players together? Those bosses would quickly become ignored/bypassed as too hard to coordinate.

    I like WBs the way they are. Including the diffs between Alliance zone WBs and DLC WB. If you want the tougher ones, seek them in the DLC.

    Edit: This is an MMO but it is also an Elder Scrolls game. I'm not alone in that the reason I'm here is for Elder Scrolls on a massive scope and scale. The fact that it is multiplayer is a significant drawback that I live with. I'm not alone in resenting efforts to 'make' players group up.
    Edited by AcadianPaladin on February 22, 2018 3:47AM
    PC NA(no Steam), PvE, mostly solo
  • Cpt_Teemo
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    Cheveyo wrote: »
    MuchShock wrote: »
    There are maybe 1-2 world bosses I can't solo at this point so no issues there. I am talking about content that requires 50-100+ people to complete with coordinated groups from the whole server. A real "world" boss.


    Switch out all your gear for crafted blue sets.

    Now they're a challenge again.

    Oh I thought the next step to be the best elitist in game is to take down a WB with nothing on, not even a weapon
  • VaranisArano
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    Cpt_Teemo wrote: »
    Cheveyo wrote: »
    MuchShock wrote: »
    There are maybe 1-2 world bosses I can't solo at this point so no issues there. I am talking about content that requires 50-100+ people to complete with coordinated groups from the whole server. A real "world" boss.


    Switch out all your gear for crafted blue sets.

    Now they're a challenge again.

    Oh I thought the next step to be the best elitist in game is to take down a WB with nothing on, not even a weapon

    Nah, we'll let you use the bucket and the broom.

    A true elitist right here:
    606534Screenshot20170331191853.png
    Edited by VaranisArano on February 22, 2018 3:57AM
  • Banana
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    Would be good. If the game didnt lag you out.
    Edited by Banana on February 22, 2018 3:55AM
  • Taleof2Cities
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    It’s a good idea on paper ... but it’s hard these days to scrape together three willing players for Syvarra of the Deep or Limenauruus.

    And the OP is talking about 100 players.
  • pieratsos
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    It’s a good idea on paper ... but it’s hard these days to scrape together three willing players for Syvarra of the Deep or Limenauruus.

    And the OP is talking about 100 players.

    If they had good rewards and work like events instead of just respawn every 5 minutes like normal world bosses then people would do them. And it doesnt need to be 100 players. Even 20+ players would do.
  • TheDarkShadow
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    Base on the fps drop in cyrodiil when 2 raids collide, I don't think a boss that require 50 playerst to take down is wise.
  • Aesthier
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    I can't solo any world bosses yet, but that doesn't mean I wouldn't like others to have something truly challenging as long as it doesn't have a damned quest reward tied to it for something other than a vanity item or such.
  • Seraphayel
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    Big raid-like world bosses in the open world and Cyrodiil would be amazing!
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Nightfall12
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    wanna bet if they ever did this there would an exploit that someone would use to be the first solo impossible boss killer? And then claim it was just a bug so not their fault?


    ANYWAY
    if Zos ever does make a GIAINT world boss….it needs to be a Huge BUG!!! just for sarcasm of it.

    Ummm stuff… about stuff…or something.
  • PlagueSD
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    You mean like this lag infested death-fest? No thanks!!!

    https://www.youtube.com/watch?v=LKf2vrm6U3o
  • Danikat
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    Guild Wars 2 has world bosses like this but they're not actually hard. It's true you can't kill them solo, or even with a small group. (Not that you'd get the chance to try, they're quite profitable so there's always lots of people waiting for them to spawn.) But they're basically a timed XP sponge, maybe with different phases - make boss vulnerable, spam attacks, avoid it's attack, make it vulnerable etc. You need lots of people to deal enough damage but the vast majority of those people could just be auto-attacking, or copying someone else with no understanding of what they're actually doing or why.

    The problem is there's a trade-off - the more people you have the harder it is to coordinate them, so unless you want it to be an exercise in frustration for the people in charge (oh yeah, you need a way to designate some players as the ones in charge - the ones doing the coordination) you need the mechanics to be relatively simple.

    However I think a good compromise could be guild dungeons. That removes a lot of the problems because you've already got an established group who (should) know each other and clearly designated leaders to coordinate everyone. If it required 20-50 people (maybe it could scale to the number of players?) you'd have the effect of needing a large group of people but if it was instanced lag shouldn't be as bad. Then you could get into elaborate fights, maybe requiring the group to split into smaller teams and each focus on an objective - like one group taking down adds, one aggroing the boss/dealing damage, one disabling it's defenses etc. and all working together to bring it down.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Iccotak
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    How anout bosses that actually wander the landscape?
  • Prof_Bawbag
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    There was some gobshite in one of our guilds that boasted ALL world bosses were soloable in the vanilla maps. Asked him to prove it by 1 manning that absolute git of a boss in Deshaan (that caravan boss). He failed, made a few excuses and then left the guild.

    People and their hyperbole. Never believe until I see evidence to back their claims up. Not saying the majority of bosses aren't soloable, they are, as i can do them myself, but some aren't for the vast majority of people and even for some of those who claim that they are. I think all the weak ass ones should get buffed.
  • Prof_Bawbag
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    Plus, there are too many dead zones in ESO that don't make 20 man bosses a viable suggestion. Take Morrowind, for example. you can wait hours on folk showing up and that's one of the newer areas.
  • SugaComa
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    Let's bring the roaming flag bosses from cyrodil topside increase Thier health 100 fold and damage 50 fold and there we go full on roaming bosses

    Now how do we prevent them wiping lowbie boobs because once they get a taste of you they hunt you down
  • Cuthceol
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    somehow I doubt eso could handle what you're asking for, cyrodiil is specifically designed for battles involving large numbers of players and performance drops significantly when more than 40 players are involved, at a guess I'd expect a pve zone to crash if there was world boss fight with 50-100 players involved
  • Discord_Days
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    MuchShock wrote: »
    I would really like to see world bosses that require more than just 1 person to complete. I played other MMO's coming in to this game (Aion) and something I really enjoyed from them was having bosses to fight that required a really large amount of people to complete (100+). These bosses could be alliance dependent maybe in a PvPvE setting, battling it out to compete for rare rewards. Anything like that I think would be really fun here. Minus the lag, gathering the entire server together for content would be really enjoyable.

    You mean like Caravan Crest in Deshaan? B)
  • cyclonus11
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    There needs to be a daily that sends you after random vanilla world bosses, like what the mage's guild has with public dungeons and undaunted has with delves.
  • GreenhaloX
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    MuchShock wrote: »
    I would really like to see world bosses that require more than just 1 person to complete. I played other MMO's coming in to this game (Aion) and something I really enjoyed from them was having bosses to fight that required a really large amount of people to complete (100+). These bosses could be alliance dependent maybe in a PvPvE setting, battling it out to compete for rare rewards. Anything like that I think would be really fun here. Minus the lag, gathering the entire server together for content would be really enjoyable.

    Oh, Lord, no.. ever do your Fighter Guild daily at Alik'r? Bad enough with the lag that occurs when the dolmen zerg shows up with 10+ peeps at each dolmen. How about the state of PvP, which has been in shamble for quite a few moons now? Practically, any fighting involving 10+, you're lagging so much. Oh, a big zerg on zerg fight, so horrendous; skills not firing off or delayed. You can't weapon swap or even move right. 50+ going after a world boss or something; sheesh, forget about it..
  • red_emu
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    When the new outfit stations came out it was sort of a world boss. 100+ players at a station trying to get a 'killer outfit' :wink:
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • MrsPink
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    There was some gobshite in one of our guilds that boasted ALL world bosses were soloable in the vanilla maps. Asked him to prove it by 1 manning that absolute git of a boss in Deshaan (that caravan boss). He failed, made a few excuses and then left the guild.

    That one is one of the worst. I can solo a lot of them, not close to all, but that one.. No way!
    GM of Dark Royalty
    PS4 EU
    Karma's just sharpening her nails and finishing her drink. She says she'll be with you shortly.
  • MrsPink
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    And to OP: have you ever been in Cyrodiil when you get the big raids fighting eachother? If our ping isn't perfect you either get a frozen game and crash out, or get some serious lag. Zos' servers wouldn't be able to handle 100+ players fighting the same thing in the same instance at the same time.
    GM of Dark Royalty
    PS4 EU
    Karma's just sharpening her nails and finishing her drink. She says she'll be with you shortly.
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